Exemplo n.º 1
0
void testApp::setTexture(char* name, ofxShader& shader, ofImage& img, int location) {
	ofTextureData texData = img.getTextureReference().getTextureData();
	glActiveTexture(GL_TEXTURE0 + location);
	glEnable(texData.textureTarget);
	glBindTexture(texData.textureTarget, texData.textureID);
	glDisable(texData.textureTarget);
	shader.setUniform(name, location);
}