Exemplo n.º 1
0
void CRenderDevice::PreCache	(u32 amount)
{
	//if (HW.Caps.bForceGPU_REF)	amount=0;
	if (m_pRender->GetForceGPU_REF()) amount=0;
#ifdef DEDICATED_SERVER
	amount = 0;
#endif
	// Msg			("* PCACHE: start for %d...",amount);
	dwPrecacheFrame	= dwPrecacheTotal = amount;
	if (amount && !precache_light && g_pGameLevel && g_loading_events.empty()) {
		precache_light					= ::Render->light_create();
		precache_light->set_shadow		(false);
		precache_light->set_position	(vCameraPosition);
		precache_light->set_color		(255,255,255);
		precache_light->set_range		(5.0f);
		precache_light->set_active		(true);
	}
}
Exemplo n.º 2
0
void CRenderDevice::PreCache(u32 amount, bool b_draw_loadscreen, bool b_wait_user_input)
{
    if (m_pRender->GetForceGPU_REF()) amount = 0;
#ifdef DEDICATED_SERVER
    amount = 0;
#endif
    // Msg ("* PCACHE: start for %d...",amount);
    dwPrecacheFrame = dwPrecacheTotal = amount;
    if (amount && !precache_light && g_pGameLevel && g_loading_events.empty())
    {
        precache_light = ::Render->light_create();
        precache_light->set_shadow(false);
        precache_light->set_position(vCameraPosition);
        precache_light->set_color(255, 255, 255);
        precache_light->set_range(5.0f);
        precache_light->set_active(true);
    }

    if (amount && b_draw_loadscreen && load_screen_renderer.b_registered == false)
    {
        load_screen_renderer.start(b_wait_user_input);
    }
}