Exemplo n.º 1
0
bool GraphOperations::_euler_tour(const Graph &graph,
								  vertex_t vertex,
								  component_t& path,
								  std::set<size_t>& visited)
{
	if (visited.size() == graph.number_of_edges())
	{
		path.push_back(vertex);
		
		return true;
	}
	
	for (const auto& adjacent : graph.adjacent(vertex))
	{
		if (! visited.count(adjacent.second))
		{
			auto copy = visited;
			
			copy.insert(adjacent.second);
			
			if (_euler_tour(graph, adjacent.first, path, copy))
			{
				path.push_back(vertex);
				
				return true;
			}
		}
	}
	
	return false;
}
Exemplo n.º 2
0
void GGLAssembler::expand(integer_t& d, const component_t& s, int dbits)
{
    if (s.l || (s.flags & CLEAR_HI)) {
        extract(d, s.reg, s.h, s.l, 32);
        expand(d, d, dbits);
    } else {
        expand(d, integer_t(s.reg, s.size(), s.flags), dbits);
    }
}
Exemplo n.º 3
0
void GGLAssembler::component_sat(const component_t& v)
{
    const int one = ((1<<v.size())-1)<<v.l;
    CMP(AL, v.reg, imm( 1<<v.h ));
    if (isValidImmediate(one)) {
        MOV(HS, 0, v.reg, imm( one ));
    } else if (isValidImmediate(~one)) {
        MVN(HS, 0, v.reg, imm( ~one ));
    } else {
        MOV(HS, 0, v.reg, imm( 1<<v.h ));
        SUB(HS, 0, v.reg, v.reg, imm( 1<<v.l ));
    }
}
Exemplo n.º 4
0
void ConnectedComponents::_dfs(const Graph& graph,
							   vertex_t vertex,
							   bitset_t& visited,
							   component_t& component,
							   id_t id)
{
	visited[vertex] = true;
	
	_ids[vertex] = id;
	
	component.push_back(vertex);
	
	for (auto adjacent : graph.adjacent(vertex))
	{
		if (! visited[adjacent.first])
		{
			 _dfs(graph, adjacent.first, visited, component, id);
		}
	}
}
Exemplo n.º 5
0
void GGLAssembler::build_blending(
                        component_t& temp,      // incomming fragment / output
                        const pixel_t& pixel,   // framebuffer
                        int component,
                        Scratch& regs)
{
   if (!mInfo[component].blend)
        return;
        
    int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
    int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
    if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA)
        fs = GGL_ONE;
    const int blending = blending_codes(fs, fd);
    if (!temp.size()) {
        // here, blending will produce something which doesn't depend on
        // that component (eg: GL_ZERO:GL_*), so the register has not been
        // allocated yet. Will never be used as a source.
        temp = component_t(regs.obtain(), CORRUPTIBLE);
    }

    // we are doing real blending...
    // fb:          extracted dst
    // fragment:    extracted src
    // temp:        component_t(fragment) and result

    // scoped register allocator
    Scratch scratches(registerFile());
    comment("blending");

    // we can optimize these cases a bit...
    // (1) saturation is not needed
    // (2) we can use only one multiply instead of 2
    // (3) we can reduce the register pressure
    //      R = S*f + D*(1-f) = (S-D)*f + D
    //      R = S*(1-f) + D*f = (D-S)*f + S

    const bool same_factor_opt1 =
        (fs==GGL_DST_COLOR && fd==GGL_ONE_MINUS_DST_COLOR) ||
        (fs==GGL_SRC_COLOR && fd==GGL_ONE_MINUS_SRC_COLOR) ||
        (fs==GGL_DST_ALPHA && fd==GGL_ONE_MINUS_DST_ALPHA) ||
        (fs==GGL_SRC_ALPHA && fd==GGL_ONE_MINUS_SRC_ALPHA);

    const bool same_factor_opt2 =
        (fs==GGL_ONE_MINUS_DST_COLOR && fd==GGL_DST_COLOR) ||
        (fs==GGL_ONE_MINUS_SRC_COLOR && fd==GGL_SRC_COLOR) || 
        (fs==GGL_ONE_MINUS_DST_ALPHA && fd==GGL_DST_ALPHA) ||
        (fs==GGL_ONE_MINUS_SRC_ALPHA && fd==GGL_SRC_ALPHA);


