Exemplo n.º 1
0
CreatureObject* ThreatMap::getHighestDamagePlayer() {
	Locker locker(&lockMutex);

	uint32 maxDamage = 0;
	VectorMap<uint64,uint32> damageMap;
	CreatureObject* player = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = 0;

		for (int j = 0; j < entry->size(); ++j) {
			uint32 damage = entry->elementAt(j).getValue();

			totalDamage += damage;
		}

		CreatureObject* creature = elementAt(i).getKey();

		if (creature->isPlayerCreature()) {
			if(!damageMap.contains(creature->getObjectID())){
				damageMap.put(creature->getObjectID(),totalDamage);
			} else {
				damageMap.get(creature->getObjectID()) += totalDamage;
			}

			if (damageMap.get(creature->getObjectID()) > maxDamage) {
				maxDamage = damageMap.get(creature->getObjectID());
				player = cast<CreatureObject*>(creature);
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if(!damageMap.contains(owner->getObjectID())){
					damageMap.put(owner->getObjectID(),totalDamage);
				} else {
					damageMap.get(owner->getObjectID()) += totalDamage;
				}

				if (damageMap.get(owner->getObjectID()) > maxDamage) {
					maxDamage = damageMap.get(owner->getObjectID());
					player = cast<CreatureObject*>(owner);
				}
			}
		}
	}

	return player;
}
void CraftingSessionImplementation::addSkillMods() {
	ManagedReference<ManufactureSchematic*> manufactureSchematic = this->manufactureSchematic.get();
	ManagedReference<TangibleObject*> prototype = this->prototype.get();

	ManagedReference<DraftSchematic*> draftSchematic = manufactureSchematic->getDraftSchematic();

	VectorMap<String, int>* skillMods = draftSchematic->getDraftSchematicTemplate()->getSkillMods();

	for (int i = 0; i < skillMods->size(); i++) {
		VectorMapEntry<String, int> mod = skillMods->elementAt(i);

		if (prototype->isWearableObject()) {
			WearableObject* wearable = prototype.castTo<WearableObject*>();
			VectorMap<String, int>* wearableMods = wearable->getWearableSkillMods();

			if (wearableMods->contains(mod.getKey())) {
				int oldValue = wearableMods->get(mod.getKey());
				int newValue = mod.getValue() + oldValue;

				if (newValue > 25)
					newValue = 25;

				wearableMods->put(mod.getKey(), newValue);
				continue;
			}
		}

		prototype->addSkillMod(SkillModManager::WEARABLE, mod.getKey(), mod.getValue(), false);
	}
}
Exemplo n.º 3
0
void SkillManager::updateXpLimits(PlayerObject* ghost) {
	if (ghost == NULL || !ghost->isPlayerObject()) {
		return;
	}

	VectorMap<String, int>* xpTypeCapList = ghost->getXpTypeCapList();

	//Clear all xp limits to the default limits.
	for (int i = 0; i < defaultXpLimits.size(); ++i) {
		String xpType = defaultXpLimits.elementAt(i).getKey();
		int xpLimit = defaultXpLimits.elementAt(i).getValue();

		if (xpTypeCapList->contains(xpType)) {
			xpTypeCapList->get(xpType) = xpLimit;
		} else {
			xpTypeCapList->put(xpType, xpLimit);
		}
	}

	//Iterate over the player skills and update xp limits accordingly.
	ManagedReference<CreatureObject*> player = cast<CreatureObject*>(ghost->getParentRecursively(SceneObjectType::PLAYERCREATURE).get().get());

	if(player == NULL)
		return;

	SkillList* playerSkillBoxList = player->getSkillList();

	for(int i = 0; i < playerSkillBoxList->size(); ++i) {
		Skill* skillBox = playerSkillBoxList->get(i);

		if (skillBox == NULL)
			continue;

		if (xpTypeCapList->contains(skillBox->getXpType()) && (xpTypeCapList->get(skillBox->getXpType()) < skillBox->getXpCap())) {
			xpTypeCapList->get(skillBox->getXpType()) = skillBox->getXpCap();
		}
	}

