Exemplo n.º 1
0
void UIStaticText::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
{
	UIControl::LoadFromYamlNode(node, loader);
	
	YamlNode * fontNode = node->Get("font");
	YamlNode * textNode = node->Get("text");
	YamlNode * multilineNode = node->Get("multiline");
    YamlNode * multilineBySymbolNode = node->Get("multilineBySymbol");
    YamlNode * fittingNode = node->Get("fitting");
	YamlNode * textColorNode = node->Get("textcolor");
	YamlNode * shadowColorNode = node->Get("shadowcolor");
	YamlNode * shadowOffsetNode = node->Get("shadowoffset");

	if (fontNode)
	{
		const String & fontName = fontNode->AsString();
		Font * font = loader->GetFontByName(fontName);
		SetFont(font);
	}

	bool multiline = loader->GetBoolFromYamlNode(multilineNode, false);
    bool multilineBySymbol = loader->GetBoolFromYamlNode(multilineBySymbolNode, false);
	SetMultiline(multiline, multilineBySymbol);
	
    if(fittingNode)
    {
        int32 fittingArray[] = {TextBlock::FITTING_DISABLED, TextBlock::FITTING_ENLARGE, 
                                TextBlock::FITTING_REDUCE, TextBlock::FITTING_POINTS};
		String fittingValues[] = {"Disabled", "Enlarge", "Reduce", "Points"};

		const String & fittinOption = fittingNode->AsString();
        
        int32 fittingType = 0;
        for(int32 i = 0 ; i < 4; ++i)
        {
            size_t find = fittinOption.find(fittingValues[i]);
            if(find != fittinOption.npos)
            {
                fittingType |= fittingArray[i];
            }
        }

        SetFittingOption(fittingType);
    }
    
	if (textNode)
	{
		SetText(LocalizedString(textNode->AsWString()));
	}

	if(textColorNode)
	{
		Vector4 c = textColorNode->AsVector4();
		SetTextColor(Color(c.x, c.y, c.z, c.w));
	}

	if(shadowColorNode)
	{
		Vector4 c = shadowColorNode->AsVector4();
		SetShadowColor(Color(c.x, c.y, c.z, c.w));
	}

	if(shadowOffsetNode)
	{
		SetShadowOffset(shadowOffsetNode->AsVector2());
	}

	YamlNode * alignNode = node->Get("align");
	SetAlign(loader->GetAlignFromYamlNode(alignNode)); // NULL is also OK here.
}
 RefPtr< PropertyLine<Vector3> > PropertyLineYamlReader::CreateVector3PropertyLineFromYamlNode( YamlNode * parentNode, const String & propertyName, RefPtr< PropertyLine<Vector3> > defaultPropertyLine /*= 0*/ )
 {
     YamlNode * node = parentNode->Get(propertyName);
     if (!node)return defaultPropertyLine;
     
     if (node->GetType() == YamlNode::TYPE_STRING)
     {
         if(propertyName == "emissionAngle") // for old emissionAngle compatibility
         {
             Vector3 res(0, 0, 0);
             float32 angle = DegToRad(node->AsFloat());
             res.x = cosf(angle);
             res.y = sinf(angle);
             return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
         }
         
         float32 v = node->AsFloat();
         return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(Vector3(v, v, v)));
     }
     else if (node->GetType() == YamlNode::TYPE_ARRAY)
     {
         if(node->GetCount() == 2) // for 2D forces compatibility
         {
             Vector3 res(node->AsVector2());
             res.z = 0.0f;
             return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
         }
         if (node->GetCount() == 3 || node->GetCount() == 2) 
         {
             Vector3 res(0.0f, 0.0f, 0.0f);
             res = node->AsVector3();
             return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
         }
         
         RefPtr< PropertyLineKeyframes<Vector3> > keyframes (new PropertyLineKeyframes<Vector3>());
         
         for (int k = 0; k < node->GetCount() / 2; ++k)
         {
             YamlNode * time = node->Get(k * 2);
             YamlNode * value = node->Get(k * 2 + 1);
             
             if (time && value)
             {
                 if (value->GetType() == YamlNode::TYPE_ARRAY)
                 {
                     keyframes->AddValue(time->AsFloat(), value->AsVector3());
                 }
                 else 
                 {
                     Vector3 v = value->AsVector3();
                     if(propertyName == "emissionAngle") // for old emissionAngle compatibility
                     {
                         float32 angle = DegToRad(value->AsFloat());
                         v.x = cosf(angle);
                         v.y = sinf(angle);
                         v.z = 0.0f;
                     }
                     keyframes->AddValue(time->AsFloat(), v);
                 }
             }
         }
         return keyframes;
     }
     
     return RefPtr< PropertyLine<Vector3> >();
 }
Exemplo n.º 3
0
	void UIButton::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
	{
		UIControl::LoadFromYamlNode(node, loader);
		
		//int32 stateArray[] = {STATE_NORMAL, STATE_PRESSED_INSIDE, STATE_PRESSED_OUTSIDE, STATE_DISABLED, STATE_SELECTED, STATE_HOVER};
		//String statePostfix[] = {"Normal", "PressedInside", "PressedOutside", "Disabled", "Selected", "Hover"};
	
		for (int k = 0; k < STATE_COUNT; ++k)
		{
			YamlNode * stateSpriteNode = node->Get(Format("stateSprite%s", statePostfix[k].c_str()));
			if (stateSpriteNode)
			{
				YamlNode * spriteNode = stateSpriteNode->Get(0);
				YamlNode * frameNode = stateSpriteNode->Get(1);
				YamlNode * backgroundModificationNode = NULL;
				if(stateSpriteNode->GetCount() > 2)
				{
					backgroundModificationNode = stateSpriteNode->Get(2);
				}
				
				int32 frame = 0;
				if (frameNode)frame = frameNode->AsInt();
				if (spriteNode)
				{
					SetStateSprite(stateArray[k], spriteNode->AsString(), frame);
				}
				if (backgroundModificationNode)
				{
					stateBacks[k]->SetModification(backgroundModificationNode->AsInt());
				}
			}
            
