Exemplo n.º 1
0
	int defender_weapon() const { return bc_.get_defender_stats().attack_num; }
Exemplo n.º 2
0
battle_prediction_pane::battle_prediction_pane(const battle_context &bc,
		const map_location &attacker_loc, const map_location &defender_loc) :
	gui::preview_pane(resources::screen->video()),
	attacker_loc_(attacker_loc),
	defender_loc_(defender_loc),
	attacker_(*resources::units->find(attacker_loc)),
	defender_(*resources::units->find(defender_loc)),
	attacker_label_(),
	defender_label_(),
	attacker_label_width_(0),
	defender_label_width_(0),
	attacker_left_strings_(),
	attacker_right_strings_(),
	defender_left_strings_(),
	defender_right_strings_(),
	attacker_strings_width_(0),
	attacker_left_strings_width_(0),
	attacker_right_strings_width_(0),
	defender_strings_width_(0),
	defender_left_strings_width_(0),
	defender_right_strings_width_(0),
	units_strings_height_(0),
	hp_distrib_string_(),
	attacker_hp_distrib_(),
	defender_hp_distrib_(),
	hp_distrib_string_width_(0),
	attacker_hp_distrib_width_(0),
	defender_hp_distrib_width_(0),
	attacker_hp_distrib_height_(0),
	defender_hp_distrib_height_(0),
	hp_distribs_height_(0),
	attacker_width_(0),
	defender_width_(0),
	units_width_(0),
	dialog_width_(0),
	dialog_height_(0)
{
	// Predict the battle outcome.
	combatant attacker_combatant(bc.get_attacker_stats());
	combatant defender_combatant(bc.get_defender_stats());
	attacker_combatant.fight(defender_combatant);

	const battle_context_unit_stats& attacker_stats = bc.get_attacker_stats();
	const battle_context_unit_stats& defender_stats = bc.get_defender_stats();

	// Create the hitpoints distribution graphics.
	std::vector<std::pair<int, double> > hp_prob_vector;
	get_hp_prob_vector(attacker_combatant.hp_dist, hp_prob_vector);
	get_hp_distrib_surface(hp_prob_vector, attacker_stats, defender_stats, attacker_hp_distrib_,
						   attacker_hp_distrib_width_, attacker_hp_distrib_height_);
	get_hp_prob_vector(defender_combatant.hp_dist, hp_prob_vector);
	get_hp_distrib_surface(hp_prob_vector, defender_stats, attacker_stats, defender_hp_distrib_,
					   defender_hp_distrib_width_, defender_hp_distrib_height_);
	hp_distribs_height_ = std::max<int>(attacker_hp_distrib_height_, defender_hp_distrib_height_);

	// Build the strings and compute the layout.
	attacker_label_ = _("Attacker");
	defender_label_ = _("Defender");
	attacker_label_width_ = font::line_width(attacker_label_, font::SIZE_PLUS, TTF_STYLE_BOLD);
	defender_label_width_ = font::line_width(defender_label_, font::SIZE_PLUS, TTF_STYLE_BOLD);

	// Get the units strings.
	get_unit_strings(attacker_stats, attacker_, attacker_loc_, static_cast<float>(attacker_combatant.untouched),
					 defender_, defender_loc_, defender_stats.weapon,
					 attacker_left_strings_, attacker_right_strings_,
					 attacker_left_strings_width_, attacker_right_strings_width_, attacker_strings_width_);

	get_unit_strings(defender_stats, defender_, defender_loc_, static_cast<float>(defender_combatant.untouched),
					 attacker_, attacker_loc_, attacker_stats.weapon,
					 defender_left_strings_, defender_right_strings_,
					 defender_left_strings_width_, defender_right_strings_width_, defender_strings_width_);

	units_strings_height_ = std::max<int>(attacker_left_strings_.size(), defender_left_strings_.size())
						    * (font::SIZE_NORMAL + inter_line_gap_) + 14;

	hp_distrib_string_ = _("Expected Battle Result (HP)");
	hp_distrib_string_width_ = font::line_width(hp_distrib_string_, font::SIZE_SMALL);

	attacker_width_ = std::max<int>(attacker_label_width_, attacker_strings_width_);
	attacker_width_ = std::max<int>(attacker_width_, hp_distrib_string_width_);
	attacker_width_ = std::max<int>(attacker_width_, attacker_hp_distrib_width_);
	defender_width_ = std::max<int>(defender_label_width_, defender_strings_width_);
	defender_width_ = std::max<int>(defender_width_, hp_distrib_string_width_);
	defender_width_ = std::max<int>(defender_width_, defender_hp_distrib_width_);
	units_width_ = std::max<int>(attacker_width_, defender_width_);

	dialog_width_ = 2 * units_width_ + inter_units_gap_;
	dialog_height_ = 15 + 24 + units_strings_height_ + 14 + 19 + hp_distribs_height_ + 18;

	// Set the dialog size.
	set_measurements(dialog_width_, dialog_height_);
}
Exemplo n.º 3
0
	int weapon() const { return bc_.get_attacker_stats().attack_num; }