Exemplo n.º 1
0
void wxQtDCImpl::SetBrush(const wxBrush& brush)
{
    m_brush = brush;
    
    if (brush.GetStyle() == wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE)
    {
        // Use a monochrome mask: use foreground color for the mask
        QBrush b(brush.GetHandle());
        b.setColor(m_textForegroundColour.GetHandle());
        b.setTexture(b.texture().mask());
        m_qtPainter->setBrush(b);
    }
    else if (brush.GetStyle() == wxBRUSHSTYLE_STIPPLE)
    {
        //Don't use the mask
        QBrush b(brush.GetHandle());

        QPixmap p = b.texture();
        p.setMask(QBitmap());
        b.setTexture(p);

        m_qtPainter->setBrush(b);
    }
    else
    {
        m_qtPainter->setBrush(brush.GetHandle());
    }

    ApplyRasterColourOp();
}
Exemplo n.º 2
0
void wxGraphicsContext::SetBrush( const wxBrush& brush )
{
    if ( !brush.Ok() || brush.GetStyle() == wxTRANSPARENT )
        SetBrush( wxNullGraphicsBrush );
    else
        SetBrush( CreateBrush( brush ) );
}
Exemplo n.º 3
0
/*****************************************************
**
**   PdfPainter   ---   setBrush
**
******************************************************/
void PdfPainter::setBrush( const wxBrush &b )
{
	// TODO howto scale width und height 
	if ( b.GetStyle() == wxSTIPPLE )
	{
		wxImage image;
		wxBitmap *bitmap = b.GetStipple();
		if ( bitmap && bitmap->IsOk())
		{
			image = bitmap->ConvertToImage();

			double width = image.GetWidth() / 3;
			double height = image.GetHeight() / 3;

			// setup a hash value for the image
			wxString s = createImageHash( &image );

			pdf->AddPattern( s, image, width, height );
			drawmode = wxPDF_STYLE_FILL;
			pdf->SetFillPattern( s );
			pdf->SetDrawPattern( s );
		}
	}
	else if ( b.GetStyle() != wxTRANSPARENT && b.GetColour().IsOk() ) setBrushColor( b.GetColour() );
	else
	{
		drawmode = wxPDF_STYLE_DRAW;
	}
}
Exemplo n.º 4
0
wxBrush &GetGreyBrush(wxBrush &brush)
{
	static wxBrush b;
	wxColour c;
	b = brush;
	c = MakeColourGrey(brush.GetColour());
	b.SetColour(c);
	return b;
}
Exemplo n.º 5
0
void wxGenericBrush::Set( const wxBrush &brush )
{
    wxCHECK_RET(Ok() && brush.Ok(), wxT("Invalid generic brush"));
    SetColour(brush.GetColour());
    M_GBRUSHDATA->m_style = brush.GetStyle();
    wxBitmap* stipple = brush.GetStipple();
    if (stipple && stipple->Ok())
        M_GBRUSHDATA->m_stipple = *stipple;
}
Exemplo n.º 6
0
void wxQtDCImpl::SetBackground(const wxBrush& brush)
{
    m_backgroundBrush = brush;
    
    if (m_qtPainter->isActive())
        m_qtPainter->setBackground(brush.GetHandle());
}
Exemplo n.º 7
0
bool wxGenericBrush::IsSameAs(const wxBrush& brush) const
{
    wxCHECK_MSG(Ok() && brush.Ok(), 1, wxT("Invalid generic brush"));
    wxGenericBrush gB(brush);
    gB.GetGenericColour().SetAlpha(M_GBRUSHDATA->m_colour.GetAlpha());
    return IsSameAs(gB);
}
Exemplo n.º 8
0
Arquivo: dc.cpp Projeto: hgwells/tive
void wxDC::SetBackground(const wxBrush& brush)
{
    wxCHECK_RET( Ok(), wxT("invalid dc") );

    if (!brush.Ok()) return;

    m_backgroundBrush = brush;
}
Exemplo n.º 9
0
void ocpnDC::SetBackground( const wxBrush &brush )
{
    if( dc )
        dc->SetBackground( brush );
    else {
#ifdef ocpnUSE_GL
        glcanvas->SetBackgroundColour( brush.GetColour() );
#endif
    }
}
Exemplo n.º 10
0
void StateEvaluationTreePanel::drawIndicatorAtArea(wxDC &DC,
                                                   IndicatorStyle const &Style,
                                                   wxCoord X, wxCoord Y,
                                                   wxCoord W, wxCoord H)
{
  auto const Kind = Style.GetKind();
  auto const FG   = Style.GetForeground();
  
