Exemplo n.º 1
0
void Animation::load(MSurface &backSurface, DepthSurface &depthSurface,
		const Common::String &resName, int flags, Common::Array<PaletteCycle> *palCycles,
		SceneInfo *sceneInfo) {
	Common::String resourceName = resName;
	if (!resourceName.contains("."))
		resourceName += ".AA";

	File f(resourceName);
	MadsPack madsPack(&f);

	Common::SeekableReadStream *stream = madsPack.getItemStream(0);
	_header.load(stream);
	delete stream;

	if (_header._bgType == ANIMBG_INTERFACE)
		flags |= PALFLAG_RESERVED;
	_flags = flags;

	if (flags & ANIMFLAG_LOAD_BACKGROUND) {
		loadBackground(backSurface, depthSurface, _header, flags, palCycles, sceneInfo);
	}
	if (flags & ANIMFLAG_LOAD_BACKGROUND_ONLY) {
		// No data
		_header._messagesCount = 0;
		_header._frameEntriesCount = 0;
		_header._miscEntriesCount = 0;
	}

	// Initialize the reference list
	_spriteListIndexes.clear();
	for (int i = 0; i < _header._spriteSetsCount; ++i)
		_spriteListIndexes.push_back(-1);

	int streamIndex = 1;
	_messages.clear();
	if (_header._messagesCount > 0) {
		// Chunk 2: Following is a list of any messages for the animation
		Common::SeekableReadStream *msgStream = madsPack.getItemStream(streamIndex++);

		for (int i = 0; i < _header._messagesCount; ++i) {
			AnimMessage rec;
			rec.load(msgStream);
			_messages.push_back(rec);
		}

		delete msgStream;
	}

	_frameEntries.clear();
	if (_header._frameEntriesCount > 0) {
		// Chunk 3: animation frame info
		Common::SeekableReadStream *frameStream = madsPack.getItemStream(streamIndex++);

		for (int i = 0; i < _header._frameEntriesCount; i++) {
			AnimFrameEntry rec;
			rec.load(frameStream, _header._bgType == ANIMBG_INTERFACE);
			_frameEntries.push_back(rec);
		}

		delete frameStream;
	}

	_miscEntries.clear();
	_uiEntries.clear();
	if (_header._miscEntriesCount > 0) {
		// Chunk 4: Misc Data
		Common::SeekableReadStream *miscStream = madsPack.getItemStream(streamIndex++);

		if (_header._bgType == ANIMBG_INTERFACE) {
			for (int i = 0; i < _header._miscEntriesCount; ++i) {
				AnimUIEntry rec;
				rec.load(miscStream);
				_uiEntries.push_back(rec);
			}
		} else {
			for (int i = 0; i < _header._miscEntriesCount; ++i) {
				AnimMiscEntry rec;
				rec.load(miscStream);
				_miscEntries.push_back(rec);
			}
		}

		delete miscStream;
	}

	// If the animation specifies a font, then load it for access
	delete _font;
	if (_header._loadFlags & ANIMFLAG_CUSTOM_FONT) {
		Common::String fontName = "*" + _header._fontResource;
		_font = _vm->_font->getFont(fontName.c_str());
	} else {
		_font = nullptr;
	}

	// Load all the sprite sets for the animation
	for (uint i = 0; i < _spriteSets.size(); ++i)
		delete _spriteSets[i];
	_spriteSets.clear();
	_spriteSets.resize(_header._spriteSetsCount);

	for (int i = 0; i < _header._spriteSetsCount; ++i) {
		if (_header._manualFlag && (i == _header._spritesIndex)) {
			// Skip over field, since it's manually loaded
			_spriteSets[i] = nullptr;
		} else {
			_spriteSets[i] = new SpriteAsset(_vm, _header._spriteSetNames[i], flags);
			_spriteListIndexes[i] = _vm->_game->_scene._sprites.add(_spriteSets[i]);
		}
	}

	if (_header._manualFlag) {
		Common::String assetResName = "*" + _header._spriteSetNames[_header._spritesIndex];
		SpriteAsset *sprites = new SpriteAsset(_vm, assetResName, flags);
		_spriteSets[_header._spritesIndex] = sprites;

