Exemplo n.º 1
0
action2ValuePair min_Value(int clr,int alpha, int beta){
	action2 a2;
	if(terminal_Test()){
		double util=currentState->utility(count);
		int d=currentState->depth;
		action2ValuePair a2v(chance[d]*util,a2);
		return a2v;
	}
	double v=10000;
	vector<colorNode> cn=generateColors(clr);
	vector<action2> actions=chaosActions(cn);
	int l=actions.size();
	for(int i=0;i<l;i++){
		nodecount++;
		action2 a=actions.at(i);
		chaosMove(a);
		double val=max_Value(alpha,beta).value;
		chaosDeMove(a);
		if(v>val){
			v=val;
			a2=a;
		}
		if(v<alpha){
			action2ValuePair a2v(v,a2);
			return a2v;
		}
		if(beta>v){
			beta=v;
		}
	}
	action2ValuePair a2v(v,a2);
	return a2v;
}
Exemplo n.º 2
0
actionValuePair max_Value(double alpha, double beta){
	action a2;
	if(terminal_Test()){
		double util=currentState->utility(count);
		int d=currentState->depth;
		actionValuePair av(chance[d]*util,a2);
		return av;
	}
	double v=-10000;
	vector<action> actions=orderActions();
	int l=actions.size();
	for(int i=0;i<l;i++){
		nodecount++;
		action a=actions.at(i);
		orderMove(a);//depth++
		double val=min_Value(-1,alpha,beta).value;
		orderDeMove(a);//depth--

		if(v<val){
			v=val;
			a2=a;
		}
		if(v>beta){
			actionValuePair av(v,a2);
			return av;
		}
		if(alpha<v){
			alpha=v;
		}
	}
	actionValuePair av(v,a2);
	return av;
}