  wxPen const PrevPen = DC.GetPen();
  wxBrush const PrevBrush = DC.GetBrush();
  
  switch (Kind) {
    case IndicatorStyle::EKind::Plain:
      DC.SetPen(wxPen{FG, Settings.PenWidth});
      DC.DrawLine(X, Y+H, X+W, Y+H);
      break;
    case IndicatorStyle::EKind::Box:
      DC.SetPen(wxPen{FG, Settings.PenWidth});
      DC.DrawRectangle(X, Y, W, H);
      break;
    case IndicatorStyle::EKind::StraightBox:
      // Many DCs don't support alpha at all, so manually calculate an alpha
      // against the background colour.
      auto const BG = PrevBrush.GetColour();
      double const Alpha        = (double)Style.GetAlpha() / 255;
      double const OutlineAlpha = (double)Style.GetOutlineAlpha() / 255;
      DC.SetPen(wxPen{
        wxColour(wxColour::AlphaBlend(FG.Red(), BG.Red(), OutlineAlpha),
                 wxColour::AlphaBlend(FG.Green(), BG.Green(), OutlineAlpha),
                 wxColour::AlphaBlend(FG.Blue(), BG.Blue(), OutlineAlpha)),
        Settings.PenWidth});
      DC.SetBrush(wxBrush{
        wxColour(wxColour::AlphaBlend(FG.Red(), BG.Red(), Alpha),
                 wxColour::AlphaBlend(FG.Green(), BG.Green(), Alpha),
                 wxColour::AlphaBlend(FG.Blue(), BG.Blue(), Alpha))});
      DC.DrawRectangle(X, Y, W, H);
      break;
  }
  
  DC.SetPen(PrevPen);
  DC.SetBrush(PrevBrush);
}
Exemplo n.º 11
0
//---------------------------------------------------------------------------
void wxPagedWindow::DrawPaperBar( twTabInfo& tab, int x, int y,
                                  wxBrush& brush, wxPen& pen, wxDC& dc )
{
    wxPoint poly[4];

    // draw organizer-style paper outlet

    poly[0].x = x - mTabTrianGap;
    poly[0].y = y;

    poly[1].x = x + mTabTrianGap;
    poly[1].y = y + tab.mDims.y-1;

    poly[2].x = x + tab.mDims.x - mTabTrianGap;
    poly[2].y = y + tab.mDims.y-1;

    poly[3].x = x + tab.mDims.x + mTabTrianGap;
    poly[3].y = y;

    dc.SetPen( pen );
    dc.SetBrush( brush );

    dc.DrawPolygon( 4, poly );

    long w,h;

    // set select default font of the window into it's device context
    //dc.SetFont( GetLabelingFont() );

    dc.SetTextBackground( brush.GetColour() );

    dc.GetTextExtent(tab.mText, &w, &h );

    if ( tab.HasImg() )
    {
        wxMemoryDC tmpDc;
        tmpDc.SelectObject( tab.GetImg() );

        dc.Blit( x + mTitleHorizGap,
            y + ( tab.mDims.y - tab.ImgHeight() ) / 2,
            tab.ImgWidth(),
            tab.ImgHeight(),
            &tmpDc, 0, 0, wxCOPY
            );
    }

    if ( tab.HasText() )
    {
        int tx = x + mTitleHorizGap +
            tab.ImgWidth() + tab.ImageToTxtGap(mImageTextGap);

        dc.DrawText( tab.GetText(), tx, y + ( tab.mDims.y - h ) / 2 );
    }
}  // wxPagedWindow::DrawPaperBar()
Exemplo n.º 12
0
bool SjOscStar::Draw(wxDC& dc, const wxSize& clientSize, double rot, wxPen& pen, wxBrush& brush)
{
	double  xfloat, yfloat;
	int     x, y, hh, vv;
	int     d, intensity;

	m_z -= 2;
	if( m_z < -63 )
	{
		m_z = STAR_DEPTH;
		m_doDraw = !m_exitRequest;
	}

	hh = (m_x*64)/(64+m_z);
	vv = (m_y*64)/(64+m_z);