	//Iterate over the player xp types and cap all xp types to the limits.
	DeltaVectorMap<String, int>* experienceList = ghost->getExperienceList();

	for (int i = 0; i < experienceList->size(); ++i) {
		String xpType = experienceList->getKeyAt(i);
		if (experienceList->get(xpType) > xpTypeCapList->get(xpType)) {
			ghost->addExperience(xpType, xpTypeCapList->get(xpType) - experienceList->get(xpType), true);
		}
	}
}
Exemplo n.º 4
0
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {

	Locker locker(&lockMutex);

	VectorMap<uint64,uint32> groupDamageMap;
	int64 highestGroupDmg = 0;

	//Logger::Logger tlog("Threat");

	ManagedReference<CreatureObject*> leaderCreature = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = entry->getTotalDamage();

		CreatureObject* creature = elementAt(i).getKey();
		//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
		if (creature->isGrouped()) {

			Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
			//tlog.info("leader is " + thisleader->getFirstName(),true);

			if (thisleader == NULL || !thisleader->isPlayerCreature())
				break;

			if (!groupDamageMap.contains(creature->getGroupID())) {
				//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
				groupDamageMap.put(creature->getGroupID(),totalDamage);

			} else {
				groupDamageMap.get(creature->getGroupID()) += totalDamage;
				//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + "  dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
			}

			if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
				highestGroupDmg = groupDamageMap.get(creature->getGroupID());
				leaderCreature = thisleader;
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if (owner->isGrouped()) {
					Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();

					if (thisleader == NULL || !thisleader->isPlayerCreature())
						break;

					if (!groupDamageMap.contains(owner->getGroupID())) {
						groupDamageMap.put(owner->getGroupID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getGroupID()) += totalDamage;
					}

					if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
						highestGroupDmg = groupDamageMap.get(owner->getGroupID());
						leaderCreature = thisleader;
					}
				} else {
					if (!groupDamageMap.contains(owner->getObjectID())) {
						groupDamageMap.put(owner->getObjectID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getObjectID()) += totalDamage;
					}

					if (totalDamage > highestGroupDmg) {
						highestGroupDmg = totalDamage;
						leaderCreature = owner;
					}
				}
			}
		} else {
			//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
			groupDamageMap.put(creature->getObjectID(),totalDamage);

			if (totalDamage > highestGroupDmg) {
				highestGroupDmg = totalDamage;
				leaderCreature = creature;
			}

		}
	}
	//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
	return leaderCreature;
}
void DraftSchematicObjectTemplate::readObject(LuaObject* templateData) {
	SharedDraftSchematicObjectTemplate::readObject(templateData);

	customObjectName = templateData->getStringField("customObjectName");

	craftingToolTab = templateData->getIntField("craftingToolTab");
	complexity = templateData->getShortField("complexity");
	size = templateData->getShortField("size");

	xpType = templateData->getStringField("xpType");
	xp = templateData->getIntField("xp");
	labratory = templateData->getIntField("lab");
	disableFactory = templateData->getBooleanField("disableFactoryRun");

	assemblySkill = templateData->getStringField("assemblySkill");
	experimentingSkill = templateData->getStringField("experimentingSkill");
	customizationSkill = templateData->getStringField("customizationSkill");

	LuaObject ingredientTemplateNamesList = templateData->getObjectField(
			"ingredientTemplateNames");
	for (int i = 1; i <= ingredientTemplateNamesList.getTableSize(); ++i) {
		ingredientTemplateNames->add(ingredientTemplateNamesList.getStringAt(i));
	}
	ingredientTemplateNamesList.pop();

	LuaObject ingredientTitleNamesList = templateData->getObjectField(
			"ingredientTitleNames");
	for (int i = 1; i <= ingredientTitleNamesList.getTableSize(); ++i) {
		ingredientTitleNames->add(ingredientTitleNamesList.getStringAt(i));
	}
	ingredientTitleNamesList.pop();

	LuaObject ingredientSlotTypeList = templateData->getObjectField(
			"ingredientSlotType");
	for (int i = 1; i <= ingredientSlotTypeList.getTableSize(); ++i) {
		ingredientSlotType->add(ingredientSlotTypeList.getIntAt(i));
	}
	ingredientSlotTypeList.pop();

