Exemplo n.º 1
0
void myGlutMouse(int button, int state, int x, int y){
	GLint viewport[4];
	::glGetIntegerv(GL_VIEWPORT,viewport);
	const int win_w = viewport[2];
	const int win_h = viewport[3];
	mov_begin_x = (2.0*x-win_w)/win_w;
	mov_begin_y = (win_h-2.0*y)/win_h;
  imodifier = ::glutGetModifiers();
	if( state == GLUT_DOWN && imodifier == 0 ){
		const unsigned int size_buffer = 2048;
		unsigned int selec_buffer[size_buffer];
		Com::View::PickPre(size_buffer,selec_buffer, x,y,5,5, camera);
		drawer_ary.DrawSelection();
		std::vector<Com::View::SSelectedObject> aSelecObj = Com::View::PickPost(selec_buffer, x,y, camera );
		drawer_ary.ClearSelected();
		if( aSelecObj.size() > 0 ){ 
      drawer_ary.AddSelected( aSelecObj[0].name ); 
      if( aSelecObj[0].name[1] == 3 ){ id_loop_selected = aSelecObj[0].name[2]; picked_pos = aSelecObj[0].picked_pos; }
      else{ id_loop_selected = 0; }      
      mouse_pos = picked_pos;
    }
	}
  if( state == GLUT_UP && imodifier == 0 ){
    if( imode == 1 ){
      if( cad_3d.IsElemID(Cad::LOOP,id_loop_selected) ){
        const Cad::CLoop3D& l = cad_3d.GetLoop(id_loop_selected);
        const Com::CVector2D v0 = l.Project(picked_pos);
        const Com::CVector2D v1 = l.Project(mouse_pos);      
        cad_3d.AddRectLoop(id_loop_selected,v0,v1);
        id_loop_selected = 0;
        drawer_ary.Clear();
        drawer_ary.PushBack( new Cad::View::CDrawer_Cad3D(cad_3d) );          
      }      
    }
  }
}
Exemplo n.º 2
0
bool SetNewProblem()
{
	const unsigned int nprob = 4;
	static unsigned int iprob = 0;
  
  std::cout << "SetNewProblem() " << iprob << std::endl;

  cad_3d.Clear();
	if( iprob == 0 ){
		unsigned int id_s0 = cad_3d.AddCuboid(1,1,1);        
		drawer_ary.Clear();
		drawer_ary.PushBack( new Cad::View::CDrawer_Cad3D(cad_3d) );    
		drawer_ary.InitTrans(camera);
  }
  if( iprob == 1 ){
		unsigned int id_s0 = cad_3d.AddCuboid(1,1,0.7);
    unsigned int id_l1 = 0;
    {
      std::vector<Com::CVector3D> aVec;
      aVec.push_back( Com::CVector3D(0.5,0.2,0.7) );
      aVec.push_back( Com::CVector3D(0.8,0.2,0.7) );
      aVec.push_back( Com::CVector3D(0.8,0.8,0.7) );
      aVec.push_back( Com::CVector3D(0.5,0.8,0.7) );
      id_l1 = cad_3d.AddPolygon(aVec,6);
    }
          
    unsigned int id_l2 = 0;
    {
      std::vector<Com::CVector3D> aVec;
      aVec.push_back( Com::CVector3D(0.2,1.0,0.3) );
      aVec.push_back( Com::CVector3D(0.2,1.0,0.5) );
      aVec.push_back( Com::CVector3D(0.8,1.0,0.5) );
      aVec.push_back( Com::CVector3D(0.8,1.0,0.3) );
      id_l2 = cad_3d.AddPolygon(aVec,3);
    }

    cad_3d.LiftLoop(id_l1,cad_3d.GetLoop(id_l1).normal* 0.2);
    cad_3d.LiftLoop(id_l2,cad_3d.GetLoop(id_l2).normal*-0.2);    

    {
      const unsigned int id_v1 = cad_3d.AddPoint( Cad::EDGE,1, Com::CVector3D(0,0.7,0  ) );
      const unsigned int id_v2 = cad_3d.AddPoint( Cad::EDGE,9, Com::CVector3D(0,0.7,0.7) );
      Cad::CBRepSurface::CResConnectVertex res = cad_3d.ConnectVertex(id_v1, id_v2);
      unsigned int id_l_lift = cad_3d.GetIdLoop_Edge(res.id_e_add,true);
      cad_3d.LiftLoop(id_l_lift,cad_3d.GetLoop(id_l_lift).normal*0.2);
    }
 
