Exemplo n.º 1
0
void BladeRunnerEngine::handleEvents() {
	if (shouldQuit()) {
		_gameIsRunning = false;
		return;
	}

	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYUP:
			handleKeyUp(event);
			break;
		case Common::EVENT_KEYDOWN:
			handleKeyDown(event);
			break;
		case Common::EVENT_LBUTTONUP:
			handleMouseAction(event.mouse.x, event.mouse.y, true, false);
			break;
		case Common::EVENT_RBUTTONUP:
		case Common::EVENT_MBUTTONUP:
			handleMouseAction(event.mouse.x, event.mouse.y, false, false);
			break;
		case Common::EVENT_LBUTTONDOWN:
			handleMouseAction(event.mouse.x, event.mouse.y, true, true);
			break;
		case Common::EVENT_RBUTTONDOWN:
		case Common::EVENT_MBUTTONDOWN:
			handleMouseAction(event.mouse.x, event.mouse.y, false, true);
			break;
		default:
			; // nothing to do
		}
	}
}
Exemplo n.º 2
0
TestExitStatus EventTests::showMainMenu() {

	Testsuite::clearScreen();
	Common::String info = "Testing Main Menu events.\n "
	"Main Menu event is normally trigerred by user pressing (Ctrl + f5).\n"
	"Click 'resume'(the topmost button) to continue testbed.";

	if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
		Testsuite::logPrintf("Info! Skipping test : Main Menu\n");
		return kTestSkipped;
	}
	Common::EventManager *eventMan = g_system->getEventManager();
	Common::Event mainMenuEvent;
	mainMenuEvent.type = Common::EVENT_MAINMENU;
	eventMan->pushEvent(mainMenuEvent);

	TestExitStatus passed = kTestPassed;

	if (Testsuite::handleInteractiveInput("Were you able to see a main menu widget?", "Yes", "No", kOptionRight)) {
		Testsuite::logDetailedPrintf("Event MAINMENU failed");
		passed = kTestFailed;
	}

	return passed;
}
Exemplo n.º 3
0
char EventTests::keystrokeToChar() {
	Common::EventManager *eventMan = g_system->getEventManager();
	bool quitLoop = false;
	Common::Event event;

	// handle all keybd events
	while (!quitLoop) {
		while (eventMan->pollEvent(event)) {
			// Quit if explicitly requested!
			if (Engine::shouldQuit()) {
				return 0;
			}

			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
					return 0;
				}
				for (int i = 0; i < ARRAYSIZE(keyCodeLUT); i++) {
					if (event.kbd.keycode == keyCodeLUT[i].code) {
						return keyCodeLUT[i].value;
					}
				}
				break;
			default:
				break;	// Ignore other events
			}
		}
	}

	return 0;
}
Exemplo n.º 4
0
void VideoPlayer::processVideoEvents(Common::List<Common::Event> &stopEvents) {
	Common::Event curEvent;
	Common::EventManager *eventMan = g_system->getEventManager();

	// Process events, and skip video if esc is pressed
	while (eventMan->pollEvent(curEvent)) {
		if (curEvent.type == Common::EVENT_RTL || curEvent.type == Common::EVENT_QUIT) {
			_skipVideo = true;
		}

		for (Common::List<Common::Event>::const_iterator iter = stopEvents.begin(); iter != stopEvents.end(); iter++) {
			if (curEvent.type == iter->type) {
				if (iter->type == Common::EVENT_KEYDOWN || iter->type == Common::EVENT_KEYUP) {
					if (curEvent.kbd.keycode == iter->kbd.keycode) {
						_skipVideo = true;
						break;
					}
				} else {
					_skipVideo = true;
					break;
				}
			}
		}
	}
}
Exemplo n.º 5
0
bool Intro::escDelay(uint32 msecs) {
	Common::EventManager *eventMan = _system->getEventManager();
	Common::Event event;

	if (_relDelay == 0) // first call, init with system time
		_relDelay = (int32)_system->getMillis();

	_relDelay += msecs; // now wait until _system->getMillis() >= _relDelay

	int32 nDelay = 0;
	do {
		while (eventMan->pollEvent(event)) {
			if (event.type == Common::EVENT_KEYDOWN) {
				if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
					return false;
			} else if (event.type == Common::EVENT_QUIT || event.type == Common::EVENT_RTL) {
				return false;
			}
		}
		nDelay = _relDelay - _system->getMillis();
		if (nDelay < 0)
			nDelay = 0;
		else if (nDelay > 20)
			nDelay = 20;

		_system->delayMillis(nDelay);

		_skyScreen->processSequence();
		_system->updateScreen();
	} while (nDelay == 20);

	return true;
}
Exemplo n.º 6
0
void MidiTests::waitForMusicToPlay(MidiParser *parser) {
	Common::EventManager *eventMan = g_system->getEventManager();
	bool quitLoop = false;
	Common::Event event;

