Exemplo n.º 1
0
void RF_FormatStaticCubeMapName( const vec3_c& p, str& out )
{
	out = RF_GetWorldMapName();
	out.stripExtension();
	out.append( "/cubemaps/" );
	char buff[64];
	sprintf( buff, "%i_%i_%i", int( p.x ), int( p.y ), int( p.z ) );
	out.append( buff );
}
Exemplo n.º 2
0
bool RConImpl::rcon(const str& host, siz port, const str& cmd, str& reply) const
{
	str_vec packets;
	if(!aocom(cmd, packets, host, port, TIMEOUT))
		return false;

	const str header = "\xFF\xFF\xFF\xFFprint\x0A";

	if(packets.empty())
	{
		log("Empty response.");
		return false;
	}

	reply.clear();
	for(const str& packet: packets)
	{
		if(packet.find(header) != 0)
		{
			log("Unrecognised response.");
			return false;
		}

		reply.append(packet.substr(header.size()));
	}

	return true;
}
Exemplo n.º 3
0
inline void parseTextureName( str& out, parser_c& p )
{
	// first check for image operator commands which may have whitespaces in syntex
	// (they were added for Doom3)
	for ( u32 i = 0; i < numImageOps; i++ )
	{
		const char* opText = imageOps[i];
		if ( p.atWord_dontNeedWS( opText ) )
		{
			out = opText;
			p.getBracedBlock();
			out.append( p.getLastStoredToken() );
			return; // done
		}
	}
	
	// no image operators, get texture file name
	out = p.getToken();
}