Exemplo n.º 1
0
//----------------------------------------------------------
void ofGLRenderer::draw(ofMesh & vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals){
		if (bSmoothHinted) startSmoothing();
#ifndef TARGET_OPENGLES
		glPushAttrib(GL_POLYGON_BIT);
		glPolygonMode(GL_FRONT_AND_BACK, ofGetGLPolyMode(renderType));
		draw(vertexData,useColors,useTextures,useNormals);
		glPopAttrib(); //TODO: GLES doesnt support polygon mode, add renderType to gl renderer?
#else
		if(vertexData.getNumVertices()){
			glEnableClientState(GL_VERTEX_ARRAY);
			glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), vertexData.getVerticesPointer());
		}
		if(vertexData.getNumNormals() && useNormals){
			glEnableClientState(GL_NORMAL_ARRAY);
			glNormalPointer(GL_FLOAT, 0, vertexData.getNormalsPointer());
		}
		if(vertexData.getNumColors() && useColors){
			glEnableClientState(GL_COLOR_ARRAY);
			glColorPointer(4,GL_FLOAT, sizeof(ofFloatColor), vertexData.getColorsPointer());
		}

		if(vertexData.getNumTexCoords() && useTextures){
			glEnableClientState(GL_TEXTURE_COORD_ARRAY);
			glTexCoordPointer(2, GL_FLOAT, 0, vertexData.getTexCoordsPointer());
		}

		GLenum drawMode;
		switch(renderType){
		case OF_MESH_POINTS:
			drawMode = GL_POINTS;
			break;
		case OF_MESH_WIREFRAME:
			drawMode = GL_LINES;
			break;
		case OF_MESH_FILL:
			drawMode = ofGetGLPrimitiveMode(vertexData.getMode());
			break;
		default:
			drawMode = ofGetGLPrimitiveMode(vertexData.getMode());
			break;
		}

		if(vertexData.getNumIndices()){
			glDrawElements(drawMode, vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
		}else{
			glDrawArrays(drawMode, 0, vertexData.getNumVertices());
		}
		if(vertexData.getNumColors() && useColors){
			glDisableClientState(GL_COLOR_ARRAY);
		}
		if(vertexData.getNumNormals() && useNormals){
			glDisableClientState(GL_NORMAL_ARRAY);
		}
		if(vertexData.getNumTexCoords() && useTextures){
			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
		}
#endif
		if (bSmoothHinted) endSmoothing();
}
Exemplo n.º 2
0
//----------------------------------------------------------
void ofGLRenderer::draw(const ofMesh & vertexData, bool useColors, bool useTextures, bool useNormals) const{
	if(vertexData.getNumVertices()){
		glEnableClientState(GL_VERTEX_ARRAY);
		glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), &vertexData.getVerticesPointer()->x);
	}
	if(vertexData.getNumNormals() && useNormals){
		glEnableClientState(GL_NORMAL_ARRAY);
		glNormalPointer(GL_FLOAT, sizeof(ofVec3f), &vertexData.getNormalsPointer()->x);
	}
	if(vertexData.getNumColors() && useColors){
		glEnableClientState(GL_COLOR_ARRAY);
		glColorPointer(4,GL_FLOAT, sizeof(ofFloatColor), &vertexData.getColorsPointer()->r);
	}

	if(vertexData.getNumTexCoords() && useTextures){
		set<int>::iterator textureLocation = textureLocationsEnabled.begin();
		for(;textureLocation!=textureLocationsEnabled.end();textureLocation++){
			glActiveTexture(GL_TEXTURE0+*textureLocation);
			glClientActiveTexture(GL_TEXTURE0+*textureLocation);
			glEnableClientState(GL_TEXTURE_COORD_ARRAY);
			glTexCoordPointer(2, GL_FLOAT, sizeof(ofVec2f), &vertexData.getTexCoordsPointer()->x);
		}
		glActiveTexture(GL_TEXTURE0);
		glClientActiveTexture(GL_TEXTURE0);
	}

	if(vertexData.getNumIndices()){
#ifdef TARGET_OPENGLES
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
#else
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_INT,vertexData.getIndexPointer());
#endif
	}else{
		glDrawArrays(ofGetGLPrimitiveMode(vertexData.getMode()), 0, vertexData.getNumVertices());
	}

