Exemplo n.º 1
0
bool ThreadMgr::StartNewThread(ThreadType type, void * Parameter)
{
    WorkThread * work;
    switch (type)
    {
    case TUN_THREAD:
        m_Tun.Start();
        break;
    case SOCK_THREAD:
        m_Sock.Start();
        break;
    case WORK_THREAD:
        work = new WorkThread;
        work->Start();
        m_WorkList.push_back(work);
        break;
    case INSTRUCT_THREAD:
        m_Inst.Start();
        break;
    default:
        assert(0);
        break;
    }
    return true;
}
void* WorkThread::threadStartFunc(void *inData)
{
   // Called from newly created pthread, starts the run loop of our thread
   
   WorkThread* thread = static_cast<WorkThread*>(inData);
   thread->run();
}
Exemplo n.º 3
0
void PoolThread::run() {

	for(;;) {

		WakeUpType wakeUpType = sleep(40000); // 40 sec of timeout
		
		for(;;) {
			WorkThread* pWork;
			{
				ScopedLock<FastMutex> lock(_mutex);
				if(_jobs.empty()) {
					if(wakeUpType!=WAKEUP) { // STOP or TIMEOUT
						if(wakeUpType==TIMEOUT)
							stop();
						return;
					}
					break;
				}
				pWork = _jobs.front();
			}

			setPriority(pWork->priority);
			pWork->run();
			
			{
				ScopedLock<FastMutex> lock(_mutex);
				_jobs.pop_front();
			}
			--_queue;
		}
	}
}
Exemplo n.º 4
0
WorkQueue::WorkQueue(int workerThreads)
    : mIsReleased(false)
{
    for (int i=0; i<workerThreads; ++i)
    {
        WorkThread* thread = new WorkThread(this);
        mThreads.push_back(thread);
        thread->startThread();
    }
}
Exemplo n.º 5
0
void StreamSource::tickThread()
{
/*
 * Demon thread.
 */
	while (streamIsOn) {
		WorkThread *wt = curThreadNode->workThread;
		wt->wakeUpThread();
		curThreadNode = curThreadNode->next;
		usleep(video.tpf);
	}
}
Exemplo n.º 6
0
void ThreadPool::wakeUp()
{
	//////////////////////////////////////////////////////////////////////////
	///这里应该考虑是否加锁

	///线程池线程剩余容量
	unsigned int notRealizedThreadsNum = m_uiMaxThreadsNum - m_ThreadsRefList.size();

	//如果没有任务或者没有空闲的工作线程则返回
	if ( TasksManager::getTasksNum() == 0 || getIdleThreadsQueueNum() + notRealizedThreadsNum == 0 )
	{
		return;
	}

	WorkThread* pTempWorkThread = NULL;

	//要同时执行所有任务,还需要的线程数
	unsigned int threadsWanted = TasksManager::getTasksNum() - getIdleThreadsQueueNum();

	//如果任务数大于空闲线程数,而且线程数未达最大值,则增加工作线程
	if ( threadsWanted > 0 && m_ThreadsRefList.size() < m_uiMaxThreadsNum )
	{
		//在线程池容量范围内,准备新增的线程
		unsigned int newThreadsNum = threadsWanted >= notRealizedThreadsNum ? notRealizedThreadsNum : threadsWanted;

		for ( unsigned int i = 0; i < newThreadsNum; i++ )
		{
			pTempWorkThread = new WorkThread( this );
			m_ThreadsRefList.push_front( pTempWorkThread );
			addAnIdleThread( pTempWorkThread );
		}
	}

	///唤醒空闲线程进行工作
	while( ( pTempWorkThread = getAnIdleThread(), pTempWorkThread != NULL ) && TasksManager::getTasksNum() > 0 )
	{
		pTempWorkThread->start();
	}
}
Exemplo n.º 7
0
int main(int argc, char** argv) 
#endif
{
   
    /***************/
    /*INITIALIZAION*/
    /***************/
   
    //WARNING: ORDER IMPORTANT!
   