	LuaObject ingredientAppearanceList = templateData->getObjectField("ingredientAppearance");
	if (ingredientAppearanceList.isValidTable()) {
		for (int i = 1; i <= ingredientAppearanceList.getTableSize(); i++)
			ingredientAppearance->add(ingredientAppearanceList.getStringAt(i));
	} else {
		for (int i = 0; i < ingredientTitleNames->size(); i++)
			ingredientAppearance->add("");
	}
	ingredientAppearanceList.pop();

	LuaObject resourceTypesList = templateData->getObjectField("resourceTypes");
	for (int i = 1; i <= resourceTypesList.getTableSize(); ++i) {
		resourceTypes->add(resourceTypesList.getStringAt(i));
	}
	resourceTypesList.pop();

	LuaObject resourceQuantitiesList = templateData->getObjectField(
			"resourceQuantities");
	for (int i = 1; i <= resourceQuantitiesList.getTableSize(); ++i) {
		resourceQuantities->add(resourceQuantitiesList.getIntAt(i));
	}
	resourceQuantitiesList.pop();

	LuaObject contributionList = templateData->getObjectField("contribution");
	for (int i = 1; i <= contributionList.getTableSize(); ++i) {
		contribution->add(contributionList.getIntAt(i));
	}
	contributionList.pop();

	for (int i = 0; i < ingredientTemplateNames->size(); ++i) {
		DraftSlot* newSlot = new DraftSlot();
		newSlot->setStringId(ingredientTemplateNames->get(i),
				ingredientTitleNames->get(i));
		newSlot->setSlotType(ingredientSlotType->get(i));
		newSlot->setResourceType(resourceTypes->get(i));
		newSlot->setQuantity(resourceQuantities->get(i));
		newSlot->setContribution(contribution->get(i));

		addSlot(newSlot);
	}

	tanoCRC = templateData->getStringField("targetTemplate").hashCode();

	LuaObject availableTemplateList = templateData->getObjectField(
			"additionalTemplates");
	for (int i = 1; i <= availableTemplateList.getTableSize(); ++i) {
		additionalTemplates->add(availableTemplateList.getStringAt(i));
	}
	contributionList.pop();

	LuaObject skillModList = templateData->getObjectField("skillMods");
	for (int i = 1; i <= skillModList.getTableSize(); ++i) {
		LuaObject mod = skillModList.getObjectAt(i);

		String modName = mod.getStringAt(1);
		int modValue = mod.getIntAt(2);

		skillMods.put(modName, modValue);

		mod.pop();
	}
	skillModList.pop();

	LuaObject weaponDotList = templateData->getObjectField("weaponDots");
	for (int i = 1; i <= weaponDotList.getTableSize(); ++i) {
		LuaObject dot = weaponDotList.getObjectAt(i);
		VectorMap<String, int> dotValues;

		for (int j = 1; j <= dot.getTableSize(); ++j) {
			LuaObject attribute = dot.getObjectAt(j);

			String attrName = attribute.getStringAt(1);
			int attrValue = attribute.getIntAt(2);

			dotValues.put(attrName, attrValue);

			attribute.pop();
		}

		weaponDots.add(dotValues);

		dot.pop();
	}
	weaponDotList.pop();
}
bool LairObserverImplementation::checkForNewSpawns(TangibleObject* lair, TangibleObject* attacker, bool forceSpawn) {
	if (lair->getZone() == NULL)
		return false;

	if (spawnedCreatures.size() >= lairTemplate->getSpawnLimit() && !lairTemplate->hasBossMobs())
		return false;

	if (forceSpawn) {
		spawnNumber++;
	} else if (getMobType() == LairTemplate::NPC) {
		return false;
	} else {
		int conditionDamage = lair->getConditionDamage();
		int maxCondition = lair->getMaxCondition();

		switch (spawnNumber) {
		case 0:
			spawnNumber++;
			break;
		case 1:
			if (conditionDamage > (maxCondition / 10)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		case 2:
			if (conditionDamage > (maxCondition / 2)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		case 3:
			if (lairTemplate->hasBossMobs() && conditionDamage > ((maxCondition * 9) / 10)) {
				spawnNumber++;
			} else {
				return false;
			}
			break;
		default:
			return false;
			break;
		}
	}

