Exemplo n.º 1
0
SaveStateList CineMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	SaveStateList saveList;

	Common::String pattern = target;
	pattern += ".?";
	Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());
	Common::StringArray::const_iterator file;

	Common::String filename = target;
	filename += ".dir";
	Common::InSaveFile *in = saveFileMan->openForLoading(filename);
	if (in) {
		typedef char CommandeType[20];
		CommandeType saveNames[10];

		// Initialize all savegames' descriptions to empty strings
		// so that if the savegames' descriptions can only be partially read from file
		// then the missing ones are correctly set to empty strings.
		memset(saveNames, 0, sizeof(saveNames));

		in->read(saveNames, 10 * 20);
		CommandeType saveDesc;

		for (file = filenames.begin(); file != filenames.end(); ++file) {
			// Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
			if (!isdigit(file->lastChar()))
				continue;

			// Obtain the last digit of the filename, since they correspond to the save slot
			int slotNum = atoi(file->c_str() + file->size() - 1);

			// Copy the savegame description making sure it ends with a trailing zero
			strncpy(saveDesc, saveNames[slotNum], 20);
			saveDesc[sizeof(CommandeType) - 1] = 0;

			saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
		}
	}

	delete in;

	return saveList;
}