Exemplo n.º 1
0
      void ParameterGroupData::initSpec( const dp::fx::ParameterGroupSpecSharedPtr & spec )
      {
        setName( spec->getName() );
        m_parameterGroupSpec = spec;
        m_data.resize( m_parameterGroupSpec->getDataSize() );
        DP_ASSERT( ( reinterpret_cast<size_t>(m_data.data()) & 0x7 ) == 0 );
        DP_ASSERT( !m_propertyLists );

        // create the PropertyList, if it's not yet there
        SpecToPropertyListChainMap::iterator it = gSpecToPropertyMap.find( m_parameterGroupSpec.operator->() );   // Big Hack !!
        if ( it == gSpecToPropertyMap.end() )
        {
          dp::util::PropertyListImpl * pli = new dp::util::PropertyListImpl( false );   // create a non-static, local PropertyList
          for ( ParameterGroupSpec::iterator it = m_parameterGroupSpec->beginParameterSpecs() ; it != m_parameterGroupSpec->endParameterSpecs() ; ++it )
          {
            addParameterProperty( pli, it );
          }

          DP_ASSERT( !m_propertyLists );
          m_propertyLists = new dp::util::PropertyListChain( false );
          m_propertyLists->addPropertyList( pli );

          gSpecToPropertyMap[m_parameterGroupSpec.operator->()] = std::make_pair( 1, m_propertyLists );   // Big Hack !!
        }
        else
        {
          it->second.first++;
          m_propertyLists = it->second.second;
        }
      }
Exemplo n.º 2
0
 ParameterGroupData::ParameterGroupData( const dp::fx::ParameterGroupSpecSharedPtr& parameterGroupSpec)
 {
   m_objectCode = OC_PARAMETER_GROUP_DATA;
   //init ( parameterGroupSpec );
   initSpec( parameterGroupSpec );
   initData( dp::fx::EffectLibrary::instance()->getParameterGroupData( parameterGroupSpec->getName() ) );
 }
 std::string UniformGeneratorGLSLStandard::generateUniforms( const dp::fx::ParameterGroupSpecSharedPtr& spec )
 {
   std::ostringstream oss;
   oss << "// ParameterGroup: " << spec->getName() << "\n";
   for ( ParameterGroupSpec::iterator it = spec->beginParameterSpecs(); it != spec->endParameterSpecs(); ++it )
   {
     oss << "uniform " << getGLSLTypename( it->first ) << " " << it->first.getName();
     if ( it->first.getArraySize() )
     {
       oss << "[" << it->first.getArraySize() << "]";
     }
     oss << ";\n";
   }
   oss << "\n";
   return( oss.str() );
 }