		_spriteListIndexes[_header._spritesIndex] = _scene->_sprites.add(sprites);
	}

	Common::Array<int> usageList;
	for (int idx = 0; idx < _header._spriteSetsCount; ++idx)
		usageList.push_back(_spriteSets[idx]->_usageIndex);

	if (usageList.size() > 0) {
		int spritesUsageIndex = _spriteSets[0]->_usageIndex;
		_vm->_palette->_paletteUsage.updateUsage(usageList, spritesUsageIndex);
	}

	// Remaps the sprite list indexes for frames to the loaded sprite list indexes
	for (uint i = 0; i < _frameEntries.size(); ++i) {
		int spriteListIndex = _frameEntries[i]._spriteSlot._spritesIndex;
		_frameEntries[i]._spriteSlot._spritesIndex = _spriteListIndexes[spriteListIndex];
	}

	f.close();
}
Exemplo n.º 2
0
bool WintermuteEngine::getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption) {
	bool retVal = false;
	caption = name = "(invalid)";
	Common::SeekableReadStream *stream = nullptr;
	// Quick-fix, instead of possibly breaking the persistence-system, let's just roll with it
	BaseFileManager *fileMan = new BaseFileManager(Common::UNK_LANG, true);
	fileMan->registerPackages(fslist);
	stream = fileMan->openFile("startup.settings", false, false);

	// The process is as follows: Check the "GAME=" tag in startup.settings, to decide where the
	// game-settings are (usually "default.game"), then look into the game-settings to find
	// the NAME = and CAPTION = tags, to use them to generate a gameid and extras-field

	Common::String settingsGameFile = "default.game";
	// If the stream-open failed, lets at least attempt to open the default game file afterwards
	// so, we don't call it a failure yet.
	if (stream) {
		while (!stream->eos() && !stream->err()) {
			Common::String line = stream->readLine();
			line.trim(); // Get rid of indentation
			// Expect "SETTINGS {" or comment, or empty line
			if (line.size() == 0 || line[0] == ';' || (line.contains("{"))) {
				continue;
			} else {
				// We are looking for "GAME ="
				Common::StringTokenizer token(line, "=");
				Common::String key = token.nextToken();
				Common::String value = token.nextToken();
				if (value.size() == 0) {
					continue;
				}
				if (value[0] == '\"') {
					value.deleteChar(0);
				} else {
					continue;
				}
				if (value.lastChar() == '\"') {
					value.deleteLastChar();
				}
				if (key == "GAME") {
					settingsGameFile = value;
					break;
				}
			}
		}
	}

	delete stream;
	stream = fileMan->openFile(settingsGameFile, false, false);
	if (stream) {
		// We do some manual parsing here, as the engine needs gfx to be initalized to do that.
		while (!stream->eos() && !stream->err()) {
			Common::String line = stream->readLine();
			line.trim(); // Get rid of indentation
			// Expect "GAME {" or comment, or empty line
			if (line.size() == 0 || line[0] == ';' || (line.contains("{"))) {
				continue;
			} else {
				Common::StringTokenizer token(line, "=");
				Common::String key = token.nextToken();
				Common::String value = token.nextToken();
				if (value.size() == 0) {
					continue;
				}
				if (value[0] == '\"') {
					value.deleteChar(0);
				} else {
					continue;    // not a string
				}
				if (value.lastChar() == '\"') {
					value.deleteLastChar();
				}
				if (key == "NAME") {
					retVal = true;
					name = value;
				} else if (key == "CAPTION") {
					retVal = true;
					// Remove any translation tags, if they are included in the game description.
					// This can potentially remove parts of a string that has translation tags
					// and contains a "/" in its description (e.g. /tag/Name start / name end will
					// result in "name end"), but it's a very rare case, and this code is just used
					// for fallback anyway.
					if (value.hasPrefix("/")) {
						value.deleteChar(0);
						while (value.contains("/")) {
							value.deleteChar(0);
						}
					}
					caption = value;
				}
			}
		}
		delete stream;
	}
	delete fileMan;
	BaseEngine::destroy();
	return retVal;
}
Exemplo n.º 3
0
SafeControl::SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
	: Control(engine, key, CONTROL_SAFE) {
	_statesCount = 0;
	_curState = 0;
	_animation = NULL;
	_innerRaduis = 0;
	_innerRadiusSqr = 0;
	_outerRadius = 0;
	_outerRadiusSqr = 0;
	_zeroPointer = 0;
	_startPointer = 0;
	_targetFrame = 0;