	CursorMan.showMouse(true);
	while (!quitLoop) {
		while (eventMan->pollEvent(event)) {
			// Quit if explicitly requested!
			if (Engine::shouldQuit()) {
				return;
			}

			if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN) {
				quitLoop = true;
			} else {
				Testsuite::writeOnScreen("Playing Midi Music, Click to end", Common::Point(0, 100));
				if (!parser->isPlaying()) {
					quitLoop = true;
				}
			}
		}
	}
	CursorMan.showMouse(false);
	return;
}
Exemplo n.º 7
0
void MoviePlayer::handleNextFrame() {
	Common::Event event;
	Common::EventManager *eventMan = _vm->_system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
				_leftButtonDown = true;
				_rightButtonDown = true;
			} else if (event.kbd.keycode == Common::KEYCODE_PAUSE) {
				_vm->pause();
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
			_leftButtonDown = true;
			break;
		case Common::EVENT_RBUTTONDOWN:
			_rightButtonDown = true;
			break;
		case Common::EVENT_LBUTTONUP:
			_leftButtonDown = false;
			break;
		case Common::EVENT_RBUTTONUP:
			_rightButtonDown = false;
			break;
		default:
			break;
		}
	}

	if (_leftButtonDown && _rightButtonDown && !_vm->getBitFlag(41)) {
		_skipMovie = true;
		_mixer->stopHandle(_bgSound);
	}
}
Exemplo n.º 8
0
void NeverhoodEngine::mainLoop() {
	uint32 nextFrameTime = 0;
	while (!shouldQuit()) {
		Common::Event event;
		Common::EventManager *eventMan = _system->getEventManager();
		while (eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
					// Open debugger console
					_console->attach();
					continue;
				}
				_gameModule->handleKeyDown(event.kbd.keycode);
				_gameModule->handleAsciiKey(event.kbd.ascii);
				break;
			case Common::EVENT_KEYUP:
				break;
			case Common::EVENT_MOUSEMOVE:
				_mouseX = event.mouse.x;
				_mouseY = event.mouse.y;
				_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_LBUTTONDOWN:
			case Common::EVENT_RBUTTONDOWN:
				_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
				_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_WHEELUP:
				_gameModule->handleWheelUp();
				break;
			case Common::EVENT_WHEELDOWN:
				_gameModule->handleWheelDown();
				break;
			default:
				break;
			}
		}
		if (_system->getMillis() >= nextFrameTime) {
			_gameModule->checkRequests();
			_gameModule->handleUpdate();
			_gameModule->draw();
			_console->onFrame();
			_screen->update();
			if (_updateSound)
				_soundMan->update();
			nextFrameTime = _screen->getNextFrameTime();
		};

		_audioResourceMan->updateMusic();

		_system->updateScreen();
		_system->delayMillis(10);
	}
}
Exemplo n.º 9
0
void Journal::use() {
    BobSlot *joe = _vm->graphics()->bob(0);
    _prevJoeX = joe->x;
    _prevJoeY = joe->y;

    _panelMode = PM_NORMAL;
    _system = g_system;

    _panelTextCount = 0;
    memset(_panelTextY, 0, sizeof(_panelTextY));
    memset(&_textField, 0, sizeof(_textField));

    memset(_saveDescriptions, 0, sizeof(_saveDescriptions));
    _vm->findGameStateDescriptions(_saveDescriptions);

    setup();
    redraw();
    update();
    _vm->display()->palFadeIn(ROOM_JOURNAL);

    _quitMode = QM_LOOP;
    while (_quitMode == QM_LOOP) {
        Common::Event event;
        Common::EventManager *eventMan = _system->getEventManager();
        while (eventMan->pollEvent(event)) {
            switch (event.type) {
            case Common::EVENT_KEYDOWN:
                handleKeyDown(event.kbd.ascii, event.kbd.keycode);
                break;
            case Common::EVENT_LBUTTONDOWN:
                handleMouseDown(event.mouse.x, event.mouse.y);
                break;
            case Common::EVENT_WHEELUP:
                handleMouseWheel(-1);
                break;
            case Common::EVENT_WHEELDOWN:
                handleMouseWheel(1);
                break;
            case Common::EVENT_RTL:
            case Common::EVENT_QUIT:
                return;
            default:
                break;
            }
        }
        _system->delayMillis(20);
        _system->updateScreen();
    }

    _vm->writeOptionSettings();

    _vm->display()->clearTexts(0, GAME_SCREEN_HEIGHT - 1);
    _vm->graphics()->putCameraOnBob(0);
    if (_quitMode == QM_CONTINUE) {
        continueGame();
    }
}
Exemplo n.º 10
0
void DrasculaEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();

	updateMusic();

#ifdef _WIN32_WCE
	if (eventMan->pollEvent(event)) {
#else
	while (eventMan->pollEvent(event)) {
#endif
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
				// Start the debugger
				getDebugger()->attach();
				getDebugger()->onFrame();
			}
			addKeyToBuffer(event.kbd);
			break;
		case Common::EVENT_KEYUP:
			break;
		case Common::EVENT_MOUSEMOVE:
			_mouseX = event.mouse.x;
			_mouseY = event.mouse.y;
			break;
		case Common::EVENT_LBUTTONDOWN:
			_leftMouseButton = 1;
			break;
		case Common::EVENT_LBUTTONUP:
			_leftMouseButton = 0;
			break;
		case Common::EVENT_RBUTTONDOWN:
			// We changed semantic and react only on button up event
			break;
		case Common::EVENT_RBUTTONUP:
			_rightMouseButton = 1;
			break;
		default:
			break;
		}
	}
}

void DrasculaEngine::delay(int ms) {
	uint32 end = _system->getMillis() + ms * 2; // originally was 1

	do {
		_system->delayMillis(10);
		updateEvents();
		_system->updateScreen();
	} while (_system->getMillis() < end && !shouldQuit());
}
Exemplo n.º 11
0
void DrasculaEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();

	updateMusic();

