Exemplo n.º 1
0
int main(int argc, char *argv[])
{
    FMOD::System       *system;
    FMOD::Sound        *sound[6];
    FMOD::Channel      *channel[6];
    FMOD::ChannelGroup *groupA, *groupB, *masterGroup;
    FMOD_RESULT         result;
    int                 key, count;
    unsigned int        version;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(32, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->createSound("../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]);
    ERRCHECK(result);
    result = system->createSound("../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]);
    ERRCHECK(result);
    result = system->createSound("../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]);
    ERRCHECK(result);
    result = system->createSound("../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]);
    ERRCHECK(result);
    result = system->createSound("../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]);
    ERRCHECK(result);
    result = system->createSound("../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]);
    ERRCHECK(result);

    result = system->createChannelGroup("Group A", &groupA);
    ERRCHECK(result);

    result = system->createChannelGroup("Group B", &groupB);
    ERRCHECK(result);

    result = system->getMasterChannelGroup(&masterGroup);
    ERRCHECK(result);

    printf("=======================================================================\n");
    printf("ChannelGroups Example.  Copyright (c) Firelight Technologies 2004-2014.\n");
    printf("=======================================================================\n");
    printf("\n");
    printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n");
    printf("Group B : c.ogg, d.ogg, e.ogg\n");
    printf("\n");
    printf("Press 'A' to mute/unmute group A\n");
    printf("Press 'B' to mute/unmute group B\n");
    printf("Press 'C' to mute/unmute group A and B (master group)\n");
    printf("Press 'Esc' to quit\n");
    printf("\n");

    /*
        Instead of being independent, set the group A and B to be children of the master group.
    */
    result = masterGroup->addGroup(groupA);
    ERRCHECK(result);

    result = masterGroup->addGroup(groupB);
    ERRCHECK(result);

    /*
        Start all the sounds!
    */
    for (count = 0; count < 6; count++)
    {
        result = system->playSound(FMOD_CHANNEL_FREE, sound[count], true, &channel[count]);
        ERRCHECK(result);
        if (count < 3)
        {
            result = channel[count]->setChannelGroup(groupA);
        }
        else
        {
            result = channel[count]->setChannelGroup(groupB);
        }
        ERRCHECK(result);
        result = channel[count]->setPaused(false);
        ERRCHECK(result);
    }   

    /*
        Change the volume of each group, just because we can!  (And makes it less noise).
    */
    result = groupA->setVolume(0.5f);
    ERRCHECK(result);
    result = groupB->setVolume(0.5f);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
                case 'a' : 
                case 'A' : 
                {
                    static bool mute = true;

                    groupA->setMute(mute);

                    mute = !mute;
                    break;
                }
                case 'b' : 
                case 'B' : 
                {
                    static bool mute = true;

                    groupB->setMute(mute);

                    mute = !mute;
                    break;
                }
                case 'c' : 
                case 'C' : 
                {
                    static bool mute = true;

                    masterGroup->setMute(mute);

                    mute = !mute;
                    break;
                }
            }
        }

        system->update();

        {
            int  channelsplaying = 0;

            system->getChannelsPlaying(&channelsplaying);

            printf("Channels Playing %2d\r", channelsplaying);
        }

        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        A little fade out. (over 2 seconds)
    */
    printf("Goodbye!\n");
    {
        float pitch = 1.0f;
        float vol = 1.0f;

        for (count = 0; count < 200; count++)
        {
            masterGroup->setPitch(pitch);
            masterGroup->setVolume(vol);

            vol   -= (1.0f / 200.0f);
            pitch -= (0.5f / 200.0f);

            Sleep(10);
        }
    }

    /*
        Shut down
    */
    for (count = 0; count < 6; count++)
    {
        result = sound[count]->release();
        ERRCHECK(result);
    }

    result = groupA->release();
    ERRCHECK(result);
    result = groupB->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
Exemplo n.º 2
0
int FMOD_Main()
{
    FMOD::System       *system;
    FMOD::Sound        *sound;
    FMOD::Channel      *channel;
    FMOD::DSP          *mydsp;
    FMOD::ChannelGroup *mastergroup;
    FMOD_RESULT         result;
    unsigned int        version;
    void               *extradriverdata = 0;

    Common_Init(&extradriverdata);

