bool SplashSceneLayer::handleEvent(const Event::IEvent &e) { if (e.type() == Event::KeyboardEvent::Type()) return(skip()); return(false); }
VIRTUAL bool handleEvent(const Event::IEvent &e) { using namespace Input; if (EngineBase::handleEvent(e)) return(true); if (e.type() != Event::KeyboardEvent::Type()) return(false); const Event::KeyboardEvent &l_kevent = static_cast<const Event::KeyboardEvent &>(e); if (l_kevent.action() != Keyboard::KeyPressed) return(false); if (l_kevent.key() == Keyboard::KBK_RETURN || l_kevent.key() == Keyboard::KBK_Y) { Game::SharedScene l_scene = sceneManager()->activeScene(); if (l_scene->getLayer("pause")) l_scene->removeLayer("pause"); else l_scene->pushLayer(new Game::PauseSceneLayer("pause", *l_scene)); } else if (l_kevent.key() == Keyboard::KBK_ESCAPE || l_kevent.key() == Keyboard::KBK_P) { stop(); } else return(false); return(true); }
bool EngineBase::handleEvent(const Event::IEvent &e) { if (e.type() == Core::Type("Event::QuitEvent")) { const Event::QuitEvent *l_qe = static_cast<const Event::QuitEvent *>(&e); stop(l_qe ? l_qe->code() : 0); return(true); } return(false); }
bool PlayerEntity::handleEvent(const Event::IEvent &e) { if (e.type() == Common::DoomEvent::Type()) { m_animation_component->play("dying", true); m_collider_component->disable(); m_input_component->disable(); m_movement_component->velocity()[0] = 0; m_movement_component->velocity()[1] = 500; m_movement_component->acceleration()[0] = 0; m_movement_component->acceleration()[1] = -1000; /* * Reload in 1500 milliseconds */ Event::EventManager::Instance()->queue(new Common::DeathEvent(NOW() + 2000)); return(true); } else if (e.type() == Common::WarpEvent::Type()) { m_collider_component->disable(); m_input_component->disable(); m_movement_component->velocity()[0] = 0; m_movement_component->velocity()[1] = 0; m_movement_component->acceleration()[0] = 0; m_movement_component->acceleration()[1] = 0; const Common::WarpEvent &l_warp_event = static_cast<const Common::WarpEvent &>(e); Event::EventManager::Instance()->queue(new Common::WarpEvent(l_warp_event.destination())); return(true); } return(false); }
bool InputComponent::handleEvent(const Event::IEvent &e) { using namespace Input; if (e.type() != Event::KeyboardEvent::Type()) return(false); const Event::KeyboardEvent &l_kevent = static_cast<const Event::KeyboardEvent &>(e); if (l_kevent.key() == Keyboard::KBK_SPACE) jump(l_kevent.action() == Keyboard::KeyPressed); else if (l_kevent.key() == Keyboard::KBK_LEFT) left(l_kevent.action() == Keyboard::KeyPressed); else if (l_kevent.key() == Keyboard::KBK_RIGHT) right(l_kevent.action() == Keyboard::KeyPressed); return(false); }
VIRTUAL bool handleEvent(const Event::IEvent &e) { using namespace Input; if (EngineBase::handleEvent(e)) return(true); if (e.type() != Event::KeyboardEvent::Type()) return(false); const Event::KeyboardEvent &l_kevent = static_cast<const Event::KeyboardEvent &>(e); if (l_kevent.action() != Keyboard::KeyPressed) return(false); if (l_kevent.key() == Keyboard::KBK_ESCAPE || l_kevent.key() == Keyboard::KBK_P) { stop(); } else return(false); return(true); }