    //set defaults
    progstate.setDevNSmp(2048);
    progstate.setSampleGenBuffer(4); //FIXME
    progstate.setSampleGenLen(2048);
   
    progstate.setNChan(1);
    progstate.setSampleRate(44100);
   
    master_res.d_run_fps=INITIAL_FPS;
    progstate.setFps(INITIAL_FPS);
   
    progstate.setGraphColor(255,0,0);
    
#ifdef DATA_PREFIX
    progstate.setDataPrefix(DATA_PREFIX);
#else
    char* buffer = get_current_dir_name();
    progstate.setDataPrefix(string(buffer) + "/data/");
    free(buffer);
#endif

    autoexec_path = progstate.getDataPrefix() + "autoexec.cfg";
   
    //parse args, FIXME: this makes autoexec override command line!
#ifndef CONSOLE_APP
    int argc = 0;
    char** argv = 0;
#endif
    int arg_ret=parseArgs(argc, argv);
   
    if(arg_ret==-1)return 1; //some error
    if(arg_ret==1)return 0; //showed help
   
   
    //set exit function
    int ex_err = atexit(quit);
    if(ex_err != 0)
    {
        cout << "atext() failed" << endl;
        return 1;
    }
   
   
    //SDL
    int err = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); /*SDL_INIT_EVERYTHING*/
   
    if(err==-1)
    {
        cout << "SDL init failed" << endl;	
        cout << SDL_GetError() << endl;
        return 1;
    }
   
    //if(progstate.getGrabInput())SDL_WM_GrabInput(SDL_GRAB_ON);
   
    initAllShared();
   
    //WORKFIX: remove(for cmd now)
    /*int ret =*/
    
    err = master_res.initInput();
    if(err==-1)
    {
        cout << "init input failed" << endl;
        cout << SDL_GetError() << endl;
        exit(1);
    } 
   


    err = master_res.initVideo(screen_w, screen_h, useGl, useFullscreen);
    if(err==-1)
    {
        cout << "init video failed" << endl;
        cout << SDL_GetError() << endl;
        exit(1);
    } 
        
    string bmdata = progstate.getDataPrefix() + "bitmaps/";
    cout << bmdata << endl;

    err = loadPixmaps( bmdata ); 
    if(err==-1)
    {
        cout << "load pixmaps failed" << endl;
        exit(1);
    }
   
    SDL_WM_SetCaption("multiverk",NULL);
    SDL_WM_SetIcon(pix["icon"], NULL);

    err = master_res.loadFonts();
    if(err==-1)
    {
        cout << "load fonts failed" << endl;
        exit(1);
    }
   
    initCon(); //FIXME: old:"after first takerMaster" still valid? hope not
   

    for(uint i=0;i<num_threads;i++)
    {
        WorkThread* th = new WorkThread(); //must have pointers: need to control destructor
        th->init(master_res.screen, fnt["std"]/*master_res.f*/, master_res.con);
        w_threads.push_back(th);
    }
    WorkThread* th_by_main = w_threads[0]; //thread run by main()
    //cmd_caller_th=th_by_main; //initial caller
   
    th_by_main->takeMaster();
   
    err = shared_audio.initAudioDev();
    if(err==-1)
    {
        cout << "audio dev failed" << endl;
        cout << SDL_GetError() << endl;
        exit(1);
    }
    if(err==2)
    {
        cout << "audio dev: settings not accepted(continue)" << endl;
    }
   
    shared_audio.build(w_threads.size(), progstate.getSampleGenBuffer(), progstate.getSampleGenLen()); 
   
    //FIXM: (used by cmd now)
    con = master_res.con;
    //f = master_res.f;
    screen = master_res.screen;
   
    //must be last init, and before threads start!
    initialCmds();
   
    //entering queued exec
    master_res.con->setDirectExec(false);
   
    cout << "init ok [" << progstate.getSampleRate() << " hz, " << progstate.getNChan() << " chan]" << endl;
   
    //START THREADS
   
    //ok to start draw, master_res init finished
    //draw_th = SDL_CreateThread(draw_th_fun, NULL);
   
   
    for(uint i=1;i<num_threads;i++)
    {
        w_threads[i]->startThread();
    }
   
    w_th_exec(th_by_main);
   
   
    //SHUTDOWN
   
    waitAllThreads();
   
    freeAllShared();
   
    for(uint i=0;i<num_threads;i++)
    {
        w_threads[i]->free();
        delete w_threads[i];
    }
   
   
   
    freeCon();
    master_res.freeFonts();
    master_res.freeVideo();
    master_res.freeInput();
    shared_audio.freeAudioDev();
    shared_audio.free();
   
    //cout << SDL_GetError() << endl;
   
    return 0; 
}
void WorkThread::mainThreadCallback(void* data) {
   WorkThread* w = (WorkThread*)data;
   
   w->notifyCallbacks();
}