Exemplo n.º 1
0
float3x4 float3x4::operator *(const float3x4 &rhs) const
{
	float3x4 r;
#ifdef MATH_SSE
	mat3x4_mul_sse(r.row, row, rhs.row);
#else
	const float *c0 = rhs.ptr();
	const float *c1 = rhs.ptr() + 1;
	const float *c2 = rhs.ptr() + 2;
	const float *c3 = rhs.ptr() + 3;
	r[0][0] = DOT3STRIDED(v[0], c0, 4);
	r[0][1] = DOT3STRIDED(v[0], c1, 4);
	r[0][2] = DOT3STRIDED(v[0], c2, 4);
	r[0][3] = DOT3STRIDED(v[0], c3, 4) + v[0][3];

	r[1][0] = DOT3STRIDED(v[1], c0, 4);
	r[1][1] = DOT3STRIDED(v[1], c1, 4);
	r[1][2] = DOT3STRIDED(v[1], c2, 4);
	r[1][3] = DOT3STRIDED(v[1], c3, 4) + v[1][3];

	r[2][0] = DOT3STRIDED(v[2], c0, 4);
	r[2][1] = DOT3STRIDED(v[2], c1, 4);
	r[2][2] = DOT3STRIDED(v[2], c2, 4);
	r[2][3] = DOT3STRIDED(v[2], c3, 4) + v[2][3];
#endif

	return r;
}
Exemplo n.º 2
0
float4 operator *(const float4 &lhs, const float3x4 &rhs)
{
	///\todo SSE.
	return float4(DOT3STRIDED(lhs, rhs.ptr(), 4),
				  DOT3STRIDED(lhs, rhs.ptr()+1, 4),
				  DOT3STRIDED(lhs, rhs.ptr()+2, 4),
				  DOT3STRIDED(lhs, rhs.ptr()+3, 4) + lhs.w);
}
Exemplo n.º 3
0
void float3x4::Set(const float3x4 &rhs)
{
#ifdef MATH_SIMD
	row[0] = rhs.row[0];
	row[1] = rhs.row[1];
	row[2] = rhs.row[2];
#else
	Set(rhs.ptr());
#endif
}