Exemplo n.º 1
0
Scene::Item_id
Scene::erase(Scene::Item_id index)
{
    clear();
    index_map.clear();
    if(index < 0 || index >= m_entries.size())
        return -1;

    CGAL::Three::Scene_item* item = m_entries[index];
    CGAL::Three::Scene_group_item* group =
            qobject_cast<CGAL::Three::Scene_group_item*>(item);
  if(group)
  {
      m_group_entries.removeAll(group);
  }
    Q_FOREACH(CGAL::Three::Scene_group_item* group, m_group_entries)
    {
        if(group->getChildren().contains(item))
            group->removeChild(item);
    }
  Q_EMIT itemAboutToBeDestroyed(item);
    item->deleteLater();
    m_entries.removeAll(item);
    selected_item = -1;
    Q_FOREACH(Scene_item* item, m_entries)
    {
        organize_items(item, invisibleRootItem(), 0);
    }
Exemplo n.º 2
0
Scene::Item_id
Scene::erase(Scene::Item_id index)
{
  CGAL::Three::Scene_item* item = m_entries[index];
  if(item->parentGroup()
     && item->parentGroup()->isChildLocked(item))
    return -1;
  //clears the Scene_view
    clear();
    index_map.clear();
    if(index < 0 || index >= m_entries.size())
        return -1;
  if(item->parentGroup())
    item->parentGroup()->removeChild(item);

  //removes the item from all groups that contain it
  Q_EMIT itemAboutToBeDestroyed(item);
    item->deleteLater();
    m_entries.removeAll(item);
    selected_item = -1;
    //re-creates the Scene_view
    Q_FOREACH(Scene_item* item, m_entries)
    {
        organize_items(item, invisibleRootItem(), 0);
    }