	// check position
	x = hh + 500;
	y = vv + 500;
	if( x < -300 || x > 1300 || y < -300 || y > 1300 )
	{
		m_z = STAR_DEPTH;
		m_doDraw = !m_exitRequest;

		hh = (m_x*64)/(64+m_z);
		vv = (m_y*64)/(64+m_z);
	}

	// calculate position
	xfloat = (hh*cos(rot))-(vv*sin(rot));
	yfloat = (hh*sin(rot))+(vv*cos(rot));

	x = (int)xfloat + 500;
	y = (int)yfloat + 500;

	// use star?
	if( !m_doDraw )
	{
		if( m_exitRequest || x < 450 || x > 550 || y < 450 || y > 550 )
		{
			return FALSE;
		}
		else
		{
			m_doDraw = TRUE;
		}
	}

	// map star position to client size, keep aspect ratio
	d = clientSize.x;
	if( clientSize.y > d )
	{
		d = clientSize.y;
	}

	if( d == 0 )
	{
		d = 10;
	}

	x = (x * d) / 1000 - (d-clientSize.x)/2;
	y = (y * d) / 1000 - (d-clientSize.y)/2;

	// calculate size
	d = (STAR_DEPTH-m_z) / (38400/d);
	if( d == 0 ) d = 1;

	// calculate light intensity
	intensity = STAR_DEPTH-m_z;
	intensity = 55 + ((intensity * 200) / STAR_DEPTH);
	//if( intensity < light ) intensity = light + 10;
	if( intensity < 0   )   intensity = 0;
	if( intensity > 255 )   intensity = 255;

	// draw star
	if( d==1 )
	{
		pen.SetColour(intensity, intensity, intensity);
		dc.SetPen(pen);
		dc.DrawPoint(x, y);
	}
	else
	{
		dc.SetPen(*wxTRANSPARENT_PEN);

		brush.SetColour(intensity, intensity, intensity);
		dc.SetBrush(brush);

		dc.DrawRectangle(x, y, d, d);
	}

	return TRUE;
}
Exemplo n.º 13
0
void SjOscWindow::OnTimer(wxTimerEvent&)
{
	SJ_FORCE_IN_HERE_ONLY_ONCE;

	if( m_oscModule )
	{
		// volume stuff
		long                volume, maxVolume = 1;
		bool                volumeBeat;

		// other objects
		long                i;
		bool                titleChanged, forceOscAnim, forceSpectrAnim;
		wxString            newTitle;

		// get data
		g_mainFrame->m_player.GetVisData(m_bufferStart, m_sampleCount*SJ_WW_CH*SJ_WW_BYTERES, 0);

		// get window client size, correct offscreen DC if needed
		wxSize clientSize = m_oscModule->m_oscWindow->GetClientSize();
		if( clientSize.x != m_offscreenBitmap.GetWidth() || clientSize.y != m_offscreenBitmap.GetHeight() )
		{
			m_offscreenBitmap.Create(clientSize.x, clientSize.y);
			m_offscreenDc.SelectObject(m_offscreenBitmap);
		}

		// calculate the points for the lines, collect volume
		m_oscilloscope->Calc(clientSize, m_bufferStart, volume);
		if( m_oscModule->m_showFlags&SJ_OSC_SHOW_SPECTRUM )
		{
			m_spectrum->Calc(clientSize, m_bufferStart);
		}

		// get data that are shared between the threads
		{
			titleChanged = m_oscModule->m_titleChanged;
			m_oscModule->m_titleChanged = FALSE;
			if( titleChanged )
			{
				newTitle = m_oscModule->m_trackName;
				if( newTitle.IsEmpty() )
				{
					newTitle = SJ_PROGRAM_NAME;
				}
				else if( !m_oscModule->m_leadArtistName.IsEmpty() )
				{
					newTitle.Prepend(m_oscModule->m_leadArtistName + wxT(" - "));
				}
			}

			forceOscAnim = m_oscModule->m_forceOscAnim;
			m_oscModule->m_forceOscAnim = FALSE;

			forceSpectrAnim = m_oscModule->m_forceSpectrAnim;
			m_oscModule->m_forceSpectrAnim = FALSE;
		}

		// calculate volume, volume is theoretically max. 255, normally lesser
		if( titleChanged )              { maxVolume = 1;        }
		if( volume > maxVolume )        { maxVolume = volume;   }

		volumeBeat = (volume > maxVolume/2);