	if(vertexData.getNumColors() && useColors){
		glDisableClientState(GL_COLOR_ARRAY);
	}
	if(vertexData.getNumNormals() && useNormals){
		glDisableClientState(GL_NORMAL_ARRAY);
	}
	if(vertexData.getNumTexCoords() && useTextures){
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	}
}
Exemplo n.º 3
0
void MeshHelper::fuseNeighbours( ofMesh& outputMesh, const ofMesh& sourceMesh, float fuseDistance )
{
	//@todo tex coords, normals
	assert( sourceMesh.getMode() == OF_PRIMITIVE_TRIANGLES );
	
	if ( fuseDistance < 0 )
	{
		// fuse close-enough vertices
		// first define 'close enough' as 1/10000 of smallest dimension of the bounding box width/height/depth
		ofVec3f tlb, brf; // top left back, bottom right front
		calculateAABoundingBox( sourceMesh, tlb, brf );
		float minDimension = min(brf.x-tlb.x,min(brf.y-tlb.y, brf.z-tlb.z));
		fuseDistance = minDimension * 0.00001f;
	}

	// now fuse
	map<int,int> fused;
	vector<ofVec3f> vertices;
	for ( int i=0; i<sourceMesh.getNumVertices(); i++ )
	{
		const ofVec3f& vertex = sourceMesh.getVertex(i);
		//vertex.rotate(10, 10, 10);
		bool didFuse = false;
		for ( int j=0; j<vertices.size(); j++ ) {
			if ( (vertex-vertices[j]).length()<fuseDistance ) {
				// fuse i to j
				fused[i] = j;
				didFuse = true;
				break;
			}
		}
		if ( !didFuse ) {
			vertices.push_back( vertex );
			fused[i] = vertices.size()-1;
		}
	}
		
	// build the output mesh
	outputMesh.clear();
	outputMesh.addVertices(vertices);
	if ( sourceMesh.getNumIndices() > 0 ) {
		// walk through indices to build up the new mesh
		const vector<ofIndexType>& indices = sourceMesh.getIndices();
		for ( int i=0; i<indices.size(); i+=3 ) {
			assert( fused.find( indices[i] ) != fused.end() );
			assert( fused.find( indices[i+1] ) != fused.end() );
			assert( fused.find( indices[i+2] ) != fused.end() );
			outputMesh.addTriangle( fused[indices[i]], fused[indices[i+1]], fused[indices[i+2]] );
		}
	} else {
		// triangles are just triples of vertices
		for ( int i=0; i<sourceMesh.getNumVertices(); i+=3 ) {
			outputMesh.addTriangle( fused[i], fused[i+1], fused[i+2] );
		}
	}
	
	ofLogNotice("MeshHelper") << "fuseNeighbours: input " << sourceMesh.getNumVertices() << " vertices/" << sourceMesh.getNumIndices() << " indices, output " << outputMesh.getNumVertices() << " vertices/" << outputMesh.getNumIndices() << " indices";
}
Exemplo n.º 4
0
void MeshHelper::fuseNeighbours( ofMesh& mesh, float fuseDistance )
{
	//@todo tex coords, normals
	assert( mesh.getMode() == OF_PRIMITIVE_TRIANGLES );
	int oldNumVerts = mesh.getNumVertices();
	int oldNumIndices = mesh.getNumIndices();
	
	if ( fuseDistance < 0 )
	{
		// fuse close-enough vertices
		// first define 'close enough' as 1/10000 of smallest dimension of the bounding box width/height/depth
		ofVec3f tlb, brf; // top left back, bottom right front
		calculateAABoundingBox( mesh, tlb, brf );
		float minDimension = min(brf.x-tlb.x,min(brf.y-tlb.y, brf.z-tlb.z));
		fuseDistance = minDimension * 0.00001f;
	}
	
	// now fuse
	map<ofIndexType,ofIndexType> fused;
	vector<ofVec3f> newVertices;
	vector<ofIndexType> remove;
	for ( ofIndexType i=0; i<mesh.getNumVertices(); i++ )
	{
		const ofVec3f& vertex = mesh.getVertex(i);
		// look at all the earlier vertices
		bool didFuse = false;
		for ( ofIndexType j=0; j<newVertices.size(); j++ ) {
			if ( (vertex-newVertices[j]).length()<fuseDistance ) {
				// fuse i to j
				fused[i] = j;
				remove.push_back(i);
				didFuse = true;
				break;
			}
		}
		if ( !didFuse ) {
			newVertices.push_back( vertex );
			fused[i] = newVertices.size()-1;
		}
	}
	
