Exemplo n.º 1
0
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
	class cCallback : public cPlayerListCallback
	{
		size_t        m_BestRating;
		size_t        m_NameLength;
		const AString m_PlayerName;

		virtual bool Item (cPlayer * a_pPlayer)
		{
			size_t Rating = RateCompareString (m_PlayerName, a_pPlayer->GetName());
			if ((Rating > 0) && (Rating >= m_BestRating))
			{
				m_BestMatch = a_pPlayer;
				if (Rating > m_BestRating)
				{
					m_NumMatches = 0;
				}
				m_BestRating = Rating;
				++m_NumMatches;
			}
			if (Rating == m_NameLength)  // Perfect match
			{
				return true;
			}
			return false;
		}

	public:
		cCallback (const AString & a_PlayerName) :
			m_BestRating(0),
			m_NameLength(a_PlayerName.length()),
			m_PlayerName(a_PlayerName),
			m_BestMatch(nullptr),
			m_NumMatches(0)
		{}

		cPlayer * m_BestMatch;
		unsigned  m_NumMatches;
	} Callback (a_PlayerName);
	ForEachPlayer(Callback);

	if (Callback.m_NumMatches == 1)
	{
		return a_Callback.Item(Callback.m_BestMatch);
	}
	return false;
}
Exemplo n.º 2
0
bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
	class cCallback : public cPlayerListCallback
	{
		unsigned int BestRating;
		unsigned int NameLength;
		const AString PlayerName;

		cPlayerListCallback & m_Callback;
		virtual bool Item (cPlayer * a_pPlayer)
		{
			unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
			if (Rating > 0 && Rating >= BestRating)
			{
				BestMatch = a_pPlayer;
				if( Rating > BestRating ) NumMatches = 0;
				BestRating = Rating;
				++NumMatches;
			}
			if (Rating == NameLength) // Perfect match
			{
				return false;
			}
			return true;
		}

	public:
		cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) 
			: m_Callback( a_Callback )
			, BestMatch( NULL )
			, BestRating( 0 )
			, NumMatches( 0 )
			, NameLength( a_PlayerName.length() )
			, PlayerName( a_PlayerName )
		{}

		cPlayer * BestMatch;
		unsigned int NumMatches;
	} Callback (a_PlayerName, a_Callback);
	ForEachPlayer( Callback );

	if (Callback.NumMatches == 1)
	{
		return a_Callback.Item (Callback.BestMatch);
	}
	return false;
}