#ifdef _WIN32_WCE
	if (eventMan->pollEvent(event)) {
#else
	while (eventMan->pollEvent(event)) {
#endif
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			addKeyToBuffer(event.kbd);
			break;
		case Common::EVENT_KEYUP:
			break;
		case Common::EVENT_MOUSEMOVE:
			mouseX = event.mouse.x;
			mouseY = event.mouse.y;
			break;
		case Common::EVENT_LBUTTONDOWN:
			leftMouseButton = 1;
			break;
		case Common::EVENT_LBUTTONUP:
			leftMouseButton = 0;
			break;
		case Common::EVENT_RBUTTONDOWN:
			// We changed semantic and react only on button up event
			break;
		case Common::EVENT_RBUTTONUP:
			rightMouseButton = 1;
			break;
		case Common::EVENT_QUIT:
			// TODO
			endChapter();
			_system->quit();
			break;
		default:
			break;
		}
	}
}

void DrasculaEngine::delay(int ms) {
	uint32 end = _system->getMillis() + ms * 2; // originally was 1

	do {
		_system->delayMillis(10);
		updateEvents();
		_system->updateScreen();
	} while (_system->getMillis() < end);
}
Exemplo n.º 12
0
static int eatSystemEvents() {
	Common::Event event;
	Common::EventManager *eventMan = g_system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_QUIT:
			return 1;
		default:
			break;
		}
	}
	return 0;
}
Exemplo n.º 13
0
void MadeEngine::handleEvents() {

	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();

	// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.

	while (eventMan->pollEvent(event)) {
		switch (event.type) {

		case Common::EVENT_MOUSEMOVE:
			_eventMouseX = event.mouse.x;
			_eventMouseY = event.mouse.y;
			break;

		case Common::EVENT_LBUTTONDOWN:
			_eventNum = 2;
			break;

		case Common::EVENT_LBUTTONUP:
			_eventNum = 1;
			break;

		case Common::EVENT_RBUTTONDOWN:
			_eventNum = 4;
			break;

		case Common::EVENT_RBUTTONUP:
			_eventNum = 3;
			break;

		case Common::EVENT_KEYDOWN:
			_eventKey = event.kbd.ascii;
			// For unknown reasons, the game accepts ASCII code
			// 9 as backspace
			if (_eventKey == Common::KEYCODE_BACKSPACE)
				_eventKey = 9;
			_eventNum = 5;
			break;

		default:
			break;

		}
	}

	AudioCD.updateCD();

}
Exemplo n.º 14
0
void manageEvents() {
	Common::EventManager *eventMan = g_system->getEventManager();

	uint32 nextFrame = g_system->getMillis() + g_cine->getTimerDelay();
	do {
		Common::Event event;
		while (eventMan->pollEvent(event)) {
			processEvent(event);
		}
		g_system->updateScreen();
		g_system->delayMillis(20);
	} while (g_system->getMillis() < nextFrame);

	mouseData.left = mouseLeft;
	mouseData.right = mouseRight;
}
Exemplo n.º 15
0
void NeverhoodEngine::mainLoop() {
	uint32 nextFrameTime = 0;
	while (!shouldQuit()) {
		Common::Event event;
		Common::EventManager *eventMan = _system->getEventManager();
		while (eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				_gameModule->handleKeyDown(event.kbd.keycode);
				_gameModule->handleAsciiKey(event.kbd.ascii);
				break;
			case Common::EVENT_KEYUP:
				break;
			case Common::EVENT_MOUSEMOVE:
				_mouseX = event.mouse.x;
				_mouseY = event.mouse.y;
				_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_LBUTTONDOWN:
			case Common::EVENT_RBUTTONDOWN:
				_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
				_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
				break;
			case Common::EVENT_QUIT:
				_system->quit();
				break;
			default:
				break;
			}
		}
		if (_system->getMillis() >= nextFrameTime) {
			_gameModule->checkRequests();
			_gameModule->handleUpdate();
			_gameModule->draw();
			_screen->update();
			nextFrameTime = _screen->getNextFrameTime();
		};
		_soundMan->update();
		_audioResourceMan->updateMusic();
		_system->updateScreen();
		_system->delayMillis(10);
	}
}
Exemplo n.º 16
0
void VirtualKeyboardGUI::mainLoop() {
	Common::EventManager *eventMan = _system->getEventManager();

	while (_displaying) {
		if (_kbd->_keyQueue.hasStringChanged())
			updateDisplay();
		animateCaret();
		animateCursor();
		redraw();
		_system->updateScreen();
		Common::Event event;
		while (eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_LBUTTONDOWN:
				if (_kbdBound.contains(event.mouse)) {
					_kbd->handleMouseDown(event.mouse.x - _kbdBound.left,
										  event.mouse.y - _kbdBound.top);
				}
				break;
			case Common::EVENT_LBUTTONUP:
				if (_kbdBound.contains(event.mouse)) {
					_kbd->handleMouseUp(event.mouse.x - _kbdBound.left,
										event.mouse.y - _kbdBound.top);
				}
				break;
			case Common::EVENT_MOUSEMOVE:
				if (_drag)
					move(event.mouse.x - _dragPoint.x,
						event.mouse.y - _dragPoint.y);
				break;
			case Common::EVENT_SCREEN_CHANGED:
				screenChanged();
				break;
			case Common::EVENT_QUIT:
				_system->quit();
				return;
			default:
				break;
			}
		}
		// Delay for a moment
		_system->delayMillis(10);
	}
}
Exemplo n.º 17
0
// TODO: this method will probably go away and be integrated in the main loop
void Animation::play() {
	Common::EventManager *eventMan = g_system->getEventManager();
	while (!hasEnded() && !Engine::shouldQuit()) {
		process();

		if (_changed) {
			// Create a temporary surface to merge the overlay with the background
			Graphics::Surface *s = new Graphics::Surface;
			s->create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));

			draw(s);