	// update indices
	for ( int i=0; i<mesh.getNumIndices(); i++ ) {
		ofIndexType originalIndex = mesh.getIndex(i);
		assert( fused.find( originalIndex ) != fused.end() );
		if ( fused.find(originalIndex) != fused.end() ) {
			mesh.getIndices()[i] = fused[originalIndex];
		}
	}
	
	// remove the fused
	for ( int i=remove.size()-1; i>=0; i-- ) {
		mesh.removeVertex( remove[i] );
	}
		
	ofLogNotice("MeshHelper") << "fuseNeighbours inplace: input " << oldNumVerts << " vertices/" << oldNumIndices << " indices, output " << mesh.getNumVertices() << " vertices/" << mesh.getNumIndices() << " indices";

}
//--------------------------------------------------------------
void ofxBulletSoftTriMesh::create( ofxBulletWorldSoft* a_world, ofMesh& aMesh, btTransform &a_bt_tr, float a_mass ) {
    
    if(a_world == NULL) {
        ofLogError("ofxBulletSoftTriMesh") << "create(): a_world param is NULL";
        return;
    }
    
    if( aMesh.getMode() != OF_PRIMITIVE_TRIANGLES ) {
        ofLogError("ofxBulletSoftTriMesh") << " only excepts meshes that are triangles";
        return;
    }
    
    _world = a_world;
    
    _cachedMesh.clear();
    _cachedMesh = aMesh;
    
    if( bullet_vertices != NULL ) {
        delete bullet_vertices;
        bullet_vertices = NULL;
    }
    
    int vertStride  = sizeof(btVector3);
    int indexStride = 3*sizeof(int);
    
    int totalVerts    = (int)aMesh.getNumVertices();
    int totalIndices  = (int)aMesh.getNumIndices();
    
    bullet_vertices = new btScalar[ totalVerts * 3 ];
    int* bullet_indices = new int[ totalIndices ];
    
    auto& tverts       = aMesh.getVertices();
    vector< ofIndexType >& tindices = aMesh.getIndices();
    
    for( int i = 0; i < totalVerts; i++ ) {
        bullet_vertices[i*3+0] = tverts[i].x;
        bullet_vertices[i*3+1] = tverts[i].y;
        bullet_vertices[i*3+2] = tverts[i].z;
    }
    for( int i = 0; i < totalIndices; i++ ) {
        bullet_indices[i] = tindices[i];
    }
    
    _softBody = btSoftBodyHelpers::CreateFromTriMesh( _world->getInfo(),
                                                         bullet_vertices,
                                                         bullet_indices,
                                                         totalIndices/3 );
    _softBody->transform( a_bt_tr );
    setMass( a_mass, true );
    
    setCreated(_softBody);
    createInternalUserData();

    delete [] bullet_indices;
    
}
Exemplo n.º 6
0
//----------------------------------------------------------
void ofGLRenderer::draw(ofMesh & vertexData){
	if(vertexData.getNumVertices()){
		glEnableClientState(GL_VERTEX_ARRAY);
		glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), vertexData.getVerticesPointer());
	}
	if(vertexData.getNumNormals()){
		glEnableClientState(GL_NORMAL_ARRAY);
		glNormalPointer(GL_FLOAT, 0, vertexData.getNormalsPointer());
	}
	if(vertexData.getNumColors()){
		glEnableClientState(GL_COLOR_ARRAY);
		glColorPointer(4,GL_FLOAT, sizeof(ofColor), vertexData.getColorsPointer());
	}

	if(vertexData.getNumTexCoords()){
		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
		glTexCoordPointer(2, GL_FLOAT, 0, vertexData.getTexCoordsPointer());
	}

	if(vertexData.getNumIndices()){
#ifdef TARGET_OPENGLES
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
#else
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_INT,vertexData.getIndexPointer());
#endif
	}else{
		glDrawArrays(ofGetGLPrimitiveMode(vertexData.getMode()), 0, vertexData.getNumVertices());
	}
	if(vertexData.getNumColors()){
		glDisableClientState(GL_COLOR_ARRAY);
	}
	if(vertexData.getNumNormals()){
		glDisableClientState(GL_NORMAL_ARRAY);
	}
	if(vertexData.getNumTexCoords()){
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	}
}
Exemplo n.º 7
0
glmMesh toGlm(const ofMesh &_mesh){
    glmMesh mesh;
    
