Exemplo n.º 1
0
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIStyle style;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));

		// The "name" setting is actually the name of the style
		//  and not a new default
		if (attr_name == "name")
			name = attr.Value;
		else
			style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8();
	}

	//
	//	Add to CGUI
	//

	m_Styles[name] = style;
}
Exemplo n.º 2
0
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
{
	// Read the tooltip, and store it as a specially-named object

	IGUIObject* object = new CTooltip;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_name == "name")
		{
			object->SetName("__tooltip_" + attr_value);
		}
		else
		{
			object->SetSetting(attr_name, attr_value.FromUTF8());
		}
	}

	AddObject(object);
}
Exemplo n.º 3
0
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects &effects)
{
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStrW attr_value (attr.Value.FromUTF8());

		if (attr_name == "add_color")
		{
			CColor color;
			if (!GUI<int>::ParseColor(attr_value, color, 0.f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else effects.m_AddColor = color;
		}
		else if (attr_name == "grayscale")
		{
			effects.m_Greyscale = true;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}
}
Exemplo n.º 4
0
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
{
	// Icon we're adding
	SGUIIcon icon;
	CStr name;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "sprite")
			icon.m_SpriteName = attr_value;
		else
		if (attr_name == "size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size))
				LOGERROR(L"Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_Size = size;
		}
		else
		if (attr_name == "cell_id")
		{
			int cell_id;
			if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_CellID = cell_id;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	m_Icons[name] = icon;
}
Exemplo n.º 5
0
void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIScrollBarStyle scrollbar;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name = pFile->GetAttributeString(attr.Name);
		CStr attr_value (attr.Value); 

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "show_edge_buttons")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_UseEdgeButtons = b;
		}
		if (attr_name == "width")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_Width = f;
		}
		else
		if (attr_name == "minimum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MinimumBarSize = f;
		}
		else
		if (attr_name == "maximum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MaximumBarSize = f;
		}
		else
		if (attr_name == "sprite_button_top")
			scrollbar.m_SpriteButtonTop = attr_value;
		else
		if (attr_name == "sprite_button_top_pressed")
			scrollbar.m_SpriteButtonTopPressed = attr_value;
		else
		if (attr_name == "sprite_button_top_disabled")
			scrollbar.m_SpriteButtonTopDisabled = attr_value;
		else
		if (attr_name == "sprite_button_top_over")
			scrollbar.m_SpriteButtonTopOver = attr_value;
		else
		if (attr_name == "sprite_button_bottom")
			scrollbar.m_SpriteButtonBottom = attr_value;
		else
		if (attr_name == "sprite_button_bottom_pressed")
			scrollbar.m_SpriteButtonBottomPressed = attr_value;
		else
		if (attr_name == "sprite_button_bottom_disabled")
			scrollbar.m_SpriteButtonBottomDisabled = attr_value;
		else
		if (attr_name == "sprite_button_bottom_over")
			scrollbar.m_SpriteButtonBottomOver = attr_value;
		else
		if (attr_name == "sprite_back_vertical")
			scrollbar.m_SpriteBackVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical")
			scrollbar.m_SpriteBarVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_over")
			scrollbar.m_SpriteBarVerticalOver = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_pressed")
			scrollbar.m_SpriteBarVerticalPressed = attr_value;
	}

	//
	//	Add to CGUI 
	//

	m_ScrollBarStyles[name] = scrollbar;
}
Exemplo n.º 6
0
void CGUI::Xeromyces_ReadImage(XMBElement Element, CXeromyces* pFile, CGUISprite &parent)
{

	// Image object we're adding
	SGUIImage* Image = new SGUIImage;
	
	// Set defaults to "0 0 100% 100%"
	Image->m_TextureSize = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
	Image->m_Size = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
	
	// TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor)

	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStrW attr_value (attr.Value.FromUTF8());

		if (attr_name == "texture")
		{
			Image->m_TextureName = VfsPath("art/textures/ui") / attr_value;
		}
		else
		if (attr_name == "size")
		{
			CClientArea ca;
			if (!GUI<CClientArea>::ParseString(attr_value, ca))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_Size = ca;
		}
		else
		if (attr_name == "texture_size")
		{
			CClientArea ca;
			if (!GUI<CClientArea>::ParseString(attr_value, ca))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_TextureSize = ca;
		}
		else
		if (attr_name == "real_texture_placement")
		{
			CRect rect;
			if (!GUI<CRect>::ParseString(attr_value, rect))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_TexturePlacementInFile = rect;
		}
		else
		if (attr_name == "cell_size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value, size))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_CellSize = size;
		}
		else
		if (attr_name == "fixed_h_aspect_ratio")
		{
			float val;
			if (!GUI<float>::ParseString(attr_value, val))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_FixedHAspectRatio = val;
		}
		else
		if (attr_name == "round_coordinates")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value, b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_RoundCoordinates = b;
		}
		else
		if (attr_name == "wrap_mode")
		{
			if (attr_value == L"repeat")
				Image->m_WrapMode = GL_REPEAT;
			else if (attr_value == L"mirrored_repeat")
				Image->m_WrapMode = GL_MIRRORED_REPEAT;
			else if (attr_value == L"clamp_to_edge")
				Image->m_WrapMode = GL_CLAMP_TO_EDGE;
			else
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
		}
		else
		if (attr_name == "z_level")
		{
			float z_level;
			if (!GUI<float>::ParseString(attr_value, z_level))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_DeltaZ = z_level/100.f;
		}
		else
		if (attr_name == "backcolor")
		{
			CColor color;
			if (!GUI<CColor>::ParseString(attr_value, color))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_BackColor = color;
		}
		else
		if (attr_name == "bordercolor")
		{
			CColor color;
			if (!GUI<CColor>::ParseString(attr_value, color))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_BorderColor = color;
		}
		else
		if (attr_name == "border")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value, b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_Border = b;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	// Look for effects
	XMBElementList children = Element.GetChildNodes();
	for (int i=0; i<children.Count; ++i)
	{
		XMBElement child = children.Item(i);
		CStr ElementName (pFile->GetElementString(child.GetNodeName()));
		if (ElementName == "effect")
		{
			if (Image->m_Effects)
			{
				LOGERROR(L"GUI <image> must not have more than one <effect>");
			}
			else
			{
				Image->m_Effects = new SGUIImageEffects;
				Xeromyces_ReadEffects(child, pFile, *Image->m_Effects);
			}
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	//
	//	Input
	//