	// Loop until we find the closing brace
	Common::String line = stream.readLine();
	_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
	Common::String param;
	Common::String values;
	getParams(line, param, values);

	while (!stream.eos() && !line.contains('}')) {
		if (param.matchString("animation", true)) {
			_animation = _engine->loadAnimation(values);
			_animation->start();
		} else if (param.matchString("rectangle", true)) {
			int x;
			int y;
			int width;
			int height;

			sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);

			_rectangle = Common::Rect(x, y, width, height);
		} else if (param.matchString("num_states", true)) {
			_statesCount = atoi(values.c_str());
		} else if (param.matchString("center", true)) {
			int x;
			int y;

			sscanf(values.c_str(), "%d %d", &x, &y);
			_center = Common::Point(x, y);
		} else if (param.matchString("dial_inner_radius", true)) {
			_innerRaduis = atoi(values.c_str());
			_innerRadiusSqr = _innerRaduis * _innerRaduis;
		} else if (param.matchString("radius", true)) {
			_outerRadius = atoi(values.c_str());
			_outerRadiusSqr = _outerRadius * _outerRadius;
		} else if (param.matchString("zero_radians_offset", true)) {
			_zeroPointer = atoi(values.c_str());
		} else if (param.matchString("pointer_offset", true)) {
			_startPointer = atoi(values.c_str());
			_curState = _startPointer;
		} else if (param.matchString("cursor", true)) {
			// Not used
		} else if (param.matchString("mirrored", true)) {
			// Not used
		} else if (param.matchString("venus_id", true)) {
			_venusId = atoi(values.c_str());
		}

		line = stream.readLine();
		_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
		getParams(line, param, values);
	}

	if (_animation)
		_animation->seekToFrame(_curState);
}
Exemplo n.º 4
0
void TextObject::setupText() {
	Common::String msg = LuaBase::instance()->parseMsgText(_textID.c_str(), NULL);
	Common::String message;

	// remove spaces (NULL_TEXT) from the end of the string,
	// while this helps make the string unique it screws up
	// text justification
	// remove char of id 13 from the end of the string,
	int pos = msg.size() - 1;
	while (pos >= 0 && (msg[pos] == ' ' || msg[pos] == 13)) {
		msg.deleteLastChar();
		pos = msg.size() - 1;
	}
	delete[] _lines;
	if (msg.size() == 0) {
		_lines = NULL;
		return;
	}

	if (g_grim->getGameType() == GType_MONKEY4) {
		if (_x == 0)
			_x = 320;
		if (_y == 0)
			_y = 240;
	}

	// format the output message to incorporate line wrapping
	// (if necessary) for the text object
	const int SCREEN_WIDTH = _width ? _width : 640;
	const int SCREEN_MARGIN = 75;

	// If the speaker is too close to the edge of the screen we have to make
	// some room for the subtitles.
	if (_isSpeech){
		if (_x < SCREEN_MARGIN) {
			_x = SCREEN_MARGIN;
		} else if (SCREEN_WIDTH - _x < SCREEN_MARGIN) {
			_x = SCREEN_WIDTH - SCREEN_MARGIN;
		}
	}

	// The maximum width for any line of text is determined by the justification
	// mode. Note that there are no left/right margins -- this is consistent
	// with GrimE.
	int maxWidth = 0;
	if (_justify == CENTER) {
		maxWidth = 2 * MIN(_x, SCREEN_WIDTH - _x);
	} else if (_justify == LJUSTIFY) {
		maxWidth = SCREEN_WIDTH - _x;
	} else if (_justify == RJUSTIFY) {
		maxWidth = _x;
	}

	// We break the message to lines not longer than maxWidth
	Common::String currLine;
	_numberLines = 1;
	int lineWidth = 0;
	int maxLineWidth = 0;
	for (uint i = 0; i < msg.size(); i++) {
		lineWidth += MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
		if (lineWidth > maxWidth) {
			bool wordSplit = false;
			if (currLine.contains(' ')) {
				while (msg[i] != ' ' && i > 0) {
					lineWidth -= MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
					message.deleteLastChar();
					--i;
				}
			} else if (msg[i] != ' ') { // if it is a unique word
				int dashWidth = MAX(_font->getCharWidth('-'), _font->getCharDataWidth('-'));
				while (lineWidth + dashWidth > maxWidth) {
					lineWidth -= MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
					message.deleteLastChar();
					--i;
				}
				message += '-';
				wordSplit = true;
 			}
			message += '\n';
			currLine.clear();
			_numberLines++;