	VectorMap<String, int> objectsToSpawn; // String mobileTemplate, int number to spawn

	if (spawnNumber == 4) {
		if (System::random(100) > 9)
			return false;

		VectorMap<String, int>* mobs = lairTemplate->getBossMobiles();

		for (int i = 0; i < mobs->size(); i++) {
			objectsToSpawn.put(mobs->elementAt(i).getKey(), mobs->elementAt(i).getValue());
		}

	} else {
		Vector<String>* mobiles = lairTemplate->getWeightedMobiles();
		int amountToSpawn = 0;

		if (getMobType() == LairTemplate::CREATURE) {
			amountToSpawn = System::random(3) + ((lairTemplate->getSpawnLimit() / 3) - 2);
		} else {
			amountToSpawn = System::random(lairTemplate->getSpawnLimit() / 2) + (lairTemplate->getSpawnLimit() / 2);
		}

		if (amountToSpawn < 1)
			amountToSpawn = 1;

		for (int i = 0; i < amountToSpawn; i++) {
			int num = System::random(mobiles->size() - 1);
			String mob = mobiles->get(num);

			if (objectsToSpawn.contains(mob)) {
				int value = objectsToSpawn.get(mob);
				objectsToSpawn.drop(mob);
				objectsToSpawn.put(mob, value + 1);
			} else {
				objectsToSpawn.put(mob, 1);
			}
		}
	}

	for(int i = 0; i < objectsToSpawn.size(); ++i) {

		if (spawnNumber != 4 && spawnedCreatures.size() >= lairTemplate->getSpawnLimit())
			return true;

		String templateToSpawn = objectsToSpawn.elementAt(i).getKey();
		int numberToSpawn = objectsToSpawn.get(templateToSpawn);

		CreatureTemplate* creatureTemplate = CreatureTemplateManager::instance()->getTemplate(templateToSpawn);

		if (creatureTemplate == NULL)
			continue;

		float tamingChance = creatureTemplate->getTame();

		CreatureManager* creatureManager = lair->getZone()->getCreatureManager();

		for (int j = 0; j < numberToSpawn; j++) {

			float x = lair->getPositionX() + (size - System::random(size * 20) / 10.0f);
			float y = lair->getPositionY() + (size - System::random(size * 20) / 10.0f);
			float z = lair->getZone()->getHeight(x, y);

			ManagedReference<CreatureObject*> creo = NULL;

			if (creatureManager->checkSpawnAsBaby(tamingChance, babiesSpawned, 500)) {
				creo = creatureManager->spawnCreatureAsBaby(templateToSpawn.hashCode(), x, z, y);
				babiesSpawned++;
			}

			if (creo == NULL)
				creo = creatureManager->spawnCreatureWithAi(templateToSpawn.hashCode(), x, z, y);

			if (creo == NULL)
				continue;

			if (!creo->isAiAgent()) {
				error("spawned non player creature with template " + templateToSpawn);
			} else {
				AiAgent* ai = cast<AiAgent*>( creo.get());

				//Locker clocker(npc, lair);

				ai->setDespawnOnNoPlayerInRange(false);
				ai->setHomeLocation(x, z, y);
				ai->setRespawnTimer(0);
				ai->setHomeObject(lair);

				spawnedCreatures.add(creo);
			}
		}
	}

	if (spawnNumber == 4) {
		Reference<LairAggroTask*> task = new LairAggroTask(lair, attacker, _this.get(), true);
		task->schedule(1000);
	}

	return objectsToSpawn.size() > 0;
}
Exemplo n.º 7
0
SceneObject* ObjectManager::cloneObject(SceneObject* object, bool makeTransient) {
	
	ObjectOutputStream objectData(500);

	(cast<ManagedObject*>(object))->writeObject(&objectData);
	objectData.reset();

	ObjectInputStream objectInput;
	objectData.copy(&objectInput, 0);
	objectInput.reset();

	uint32 serverCRC = object->getServerObjectCRC();