			// XXX: Update the screen
			g_system->copyRectToScreen(s->getPixels(), s->pitch, 0, 0, s->w, s->h);

			// Free the temporary surface
			s->free();
			delete s;

			_changed = false;
		}

		g_system->updateScreen();

		//FIXME: implement subtitles
		g_system->delayMillis(20);

		// Handle right-click to interrupt animations
		Common::Event ev = Common::Event();
		while (eventMan->pollEvent(ev)) {
			if (ev.type == Common::EVENT_RBUTTONUP) {
				// Stop audio
				if (_audio)
					_audio->finish();

				// TODO start LNK file sound?
				return;
			}
		}
	}
}
Exemplo n.º 18
0
bool MoviePlayer::handleInput() {
	Common::Event event;
	Common::EventManager *eventMan = g_system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
				return false;
			break;
		case Common::EVENT_LBUTTONDOWN:
		case Common::EVENT_RBUTTONDOWN:
			return false;
		case Common::EVENT_QUIT:
			_vm->quitGame();
			return false;
		default:
			break;
		}
	}
	return !_vm->shouldQuit();
}
Exemplo n.º 19
0
void CineEngine::showSplashScreen() {
	Common::File file;
	if (!file.open("sony.lbm"))
		return;

	Image::IFFDecoder decoder;
	if (!decoder.loadStream(file))
		return;

	const Graphics::Surface *surface = decoder.getSurface();
	if (surface->getWidth() == 640 && surface->getHeight() == 480) {
		initGraphics(640, 480, true);

		const byte *palette = decoder.getPalette();
		int paletteColorCount = decoder.getPaletteColorCount();
		g_system->getPaletteManager()->setPalette(palette, 0, paletteColorCount);

		g_system->copyRectToScreen(surface->getPixels(), 640, 0, 0, 640, 480);
		g_system->updateScreen();

		Common::EventManager *eventMan = g_system->getEventManager();

		bool done = false;
		uint32 now = g_system->getMillis();

		while (!done && g_system->getMillis() - now < 2000) {
			Common::Event event;
			while (eventMan->pollEvent(event)) {
				if (event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
					done = true;
					break;
				}
				if (shouldQuit())
					done = true;
			}
		}
	}

	decoder.destroy();
}
Exemplo n.º 20
0
void MenuSystem::handleEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _vm->_system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			handleKeyDown(event.kbd);
			break;
		case Common::EVENT_QUIT:
			_running = false;
			break;
		case Common::EVENT_MOUSEMOVE:
			handleMouseMove(event.mouse.x, event.mouse.y);
			break;
		case Common::EVENT_LBUTTONUP:
			handleMouseClick(event.mouse.x, event.mouse.y);
			break;
		default:
			break;
		}
	}
}
Exemplo n.º 21
0
bool MoviePlayer::handleInput() {
	Common::Event event;
	Common::EventManager *eventMan = g_system->getEventManager();
	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
				return false;
			if (event.kbd.keycode == Common::KEYCODE_F10) {
				// TODO: The original would bring up a stripped down
				// main menu dialog, without the save/restore options.
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
		case Common::EVENT_RBUTTONDOWN:
			return false;
		case Common::EVENT_QUIT:
			return false;
		default:
			break;
		}
	}
	return !_vm->shouldQuit();
}
Exemplo n.º 22
0
bool MainMenu::getInput() {
	Common::Event event;
	Common::EventManager *eventMan = _vm->getEventManager();

	bool updateScreen = false;

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_LBUTTONUP:
			return true;

		case Common::EVENT_MOUSEMOVE:
			updateScreen = true;
			break;

		default:
			break;
		}
	}

	if (updateScreen)
		_system->updateScreen();
	return false;
}
Exemplo n.º 23
0
bool Engine::shouldQuit() {
	Common::EventManager *eventMan = g_system->getEventManager();
	return (eventMan->shouldQuit() || eventMan->shouldRTL());
}
Exemplo n.º 24
0
void GuiManager::runLoop() {
	Dialog * const activeDialog = getTopDialog();
	bool didSaveState = false;
	int button;
	uint32 time;

	if (activeDialog == 0)
		return;

	if (!_stateIsSaved) {
		saveState();
		_theme->enable();
		didSaveState = true;

		_useStdCursor = !_theme->ownCursor();
		if (_useStdCursor)
			setupCursor();

//		_theme->refresh();

		_redrawStatus = kRedrawFull;
		redraw();
	}

	_lastMousePosition.x = _lastMousePosition.y = -1;
	_lastMousePosition.time = 0;

	Common::EventManager *eventMan = _system->getEventManager();
	uint32 lastRedraw = 0;
	const uint32 waitTime = 1000 / 45;

	bool tooltipCheck = false;

	while (!_dialogStack.empty() && activeDialog == getTopDialog() && !eventMan->shouldQuit()) {
		redraw();

		// Don't "tickle" the dialog until the theme has had a chance
		// to re-allocate buffers in case of a scaler change.

		activeDialog->handleTickle();

		if (_useStdCursor)
			animateCursor();
//		_theme->updateScreen();
//		_system->updateScreen();

		if (lastRedraw + waitTime < _system->getMillis()) {
			_theme->updateScreen();
			_system->updateScreen();
			lastRedraw = _system->getMillis();
		}

		Common::Event event;

		while (eventMan->pollEvent(event)) {
			// The top dialog can change during the event loop. In that case, flush all the
			// dialog-related events since they were probably generated while the old dialog
			// was still visible, and therefore not intended for the new one.
			//
			// This hopefully fixes strange behavior/crashes with pop-up widgets. (Most easily
			// triggered in 3x mode or when running ScummVM under Valgrind.)
			if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
				continue;

			Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);

			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				activeDialog->handleKeyDown(event.kbd);
				break;
			case Common::EVENT_KEYUP:
				activeDialog->handleKeyUp(event.kbd);
				break;
			case Common::EVENT_MOUSEMOVE:
				activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);

				if (mouse.x != _lastMousePosition.x || mouse.y != _lastMousePosition.y) {
					_lastMousePosition.x = mouse.x;
					_lastMousePosition.y = mouse.y;
					_lastMousePosition.time = _system->getMillis();
				}

				tooltipCheck = true;
				break;
			// We don't distinguish between mousebuttons (for now at least)
			case Common::EVENT_LBUTTONDOWN:
			case Common::EVENT_RBUTTONDOWN:
				button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
				time = _system->getMillis();
				if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
							&& ABS(_lastClick.x - event.mouse.x) < 3
							&& ABS(_lastClick.y - event.mouse.y) < 3) {
					_lastClick.count++;
				} else {
					_lastClick.x = event.mouse.x;
					_lastClick.y = event.mouse.y;
					_lastClick.count = 1;
				}
				_lastClick.time = time;
				activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
				button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
				activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_WHEELUP:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
				break;
			case Common::EVENT_WHEELDOWN:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
				break;
			case Common::EVENT_SCREEN_CHANGED:
				screenChange();
				break;
			default:
#ifdef ENABLE_KEYMAPPER
				activeDialog->handleOtherEvent(event);
#endif
				break;
			}

			if (lastRedraw + waitTime < _system->getMillis()) {
				_theme->updateScreen();
				_system->updateScreen();
				lastRedraw = _system->getMillis();
			}
		}

		if (tooltipCheck && _lastMousePosition.time + kTooltipDelay < _system->getMillis()) {
			Widget *wdg = activeDialog->findWidget(_lastMousePosition.x, _lastMousePosition.y);
			if (wdg && wdg->getTooltip()) {
				Tooltip *tooltip = new Tooltip();
				tooltip->setup(activeDialog, wdg, _lastMousePosition.x, _lastMousePosition.y);
				tooltip->runModal();
				delete tooltip;
			}
		}

		// Delay for a moment
		_system->delayMillis(10);
	}

	// WORKAROUND: When quitting we might not properly close the dialogs on
	// the dialog stack, thus we do this here to avoid any problems.
	// This is most noticable in bug #3481395 "LAUNCHER: Can't quit from unsupported game dialog".
	// It seems that Dialog::runModal never removes the dialog from the dialog
	// stack, thus if the dialog does not call Dialog::close to close itself
	// it will never be removed. Since we can have multiple run loops being
	// called we cannot rely on catching EVENT_QUIT in the event loop above,
	// since it would only catch it for the top run loop.
	if (eventMan->shouldQuit() && activeDialog == getTopDialog())
		getTopDialog()->close();

	if (didSaveState) {
		_theme->disable();
		restoreState();
		_useStdCursor = false;
	}
}
Exemplo n.º 25
0
void Util::processInput(bool scroll) {
	Common::Event event;
	Common::EventManager *eventMan = g_system->getEventManager();
	int16 x = 0, y = 0;
	bool hasMove = false;

	_vm->_vidPlayer->updateLive();

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_MOUSEMOVE:
			hasMove = true;
			x = event.mouse.x;
			y = event.mouse.y;
			break;
		case Common::EVENT_LBUTTONDOWN:
			_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsLeft));
			break;
		case Common::EVENT_RBUTTONDOWN:
			_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsRight));
			break;
		case Common::EVENT_LBUTTONUP:
			_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsLeft));
			break;
		case Common::EVENT_RBUTTONUP:
			_mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
			break;
		case Common::EVENT_KEYDOWN:
			if (event.kbd.hasFlags(Common::KBD_CTRL)) {
				if (event.kbd.keycode == Common::KEYCODE_f)
					_fastMode ^= 1;
				else if (event.kbd.keycode == Common::KEYCODE_g)
					_fastMode ^= 2;
				else if (event.kbd.keycode == Common::KEYCODE_p)
					_vm->pauseGame();
				else if (event.kbd.keycode == Common::KEYCODE_d) {
					_vm->getDebugger()->attach();
					_vm->getDebugger()->onFrame();
				}
				break;
			}
			addKeyToBuffer(event.kbd);
			break;
		case Common::EVENT_KEYUP:
			break;
		default:
			break;
		}
	}

	_vm->_global->_speedFactor = MIN(_fastMode + 1, 3);
	if (hasMove && scroll) {
		x = CLIP(x, _vm->_global->_mouseMinX, _vm->_global->_mouseMaxX);
		y = CLIP(y, _vm->_global->_mouseMinY, _vm->_global->_mouseMaxY);

		x -= _vm->_video->_screenDeltaX;
		y -= _vm->_video->_screenDeltaY;

		_vm->_util->setMousePos(x, y);
		_vm->_game->wantScroll(x, y);

		// WORKAROUND:
		// Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only
		// in the impacted TOT file so that the second screen animation is not broken.
		if ((_vm->getGameType() == kGameTypeGob3) && !scumm_stricmp(_vm->_game->_curTotFile, "EMAP1008.TOT"))
			_vm->_game->evaluateScroll();
	}
}
Exemplo n.º 26
0
static sci_event_t
scummvm_get_event(struct _gfx_driver *drv)
{
	sci_event_t input;
	input.type = SCI_EVT_NONE;