			if (lineWidth > maxLineWidth) {
				maxLineWidth = lineWidth;
			}
			lineWidth = 0;

			if (wordSplit) {
				lineWidth += MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
			} else {
				continue; // don't add the space back
			}
		}

		if (lineWidth > maxLineWidth)
			maxLineWidth = lineWidth;

		message += msg[i];
		currLine += msg[i];
	}

	// If the text object is a speech subtitle, the y parameter is the
	// coordinate of the bottom of the text block (instead of the top). It means
	// that every extra line pushes the previous lines up, instead of being
	// printed further down the screen.
	const int SCREEN_TOP_MARGIN = 16;
	if (_isSpeech) {
		_y -= _numberLines * _font->getHeight();
		if (_y < SCREEN_TOP_MARGIN) {
			_y = SCREEN_TOP_MARGIN;
		}
	}

	_lines = new Common::String[_numberLines];

	for (int j = 0; j < _numberLines; j++) {
		int nextLinePos, cutLen;
		const char *breakPos = strchr(message.c_str(), '\n');
		if (breakPos) {
			nextLinePos = breakPos - message.c_str();
			cutLen = nextLinePos + 1;
		} else {
			nextLinePos = message.size();
			cutLen = nextLinePos;
		}
		Common::String currentLine(message.c_str(), message.c_str() + nextLinePos);
		_lines[j] = currentLine;
		int width = _font->getStringLength(currentLine);
		if (width > _maxLineWidth)
			_maxLineWidth = width;
		for (int count = 0; count < cutLen; count++)
			message.deleteChar(0);
	}
	_elapsedTime = 0;
}
Exemplo n.º 5
0
void Inter_v6::o6_playVmdOrMusic() {
	Common::String file = _vm->_game->_script->evalString();

	VideoPlayer::Properties props;

	props.x          = _vm->_game->_script->readValExpr();
	props.y          = _vm->_game->_script->readValExpr();
	props.startFrame = _vm->_game->_script->readValExpr();
	props.lastFrame  = _vm->_game->_script->readValExpr();
	props.breakKey   = _vm->_game->_script->readValExpr();
	props.flags      = _vm->_game->_script->readValExpr();
	props.palStart   = _vm->_game->_script->readValExpr();
	props.palEnd     = _vm->_game->_script->readValExpr();
	props.palCmd     = 1 << (props.flags & 0x3F);
	props.forceSeek  = true;

	debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
			"paletteCmd %d (%d - %d), flags %X", file.c_str(),
			props.x, props.y, props.startFrame, props.lastFrame,
			props.palCmd, props.palStart, props.palEnd, props.flags);

	// WORKAROUND: When taking the music sheet from Dr. Dramish's car,
	//             the video that lets the sheet vanish is missing. We'll
	//             play the one where the sheet is already gone instead.
	if (_vm->isCurrentTot("avt005.tot") && file.equalsIgnoreCase("MXRAMPART"))
		file = "PLCOFDR2";

	if (file == "RIEN") {
		_vm->_vidPlayer->closeAll();
		return;
	}

	bool close = false;
	if (props.lastFrame == -1) {
		close = true;
	} else if (props.lastFrame == -5) {
//		warning("Urban/Playtoons Stub: Stop without delay");
		_vm->_sound->bgStop();
		return;
	} else if (props.lastFrame == -6) {
//		warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
		return;
	} else if (props.lastFrame == -7) {
//		warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
		return;
	} else if ((props.lastFrame == -8) || (props.lastFrame == -9)) {
		if (!file.contains('.'))
			file += ".WA8";

		probe16bitMusic(file);

		if (props.lastFrame == -9)
			debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?");

		_vm->_sound->bgStop();
		_vm->_sound->bgPlay(file.c_str(), SOUND_WAV);
		return;
	} else if (props.lastFrame <= -10) {
		_vm->_vidPlayer->closeVideo();

		if (!(props.flags & VideoPlayer::kFlagNoVideo))
			props.loop = true;

