void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt) { m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt); if (!evt.GetVeto()) { m_mgr.DetachPane(m_pane_window); Destroy(); } }
void frmDebugger::OnClose( wxCloseEvent &event ) { if (m_standaloneDebugger) { m_standaloneDebugger->OnClose( event ); if (event.GetVeto()) return; delete m_standaloneDebugger; m_standaloneDebugger = NULL; } event.Skip(); }