    for (auto &it : _mesh.getColors()) {
        mesh.addColor(toGlm(it));
    }
    
    for (auto &it : _mesh.getVertices()) {
        mesh.addVertex(toGlm(it));
    }
    
    for (auto &it : _mesh.getNormals()) {
        mesh.addNormal(toGlm(it));
    }
    
    for (auto &it : _mesh.getTexCoords()) {
        mesh.addTexCoord(toGlm(it));
    }
    
    for (auto &it : _mesh.getIndices()) {
        mesh.addIndex(toGlm(it));
    }
    
    GLenum drawMode = ofGetGLPrimitiveMode(_mesh.getMode());
    if (drawMode == GL_POINTS) {
        mesh.setDrawMode(POINTS);
    } else if (drawMode == GL_LINES){
        mesh.setDrawMode(LINES);
    } else if (drawMode == GL_LINE_STRIP){
        mesh.setDrawMode(LINE_STRIP);
    } else if (drawMode == GL_TRIANGLES){
        mesh.setDrawMode(TRIANGLES);
    } else if (drawMode == GL_TRIANGLE_STRIP){
        mesh.setDrawMode(TRIANGLE_STRIP);
    }
    
    
    
    return mesh;
}
void ofCairoRenderer::draw(ofMesh & primitive, bool useColors, bool useTextures, bool useNormals){
	if(primitive.getNumVertices() == 0){
		return;
	}
	if(primitive.getNumIndices() == 0){
		ofMesh indexedMesh = primitive;
		indexedMesh.setupIndicesAuto();
		draw(indexedMesh, useColors, useTextures, useNormals);
		return;
	}

	pushMatrix();
	cairo_matrix_init_identity(getCairoMatrix());
	cairo_new_path(cr);

		int i = 1;
		ofVec3f v = transform(primitive.getVertex(primitive.getIndex(0)));
		ofVec3f v2;
		cairo_move_to(cr,v.x,v.y);
		if(primitive.getMode()==OF_PRIMITIVE_TRIANGLE_STRIP){
			v = transform(primitive.getVertex(primitive.getIndex(1)));
			cairo_line_to(cr,v.x,v.y);
			v = transform(primitive.getVertex(primitive.getIndex(2)));
			cairo_line_to(cr,v.x,v.y);
			i=2;
		}
		for(; i<primitive.getNumIndices(); i++){
			v = transform(primitive.getVertex(primitive.getIndex(i)));
			switch(primitive.getMode()){
			case(OF_PRIMITIVE_TRIANGLES):
				if((i+1)%3==0){
					cairo_line_to(cr,v.x,v.y);
					v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
					cairo_line_to(cr,v2.x,v2.y);
					cairo_move_to(cr,v.x,v.y);
				}else if((i+3)%3==0){
					cairo_move_to(cr,v.x,v.y);
				}else{
					cairo_line_to(cr,v.x,v.y);
				}

			break;
			case(OF_PRIMITIVE_TRIANGLE_STRIP):
					v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
					cairo_line_to(cr,v.x,v.y);
					cairo_line_to(cr,v2.x,v2.y);
					cairo_move_to(cr,v.x,v.y);
			break;
			case(OF_PRIMITIVE_TRIANGLE_FAN):
					/*triangles.addIndex((GLuint)0);
						triangles.addIndex((GLuint)1);
						triangles.addIndex((GLuint)2);
						for(int i = 2; i < primitive.getNumVertices()-1;i++){
							triangles.addIndex((GLuint)0);
							triangles.addIndex((GLuint)i);
							triangles.addIndex((GLuint)i+1);
						}*/
			break;
			default:break;
			}
		}

	cairo_move_to(cr,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).x,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).y);

	if(ofGetStyle().lineWidth>0){

		cairo_stroke( cr );
	}
	popMatrix();
}
void ofCairoRenderer::draw(const ofMesh & primitive, ofPolyRenderMode mode, bool useColors, bool useTextures, bool useNormals) const{
    if(useColors || useTextures || useNormals){
        ofLogWarning("ofCairoRenderer") << "draw(): cairo mesh rendering doesn't support colors, textures, or normals. drawing wireframe ...";
    }
	if(primitive.getNumVertices() == 0){
		return;
	}
	if(primitive.getNumIndices() == 0){
		ofMesh indexedMesh = primitive;
		indexedMesh.setupIndicesAuto();
		draw(indexedMesh, mode, useColors, useTextures, useNormals);
		return;
	}
	cairo_new_path(cr);