	SceneObject* clonedObject = NULL;

	ObjectDatabase* database = getTable(object->getObjectID());
	String databaseName;
	uint64 oid;

	if (database != NULL) {
		database->getDatabaseName(databaseName);

		oid = getNextObjectID(databaseName);
	} else
		oid = getNextFreeObjectID();


	clonedObject = instantiateSceneObject(serverCRC, oid, false);

	if (makeTransient || !object->isPersistent()) {
		//clonedObject = createObject(serverCRC, 0, databaseName);
		clonedObject->setPersistent(0);
	} else if (object->isPersistent()) {
		//clonedObject = createObject(serverCRC, object->getPersistenceLevel(), databaseName);
		clonedObject->setPersistent(object->getPersistenceLevel());
	}

	Locker locker(clonedObject);

	clonedObject->readObject(&objectInput);
	clonedObject->createComponents();
	clonedObject->setParent(NULL);
    
	VectorMap<String, ManagedReference<SceneObject*> > slottedObjects;
	clonedObject->getSlottedObjects(slottedObjects);
    
	for (int i=slottedObjects.size()-1; i>=0; i--) {
		String key = slottedObjects.elementAt(i).getKey();
        
		Reference<SceneObject*> obj = slottedObjects.elementAt(i).getValue();
        
		clonedObject->removeSlottedObject(i);
        
		Reference<SceneObject*> clonedChild = cloneObject(obj, makeTransient);
		clonedChild->setParent(object);
        
		slottedObjects.put(key, clonedChild);
        
	}
	
	VectorMap<uint64, ManagedReference<SceneObject*> > objects;
	clonedObject->getContainerObjects(objects);
	
	for (int i=objects.size()-1; i>=0; i--) {
		uint64 key = objects.elementAt(i).getKey();
		
		Reference<SceneObject*> obj = objects.elementAt(i).getValue();
		
		objects.remove(i);
		
		Reference<SceneObject*> clonedChild = cloneObject(obj, makeTransient);
		clonedChild->setParent(object);
		
		objects.put(key, clonedChild);
	}
	
	clonedObject->onCloneObject(object);

	if (clonedObject->isPersistent())
		updatePersistentObject(clonedObject);

	return clonedObject;
}
Exemplo n.º 8
0
void LootManagerImplementation::setSkillMods(TangibleObject* object, LootItemTemplate* templateObject, int level, float excMod) {
	if (!object->isWeaponObject() && !object->isWearableObject())
		return;

	VectorMap<String, int>* skillMods = templateObject->getSkillMods();
	VectorMap<String, int> additionalMods;

	bool yellow = false;

	if (System::random(skillModChance / excMod) == 0) {
		// if it has a skillmod the name will be yellow
		yellow = true;
		int modCount = 1;
		int roll = System::random(100);

		if(roll > (100 - excMod))
			modCount += 2;

		if(roll < (5 * excMod))
			modCount += 1;

		for(int i = 0; i < modCount; ++i) {
			//Mods can't be lower than -1 or greater than 25
			int max = MAX(-1, MIN(25, round(0.1f * level + 3)));
			int min = MAX(-1, MIN(25, round(0.075f * level - 1)));

			int mod = System::random(max - min) + min;

			if(mod == 0)
				mod = 1;

			String modName = getRandomLootableMod( object->getGameObjectType() );
			if( !modName.isEmpty() )
				additionalMods.put(modName, mod);
		}
	}

	if (yellow) {
	uint32 bitmask = object->getOptionsBitmask() | OptionBitmask::YELLOW;

	object->setOptionsBitmask(bitmask, false);
	}

	if (object->isWearableObject()) {
		ManagedReference<WearableObject*> wearableObject = cast<WearableObject*>(object);

		for (int i = 0; i < additionalMods.size(); i++) {
			wearableObject->addSkillMod(SkillModManager::WEARABLE, additionalMods.elementAt(i).getKey(), additionalMods.elementAt(i).getValue());
		}