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	bool found = em->pollEvent(ev);
	Common::Point p = ev.mouse;

	// Don't generate events for mouse movement
	while (found && ev.type == Common::EVENT_MOUSEMOVE) {
		found = em->pollEvent(ev);
		p = ev.mouse;
		drv->pointer_x = p.x;
		drv->pointer_y = p.y;
		S->update_mouse = true;
	}

	// Update the screen here, since it's called very often
	if (S->update_mouse)
		g_system->warpMouse(drv->pointer_x, drv->pointer_y);
	if (S->update_screen || S->update_mouse) {
		g_system->updateScreen();
		S->update_screen = false;
		S->update_mouse = false;
	}

	if (found && !ev.synthetic && ev.type != Common::EVENT_MOUSEMOVE) {
		int modifiers;
		if (ev.type == Common::EVENT_KEYDOWN)
			modifiers = ev.kbd.flags;
		else
			modifiers = em->getModifierState();

		input.buckybits =
			((modifiers & Common::KBD_ALT) ? SCI_EVM_ALT : 0) |
			((modifiers & Common::KBD_CTRL) ? SCI_EVM_CTRL : 0) |
			((modifiers & Common::KBD_SHIFT) ? SCI_EVM_LSHIFT | SCI_EVM_RSHIFT : 0);
		//TODO: SCI_EVM_SCRLOCK SCI_EVM_NUMLOCK SCI_EVM_CAPSLOCK SCI_EVM_INSERT       

		switch (ev.type) {
		// Keyboard events
		case Common::EVENT_KEYDOWN:
			input.data = ev.kbd.keycode;
			input.character = ev.kbd.ascii;

			if (!(input.data & 0xFF00)) {
				// Directly accept most common keys without conversion
				input.type = SCI_EVT_KEYBOARD;
				if (input.data == Common::KEYCODE_TAB) {
					// Tab
					input.type = SCI_EVT_KEYBOARD;
					input.data = SCI_K_TAB;
					if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT))
						input.character = SCI_K_SHIFT_TAB;
					else 
						input.character = SCI_K_TAB;
				}
			} else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) {
				// F1-F10
				input.type = SCI_EVT_KEYBOARD;
				// SCI_K_F1 == 59 << 8
				// SCI_K_SHIFT_F1 == 84 << 8
				input.data = (input.data - Common::KEYCODE_F1 + SCI_K_F1) << 8;
				if (input.buckybits & (SCI_EVM_LSHIFT | SCI_EVM_RSHIFT))
					input.character = input.data + ((SCI_K_SHIFT_F1 - SCI_K_F1) << 8);
				else 
					input.character = input.data;
			} else {
				// Special keys that need conversion
				input.type = SCI_EVT_KEYBOARD;
				switch (ev.kbd.keycode) {
				case Common::KEYCODE_UP:
					input.data = SCI_K_UP;
					break;
				case Common::KEYCODE_DOWN:
					input.data = SCI_K_DOWN;
					break;
				case Common::KEYCODE_RIGHT:
					input.data = SCI_K_RIGHT;
					break;
				case Common::KEYCODE_LEFT:
					input.data = SCI_K_LEFT;
					break;
				case Common::KEYCODE_INSERT:
					input.data = SCI_K_INSERT;
					break;
				case Common::KEYCODE_HOME:
					input.data = SCI_K_HOME;
					break;
				case Common::KEYCODE_END:
					input.data = SCI_K_END;
					break;
				case Common::KEYCODE_PAGEUP:
					input.data = SCI_K_PGUP;
					break;
				case Common::KEYCODE_PAGEDOWN:
					input.data = SCI_K_PGDOWN;
					break;
				case Common::KEYCODE_DELETE:
					input.data = SCI_K_DELETE;
					break;
				//TODO: SCI_K_CENTER
				default:
					input.type = SCI_EVT_NONE;
					break;
				}
				input.character = input.data;
			}
			break;

		// Mouse events
		case Common::EVENT_LBUTTONDOWN:
			input.type = SCI_EVT_MOUSE_PRESS;
			input.data = 1;
			drv->pointer_x = p.x;
			drv->pointer_y = p.y;
			break;
		case Common::EVENT_RBUTTONDOWN:
			input.type = SCI_EVT_MOUSE_PRESS;
			input.data = 2;
			drv->pointer_x = p.x;
			drv->pointer_y = p.y;
			break;
		case Common::EVENT_LBUTTONUP:
			input.type = SCI_EVT_MOUSE_RELEASE;
			input.data = 1;
			drv->pointer_x = p.x;
			drv->pointer_y = p.y;
			break;
		case Common::EVENT_RBUTTONUP:
			input.type = SCI_EVT_MOUSE_RELEASE;
			input.data = 2;
			drv->pointer_x = p.x;
			drv->pointer_y = p.y;
			break;

		// Misc events
		case Common::EVENT_QUIT:
			input.type = SCI_EVT_QUIT;
			break;
		}
	}

	return input;
}
Exemplo n.º 27
0
void GuiManager::runLoop() {
	Dialog *activeDialog = getTopDialog();
	bool didSaveState = false;
	int button;
	uint32 time;

	if (activeDialog == 0)
		return;

	if (!_stateIsSaved) {
		saveState();
		_theme->enable();
		didSaveState = true;

		_useStdCursor = !_theme->ownCursor();
		if (_useStdCursor)
			setupCursor();

//		_theme->refresh();