    {
      const unsigned int id_v1 = cad_3d.AddPoint( Cad::EDGE,9, Com::CVector3D(0,0.3,0.7 ) );
      const unsigned int id_v2 = cad_3d.AddPoint( Cad::EDGE,5, Com::CVector3D(0,0.0,0.2 ) );
      const unsigned int id_v3 = cad_3d.AddPoint( Cad::LOOP,17,Com::CVector3D(0,0.3,0.2 ) );
      cad_3d.ConnectVertex(id_v1, id_v3);          
      Cad::CBRepSurface::CResConnectVertex res = cad_3d.ConnectVertex(id_v2, id_v3);    
      unsigned int id_l_lift = res.id_l_add;
      cad_3d.LiftLoop(id_l_lift,cad_3d.GetLoop(id_l_lift).normal*-0.2);      
    }

    cad_3d.LiftLoop(6,Com::CVector3D(0,0,-0.1));
    
    {
      const unsigned int id_v1 = cad_3d.AddPoint( Cad::EDGE,3, Com::CVector3D(1.0,0.2,0.0 ) );
      const unsigned int id_v2 = cad_3d.AddPoint( Cad::LOOP,4, Com::CVector3D(1.0,0.2,0.2 ) );      
      const unsigned int id_v3 = cad_3d.AddPoint( Cad::LOOP,4, Com::CVector3D(1.0,0.6,0.2 ) );        
      const unsigned int id_v4 = cad_3d.AddPoint( Cad::EDGE,3, Com::CVector3D(1.0,0.6,0.0 ) );
      cad_3d.ConnectVertex(id_v1, id_v2);
      cad_3d.ConnectVertex(id_v2, id_v3);    
      Cad::CBRepSurface::CResConnectVertex res = cad_3d.ConnectVertex(id_v3, id_v4); 
      unsigned int id_l_lift = res.id_l_add;
      cad_3d.LiftLoop(id_l_lift,cad_3d.GetLoop(id_l_lift).normal*-0.1);
    }
    
		drawer_ary.Clear();
		drawer_ary.PushBack( new Cad::View::CDrawer_Cad3D(cad_3d) );    
		drawer_ary.InitTrans(camera);
	}
  if( iprob == 2 ){
		unsigned int id_s0 = cad_3d.AddCuboid(1,1,1);        
    cad_3d.AddRectLoop(1, Com::CVector2D(0.2,0.2), Com::CVector2D(0.8,1.2) );
    cad_3d.LiftLoop(1,cad_3d.GetLoop(1).normal*0.1);        
//    cad_3d.LiftLoop(7,cad_3d.GetLoop(7).normal*0.1);
		drawer_ary.Clear();
		drawer_ary.PushBack( new Cad::View::CDrawer_Cad3D(cad_3d) );    
		drawer_ary.InitTrans(camera);
  }
  if( iprob == 3 ){
		unsigned int id_s0 = cad_3d.AddCuboid(1,1,1);       
    cad_3d.AddRectLoop(6, 
                       cad_3d.GetLoop(6).Project(Com::CVector3D(0.2,0.2,1)),
                       cad_3d.GetLoop(6).Project(Com::CVector3D(0.8,0.8,1)) );
    cad_3d.AddRectLoop(7, 
                       cad_3d.GetLoop(7).Project(Com::CVector3D(0.3,0.3,1)),
                       cad_3d.GetLoop(7).Project(Com::CVector3D(0.7,0.7,1)) );    
//    cad_3d.AddRectLoop(7, Com::CVector2D(0.3,0.3), Com::CVector2D(0.7,0.7) );    
    cad_3d.LiftLoop(7,cad_3d.GetLoop(7).normal*0.1);        
    drawer_ary.Clear();
		drawer_ary.PushBack( new Cad::View::CDrawer_Cad3D(cad_3d) );    
		drawer_ary.InitTrans(camera);    
  }
    
  
	::glMatrixMode(GL_PROJECTION);
	::glLoadIdentity();
	Com::View::SetProjectionTransform(camera);

	iprob++;
	if( iprob == nprob ) iprob=0;

	return true;
}