		for (int i = 0; i < skillMods->size(); i++) {
			wearableObject->addSkillMod(SkillModManager::WEARABLE, skillMods->elementAt(i).getKey(), skillMods->elementAt(i).getValue());
		}
	} else if (object->isWeaponObject()) {
		ManagedReference<WeaponObject*> weaponObject = cast<WeaponObject*>(object);

		for (int i = 0; i < additionalMods.size(); i++) {
			weaponObject->addSkillMod(SkillModManager::WEARABLE, additionalMods.elementAt(i).getKey(), additionalMods.elementAt(i).getValue());
		}

		for (int i = 0; i < skillMods->size(); i++) {
			weaponObject->addSkillMod(SkillModManager::WEARABLE, skillMods->elementAt(i).getKey(), skillMods->elementAt(i).getValue());
		}
	}
}
bool ContainerComponent::transferObject(SceneObject* sceneObject, SceneObject* object, int containmentType, bool notifyClient, bool allowOverflow) {
	if (sceneObject == object) {
		return false;
	}

	ManagedReference<SceneObject*> objParent = object->getParent();
	ManagedReference<Zone*> objZone = object->getLocalZone();

	if (object->containsActiveSession(SessionFacadeType::SLICING)) {
		ManagedReference<Facade*> facade = object->getActiveSession(SessionFacadeType::SLICING);
		ManagedReference<SlicingSession*> session = dynamic_cast<SlicingSession*>(facade.get());
		if (session != NULL) {
			session->cancelSession();
		}
	}

	if (objParent != NULL || objZone != NULL) {
		if (objParent != NULL)
			objParent->removeObject(object, sceneObject, notifyClient);

		if (object->getParent() != NULL) {
			object->error("error removing from parent");

			return false;
		}

		if (objZone != NULL)
			objZone->remove(object);

		object->setZone(NULL);

		if (objParent == NULL)
			objParent = objZone;
	}

	bool update = true;

	VectorMap<String, ManagedReference<SceneObject*> >* slottedObjects = sceneObject->getSlottedObjects();
	VectorMap<uint64, ManagedReference<SceneObject*> >* containerObjects = sceneObject->getContainerObjects();

	//if (containerType == 1 || containerType == 5) {
	if (containmentType >= 4) {
		Locker contLocker(sceneObject->getContainerLock());

		int arrangementGroup = containmentType - 4;

		if (object->getArrangementDescriptorSize() > arrangementGroup) {
			const Vector<String>* descriptors = object->getArrangementDescriptor(arrangementGroup);

			for (int i = 0; i < descriptors->size(); ++i){
				const String& childArrangement = descriptors->get(i);
				if (slottedObjects->contains(childArrangement)) {
					return false;
				}
			}

			for (int i = 0; i < descriptors->size(); ++i)	{
				 slottedObjects->put(descriptors->get(i), object);
			}
		} else {
			return false;
		}

		object->setParent(sceneObject);
		object->setContainmentType(containmentType);
	} else if (containmentType == -1) { /* else if (containerType == 2 || containerType == 3) {*/
		Locker contLocker(sceneObject->getContainerLock());

		if (!allowOverflow && containerObjects->size() >= sceneObject->getContainerVolumeLimit()){
			return false;
		}

		/*if (containerObjects.contains(object->getObjectID()))
			return false*/

		if (containerObjects->put(object->getObjectID(), object) == -1)
			update = false;

		object->setParent(sceneObject);
		object->setContainmentType(containmentType);

	} else {
		sceneObject->error("unknown containment type " + String::valueOf(containmentType));
		StackTrace::printStackTrace();
		return false;
	}

	if ((containmentType >= 4) && objZone == NULL)
		sceneObject->broadcastObject(object, true);
	else if (notifyClient)
		sceneObject->broadcastMessage(object->link(sceneObject->getObjectID(), containmentType), true);

	notifyObjectInserted(sceneObject, object);

	if (update) {
		sceneObject->updateToDatabase();
		//object->updateToDatabaseWithoutChildren()();
	}

	ManagedReference<SceneObject*> rootParent = object->getRootParent();

	if (rootParent != NULL)
		rootParent->notifyObjectInsertedToChild(object, sceneObject, objParent);

	object->notifyObservers(ObserverEventType::PARENTCHANGED, sceneObject);

	return true;
}