		_redrawStatus = kRedrawFull;
		redraw();
	}

	Common::EventManager *eventMan = _system->getEventManager();
	uint32 lastRedraw = 0;
	const uint32 waitTime = 1000 / 45;

#ifdef ENABLE_KEYMAPPER
	// Due to circular reference with event manager and GUI
	// we cannot init keymap on the GUI creation. Thus, let's
	// try to do it on every launch, checking whether the
	// map is already existing
	initKeymap();

	eventMan->getKeymapper()->pushKeymap("gui");
#endif

	while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
		redraw();

		// Don't "tickle" the dialog until the theme has had a chance
		// to re-allocate buffers in case of a scaler change.

		activeDialog->handleTickle();

		if (_useStdCursor)
			animateCursor();
//		_theme->updateScreen();
//		_system->updateScreen();

		if (lastRedraw + waitTime < _system->getMillis()) {
			_theme->updateScreen();
			_system->updateScreen();
			lastRedraw = _system->getMillis();
		}

		Common::Event event;
		while (eventMan->pollEvent(event)) {

			// The top dialog can change during the event loop. In that case, flush all the
			// dialog-related events since they were probably generated while the old dialog
			// was still visible, and therefore not intended for the new one.
			//
			// This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily
			// triggered in 3x mode or when running ScummVM under Valgrind.)
			if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
				continue;

			Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);

			if (lastRedraw + waitTime < _system->getMillis()) {
				_theme->updateScreen();
				_system->updateScreen();
				lastRedraw = _system->getMillis();
			}

			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				activeDialog->handleKeyDown(event.kbd);
				break;
			case Common::EVENT_KEYUP:
				activeDialog->handleKeyUp(event.kbd);
				break;
			case Common::EVENT_MOUSEMOVE:
				activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
				break;
			// We don't distinguish between mousebuttons (for now at least)
			case Common::EVENT_LBUTTONDOWN:
			case Common::EVENT_RBUTTONDOWN:
				button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
				time = _system->getMillis();
				if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
							&& ABS(_lastClick.x - event.mouse.x) < 3
							&& ABS(_lastClick.y - event.mouse.y) < 3) {
					_lastClick.count++;
				} else {
					_lastClick.x = event.mouse.x;
					_lastClick.y = event.mouse.y;
					_lastClick.count = 1;
				}
				_lastClick.time = time;
				activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_LBUTTONUP:
			case Common::EVENT_RBUTTONUP:
				button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
				activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
				break;
			case Common::EVENT_WHEELUP:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
				break;
			case Common::EVENT_WHEELDOWN:
				activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
				break;
			case Common::EVENT_QUIT:
				return;
			case Common::EVENT_SCREEN_CHANGED:
				screenChange();
				break;
			default:
				break;
			}
		}

		// Delay for a moment
		_system->delayMillis(10);
	}

#ifdef ENABLE_KEYMAPPER
	eventMan->getKeymapper()->popKeymap();
#endif

	if (didSaveState) {
		_theme->disable();
		restoreState();
		_useStdCursor = false;
	}
}
Exemplo n.º 28
0
void FullpipeEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();
	ExCommand *ex;

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			_keyState = event.kbd.keycode;

			switch (event.kbd.keycode) {
			case Common::KEYCODE_SPACE:
				if (_gamePaused) {
					if (_modalObject) {
						if (_modalObject->init(42)) {
							_modalObject->update();
						} else {
							_modalObject->saveload();
							BaseModalObject *obj = _modalObject->_parentObj;
							if (obj)
								delete _modalObject;
							_modalObject = obj;
						}
					} else {
						_gameLoader->updateSystems(42);
					}
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = 32;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_s:
				if (_gamePaused) {
					_gamePaused = 0;
					_flgGameIsRunning = true;
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_q:
				return;
				break;
			default:
				if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
					// Start the debugger
					getDebugger()->attach();
					getDebugger()->onFrame();
				}
				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			}
			break;
		case Common::EVENT_KEYUP:
			if (!_inputArFlag) {
				ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}
			_keyState = Common::KEYCODE_INVALID;
			break;
		case Common::EVENT_MOUSEMOVE:
			if (_recordEvents) {
				ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}

			_mouseScreenPos = event.mouse;
			break;
		case Common::EVENT_QUIT:
			_gameContinue = false;
			break;
		case Common::EVENT_RBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);

				ex->_sceneClickX = _sceneRect.left + ex->_x;
				ex->_sceneClickY = _sceneRect.top + ex->_y;
				ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONUP:
			if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
				ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastButtonUpTicks = _updateTicks;
				ex->handle();
			}
			break;
		default:
			break;
		}
	}

	// pollEvent() is implemented only for video player. So skip it.
	//if (event.kbd.keycode == MSG_SC11_SHOWSWING && _modalObject) {
	//	_modalObject->pollEvent();
	//}
}
Exemplo n.º 29
0
TestExitStatus EventTests::mouseEvents() {

	Testsuite::clearScreen();
	Common::String info = "Testing Mouse events.\n "
	"Any movement/click generated by L/R/M mouse buttons or the mouse wheel should be detected.\n"
	"Press X to exit";

	if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) {
		Testsuite::logPrintf("Info! Skipping test : keyboard events\n");
		return kTestSkipped;
	}

	Common::EventManager *eventMan = g_system->getEventManager();

