IDataArray::Pointer copyData(IDataArray::Pointer inputData, size_t totalPoints, int32_t* featureIds)
{
  QString cellArrayName = inputData->getName();

  typename DataArray<T>::Pointer feature = std::dynamic_pointer_cast<DataArray<T> >(inputData);
  if (NULL == feature) { return IDataArray::NullPointer();  }

  QVector<size_t> cDims = inputData->getComponentDimensions();
  typename DataArray<T>::Pointer cell = DataArray<T>::CreateArray(totalPoints, cDims, cellArrayName);

  T* fPtr = feature->getPointer(0);
  T* cPtr = cell->getPointer(0);

  int32_t numComp = feature->getNumberOfComponents();
  int32_t featureIdx = 0;

  for (size_t i = 0; i < totalPoints; ++i)
  {
    // Get the feature id (or what ever the user has selected as their "Feature" identifier
    featureIdx = featureIds[i];
    // Now get the pointer to the start of the tuple for the Feature Array at the given Feature Id Index value
    T* fSourcePtr = fPtr + (numComp * featureIdx);
    // Now get the pointer to the start of the tuple for the Cell Array at the proper index
    T* cDestPtr = cPtr + (numComp * i);

    // Now just raw copy the bytes from the source to the destination
    ::memcpy(cDestPtr, fSourcePtr, sizeof(T) * numComp);
  }
  return cell;
}
Exemplo n.º 2
0
void reduceArrayOnly(IDataArray::Pointer inputData, IDataArray::Pointer reducedData, int compNumber)
{
  typename DataArray<T>::Pointer inputArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(inputData);
  typename DataArray<T>::Pointer reducedArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(reducedData);

  if (NULL == inputArrayPtr) { return; }

  T* inputArray = inputArrayPtr->getPointer(0);
  T* reducedArray = reducedArrayPtr->getPointer(0);

  size_t numPoints = inputArrayPtr->getNumberOfTuples();
  size_t numComps = inputArrayPtr->getNumberOfComponents();

  for (size_t i = 0; i < numPoints; i++)
  {
    for (size_t j = 0; j < numComps; j++)
    {

      if (j > compNumber)
      {
        reducedArray[(numComps - 1)*i + j - 1] = inputArray[numComps * i + j];
      }
      else if (j < compNumber)
      {
        reducedArray[(numComps - 1)*i + j] = inputArray[numComps * i + j];
      }
    }
  }
}
Exemplo n.º 3
0
  int __ValidateArray(typename DataArray<T>::Pointer array, size_t numTuples, int numComp)
  {
    int err = 0;
    DREAM3D_REQUIRED(true, ==, array->isAllocated() );
    size_t nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, numTuples);
    int nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );

    size_t typeSize = array->getTypeSize();
    DREAM3D_REQUIRE_EQUAL(sizeof(T), typeSize);

    size_t numElements = array->getSize();
    DREAM3D_REQUIRED(numElements, ==, (nt * nc) );
    // initialize the array with zeros to get a baseline
    array->initializeWithZeros();
    // Get a pointer to the data and loop through the array making sure all values are Zero
    T* ptr = array->getPointer(0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(0, ptr[i]);
    }
    //Splat another value across the array starting at an offset into the array
    //and test those values made it into the array correctly
    array->initializeWithValue(static_cast<T>(1), numComp);
    for(size_t i = numComp; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(1), ptr[i]);
    }
    // Initialize the entire array with a value (offset = 0);
    array->initializeWithValue(static_cast<T>(2), 0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(2), ptr[i]);
    }

    // Initialize the entire array with a value (offset = 0), this time using the default value for the offset
    array->initializeWithValue(static_cast<T>(3));
    ptr = array->getPointer(0);
    for(size_t i = 0; i < numElements; i++)
    {
      DREAM3D_REQUIRE_EQUAL(static_cast<T>(3), ptr[i]);
      array->setValue(i, static_cast<T>(4));
      T val = array->getValue(i);
      DREAM3D_REQUIRE_EQUAL(val, static_cast<T>(4))
    }


    // Test setting of a Tuple with a value, which means all components of that tuple will have the same value
    size_t index = 0;
    array->initializeWithZeros();
    for(size_t t = 0; t < numTuples; t++)
    {
      array->initializeTuple(t, 6.0);
      for(int j = 0; j < numComp; j++)
      {
        T val = array->getComponent(t, j);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(6)) )
      }
    }

    // Test setting individual components to a specific value
    index = 0;
    array->initializeWithZeros();
    for(size_t t = 0; t < numTuples; t++)
    {
      for(int j = 0; j < numComp; j++)
      {
        index = t * numComp + j;
        array->setComponent(t, j, static_cast<T>(t + j) );
        T val = array->getComponent(t, j);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j)))
        val = array->getValue(index);
        DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j)))
      }
    }


    ///     virtual QVector<size_t> getComponentDimensions()
    // Test resizing the array based on a give number of tuples. The number of Components will stay the same at each tuple
    array->resize(numTuples * 2);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples * 2) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );

    // Test resizing the array to a smaller size
    array->resize(numTuples);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );


    ////clear()

    // This resizes the array to Zero destroying all the data in the process.
    array->clear();
    DREAM3D_REQUIRED(false, ==, array->isAllocated() );
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, 0);
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp);
    nt = array->getSize();
    DREAM3D_REQUIRED(nt, ==, 0);
    ptr = array->getPointer(0);
    DREAM3D_REQUIRED_PTR(ptr, ==, NULL);


    // Test resizing the array to a any larger size
    array->resize(numTuples);
    array->initializeWithZeros(); // Init the grown array to all Zeros
    nt = array->getNumberOfTuples();
    DREAM3D_REQUIRED(nt, ==, (numTuples) );
    nc = array->getNumberOfComponents();
    DREAM3D_REQUIRED(nc, ==, numComp );
    ptr = array->getPointer(0);
    DREAM3D_REQUIRED_PTR(ptr, !=, NULL);

    return err;
  }