Exemplo n.º 1
0
void play(double *output) {//this is where the magic happens. Very slow magic.

	currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often

	if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
		trigger=1;//play the arpeggiator line
		trigger2=leadLineTrigger[playHead%256];//play the lead line
		if (trigger2==1) {//if we are going to play a note
			leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val
			newnote++;//and iterate
			if (newnote>14) {
				newnote=0;//make sure we don't go over the edge of the array
			}
		}
		currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch
		playHead++;//iterate the playhead
		if (playHead%32==0) {//wrap every 4 bars
			currentChord++;//change the chord
		}
		//cout << "tick\n";//the clock ticks
		lastCount=0;//set lastCount to 0
	}

	bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR. 
	leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline

	delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay

	if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time.


	output[0]=(bassout+delayout)/2;//sum output
	output[1]=(bassout+delayout)/2;

}
Exemplo n.º 2
0
void setup() {//some inits
    
    ADSR.setAttack(1000);
    ADSR.setDecay(1);
    ADSR.setSustain(1);
    ADSR.setRelease(1000);
}
Exemplo n.º 3
0
void play(double *output) {
    
    //so this first bit is just a basic metronome so we can hear what we're doing.
    
    currentCount=(int)timer.phasor(0.5);//this sets up a metronome that ticks every 2 seconds
    
    
    if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
        ADSR.trigger=1;
        
        cout << "tick\n";//the clock ticks
        
        lastCount=0;//set lastCount to 0
    }
    
    //and this is where we build the synth
    
    ADSRout=ADSR.adsr(1.0,ADSR.trigger);
    
    LFO1out=LFO1.sinebuf(0.2);//this lfo is a sinewave at 0.2 hz
    
    VCO1out=VCO1.pulse(55,0.6);//here's VCO1. it's a pulse wave at 55 hz, with a pulse width of 0.6
    VCO2out=VCO2.pulse(110+LFO1out,0.2);//here's VCO2. it's a pulse wave at 110hz with LFO modulation on the frequency, and width of 0.2
    
    
    VCFout=VCF.lores((VCO1out+VCO2out)*0.5, ADSRout*10000, 10);//now we stick the VCO's into the VCF, using the ADSR as the filter cutoff
    
    double finalSound=VCFout*ADSRout;//finally we add the ADSR as an amplitude modulator
    ADSR.trigger=0;
    output[0]=finalSound;
    output[1]=finalSound;
}