	Common::Point pt(0, 30);
	Common::Rect rectInfo = Testsuite::writeOnScreen("Generate mouse events make L/R/M button clicks, move wheel", pt);
	pt.y += 15;
	Testsuite::writeOnScreen("Press X to exit", pt);
	pt.y = 70;
	Common::Rect rectLB = Testsuite::writeOnScreen("Left-button click : Not tested", pt);
	pt.y += 15;
	Common::Rect rectRB = Testsuite::writeOnScreen("Right-button click : Not tested", pt);
	pt.y += 15;
	Common::Rect rectMB = Testsuite::writeOnScreen("Middle-button click : Not tested", pt);
	pt.y += 15;
	Common::Rect rectWheel = Testsuite::writeOnScreen("Wheel Movements : Not tested", pt);


	// Init Mouse Palette
	GFXtests::initMousePalette();
	Common::Rect finishZone = drawFinishZone();

	bool quitLoop = false;
	TestExitStatus passed = kTestPassed;
	// handle all mouse events
	Common::Event event;
	while (!quitLoop) {
		// Show mouse
		CursorMan.showMouse(true);
		g_system->updateScreen();

		while (eventMan->pollEvent(event)) {
			// Quit if explicitly requested
			if (Engine::shouldQuit()) {
				return passed;
			}
			switch (event.type) {
			case Common::EVENT_MOUSEMOVE:
				// Movements havee already been tested in GFX
				break;
			case Common::EVENT_LBUTTONDOWN:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse left-button pressed", Common::Point(rectInfo.left, rectInfo.top));
				break;
			case Common::EVENT_RBUTTONDOWN:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse right-button pressed", Common::Point(rectInfo.left, rectInfo.top));
				break;
			case Common::EVENT_WHEELDOWN:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse wheel moved down", Common::Point(rectInfo.left, rectInfo.top));
				Testsuite::writeOnScreen("Wheel Movements : Done!", Common::Point(rectWheel.left, rectWheel.top));
				break;
			case Common::EVENT_MBUTTONDOWN:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse middle-button pressed ", Common::Point(rectInfo.left, rectInfo.top));
				break;
			case Common::EVENT_LBUTTONUP:
				Testsuite::clearScreen(rectInfo);
				if (finishZone.contains(eventMan->getMousePos())) {
					quitLoop = true;
				}
				Testsuite::writeOnScreen("Mouse left-button released", Common::Point(rectInfo.left, rectInfo.top));
				Testsuite::writeOnScreen("Left-button clicks : Done!", Common::Point(rectLB.left, rectLB.top));
				break;
			case Common::EVENT_RBUTTONUP:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse right-button released", Common::Point(rectInfo.left, rectInfo.top));
				Testsuite::writeOnScreen("Right-button clicks : Done!", Common::Point(rectRB.left, rectRB.top));
				break;
			case Common::EVENT_WHEELUP:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse wheel moved up", Common::Point(rectInfo.left, rectInfo.top));
				Testsuite::writeOnScreen("Wheel Movements : Done!", Common::Point(rectWheel.left, rectWheel.top));
				break;
			case Common::EVENT_MBUTTONUP:
				Testsuite::clearScreen(rectInfo);
				Testsuite::writeOnScreen("Mouse middle-button released ", Common::Point(rectInfo.left, rectInfo.top));
				Testsuite::writeOnScreen("Middle-button clicks : Done!", Common::Point(rectMB.left, rectMB.top));
				break;
			case Common::EVENT_KEYDOWN:
				if (event.kbd.keycode == Common::KEYCODE_x) {
					Testsuite::clearScreen(rectInfo);
					Testsuite::writeOnScreen("Exit requested", Common::Point(rectInfo.left, rectInfo.top));
					quitLoop = true;
				}
				break;
			default:
				break;
			}

		}
	}

	CursorMan.showMouse(false);

	// Verify results now!
	if (Testsuite::handleInteractiveInput("Were mouse clicks (L/R/M buttons) and wheel movements identfied ?", "Yes", "No", kOptionRight)) {
		Testsuite::logDetailedPrintf("Mouse clicks (L/R/M buttons) and wheel movements failed");
		passed = kTestFailed;
	}

	return passed;
}
Exemplo n.º 30
0
void FullpipeEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();
	ExCommand *ex;

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			_keyState = event.kbd.keycode;

			switch (event.kbd.keycode) {
			case Common::KEYCODE_SPACE:
				if (_gamePaused) {
					if (_modalObject) {
						if (_modalObject->init(42)) {
							_modalObject->update();
						} else {
							_modalObject->saveload();
							BaseModalObject *obj = _modalObject->_parentObj;
							if (obj)
								delete _modalObject;
							_modalObject = obj;
						}
					} else {
						_gameLoader->updateSystems(42);
					}
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = 32;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_s:
				if (_gamePaused) {
					_gamePaused = 0;
					_flgGameIsRunning = true;
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_q:
				return;
				break;
			default:
				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			}
			break;
		case Common::EVENT_KEYUP:
			if (!_inputArFlag) {
				ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}
			_keyState = Common::KEYCODE_INVALID;
			break;
		case Common::EVENT_MOUSEMOVE:
			if (_recordEvents) {
				ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}

			_mouseScreenPos = event.mouse;
			break;
		case Common::EVENT_QUIT:
			_gameContinue = false;
			break;
			case Common::EVENT_RBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);

				ex->_sceneClickX = _sceneRect.left + ex->_x;
				ex->_sceneClickY = _sceneRect.top + ex->_y;
				ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONUP:
			if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
				ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastButtonUpTicks = _updateTicks;
				ex->handle();
			}
			break;
		default:
			break;
		}
	}

		
#if 0
	warning("STUB: FullpipeEngine::updateEvents() <mainWindowProc>");
	if (Msg == MSG_SC11_SHOWSWING && _modalObject) {
		_modalObject->method14();
	}
#endif
}