Exemplo n.º 1
0
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
    WorldSession * session = sWorld.FindSession(accountId);
    if(!session)
    {
        if(result) delete result;
        return;
    }

    if (!result)
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << uint8(CHAR_CREATE_ERROR);
        session->SendPacket( &data );
        return;
    }

    uint32 guidLow = result->Fetch()[0].GetUInt32();
    uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
    std::string oldname = result->Fetch()[1].GetCppString();

    delete result;

    CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);

    sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());

    WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
    data << uint8(RESPONSE_SUCCESS);
    data << uint64(guid);
    data << newname;
    session->SendPacket(&data);
}
Exemplo n.º 2
0
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult* result, uint32 accountId, std::string newname)
{
    WorldSession* session = sWorld.FindSession(accountId);
    if (!session)
    {
        delete result;
        return;
    }

    if (!result)
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << uint8(CHAR_CREATE_ERROR);
        session->SendPacket(data, true);
        return;
    }

    uint32 guidLow = result->Fetch()[0].GetUInt32();
    ObjectGuid guid = ObjectGuid(HIGHGUID_PLAYER, guidLow);
    std::string oldname = result->Fetch()[1].GetCppString();

    delete result;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
    CharacterDatabase.CommitTransaction();

    sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());

    WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + (newname.size() + 1));
    data << uint8(RESPONSE_SUCCESS);
    data << guid;
    data << newname;
    session->SendPacket(data, true);

    sWorld.InvalidatePlayerDataToAllClient(guid);
}
Exemplo n.º 3
0
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
    WorldSession * session = sWorld.FindSession(accountId);
    if(!session)
        return;

    if (!result || result->GetRowCount() != 1)
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << (uint8)CHAR_CREATE_ERROR;
        session->SendPacket( &data );
        return;
    }

    Field *fields = result->Fetch();
    uint32 guidLow = fields[0].GetUInt32();
    uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
    uint32 at_loginFlags = fields[1].GetUInt32();
    std::string oldname = fields[2].GetCppString();
    delete result;
    if(oldname == newname)
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << (uint8)CHAR_CREATE_ERROR;
        session->SendPacket( &data );
        return;
    }

    // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
    if (!(at_loginFlags & AT_LOGIN_RENAME))
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << (uint8)CHAR_CREATE_ERROR;
        session->SendPacket( &data );
        return;
    }

    CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),guidLow);
    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);

    sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(),session->GetRemoteAddress().c_str(),oldname.c_str(),guidLow,newname.c_str());

    WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
    data << (uint8)RESPONSE_SUCCESS;
    data << guid;
    data << newname;
    session->SendPacket(&data);
}
Exemplo n.º 4
0
void WriteToHistory(Player* player, uint8 historyType)
{
    WorldSession* session = player->GetSession();
    LoginDatabase.PExecute(SQL_HISTORY, session->GetAccountId(), realmID, session->GetRemoteAddress().c_str(), historyType, player->GetGUIDLow(), player->GetName().c_str());
}
Exemplo n.º 5
0
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResultAutoPtr result, uint32 accountId, std::string newname)
{
    WorldSession * session = sWorld.FindSession(accountId);
    if (!session)
        return;

    if (!result)
    {
        WorldPacket data(SMSG_CHAR_RENAME, 1);
        data << uint8(CHAR_CREATE_ERROR);
        session->SendPacket(&data);
        return;
    }

    uint32 guidLow = result->Fetch()[0].GetUInt32();
    uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
    std::string oldname = result->Fetch()[1].GetCppString();

    static SqlStatementID changeCharName;
    static SqlStatementID deleteDeclinedName;

    RealmDataDatabase.BeginTransaction();

    SqlStatement stmt = RealmDataDatabase.CreateStatement(changeCharName, "UPDATE characters set name = ?, at_login = at_login & ~ ? WHERE guid = ?");
    stmt.addString(newname);
    stmt.addUInt32(uint32(AT_LOGIN_RENAME));
    stmt.addUInt32(guidLow);
    stmt.Execute();

    stmt = RealmDataDatabase.CreateStatement(deleteDeclinedName, "DELETE FROM character_declinedname WHERE guid = ?");
    stmt.PExecute(guidLow);

    RealmDataDatabase.CommitTransaction();

    sLog.outLog(LOG_CHAR, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());

    WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
    data << uint8(RESPONSE_SUCCESS);
    data << uint64(guid);
    data << newname;
    session->SendPacket(&data);
}