Exemplo n.º 1
0
BattleScene::BattleScene(battledata_ptr dat, BattleDefaultTheme *theme, QVariantMap options)
    : mData(dat), mOwnProxy(new BattleSceneProxy(this)), peeking(false), inmove(false), pauseCount(0), mOptions(options)
{
    activelyReplaying = false;

    QSettings s;
    mNewSprites = s.value("Battle/NewSprites", true).toBool();

    qmlRegisterType<ProxyDataContainer>("pokemononline.battlemanager.proxies", 1, 0, "BattleData");
    qmlRegisterType<TeamProxy>("pokemononline.battlemanager.proxies", 1, 0, "TeamData");
    qmlRegisterType<PokeProxy>("pokemononline.battlemanager.proxies", 1, 0, "PokeData");
    qmlRegisterType<MoveProxy>("pokemononline.battlemanager.proxies", 1, 0, "MoveData");
    qmlRegisterType<PokemonInfoAccessor>();
    qmlRegisterType<BattleSceneProxy>();
    qmlRegisterType<MoveInfoAccessor>("pokemononline.battlemanager.proxies", 1, 0, "MoveInfo");
    qmlRegisterType<BattleDefaultTheme>("pokemononline.battlemanager.proxies", 1, 0, "Theme");
    qmlRegisterType<AuxPokeDataProxy>("pokemononline.battlemanager.proxies", 1, 0, "FieldPokeData");
    qmlRegisterType<FieldProxy>("pokemononline.battlemanager.proxies", 1, 0, "FieldData");
    qmlRegisterType<ZoneProxy>("pokemononline.battlemanager.proxies", 1, 0, "ZoneData");
    qmlRegisterType<BattleScene>("pokemononline.battlemanager.proxies", 1, 0, "BattleScene");

    /* Tells QML not to delete our pokeproxy and teamproxy objects...

      See http://apidocs.meego.com/1.1/core/html/qt4/qdeclarativeengine.html#objectOwnership */
    ProxyDataContainer *data_ptr = getDataProxy();
    for (int i = 0; i < 2; i++) {
        QDeclarativeEngine::setObjectOwnership(data_ptr->team(i), QDeclarativeEngine::CppOwnership);
        for (int j = 0; j < 6; j++) {
            QDeclarativeEngine::setObjectOwnership(data_ptr->team(i)->poke(j), QDeclarativeEngine::CppOwnership);
        }
        for (int j = 0; j < dat->numberOfSlots()/2; j++) {
            QDeclarativeEngine::setObjectOwnership(data_ptr->field()->poke(j*2+i), QDeclarativeEngine::CppOwnership);
        }
    }
    mWidget = new QDeclarativeView();
    mWidget->setAttribute(Qt::WA_DeleteOnClose);

    // Set optimizations not already done in QDeclarativeView
    mWidget->setAttribute(Qt::WA_OpaquePaintEvent);
    mWidget->setAttribute(Qt::WA_NoSystemBackground);
    // Make QDeclarativeView use OpenGL backend
    QGLWidget *glWidget = new QGLWidget(mWidget);
    mWidget->setViewport(glWidget);
    mWidget->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);

    mWidget->engine()->rootContext()->setContextProperty("battle", mOwnProxy);
    mWidget->engine()->addImageProvider("pokeinfo", new PokemonInfoAccessor());
    mWidget->engine()->addImageProvider("themeinfo", new ThemeAccessor(theme));
    mWidget->engine()->rootContext()->setContextProperty("moveInfo", new MoveInfoAccessor(this, data()->gen()));
    mWidget->engine()->rootContext()->setContextProperty("theme", theme);
    mWidget->setSource(QString("qml/initial.qml"));
}
Exemplo n.º 2
0
RegularBattleScene::RegularBattleScene(battledata_ptr dat, BattleDefaultTheme *theme, bool logNames) : mData(dat), unpausing(false),
    pauseCount(0), info(dat->numberOfSlots()), mLogNames(logNames)
{
    gui.theme = theme;

    /* Sets the bar in non-percentage mode for players */
    for (int i = 0; i < data()->numberOfSlots(); i++) {
        if (isPlayer(i)) {
            info.percentage[i] = false;
        }
    }

    setupGui();
    updateTimers();
}