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION);
    }

    result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
    ERRCHECK(result);

    result = system->createSound(Common_MediaPath("drumloop.wav"), FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound);
    ERRCHECK(result);

    result = system->playSound(sound, 0, false, &channel);
    ERRCHECK(result);

    /*
        Create the DSP effect.
    */  
    { 
        FMOD_DSP_DESCRIPTION dspdesc; 
        memset(&dspdesc, 0, sizeof(dspdesc));
        
        strncpy(dspdesc.name, "My first DSP unit", sizeof(dspdesc.name));
        dspdesc.version = 0x00010000;
        dspdesc.numinputbuffers = 1;
        dspdesc.numoutputbuffers = 1;
        dspdesc.read = myDSPCallback; 
        dspdesc.userdata = (void *)0x12345678; 

        result = system->createDSP(&dspdesc, &mydsp); 
        ERRCHECK(result); 
    } 

    /*
        Attach the DSP, inactive by default.
    */
    result = mydsp->setBypass(true);
    ERRCHECK(result);

    result = system->getMasterChannelGroup(&mastergroup);
    ERRCHECK(result);

    result = mastergroup->addDSP(0, mydsp, 0);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        bool bypass;

        Common_Update();

        result = mydsp->getBypass(&bypass);
        ERRCHECK(result);

        if (Common_BtnPress(BTN_ACTION1))
        {
            bypass = !bypass;
            
            result = mydsp->setBypass(bypass);
            ERRCHECK(result);
        }

        result = system->update();
        ERRCHECK(result);

        Common_Draw("==================================================");
        Common_Draw("Custom DSP Example.");
        Common_Draw("Copyright (c) Firelight Technologies 2004-2014.");
        Common_Draw("==================================================");
        Common_Draw("");
        Common_Draw("Press %s to toggle filter bypass", Common_BtnStr(BTN_ACTION1));
        Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
        Common_Draw("");
        Common_Draw("Filter is %s", bypass ? "inactive" : "active");

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);

    result = mastergroup->removeDSP(mydsp);
    ERRCHECK(result);
    result = mydsp->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
Exemplo n.º 3
0
int FMOD_Main()
{
    FMOD::System       *system        = 0;
    FMOD::Sound        *sound         = 0;
    FMOD::Channel      *channel       = 0;
    FMOD::ChannelGroup *mastergroup   = 0; 
    FMOD::DSP          *dsplowpass    = 0;
    FMOD::DSP          *dsphighpass   = 0;
    FMOD::DSP          *dspecho       = 0;
    FMOD::DSP          *dspflange     = 0;
    FMOD_RESULT         result;
    unsigned int        version;
    void               *extradriverdata = 0;

    Common_Init(&extradriverdata);

    /*
        Create a System object and initialize
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION);
    }

    result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
    ERRCHECK(result);

    result = system->getMasterChannelGroup(&mastergroup);
    ERRCHECK(result);

    result = system->createSound(Common_MediaPath("drumloop.wav"), FMOD_DEFAULT, 0, &sound);
    ERRCHECK(result);

    result = system->playSound(sound, 0, false, &channel);
    ERRCHECK(result);

    /*
        Create some effects to play with
    */
    result = system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
    ERRCHECK(result);
    result = system->createDSPByType(FMOD_DSP_TYPE_HIGHPASS, &dsphighpass);
    ERRCHECK(result);
    result = system->createDSPByType(FMOD_DSP_TYPE_ECHO, &dspecho);
    ERRCHECK(result);
    result = system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspflange);
    ERRCHECK(result);

    /*
        Add them to the master channel group.  Each time an effect is added (to position 0) it pushes the others down the list.
    */
    result = mastergroup->addDSP(0, dsplowpass);
    ERRCHECK(result);
    result = mastergroup->addDSP(0, dsphighpass);
    ERRCHECK(result);
    result = mastergroup->addDSP(0, dspecho);
    ERRCHECK(result);
    result = mastergroup->addDSP(0, dspflange);
    ERRCHECK(result);

    /*
        By default, bypass all effects.  This means let the original signal go through without processing.
        It will sound 'dry' until effects are enabled by the user.
    */
    result = dsplowpass->setBypass(true);
    ERRCHECK(result);
    result = dsphighpass->setBypass(true);
    ERRCHECK(result);
    result = dspecho->setBypass(true);
    ERRCHECK(result);
    result = dspflange->setBypass(true);
    ERRCHECK(result);