            YamlNode * stateDrawTypeNode = node->Get(Format("stateDrawType%s", statePostfix[k].c_str()));
			if (stateDrawTypeNode)
			{
				UIControlBackground::eDrawType type = (UIControlBackground::eDrawType)loader->GetDrawTypeFromNode(stateDrawTypeNode);
                SetStateDrawType(stateArray[k],type);
                
                YamlNode * leftRightStretchCapNode = node->Get(Format("leftRightStretchCap%s", statePostfix[k].c_str()));
                YamlNode * topBottomStretchCapNode = node->Get(Format("topBottomStretchCap%s", statePostfix[k].c_str()));

                if(leftRightStretchCapNode)
                {
                    float32 leftStretchCap = leftRightStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetLeftRightStretchCap(leftStretchCap);
                }
                
                if(topBottomStretchCapNode)
                {
                    float32 topStretchCap = topBottomStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetTopBottomStretchCap(topStretchCap);
                }
			}
			else
			{
                SetStateDrawType(stateArray[k],UIControlBackground::DRAW_ALIGNED);
			}
            
            YamlNode * stateAlignNode = node->Get(Format("stateAlign%s", statePostfix[k].c_str()));
			if (stateAlignNode)
			{
				int32 align = loader->GetAlignFromYamlNode(stateAlignNode);
                SetStateAlign(stateArray[k],align);
			}

			YamlNode * stateFontNode = node->Get(Format("stateFont%s", statePostfix[k].c_str()));
			if (stateFontNode)
			{
				Font * font = loader->GetFontByName(stateFontNode->AsString());
				if (font)SetStateFont(stateArray[k], font);
			}
			
			YamlNode * stateTextNode = node->Get(Format("stateText%s", statePostfix[k].c_str()));
			if (stateTextNode)
			{
				SetStateText(stateArray[k], LocalizedString(stateTextNode->AsWString()));
			}
			
			YamlNode * stateTextColorNode = node->Get(Format("stateTextcolor%s", statePostfix[k].c_str()));
			if (stateTextColorNode)
			{
				Vector4 c = stateTextColorNode->AsVector4();
				SetStateFontColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}
			
			YamlNode * stateShadowColorNode = node->Get(Format("stateShadowcolor%s", statePostfix[k].c_str()));
			if (stateShadowColorNode)
			{
				Vector4 c = stateShadowColorNode->AsVector4();
				SetStateShadowColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}			
			
			YamlNode * stateShadowOffsetNode = node->Get(Format("stateShadowoffset%s", statePostfix[k].c_str()));
			if (stateShadowOffsetNode)
			{
				SetStateShadowOffset(stateArray[k], stateShadowOffsetNode->AsVector2());
			}
			
			YamlNode * colorInheritNode = node->Get(Format("stateColorInherit%s", statePostfix[k].c_str()));
			if(colorInheritNode)
			{
				UIControlBackground::eColorInheritType type = (UIControlBackground::eColorInheritType)loader->GetColorInheritTypeFromNode(colorInheritNode);
				GetActualBackground(stateArray[k])->SetColorInheritType(type);
			}
			
			YamlNode * colorNode = node->Get(Format("stateColor%s", statePostfix[k].c_str()));
			if(colorNode)
			{
				Color color = loader->GetColorFromYamlNode(colorNode);
				GetActualBackground(stateArray[k])->SetColor(color);
			}
		}
	}
Exemplo n.º 4
0
void UITextField::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
{
	UIControl::LoadFromYamlNode(node, loader);

    YamlNode * textNode = node->Get("text");
	if (textNode)
    {
        SetText(textNode->AsWString());
    }

    YamlNode * fontNode = node->Get("font");
    if (fontNode)
    {
        Font * font = loader->GetFontByName(fontNode->AsString());
        if (font)
            SetFont(font);
    }

    if(staticText)
    {
        staticText->SetRect(Rect(0,0,GetRect().dx, GetRect().dy));
		
		YamlNode * textColorNode = node->Get("textcolor");
		YamlNode * shadowColorNode = node->Get("shadowcolor");
		YamlNode * shadowOffsetNode = node->Get("shadowoffset");
		YamlNode * textAlignNode = node->Get("textalign");
		
		if(textColorNode)
		{
			Vector4 c = textColorNode->AsVector4();
			SetTextColor(Color(c.x, c.y, c.z, c.w));
		}

		if(shadowColorNode)
		{
			Vector4 c = shadowColorNode->AsVector4();
			SetShadowColor(Color(c.x, c.y, c.z, c.w));
		}

		if(shadowOffsetNode)
		{
			SetShadowOffset(shadowOffsetNode->AsVector2());
		}

		if(textAlignNode)
		{
			SetTextAlign(loader->GetAlignFromYamlNode(textAlignNode));
		}
    }
    //InitAfterYaml();

#if 0
	YamlNode * orientNode = node->Get("orientation");
	if (orientNode)
	{
		if (orientNode->AsString() == "Vertical")
			orientation = ORIENTATION_VERTICAL;
		else if (orientNode->AsString() == "Horizontal")
			orientation = ORIENTATION_HORIZONTAL;
	}



		// TODO
	InitAfterYaml();
#endif
}