	parent.AddImage(Image);	
}
Exemplo n.º 7
0
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths)
{
	ENSURE(pParent);
	int i;

	// Our object we are going to create
	IGUIObject *object = NULL;

	XMBAttributeList attributes = Element.GetAttributes();

	// Well first of all we need to determine the type
	CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	object = ConstructObject(type);

	if (!object)
	{
		// Report error that object was unsuccessfully loaded
		LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle (attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (! argStyle.empty())
	{
		// additional check
		if (m_Styles.count(argStyle) == 0)
		{
			LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str());
		}
		else object->LoadStyle(*this, argStyle);
	}
	

	//
	//	Read Attributes
	//

	bool NameSet = false;
	bool ManuallySetZ = false; // if z has been manually set, this turn true

	CStr hotkeyTag;

	// Now we can iterate all attributes and store
	for (i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);

		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		// Also the name needs some special attention
		if (attr.Name == attr_name)
		{
			CStr name (attr.Value);

			// Apply the requested substitutions
			for (size_t j = 0; j < NameSubst.size(); ++j)
				name.Replace(NameSubst[j].first, NameSubst[j].second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		// Wire up the hotkey tag, if it has one
		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		// Try setting the value
		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
		{
			LOGERROR(L"GUI: (object: %hs) Can't set \"%hs\" to \"%ls\"", object->GetPresentableName().c_str(), pFile->GetAttributeString(attr.Name).c_str(), attr.Value.FromUTF8().c_str());

			// This is not a fatal error
		}
	}

	// Check if name isn't set, generate an internal name in that case.
	if (!NameSet)
	{
		object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
		++m_InternalNameNumber;
	}

	// Attempt to register the hotkey tag, if one was provided
	if (! hotkeyTag.empty())
		m_HotkeyObjects[hotkeyTag].push_back(object);

	CStrW caption (Element.GetText().FromUTF8());
	if (! caption.empty())
	{
		// Set the setting caption to this
		object->SetSetting("caption", caption, true);

		// There is no harm if the object didn't have a "caption"
	}


	//
	//	Read Children
	//

	// Iterate children
	XMBElementList children = Element.GetChildNodes();

	for (i=0; i<children.Count; ++i)
	{
		// Get node
		XMBElement child = children.Item(i);

		// Check what name the elements got
		int element_name = child.GetNodeName();

		if (element_name == elmt_object)
		{
			// Call this function on the child
			Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths);
		}
		else if (element_name == elmt_action)
		{
			// Scripted <action> element

			// Check for a 'file' parameter
			CStrW filename (child.GetAttributes().GetNamedItem(attr_file).FromUTF8());

			CStr code;

			// If there is a file, open it and use it as the code
			if (! filename.empty())
			{
				Paths.insert(filename);
				CVFSFile scriptfile;
				if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
				{
					LOGERROR(L"Error opening GUI script action file '%ls'", filename.c_str());
					throw PSERROR_GUI_JSOpenFailed();
				}

				code = scriptfile.DecodeUTF8(); // assume it's UTF-8
			}

			// Read the inline code (concatenating to the file code, if both are specified)
			code += CStr(child.GetText());

			CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));
			
			// We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
			object->SetGUI(this);
			object->RegisterScriptHandler(action.LowerCase(), code, this);
		}
		else if (element_name == elmt_repeat)
		{
			Xeromyces_ReadRepeat(child, pFile, object, Paths);
		}
		else
		{
			// Try making the object read the tag.
			if (!object->HandleAdditionalChildren(child, pFile))
			{
				LOGERROR(L"GUI: (object: %hs) Reading unknown children for its type", object->GetPresentableName().c_str());
			}
		}
	} 

	//
	//	Check if Z wasn't manually set
	//
	if (!ManuallySetZ)
	{
		// Set it automatically to 10 plus its parents
		bool absolute;
		GUI<bool>::GetSetting(object, "absolute", absolute);

		// If the object is absolute, we'll have to get the parent's Z buffered,
		//  and add to that!
		if (absolute)
		{
			GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
		}
		else
		// If the object is relative, then we'll just store Z as "10"
		{
			GUI<float>::SetSetting(object, "z", 10.f, true);
		}
	}


	//
	//	Input Child
	//

	try
	{
		if (pParent == m_BaseObject)
			AddObject(object);
		else
			pParent->AddChild(object);
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR(L"GUI error: %hs", e.what());
	}
}