ArticulatedModel::PoseSpline::PoseSpline(const Any& any) : castsShadows(true) {
    any.verifyName("ArticulatedModel::PoseSpline");
    for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) {
        if (it->key == "castsShadows") {
            castsShadows = it->value;
        } else {
            partSpline.getCreate(it->key) = it->value;
        }
    }
}
Exemplo n.º 2
0
Texture::Preprocess::Preprocess(const Any& any) {
    *this = Preprocess::defaults();
    any.verifyNameBeginsWith("Texture::Preprocess");
    if (any.type() == Any::TABLE) {
        for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) {
            const String& key = it->key;
            if (key == "modulate") {
                modulate = Color4(it->value);
            } else if (key == "gammaAdjust") {
                gammaAdjust = it->value;
            } else if (key == "scaleFactor") {
                scaleFactor = it->value;
            } else if (key == "computeMinMaxMean") {
                computeMinMaxMean = it->value;
            } else if (key == "computeNormalMap") {
                computeNormalMap = it->value;
            } else if (key == "convertToPremultipliedAlpha") {
                convertToPremultipliedAlpha = it->value;
            } else if (key == "bumpMapPreprocess") {
                bumpMapPreprocess = it->value;
            } else {
                any.verify(false, "Illegal key: " + it->key);
            }
        }
    } else {
        const String& n = any.name();
        if (n == "Texture::Preprocess::defaults") {
            any.verifySize(0);
        } else if (n == "Texture::Preprocess::gamma") {
            any.verifySize(1);
            *this = Texture::Preprocess::gamma(any[0]);
        } else if (n == "Texture::preprocess::none") {
            any.verifySize(0);
            *this = Texture::Preprocess::none();
        } else if (n == "Texture::Preprocess::quake") {
            any.verifySize(0);
            *this = Texture::Preprocess::quake();
        } else if (n == "Texture::Preprocess::normalMap") {
            any.verifySize(0);
            *this = Texture::Preprocess::normalMap();
        } else {
            any.verify(false, "Unrecognized name for Texture::Preprocess constructor or factory method.");
        }
    }
}
Exemplo n.º 3
0
Any Scene::load(const std::string& scene) {
    std::string filename;
    clear();
    m_modelTable.clear();
    m_name = scene;

    bool isFilename = endsWith(toLower(scene), ".scn.any") || endsWith(toLower(scene), ".Scene.Any");

    if (isFilename) {
        filename = scene;
    } else {
        const std::string* f = filenameTable().getPointer(scene);
        if (f == NULL) {
            throw "No scene with name '" + scene + "' found in (" + 
                stringJoin(filenameTable().getKeys(), ", ") + ")";
        }

        filename = *f;
    }

    Any any;
    any.load(filename);

    {
        const std::string& n = any.get("name", filename);

        // Ensure that this name appears in the filename table if it does not already,
        // so that it can be loaded by name in the future.
        if (! filenameTable().containsKey(n)) {
            filenameTable().set(n, filename);
        }
    }

    m_sourceAny = any;

    // Load the lighting environment (do this before loading entities, since some of them may
    // be lights that will enter this array)
    bool hasEnvironmentMap = false;
    if (any.containsKey("localLightingEnvironment")) {
         m_localLightingEnvironment = any["localLightingEnvironment"];
         hasEnvironmentMap = any["localLightingEnvironment"].containsKey("environmentMap");
    }
        

    // Load the models
    if (any.containsKey("models")) {
        Any models = any["models"];
        if (models.size() > 0) {
            for (Any::AnyTable::Iterator it = models.table().begin(); it.isValid(); ++it) {
                const std::string name = it->key;
                Any v = it->value;
                createModel(v, name);
            }
        }
    }

    // Instance the models
    if (any.containsKey("entities")) { 
        Any entities = any["entities"];
        if (entities.size() > 0) {
            for (Table<std::string, Any>::Iterator it = entities.table().begin(); it.isValid(); ++it) {
                const std::string& name = it->key;
                const std::string& entityType = it->value.name();

                createEntity(entityType, name, it->value);
            }
        }
    }
    
    shared_ptr<Texture> skyboxTexture = Texture::whiteCube();

    Any skyAny;

    // Use the environment map as a skybox if there isn't one already, and vice versa
    Array<shared_ptr<Skybox> > skyboxes;
    getTypedEntityArray<Skybox>(skyboxes);
    if ( skyboxes.size() == 0 ) {
        if (any.containsKey("skybox")) {
            createEntity("Skybox", "skybox", any["skybox"]);
            m_skybox = typedEntity<Skybox>("skybox");
        } else if (hasEnvironmentMap) {
            m_skybox = Skybox::create("skybox", this, Array<ScaledTexture>(m_localLightingEnvironment.environmentMapArray[0]), Array<SimTime>(0.0), 0, SplineExtrapolationMode::CLAMP, false, false);
            insert(m_skybox);
        } else {
            m_skybox = Skybox::create("skybox", this, Array<ScaledTexture>(ScaledTexture(Texture::whiteCube(), 1.0f)), Array<SimTime>(0.0), 0, SplineExtrapolationMode::CLAMP, false, false);
            insert(m_skybox);
        }
    }

    if (any.containsKey("environmentMap")) {
        throw std::string("environmentMap field has been replaced with localLightingEnvironment");
    }


    // Default to using the skybox as an environment map if none is specified.
    if (! hasEnvironmentMap) {
        m_localLightingEnvironment.environmentMapArray.append(ScaledTexture(m_skybox->keyframeArray()[0].texture, m_skybox->keyframeArray()[0].constant));
    }


    //////////////////////////////////////////////////////

    if (m_cameraArray.size() == 0) {
        // Create a default camera, back it up from the origin
        m_cameraArray.append(Camera::create("camera"));
        m_cameraArray.last()->setFrame(CFrame::fromXYZYPRDegrees(0,1,-5,0,-5));
    }

    setTime(any.get("time", 0.0));
    m_lastVisibleChangeTime = m_lastLightChangeTime = m_lastStructuralChangeTime = System::time();

    m_defaultCameraName = (std::string)any.get("defaultCamera", "");


    // Set the initial positions, repeating a few times to allow
    // objects defined relative to others to reach a fixed point
    for (int i = 0; i < 3; ++i) {
        for (int e = 0; e < m_entityArray.size(); ++e) {
            m_entityArray[e]->onSimulation(m_time, nan());
        }
    }

    // Pose objects so that they have bounds.
    {
        Array< shared_ptr<Surface> > ignore;
        onPose(ignore);
    }

    return any;
}