	cairo_matrix_t matrix;
	cairo_matrix_init_identity(&matrix);
	cairo_new_path(cr);

	std::size_t i = 1;
	ofVec3f v = transform(primitive.getVertex(primitive.getIndex(0)));
	ofVec3f v2;
	cairo_move_to(cr,v.x,v.y);
	if(primitive.getMode()==OF_PRIMITIVE_TRIANGLE_STRIP){
		v = transform(primitive.getVertex(primitive.getIndex(1)));
		cairo_line_to(cr,v.x,v.y);
		v = transform(primitive.getVertex(primitive.getIndex(2)));
		cairo_line_to(cr,v.x,v.y);
		i=2;
	}
	for(; i<primitive.getNumIndices(); i++){
		v = transform(primitive.getVertex(primitive.getIndex(i)));
		switch(primitive.getMode()){
		case(OF_PRIMITIVE_TRIANGLES):
			if((i+1)%3==0){
				cairo_line_to(cr,v.x,v.y);
				v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
				cairo_line_to(cr,v2.x,v2.y);
				cairo_move_to(cr,v.x,v.y);
			}else if((i+3)%3==0){
				cairo_move_to(cr,v.x,v.y);
			}else{
				cairo_line_to(cr,v.x,v.y);
			}

		break;
		case(OF_PRIMITIVE_TRIANGLE_STRIP):
				v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
				cairo_line_to(cr,v.x,v.y);
				cairo_line_to(cr,v2.x,v2.y);
				cairo_move_to(cr,v.x,v.y);
		break;
		case(OF_PRIMITIVE_TRIANGLE_FAN):
				/*triangles.addIndex((GLuint)0);
					triangles.addIndex((GLuint)1);
					triangles.addIndex((GLuint)2);
					for(int i = 2; i < primitive.getNumVertices()-1;i++){
						triangles.addIndex((GLuint)0);
						triangles.addIndex((GLuint)i);
						triangles.addIndex((GLuint)i+1);
					}*/
		break;
		default:break;
		}
	}

	cairo_move_to(cr,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).x,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).y);

	if(currentStyle.lineWidth>0){

		cairo_stroke( cr );
	}
}
Exemplo n.º 10
0
//--------------------------------------------------------------
bool ofxBulletCustomShape::addMesh( ofMesh a_mesh, ofVec3f a_localScaling, bool a_bUseConvexHull ) {
	if(a_mesh.getMode() != OF_PRIMITIVE_TRIANGLES) {
		ofLog( OF_LOG_ERROR, "ofxBulletCustomShape :: addMesh : mesh must be set to OF_PRIMITIVE_TRIANGLES!! aborting");
		return false;
	}
	if(_bAdded == true) {
		ofLog( OF_LOG_ERROR, "ofxBulletCustomShape :: addMesh : can not call after calling add()" );
		return false;
	}
	
	btVector3 localScaling( a_localScaling.x, a_localScaling.y, a_localScaling.z );
	auto indicies = a_mesh.getIndices();
	auto verticies = a_mesh.getVertices();
    
	btVector3 centroid = btVector3(0, 0, 0);
	
	if(!a_bUseConvexHull) {
		for(int i = 0; i < verticies.size(); i++) {
			btVector3 tempVec = btVector3(verticies[i].x, verticies[i].y, verticies[i].z);
			tempVec *= localScaling;
			centroid += tempVec;
		}
		centroid /= (float)verticies.size();
		
		vector<btVector3> newVerts;
		for ( int i = 0; i < indicies.size(); i++) {
			btVector3 vertex( verticies[indicies[i]].x, verticies[indicies[i]].y, verticies[indicies[i]].z);
			vertex *= localScaling;
			vertex -= centroid;
			newVerts.push_back(vertex);
		}
		
		btConvexHullShape* convexShape = new btConvexHullShape(&(newVerts[0].getX()), newVerts.size());
		convexShape->setMargin( 0.01f );
		shapes.push_back( convexShape );
		centroids.push_back( ofVec3f(centroid.getX(), centroid.getY(), centroid.getZ()) );
	} else {
		// HULL Building code from example ConvexDecompositionDemo.cpp //
		btTriangleMesh* trimesh = new btTriangleMesh();
		
