Exemplo n.º 1
0
void GhostComponent::setParent(Entity* entity)
{
    PhysicsComponent::setParent(entity);

    btCollisionShape* ghostShape;
    this->ghostObject = new btGhostObject();

    BtOgre::StaticMeshToShapeConverter* converter =
            new BtOgre::StaticMeshToShapeConverter(this->physicsEntity);

    if (this->physicsShape == PhysicsModule::PLANE) {
        ghostShape = converter->createPlane();
    } else {
        ghostShape = converter->createBox();
        ghostShape->setLocalScaling(btVector3(0.5, 0.5, 0.5));
    }

    Ogre::Vector3 position = this->parent->getNode()->_getDerivedPosition();

    btTransform trans(btTransform(btQuaternion(0, 0, 0, 1), BtOgre::Convert::toBullet(position)));

    this->ghostObject->setCollisionShape(ghostShape);
    this->ghostObject->setUserPointer(this);
    this->ghostObject->setWorldTransform(trans);

    this->ghostObject->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE
            | this->ghostObject->getCollisionFlags());

    ENGINE->getPhysics()->getWorld()->addCollisionObject(ghostObject,
            PhysicsModule::CollisionMask::COL_GHOST, PhysicsModule::CollisionMask::COL_PLAYER);
}
Exemplo n.º 2
0
void PhysicsComponent::createBody()
{
    int numObjects = this->parent->getNode()->numAttachedObjects();

    if (numObjects > 0) {
        physicsEntity = dynamic_cast<Ogre::Entity*> (parent->getNode()->getAttachedObject(0));
        BtOgre::StaticMeshToShapeConverter* converter =
                new BtOgre::StaticMeshToShapeConverter(physicsEntity);

        switch (physicsShape)
        {
            case PhysicsModule::BOX:
            {
                shape = converter->createBox();
                break;
            }
            case PhysicsModule::CYLINDER:
            {
                shape = converter->createCylinder();
                break;
            }
            case PhysicsModule::TRIMESH:
            {
                shape = converter->createTrimesh();
                break;
            }
            case PhysicsModule::PLANE:
            {
                shape = converter->createPlane();
                break;
            }
            case PhysicsModule::SPHERE:
            default:
            {
                shape = converter->createSphere();
                break;
            }
        }
    } else {
        switch (physicsShape)
        {
            case PhysicsModule::BOX:
            {
                shape = new btBoxShape(btVector3(0, 0, 0));
                break;
            }
            case PhysicsModule::CYLINDER:
            {
                shape = new btCylinderShape(btVector3(0, 0, 0));
                break;
            }
            case PhysicsModule::PLANE:
            {
                shape = new btStaticPlaneShape(btVector3(0, 1, 0), 1);
                break;
            }
            case PhysicsModule::TRIMESH:
            case PhysicsModule::SPHERE:
            default:
            {
                shape = new btSphereShape(0);
                break;
            }
        }
    }

    // calculating inertia
    if (mass != 0) {
        inertia = btVector3(0, 0, 0);
        shape->calculateLocalInertia(mass, inertia);
    } else {
        inertia = btVector3(0, 0, 0);
    }

    // creating BtOgre MotionState (connects Ogre and Bullet)
    state = new BtOgre::RigidBodyState(parent->getNode());
    btRigidBody::btRigidBodyConstructionInfo bodyProps(mass, state, shape, inertia);
    bodyProps.m_friction = 20;
    body = new btRigidBody(bodyProps);

    // creating the Body    
    if (mass == 0) {
        body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
        body->setActivationState(DISABLE_DEACTIVATION);
    }

    body->setUserPointer(this);
    ENGINE->getPhysics()->getWorld()->addRigidBody(body, group, mask);
}