	} else if (props.lastFrame < 0) {
		warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
		return;
	}

	if (props.startFrame == -2) {
		props.startFrame = 0;
		props.lastFrame  = -1;
		props.noBlock    = true;
	}

	_vm->_vidPlayer->evaluateFlags(props);

	bool primary = true;
	if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo))
		primary = false;

	int slot = 0;
	if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) {
		WRITE_VAR(11, (uint32) -1);
		return;
	}

	if (props.hasSound)
		_vm->_vidPlayer->closeLiveSound();

	if (props.startFrame >= 0)
		_vm->_vidPlayer->play(slot, props);

	if (close && !props.noBlock) {
		if (!props.canceled)
			_vm->_vidPlayer->waitSoundEnd(slot);
		_vm->_vidPlayer->closeVideo(slot);
	}

}
Exemplo n.º 6
0
void Inter_v7::o7_playVmdOrMusic() {
	Common::String file = _vm->_game->_script->evalString();

	VideoPlayer::Properties props;

	props.x          = _vm->_game->_script->readValExpr();
	props.y          = _vm->_game->_script->readValExpr();
	props.startFrame = _vm->_game->_script->readValExpr();
	props.lastFrame  = _vm->_game->_script->readValExpr();
	props.breakKey   = _vm->_game->_script->readValExpr();
	props.flags      = _vm->_game->_script->readValExpr();
	props.palStart   = _vm->_game->_script->readValExpr();
	props.palEnd     = _vm->_game->_script->readValExpr();
	props.palCmd     = 1 << (props.flags & 0x3F);
	props.forceSeek  = true;

	debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
			"paletteCmd %d (%d - %d), flags %X", file.c_str(),
			props.x, props.y, props.startFrame, props.lastFrame,
			props.palCmd, props.palStart, props.palEnd, props.flags);

	if (file == "RIEN") {
		_vm->_vidPlayer->closeAll();
		return;
	}

	bool close = false;
	if (props.lastFrame == -1) {
		close = true;
	} else if (props.lastFrame == -3) {

		if (file.empty()) {
			_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
			_vm->_mult->_objects[props.startFrame].videoSlot = 0;
			return;
		}

		props.flags  = VideoPlayer::kFlagOtherSurface;
		props.sprite = -1;

		_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;

		if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
			_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);

		uint32 x = props.x;
		uint32 y = props.y;

		int slot = _vm->_vidPlayer->openVideo(false, file, props);

		_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;

		if (x == 0xFFFFFFFF) {
			*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
			*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
		} else {
			*_vm->_mult->_objects[props.startFrame].pPosX = x;
			*_vm->_mult->_objects[props.startFrame].pPosY = y;
		}

		return;
	} else if (props.lastFrame == -4) {
		warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
		return;
	} else if (props.lastFrame == -5) {
//		warning("Urban/Playtoons Stub: Stop without delay");
		_vm->_sound->bgStop();
		return;
	} else if (props.lastFrame == -6) {
//		warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
		return;
	} else if (props.lastFrame == -7) {
//		warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
		return;
	} else if ((props.lastFrame == -8) || (props.lastFrame == -9)) {
		if (!file.contains('.'))
			file += ".WA8";

		probe16bitMusic(file);

		if (props.lastFrame == -9)
			debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?");

		_vm->_sound->bgStop();
		_vm->_sound->bgPlay(file.c_str(), SOUND_WAV);
		return;
	} else if (props.lastFrame <= -10) {
		_vm->_vidPlayer->closeVideo();

		if (!(props.flags & VideoPlayer::kFlagNoVideo))
			props.loop = true;

	} else if (props.lastFrame < 0) {
		warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
		return;
	}

	if (props.startFrame == -2) {
		props.startFrame = 0;
		props.lastFrame  = -1;
		props.noBlock    = true;
	}

	_vm->_vidPlayer->evaluateFlags(props);

	bool primary = true;
	if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo))
		primary = false;

	int slot = 0;
	if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) {
		WRITE_VAR(11, (uint32) -1);
		return;
	}

	if (props.hasSound)
		_vm->_vidPlayer->closeLiveSound();

	if (props.startFrame >= 0)
		_vm->_vidPlayer->play(slot, props);

	if (close && !props.noBlock) {
		if (!props.canceled)
			_vm->_vidPlayer->waitSoundEnd(slot);
		_vm->_vidPlayer->closeVideo(slot);
	}