		for ( int i = 0; i < indicies.size()/3; i++) {
			int index0 = indicies[i*3];
			int index1 = indicies[i*3+1];
			int index2 = indicies[i*3+2];
			
			btVector3 vertex0( verticies[index0].x, verticies[index0].y, verticies[index0].z );
			btVector3 vertex1( verticies[index1].x, verticies[index1].y, verticies[index1].z );
			btVector3 vertex2( verticies[index2].x, verticies[index2].y, verticies[index2].z );
			
			vertex0 *= localScaling;
			vertex1 *= localScaling;
			vertex2 *= localScaling;
			
			trimesh->addTriangle(vertex0, vertex1, vertex2);
		}
		
		//cout << "ofxBulletCustomShape :: addMesh : input triangles = " << trimesh->getNumTriangles() << endl;
		//cout << "ofxBulletCustomShape :: addMesh : input indicies = " << indicies.size() << endl;
		//cout << "ofxBulletCustomShape :: addMesh : input verticies = " << verticies.size() << endl;
		
		btConvexShape* tmpConvexShape = new btConvexTriangleMeshShape(trimesh);
		
		//create a hull approximation
		btShapeHull* hull = new btShapeHull(tmpConvexShape);
		btScalar margin = tmpConvexShape->getMargin();
		hull->buildHull(margin);
		tmpConvexShape->setUserPointer(hull);
		
		centroid = btVector3(0., 0., 0.);
		for (int i = 0; i < hull->numVertices(); i++) {
			centroid += hull->getVertexPointer()[i];
		}
		centroid /= (float)hull->numVertices();
		
		//printf("ofxBulletCustomShape :: addMesh : new hull numTriangles = %d\n", hull->numTriangles());
		//printf("ofxBulletCustomShape :: addMesh : new hull numIndices = %d\n", hull->numIndices());
		//printf("ofxBulletCustomShape :: addMesh : new hull numVertices = %d\n", hull->numVertices());
		
		btConvexHullShape* convexShape = new btConvexHullShape();
		for (int i=0;i<hull->numVertices();i++) {
			convexShape->addPoint(hull->getVertexPointer()[i] - centroid);
		}
		
		delete tmpConvexShape;
		delete hull;
		
		shapes.push_back( convexShape );
		centroids.push_back( ofVec3f(centroid.getX(), centroid.getY(), centroid.getZ()) );
	}
	return true;
}
//--------------------------------------------------------------
void ofxBulletTriMeshShape::create( btDiscreteDynamicsWorld* a_world, ofMesh& aMesh, btTransform &a_bt_tr, float a_mass, glm::vec3 aAAbbMin, glm::vec3 aAAbbMax ) {
    if( aMesh.getMode() != OF_PRIMITIVE_TRIANGLES ) {
        ofLogWarning() << " ofxBulletTriMeshShape :: create : mesh must be using triangles, not creating!!" << endl;
        return;
    }
    if( aMesh.getNumIndices() < 3 ) {
        ofLogWarning() << " ofxBulletTriMeshShape :: create : mesh must have indices, not creating!" << endl;
        return;
    }
    
    
    if( !_bInited || _shape == NULL ) {
        int vertStride  = sizeof(btVector3);
        int indexStride = 3*sizeof(int);
        
        totalVerts    = (int)aMesh.getNumVertices();
        totalIndices  = (int)aMesh.getNumIndices();
        
        const int totalTriangles = totalIndices / 3;
        
        if( bullet_indices != NULL ) {
            removeShape();
        }
        if( bullet_vertices != NULL ) {
            removeShape();
        }
        if( bullet_indexVertexArrays != NULL ) {
            removeShape();
        }
        if( _shape != NULL ) {
            removeShape();
        }
        
        bullet_vertices   = new btVector3[ totalVerts ];
        bullet_indices    = new int[ totalIndices ];
        
        auto& tverts = aMesh.getVertices();
        auto& tindices = aMesh.getIndices();
        
        for( int i = 0; i < totalVerts; i++ ) {
            bullet_vertices[i].setValue( tverts[i].x, tverts[i].y, tverts[i].z );
        }
        for( int i = 0; i < totalIndices; i++ ) {
            bullet_indices[i] = (int)tindices[i];
        }
        
        bullet_indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, bullet_indices, indexStride,
                                                                  totalVerts, (btScalar*) &bullet_vertices[0].x(), vertStride);
        
