Exemplo n.º 1
0
int wxImageList::Add( const wxBitmap &bitmap )
{
    wxASSERT_MSG( (bitmap.GetScaledWidth() >= m_width && bitmap.GetScaledHeight() == m_height)
                  || (m_width == 0 && m_height == 0),
                  wxT("invalid bitmap size in wxImageList: this might work ")
                  wxT("on this platform but definitely won't under Windows.") );

    // Mimic behaviour of Windows ImageList_Add that automatically breaks up the added
    // bitmap into sub-images of the correct size
    if (m_width > 0 && bitmap.GetScaledWidth() > m_width && bitmap.GetScaledHeight() >= m_height)
    {
        int numImages = bitmap.GetScaledWidth() / m_width;
        for (int subIndex = 0; subIndex < numImages; subIndex++)
        {
            wxRect rect(m_width * subIndex, 0, m_width, m_height);
            wxBitmap tmpBmp = bitmap.GetSubBitmap(rect);
            m_images.Append( new wxBitmap(tmpBmp) );
        }
    }
    else
    {
        m_images.Append( new wxBitmap(bitmap) );
    }

    if (m_width == 0 && m_height == 0)
    {
        m_width = bitmap.GetScaledWidth();
        m_height = bitmap.GetScaledHeight();
    }

    return m_images.GetCount() - 1;
}
Exemplo n.º 2
0
void wxGCDCImpl::DoDrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y,
                               bool useMask )
{
    wxCHECK_RET( IsOk(), wxT("wxGCDC(cg)::DoDrawBitmap - invalid DC") );
    wxCHECK_RET( bmp.IsOk(), wxT("wxGCDC(cg)::DoDrawBitmap - invalid bitmap") );

    int w = bmp.GetScaledWidth();
    int h = bmp.GetScaledHeight();
    if ( bmp.GetDepth() == 1 )
    {
        m_graphicContext->SetPen(*wxTRANSPARENT_PEN);
        m_graphicContext->SetBrush(m_textBackgroundColour);
        m_graphicContext->DrawRectangle( x, y, w, h );
        m_graphicContext->SetBrush(m_textForegroundColour);
        m_graphicContext->DrawBitmap( bmp, x, y, w, h );
        m_graphicContext->SetBrush( m_graphicContext->CreateBrush(m_brush));
        m_graphicContext->SetPen( m_graphicContext->CreatePen(m_pen));
    }
    else // not a monochrome bitmap, handle it normally
    {
        // make a copy in case we need to remove its mask, if we don't modify
        // it the copy is cheap as bitmaps are reference-counted
        wxBitmap bmpCopy(bmp);
        if ( !useMask && bmp.GetMask() )
            bmpCopy.SetMask(NULL);

        m_graphicContext->DrawBitmap( bmpCopy, x, y, w, h );
    }

    CalcBoundingBox(x, y);
    CalcBoundingBox(x + w, y + h);
}
Exemplo n.º 3
0
void wxMemoryDCImpl::DoSelect( const wxBitmap& bitmap )
{
    if ( m_selected.IsOk() )
    {
        m_selected.EndRawAccess() ;
        wxDELETE(m_graphicContext);
    }

    m_selected = bitmap;
    if (m_selected.IsOk())
    {
        if ( m_selected.GetDepth() != 1 )
            m_selected.UseAlpha() ;
        m_selected.BeginRawAccess() ;
        m_width = bitmap.GetScaledWidth();
        m_height = bitmap.GetScaledHeight();
        m_contentScaleFactor = bitmap.GetScaleFactor();
        CGColorSpaceRef genericColorSpace  = wxMacGetGenericRGBColorSpace();
        CGContextRef bmCtx = (CGContextRef) m_selected.GetHBITMAP();

        if ( bmCtx )
        {
            CGContextSetFillColorSpace( bmCtx, genericColorSpace );
            CGContextSetStrokeColorSpace( bmCtx, genericColorSpace );
            SetGraphicsContext( wxGraphicsContext::CreateFromNative( bmCtx ) );
        }
        m_ok = (m_graphicContext != NULL) ;
    }
    else
    {
        m_ok = false;
    }
}