}
Exemplo n.º 7
0
SlotControl::SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
	: Control(engine, key, CONTROL_SLOT),
	  _cursor(CursorIndex_Active),
	  _distanceId('0') {

	_renderedItem = 0;
	_bkg = NULL;

	// Loop until we find the closing brace
	Common::String line = stream.readLine();
	_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
	Common::String param;
	Common::String values;
	getParams(line, param, values);

	while (!stream.eos() && !line.contains('}')) {
		if (param.matchString("hotspot", true)) {
			int x;
			int y;
			int width;
			int height;

			sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);

			_hotspot = Common::Rect(x, y, width, height);
		} else if (param.matchString("rectangle", true)) {
			int x;
			int y;
			int width;
			int height;

			sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);

			_rectangle = Common::Rect(x, y, width, height);
		} else if (param.matchString("cursor", true)) {
			_cursor = _engine->getCursorManager()->getCursorId(values);
		} else if (param.matchString("distance_id", true)) {
			sscanf(values.c_str(), "%c", &_distanceId);
		} else if (param.matchString("venus_id", true)) {
			_venusId = atoi(values.c_str());
		} else if (param.matchString("eligible_objects", true)) {
			char buf[256];
			memset(buf, 0, 256);
			strncpy(buf, values.c_str(), 255);

			char *curpos = buf;
			char *strend = buf + strlen(buf);
			while (true) {
				char *st = curpos;

				if (st >= strend)
					break;

				while (*curpos != ' ' && curpos < strend)
					curpos++;

				*curpos = 0;
				curpos++;

				int obj = atoi(st);

				_eligibleObjects.push_back(obj);
			}
		}

		line = stream.readLine();
		_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
		getParams(line, param, values);
	}

	if (_hotspot.isEmpty() || _rectangle.isEmpty()) {
		warning("Slot %u was parsed incorrectly", key);
	}
}
Exemplo n.º 8
0
InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
	: Control(engine, key, CONTROL_INPUT),
	  _background(0),
	  _nextTabstop(0),
	  _focused(false),
	  _textChanged(false),
	  _cursorOffset(0),
	  _enterPressed(false),
	  _readOnly(false),
	  _txtWidth(0),
	  _animation(NULL) {
	// Loop until we find the closing brace
	Common::String line = stream.readLine();
	_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
	Common::String param;
	Common::String values;
	getParams(line, param, values);

	while (!stream.eos() && !line.contains('}')) {
		if (param.matchString("rectangle", true)) {
			int x1;
			int y1;
			int x2;
			int y2;

			sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);

			_textRectangle = Common::Rect(x1, y1, x2, y2);
		} else if (param.matchString("aux_hotspot", true)) {
			int x1;
			int y1;
			int x2;
			int y2;

			sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);

			_headerRectangle = Common::Rect(x1, y1, x2, y2);
		} else if (param.matchString("string_init", true)) {
			uint fontFormatNumber;

			sscanf(values.c_str(), "%u", &fontFormatNumber);

			_stringInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber));
		} else if (param.matchString("chooser_init_string", true)) {
			uint fontFormatNumber;

			sscanf(values.c_str(), "%u", &fontFormatNumber);

			_stringChooserInit.readAllStyles(_engine->getStringManager()->getTextLine(fontFormatNumber));
		} else if (param.matchString("next_tabstop", true)) {
			sscanf(values.c_str(), "%u", &_nextTabstop);
		} else if (param.matchString("cursor_dimensions", true)) {
			// Ignore, use the dimensions in the animation file
		} else if (param.matchString("cursor_animation_frames", true)) {
			// Ignore, use the frame count in the animation file
		} else if (param.matchString("cursor_animation", true)) {
			char fileName[25];

			sscanf(values.c_str(), "%24s %*u", fileName);

			_animation = _engine->loadAnimation(fileName);
			_animation->start();
		} else if (param.matchString("focus", true)) {
			_focused = true;
			_engine->getScriptManager()->setFocusControlKey(_key);
		} else if (param.matchString("venus_id", true)) {
			_venusId = atoi(values.c_str());
		}

		line = stream.readLine();
		_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
		getParams(line, param, values);
	}

	_maxTxtWidth = _textRectangle.width();
	if (_animation)
		_maxTxtWidth -= _animation->getWidth();
}