    // XXX: we could also optimize these cases:
    // R = S*f + D*f = (S+D)*f
    // R = S*(1-f) + D*(1-f) = (S+D)*(1-f)
    // R = S*D + D*S = 2*S*D


    // see if we need to extract 'component' from the destination (fb)
    integer_t fb;
    if (blending & (BLEND_DST|FACTOR_DST)) { 
        fb.setTo(scratches.obtain(), 32); 
        extract(fb, pixel, component);
        if (mDithering) {
            // XXX: maybe what we should do instead, is simply
            // expand fb -or- fragment to the larger of the two
            if (fb.size() < temp.size()) {
                // for now we expand 'fb' to min(fragment, 8)
                int new_size = temp.size() < 8 ? temp.size() : 8;
                expand(fb, fb, new_size);
            }
        }
    }


    // convert input fragment to integer_t
    if (temp.l && (temp.flags & CORRUPTIBLE)) {
        MOV(AL, 0, temp.reg, reg_imm(temp.reg, LSR, temp.l));
        temp.h -= temp.l;
        temp.l = 0;
    }
    integer_t fragment(temp.reg, temp.size(), temp.flags);

    // if not done yet, convert input fragment to integer_t
    if (temp.l) {
        // here we know temp is not CORRUPTIBLE
        fragment.reg = scratches.obtain();
        MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l));
        fragment.flags |= CORRUPTIBLE;
    }

    if (!(temp.flags & CORRUPTIBLE)) {
        // temp is not corruptible, but since it's the destination it
        // will be modified, so we need to allocate a new register.
        temp.reg = regs.obtain();
        temp.flags &= ~CORRUPTIBLE;
        fragment.flags &= ~CORRUPTIBLE;
    }

    if ((blending & BLEND_SRC) && !same_factor_opt1) {
        // source (fragment) is needed for the blending stage
        // so it's not CORRUPTIBLE (unless we're doing same_factor_opt1)
        fragment.flags &= ~CORRUPTIBLE;
    }


    if (same_factor_opt1) {
        //  R = S*f + D*(1-f) = (S-D)*f + D
        integer_t factor;
        build_blend_factor(factor, fs, 
                component, pixel, fragment, fb, scratches);
        // fb is always corruptible from this point
        fb.flags |= CORRUPTIBLE;
        build_blendFOneMinusF(temp, factor, fragment, fb);
    } else if (same_factor_opt2) {
        //  R = S*(1-f) + D*f = (D-S)*f + S
        integer_t factor;
        // fb is always corrruptible here
        fb.flags |= CORRUPTIBLE;
        build_blend_factor(factor, fd,
                component, pixel, fragment, fb, scratches);
        build_blendOneMinusFF(temp, factor, fragment, fb);
    } else {
        integer_t src_factor;
        integer_t dst_factor;

        // if destination (fb) is not needed for the blending stage, 
        // then it can be marked as CORRUPTIBLE
        if (!(blending & BLEND_DST)) {
            fb.flags |= CORRUPTIBLE;
        }

        // XXX: try to mark some registers as CORRUPTIBLE
        // in most case we could make those corruptible
        // when we're processing the last component
        // but not always, for instance
        //    when fragment is constant and not reloaded
        //    when fb is needed for logic-ops or masking
        //    when a register is aliased (for instance with mAlphaSource)

