Exemplo n.º 1
0
void OnSceneSwitch(CTSTR scene)
{
    XElement *sceneElement;
    float desktopVolumeLevel, micVolumeLevel;
    int dMFV, mMFV;
    bool desktopMuted, micMuted;

    if(!bPSVEnabled)
        return;

    sceneElement = OBSGetSceneElement();

    if(sceneElement)
    {
        desktopVolumeLevel = sceneElement->GetFloat(TEXT("psvDesktopVolume"), 1.0f);
        micVolumeLevel = sceneElement->GetFloat(TEXT("psvMicVolume"), 1.0f);

        dMFV = sceneElement->GetInt(TEXT("psvDesktopMFV"));
        mMFV = sceneElement->GetInt(TEXT("psvMicMFV"));

        desktopMuted = (dMFV & PSV_VOL_MUTED) == PSV_VOL_MUTED;

        micMuted = (mMFV & PSV_VOL_MUTED) == PSV_VOL_MUTED;

        OBSSetDesktopVolume(desktopVolumeLevel, true);

        if(desktopMuted)
            OBSToggleDesktopMute();

        OBSSetMicVolume(micVolumeLevel, true);

        if(micMuted)
            OBSToggleMicMute();
    }
}
Exemplo n.º 2
0
    void UpdateSettings()
    {
        for(UINT i=0; i<bitmapImages.Num(); i++)
            delete bitmapImages[i];
        bitmapImages.Clear();

        //------------------------------------

        bool bFirst = true;

        StringList bitmapList;
        data->GetStringList(TEXT("bitmap"), bitmapList);
        for(UINT i=0; i<bitmapList.Num(); i++)
        {
            String &strBitmap = bitmapList[i];
            if(strBitmap.IsEmpty())
            {
                AppWarning(TEXT("BitmapTransitionSource::UpdateSettings: Empty path"));
                continue;
            }

            BitmapImage *bitmapImage = new BitmapImage;
            bitmapImage->SetPath(strBitmap);
            bitmapImage->EnableFileMonitor(false);
            bitmapImage->Init();

            if(bFirst)
            {
                fullSize = bitmapImage->GetSize();
                baseAspect = double(fullSize.x)/double(fullSize.y);
                bFirst = false;
            }

            bitmapImages << bitmapImage;
        }

        //------------------------------------

        transitionTime = data->GetFloat(TEXT("transitionTime"));
        if(transitionTime < MIN_TRANSITION_TIME)
            transitionTime = MIN_TRANSITION_TIME;
        else if(transitionTime > MAX_TRANSITION_TIME)
            transitionTime = MAX_TRANSITION_TIME;

        //------------------------------------

        bFadeInOnly = data->GetInt(TEXT("fadeInOnly"), 1) != 0;
        bDisableFading = data->GetInt(TEXT("disableFading")) != 0;
        bRandomize = data->GetInt(TEXT("randomize")) != 0;

        //------------------------------------

        curTransitionTime = 0.0f;
        curTexture = 0;

        if(bRandomize)
        {
            srand( (unsigned)time( NULL ) );
            if(bitmapImages.Num() > 1)
            {
                curTexture = lrand(bitmapImages.Num());
                while((nextTexture = lrand(bitmapImages.Num())) == curTexture);
            }
        }
        else
            nextTexture = (curTexture == bitmapImages.Num()-1) ? 0 : curTexture+1;

        bTransitioning = false;
        curFadeValue = 0.0f;
    }
Exemplo n.º 3
0
    void UpdateSettings()
    {
        for(UINT i=0; i<textures.Num(); i++)
            delete textures[i];
        textures.Clear();

        //------------------------------------

        bool bFirst = true;

        StringList bitmapList;
        data->GetStringList(TEXT("bitmap"), bitmapList);
        for(UINT i=0; i<bitmapList.Num(); i++)
        {
            String &strBitmap = bitmapList[i];
            if(strBitmap.IsEmpty())
            {
                AppWarning(TEXT("BitmapTransitionSource::UpdateSettings: Empty path"));
                continue;
            }

            Texture *texture = GS->CreateTextureFromFile(strBitmap, TRUE);
            if(!texture)
            {
                AppWarning(TEXT("BitmapTransitionSource::UpdateSettings: could not create texture '%s'"), strBitmap.Array());
                continue;
            }

            if(bFirst)
            {
                fullSize.x = float(texture->Width());
                fullSize.y = float(texture->Height());
                baseAspect = double(fullSize.x)/double(fullSize.y);
                bFirst = false;
            }

            textures << texture;
        }

        if(textures.Num() == 0)
            CreateErrorTexture();

        //------------------------------------

        transitionTime = data->GetFloat(TEXT("transitionTime"));
        if(transitionTime < MIN_TRANSITION_TIME)
            transitionTime = MIN_TRANSITION_TIME;
        else if(transitionTime > MAX_TRANSITION_TIME)
            transitionTime = MAX_TRANSITION_TIME;

        //------------------------------------

        bFadeInOnly = data->GetInt(TEXT("fadeInOnly")) != 0;
        bDisableFading = data->GetInt(TEXT("disableFading")) != 0;
        bRandomize = data->GetInt(TEXT("randomize")) != 0;

        //------------------------------------

        curTransitionTime = 0.0f;
        curTexture = 0;

        if(bRandomize)
        {
            srand( (unsigned)time( NULL ) );
            if(textures.Num() > 1)
            {
                curTexture = lrand(textures.Num());
                while((nextTexture = lrand(textures.Num())) == curTexture);
            }
        }
        else
            nextTexture = (curTexture == textures.Num()-1) ? 0 : curTexture+1;

        bTransitioning = false;
        curFadeValue = 0.0f;
    }