        
//        if you are having trouble with objects falling through, try passing in smaller or larger aabbMin and aabbMax
//        to something closer to the size of your object //
//        btVector3 aabbMin(-10000,-10000,-10000),aabbMax(10000,10000,10000);
        if( aAAbbMin.length() > 0 && aAAbbMax.length() > 0 ) {
            btVector3 aabbMin( aAAbbMin.x, aAAbbMin.y, aAAbbMin.z );
            btVector3 aabbMax( aAAbbMax.x, aAAbbMax.y, aAAbbMax.z );
            _shape  = new btBvhTriangleMeshShape(bullet_indexVertexArrays, true, aabbMin, aabbMax );
        } else {
            _shape  = new btBvhTriangleMeshShape(bullet_indexVertexArrays, true, true );
        }
	}
    
    ofxBulletRigidBody::create( a_world, _shape, a_bt_tr, a_mass );
    
    
    createInternalUserData();
    updateMesh( a_world, aMesh );
}
Exemplo n.º 12
0
void ofCairoRenderer::draw(ofMesh & primitive){
	if(primitive.getNumVertices()==0) return;
	pushMatrix();
	cairo_matrix_init_identity(getCairoMatrix());
	cairo_new_path(cr);
	//if(indices.getNumIndices()){

		int i = 1;
		ofVec3f v = transform(primitive.getVertex(primitive.getIndex(0)));
		ofVec3f v2;
		cairo_move_to(cr,v.x,v.y);
		if(primitive.getMode()==OF_TRIANGLE_STRIP_MODE){
			v = transform(primitive.getVertex(primitive.getIndex(1)));
			cairo_line_to(cr,v.x,v.y);
			v = transform(primitive.getVertex(primitive.getIndex(2)));
			cairo_line_to(cr,v.x,v.y);
			i=2;
		}
		for(; i<primitive.getNumIndices(); i++){
			v = transform(primitive.getVertex(primitive.getIndex(i)));
			switch(primitive.getMode()){
			case(OF_TRIANGLES_MODE):
				if((i+1)%3==0){
					cairo_line_to(cr,v.x,v.y);
					v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
					cairo_line_to(cr,v2.x,v2.y);
					cairo_move_to(cr,v.x,v.y);
				}else if((i+3)%3==0){
					cairo_move_to(cr,v.x,v.y);
				}else{
					cairo_line_to(cr,v.x,v.y);
				}

			break;
			case(OF_TRIANGLE_STRIP_MODE):
					v2 = transform(primitive.getVertex(primitive.getIndex(i-2)));
					cairo_line_to(cr,v.x,v.y);
					cairo_line_to(cr,v2.x,v2.y);
					cairo_move_to(cr,v.x,v.y);
			break;
			case(OF_TRIANGLE_FAN_MODE):
					/*triangles.addIndex((GLuint)0);
						triangles.addIndex((GLuint)1);
						triangles.addIndex((GLuint)2);
						for(int i = 2; i < primitive.getNumVertices()-1;i++){
							triangles.addIndex((GLuint)0);
							triangles.addIndex((GLuint)i);
							triangles.addIndex((GLuint)i+1);
						}*/
			break;
			default:break;
			}
		}

	cairo_move_to(cr,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).x,primitive.getVertex(primitive.getIndex(primitive.getNumIndices()-1)).y);

	if(ofGetStyle().lineWidth>0){

		cairo_stroke( cr );
	}
	popMatrix();
}
vector<pair<btVector3, btConvexHullShape*> > ofxBulletConvexDecomposer::decompose(const ofMesh &meshToDecompose, btVector3 scale )
{
	assert( meshToDecompose.getMode() == OF_TRIANGLES_MODE );
	vector<pair<btVector3, btConvexHullShape*> > convexShapes;
	int tcount = meshToDecompose.getNumIndices()/3;
	if ( tcount == 0 )
		// nothing to do
		return convexShapes;
	
	// adapted from bullet-2.81-rev2613/Demos/ConvexDecompositionDemo/ConvexDecompositionDemo.cpp
	
	/*
	 unsigned int depth = 5;
	 float cpercent     = 5;
	 float ppercent     = 15;
	 unsigned int maxv  = 16;
	 float skinWidth    = 0.0;
	 