        // blend away...
        if (fs==GGL_ZERO) {
            if (fd==GGL_ZERO) {         // R = 0
                // already taken care of
            } else if (fd==GGL_ONE) {   // R = D
                // already taken care of
            } else {                    // R = D*fd
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor(temp, fb, dst_factor);
            }
        } else if (fs==GGL_ONE) {
            if (fd==GGL_ZERO) {         // R = S
                // NOP, taken care of
            } else if (fd==GGL_ONE) {   // R = S + D
                component_add(temp, fb, fragment); // args order matters
                component_sat(temp);
            } else {                    // R = S + D*fd
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor_add(temp, fb, dst_factor, component_t(fragment));
                component_sat(temp);
            }
        } else {
            // compute fs
            build_blend_factor(src_factor, fs, 
                    component, pixel, fragment, fb, scratches);
            if (fd==GGL_ZERO) {         // R = S*fs
                mul_factor(temp, fragment, src_factor);
            } else if (fd==GGL_ONE) {   // R = S*fs + D
                mul_factor_add(temp, fragment, src_factor, component_t(fb));
                component_sat(temp);
            } else {                    // R = S*fs + D*fd
                mul_factor(temp, fragment, src_factor);
                if (scratches.isUsed(src_factor.reg))
                    scratches.recycle(src_factor.reg);
                // compute fd
                build_blend_factor(dst_factor, fd,
                        component, pixel, fragment, fb, scratches);
                mul_factor_add(temp, fb, dst_factor, temp);
                if (!same_factor_opt1 && !same_factor_opt2) {
                    component_sat(temp);
                }
            }
        }
    }

    // now we can be corrupted (it's the dest)
    temp.flags |= CORRUPTIBLE;
}
Exemplo n.º 6
0
void GGLAssembler::mul_factor_add(  component_t& d,
                                    const integer_t& v,
                                    const integer_t& f,
                                    const component_t& a)
{
    // XXX: we could have special cases for 1 bit mul
    Scratch scratches(registerFile());

    int vs = v.size();
    int fs = f.size();
    int as = a.h;
    int ms = vs+fs;

    ALOGE_IF(ms>=32, "mul_factor_add overflow vs=%d, fs=%d, as=%d", vs, fs, as);

    integer_t add(a.reg, a.h, a.flags);

    // 'a' is a component_t but it is guaranteed to have
    // its high bits set to 0. However in the dithering case,
    // we can't get away with truncating the potentially bad bits
    // so extraction is needed.

   if ((mDithering) && (a.size() < ms)) {
        // we need to expand a
        if (!(a.flags & CORRUPTIBLE)) {
            // ... but it's not corruptible, so we need to pick a
            // temporary register.
            // Try to uses the destination register first (it's likely
            // to be usable, unless it aliases an input).
            if (d.reg!=a.reg && d.reg!=v.reg && d.reg!=f.reg) {
                add.reg = d.reg;
            } else {
                add.reg = scratches.obtain();
            }
        }
        expand(add, a, ms); // extracts and expands
        as = ms;
    }

    if (ms == as) {
        if (vs<16 && fs<16) SMLABB(AL, d.reg, v.reg, f.reg, add.reg);
        else                MLA(AL, 0, d.reg, v.reg, f.reg, add.reg);
    } else {
        int temp = d.reg;
        if (temp == add.reg) {
            // the mul will modify add.reg, we need an intermediary reg
            if (v.flags & CORRUPTIBLE)      temp = v.reg;
            else if (f.flags & CORRUPTIBLE) temp = f.reg;
            else                            temp = scratches.obtain();
        }

        if (vs<16 && fs<16) SMULBB(AL, temp, v.reg, f.reg);
        else                MUL(AL, 0, temp, v.reg, f.reg);

        if (ms>as) {
            ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSL, ms-as));
        } else if (ms<as) {
            // not sure if we should expand the mul instead?
            ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSR, as-ms));
        }
    }

    d.h = ms;
    if (mDithering) {
        d.l = a.l; 
    } else {
        d.l = fs>a.l ? fs : a.l;
        d.flags |= CLEAR_LO;
    }
}