		// erase screen
		m_offscreenDc.SetPen(*wxTRANSPARENT_PEN);
		{
			// blue gradient background
			#define BG_STEPS 88
			int rowH = (clientSize.y/BG_STEPS)+1;
			for( i = 0; i < BG_STEPS; i++ )
			{
				m_bgBrush.SetColour(0, 0, i);
				m_offscreenDc.SetBrush(m_bgBrush);
				m_offscreenDc.DrawRectangle(0, i*rowH, clientSize.x, rowH);
			}
		}

		// draw text (very background)
		{
			m_offscreenDc.SetBackgroundMode(wxTRANSPARENT);
			m_offscreenDc.SetTextForeground(m_textColour);
			m_title->Draw(m_offscreenDc, clientSize, titleChanged, newTitle);
		}

		// draw figures (they lay in backgroud)
		if( m_oscModule->m_showFlags&SJ_OSC_SHOW_FIGURES )
		{
			long bgLight = 100;

			// draw hands (optional)
			m_hands->Draw(m_offscreenDc, clientSize, volume, bgLight, titleChanged);

			// draw rotor (optional)
			m_rotor->Draw(m_offscreenDc, clientSize, m_starfield->IsRunning(), titleChanged, volume, bgLight);

			// draw firework (optional)
			m_firework->Draw(m_offscreenDc, clientSize, titleChanged, m_starfield->IsRunning(), volumeBeat, bgLight);
		}

		// draw starfield (optional)
		m_starfield->Draw(m_offscreenDc, clientSize, false, titleChanged, (m_oscModule->m_showFlags&SJ_OSC_SHOW_STARFIELD)!=0);

		// draw spectrum and/or oscilloscope (for both, the spectrum lays over the oscillosope)
		m_offscreenDc.SetPen(m_fgPen);

		if( m_oscModule->m_showFlags&SJ_OSC_SHOW_OSC )
		{
			m_oscilloscope->Draw(m_offscreenDc, forceOscAnim);
		}

		if( m_oscModule->m_showFlags&SJ_OSC_SHOW_SPECTRUM )
		{
			m_spectrum->Draw(m_offscreenDc, volumeBeat,
						  (m_oscModule->m_showFlags&SJ_OSC_SHOW_FIGURES)? true : false,
						  forceSpectrAnim);
		}

		// draw offscreen bitmap to screen
		wxClientDC dc(this);
		dc.Blit(0, 0, m_offscreenBitmap.GetWidth(), m_offscreenBitmap.GetHeight(), &m_offscreenDc, 0, 0);
	}
}
Exemplo n.º 14
0
void ThemeBase::SetBrushColour( wxBrush & Brush, int iIndex )
{
   wxASSERT( iIndex >= 0 );
   Brush.SetColour( Colour( iIndex ));
}
Exemplo n.º 15
0
void ocpnDC::SetBackground( const wxBrush &brush )
{
    if( dc ) dc->SetBackground( brush );
    else
        glcanvas->SetBackgroundColour( brush.GetColour() );
}
Exemplo n.º 16
0
wxString xsBrushPropIO::ToString(wxBrush value)
{
    return wxString::Format(wxT("%s %d"), xsColourPropIO::ToString(value.GetColour()).c_str(), value.GetStyle());
}
Exemplo n.º 17
0
static void SetColor(unsigned char color[4], const wxBrush &brush)
{
    const wxColour &c = brush.GetColour();
    color[0] = c.Red(), color[1] = c.Green(), color[2] = c.Blue(), color[3] = 255;
}
Exemplo n.º 18
0
	virtual void SetBrush(const wxBrush& brush) override {
		wxBrush newbrush = brush;
		newbrush.SetColour(PivotColour(brush.GetColour()));
		wxMirrorDC::SetBrush(newbrush);
	}
Exemplo n.º 19
0
static void LINKAGEMODE
wxImageFloodFill(wxImage *image,
                 wxCoord x, wxCoord y, const wxBrush & fillBrush,
                 const wxColour& testColour, int style)
{
    /* A diamond flood-fill using a circular queue system.
    Each pixel surrounding the current pixel is added to
    the queue if it meets the criteria, then is retrieved in
    its turn.  Code originally based on http://www.drawit.co.nz/Developers.htm,
    with explicit permission to use this for wxWidgets granted by Andrew Empson
    (no copyright claimed)
     */

    int width = image->GetWidth();
    int height = image->GetHeight();