	 // ConvexDecomposition::WavefrontObj wo;
	 ConvexDecomposition::DecompDesc desc;
	 desc.mVcount       = meshToDecompose.getNumVertices();
	 desc.mVertices     = (float*)(meshToDecompose.getVerticesPointer());
	 desc.mTcount       = meshToDecompose.getNumIndices()/3;
	 desc.mIndices      = meshToDecompose.getIndexPointer();
	 desc.mDepth        = depth;
	 desc.mCpercent     = cpercent;
	 desc.mPpercent     = ppercent;
	 desc.mMaxVertices  = maxv;
	 desc.mSkinWidth    = skinWidth;
	 
	 desc.mCallback = this;
	 */
	
	//-----------------------------------------------
	// HACD
	//-----------------------------------------------
	
	std::vector< HACD::Vec3<HACD::Real> > points;
	std::vector< HACD::Vec3<long> > triangles;
	
	for(int i=0; i<meshToDecompose.getNumVertices(); i++ )
	{
		ofVec3f meshVert = meshToDecompose.getVertex(i);
		HACD::Vec3<HACD::Real> vertex( meshVert.x, meshVert.y, meshVert.z );
		points.push_back(vertex);
	}
	
	for(int i=0;i<meshToDecompose.getNumIndices(); i+=3 )
	{
		HACD::Vec3<long> triangle(meshToDecompose.getIndex(i), meshToDecompose.getIndex(i+1), meshToDecompose.getIndex(i+2) );
		triangles.push_back(triangle);
	}
	assert(triangles.size()==tcount);
	
	
	HACD::HACD myHACD;
	myHACD.SetPoints(&points[0]);
	myHACD.SetNPoints(points.size());
	myHACD.SetTriangles(&triangles[0]);
	myHACD.SetNTriangles(triangles.size());
	myHACD.SetCompacityWeight(0.1);
	myHACD.SetVolumeWeight(0.0);
	
	// HACD parameters
	// Recommended parameters: 2 100 0 0 0 0
	size_t nClusters = 2;
	double concavity = 100;
	bool invert = false;
	bool addExtraDistPoints = false;
	bool addNeighboursDistPoints = false;
	bool addFacesPoints = false;
	
	myHACD.SetNClusters(nClusters);                     // minimum number of clusters
	myHACD.SetNVerticesPerCH(100);                      // max of 100 vertices per convex-hull
	myHACD.SetConcavity(concavity);                     // maximum concavity
	myHACD.SetAddExtraDistPoints(addExtraDistPoints);
	myHACD.SetAddNeighboursDistPoints(addNeighboursDistPoints);
	myHACD.SetAddFacesPoints(addFacesPoints);
	
	myHACD.SetCallBack( hacdCallback );
	
	myHACD.Compute();
	nClusters = myHACD.GetNClusters();
	
	
	
	int totalTriangles = 0;
	int totalPoints = 0;
	for (int c=0;c<nClusters;c++)
	{
		//generate convex result
		size_t nPoints = myHACD.GetNPointsCH(c);
		size_t nTriangles = myHACD.GetNTrianglesCH(c);
		ofLogVerbose("ofxBulletConvexDecomposer") << "cluster " << c <<"/" << nClusters << " points " << nPoints << " triangles " << nTriangles;
		
		float* vertices = new float[nPoints*3];
		unsigned int* triangles = new unsigned int[nTriangles*3];
		
		HACD::Vec3<HACD::Real> * pointsCH = new HACD::Vec3<HACD::Real>[nPoints];
		HACD::Vec3<long> * trianglesCH = new HACD::Vec3<long>[nTriangles];
		myHACD.GetCH(c, pointsCH, trianglesCH);
		
		// points
		for(size_t v = 0; v < nPoints; v++)
		{
			vertices[3*v] = pointsCH[v].X();
			vertices[3*v+1] = pointsCH[v].Y();
			vertices[3*v+2] = pointsCH[v].Z();
		}
		// triangles
		for(size_t f = 0; f < nTriangles; f++)
		{
			triangles[3*f] = trianglesCH[f].X();
			triangles[3*f+1] = trianglesCH[f].Y();
			triangles[3*f+2] = trianglesCH[f].Z();
		}
		
	
		ConvexResult r(nPoints, vertices, nTriangles, triangles);
		convexShapes.push_back( createConvexHullShapeFromConvexResult(r, scale) );
		
		delete [] pointsCH;
		delete [] trianglesCH;
		delete [] vertices;
		delete [] triangles;
		
		totalTriangles += nTriangles;
	}

	return convexShapes;
}