    //Draw using a pen made from the current brush colour
    //Potentially allows us to use patterned flood fills in future code
    wxColour fillColour = fillBrush.GetColour();
    unsigned char r = fillColour.Red();
    unsigned char g = fillColour.Green();
    unsigned char b = fillColour.Blue();

    //initial test :
    if (style == wxFLOOD_SURFACE)
    {
       //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
       if (     image->GetRed(x,y)   != r
             || image->GetGreen(x,y) != g
             || image->GetBlue (x,y) != b   )
        {
        //prepare memory for queue
        //queue save, start, read
        size_t *qs, *qst, *qr;

        //queue size (physical)
        long qSz= height * width * 2;
        qst = new size_t [qSz];

        //temporary x and y locations
        int xt, yt;

        for (int i=0; i < qSz; i++)
            qst[i] = 0;

        // start queue
        qs=qr=qst;
        *qs=xt=x;
        qs++;
        *qs=yt=y;
        qs++;

        image->SetRGB(xt,yt,r,g,b);

        //Main queue loop
        while(qr!=qs)
        {
            //Add new members to queue
            //Above current pixel
            if(MatchPixel(image,xt,yt-1,width,height,testColour))
            {
                *qs=xt;
                qs++;
                *qs=yt-1;
                qs++;
                image->SetRGB(xt,yt-1,r,g,b);

                //Loop back to beginning of queue
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Below current pixel
            if(MatchPixel(image,xt,yt+1,width,height,testColour))
            {
                *qs=xt;
                qs++;
                *qs=yt+1;
                qs++;
                image->SetRGB(xt,yt+1,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Left of current pixel
            if(MatchPixel(image,xt-1,yt,width,height,testColour))
            {
                *qs=xt-1;
                qs++;
                *qs=yt;
                qs++;
                image->SetRGB(xt-1,yt,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Right of current pixel
            if(MatchPixel(image,xt+1,yt,width,height,testColour))
            {
                *qs=xt+1;
                qs++;
                *qs=yt;
                qs++;
                image->SetRGB(xt+1,yt,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Retrieve current queue member
            qr+=2;

            //Loop back to the beginning
            if(qr>=(qst+qSz)) qr=qst;
            xt=*qr;
            yt=*(qr+1);

        //Go Back to beginning of loop
        }

        delete[] qst;
        }
    }
    else
    {
    //style is wxFLOOD_BORDER
    // fill up to testColor border - if already testColour don't do anything
    if (  image->GetRed(x,y)   != testColour.Red()
          || image->GetGreen(x,y) != testColour.Green()
          || image->GetBlue(x,y)  != testColour.Blue() )
    {
        //prepare memory for queue
        //queue save, start, read
        size_t *qs, *qst, *qr;

        //queue size (physical)
        long qSz= height * width * 2;
        qst = new size_t [qSz];

        //temporary x and y locations
        int xt, yt;

        for (int i=0; i < qSz; i++)
            qst[i] = 0;

        // start queue
        qs=qr=qst;
        *qs=xt=x;
        qs++;
        *qs=yt=y;
        qs++;

        image->SetRGB(xt,yt,r,g,b);

        //Main queue loop
        while (qr!=qs)
        {
            //Add new members to queue
            //Above current pixel
            if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour))
            {
                *qs=xt;
                qs++;
                *qs=yt-1;
                qs++;
                image->SetRGB(xt,yt-1,r,g,b);

                //Loop back to beginning of queue
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Below current pixel
            if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour))
            {
                *qs=xt;
                qs++;
                *qs=yt+1;
                qs++;
                image->SetRGB(xt,yt+1,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Left of current pixel
            if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour))
            {
                *qs=xt-1;
                qs++;
                *qs=yt;
                qs++;
                image->SetRGB(xt-1,yt,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Right of current pixel
            if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour))
            {
                *qs=xt+1;
                qs++;
                *qs=yt;
                qs++;
                image->SetRGB(xt+1,yt,r,g,b);
                if(qs>=(qst+qSz)) qs=qst;
            }

            //Retrieve current queue member
            qr+=2;

            //Loop back to the beginning
            if(qr>=(qst+qSz)) qr=qst;
            xt=*qr;
            yt=*(qr+1);

        //Go Back to beginning of loop
        }

        delete[] qst;
        }
    }
    //all done,
}
Exemplo n.º 20
0
Arquivo: dc.cpp Projeto: hgwells/tive
void wxDC::SetBrush(const wxBrush& brush)
{
    m_brush = brush.Ok() ? brush : DEFAULT_BRUSH;
}