    /*
        Main loop
    */
    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_MORE))
        {
            bool paused;

            result = channel->getPaused(&paused);
            ERRCHECK(result);

            paused = !paused;

            result = channel->setPaused(paused);
            ERRCHECK(result);
        }

        if (Common_BtnPress(BTN_ACTION1))
        {
            bool bypass;

            result = dsplowpass->getBypass(&bypass);
            ERRCHECK(result);

            bypass = !bypass;

            result = dsplowpass->setBypass(bypass);
            ERRCHECK(result);
        }

        if (Common_BtnPress(BTN_ACTION2))
        {
            bool bypass;

            result = dsphighpass->getBypass(&bypass);
            ERRCHECK(result);

            bypass = !bypass;

            result = dsphighpass->setBypass(bypass);
            ERRCHECK(result);
        }

        if (Common_BtnPress(BTN_ACTION3))
        {
            bool bypass;

            result = dspecho->getBypass(&bypass);
            ERRCHECK(result);

            bypass = !bypass;

            result = dspecho->setBypass(bypass);
            ERRCHECK(result);
        }

        if (Common_BtnPress(BTN_ACTION4))
        {
            bool bypass;

            result = dspflange->getBypass(&bypass);
            ERRCHECK(result);

            bypass = !bypass;

            result = dspflange->setBypass(bypass);
            ERRCHECK(result);
        }

        result = system->update();
        ERRCHECK(result);

        {
            bool paused = 0;
            bool dsplowpass_bypass;
            bool dsphighpass_bypass;
            bool dspecho_bypass;
            bool dspflange_bypass;

            dsplowpass   ->getBypass(&dsplowpass_bypass);
            dsphighpass  ->getBypass(&dsphighpass_bypass);
            dspecho      ->getBypass(&dspecho_bypass);
            dspflange    ->getBypass(&dspflange_bypass);

            if (channel)
            {
                result = channel->getPaused(&paused);
                if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
                {
                    ERRCHECK(result);
                }
            }

            Common_Draw("==================================================");
            Common_Draw("Effects Example.");
            Common_Draw("Copyright (c) Firelight Technologies 2004-2015.");
            Common_Draw("==================================================");
            Common_Draw("");
            Common_Draw("Press %s to pause/unpause sound", Common_BtnStr(BTN_MORE));
            Common_Draw("Press %s to toggle dsplowpass effect", Common_BtnStr(BTN_ACTION1));
            Common_Draw("Press %s to toggle dsphighpass effect", Common_BtnStr(BTN_ACTION2));
            Common_Draw("Press %s to toggle dspecho effect", Common_BtnStr(BTN_ACTION3));
            Common_Draw("Press %s to toggle dspflange effect", Common_BtnStr(BTN_ACTION4));
            Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
            Common_Draw("");
            Common_Draw("%s : lowpass[%c] highpass[%c] echo[%c] flange[%c]", 
                    paused              ? "Paused " : "Playing",
                    dsplowpass_bypass   ? ' ' : 'x',
                    dsphighpass_bypass  ? ' ' : 'x',
                    dspecho_bypass      ? ' ' : 'x',
                    dspflange_bypass    ? ' ' : 'x');
        }

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));

    /*
        Shut down
    */
    result = mastergroup->removeDSP(dsplowpass);
    ERRCHECK(result);
    result = mastergroup->removeDSP(dsphighpass);
    ERRCHECK(result);
    result = mastergroup->removeDSP(dspecho);
    ERRCHECK(result);
    result = mastergroup->removeDSP(dspflange);
    ERRCHECK(result);
    
    result = dsplowpass->release();
    ERRCHECK(result);
    result = dsphighpass->release();
    ERRCHECK(result);
    result = dspecho->release();
    ERRCHECK(result);
    result = dspflange->release();
    ERRCHECK(result);

    result = sound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
Exemplo n.º 4
0
int main(int ac, const char **av)
{
	// Create application window
	WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("Douceur"), NULL };
	RegisterClassEx(&wc);
	HWND hwnd = CreateWindow(_T("Douceur"), _T("Douceur"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);

	// Initialize Direct3D
	if (CreateDeviceD3D(hwnd) < 0)
	{
		CleanupDeviceD3D();
		UnregisterClass(_T("Douceur"), wc.hInstance);
		return 1;
	}

	// Show the window
	ShowWindow(hwnd, SW_SHOWDEFAULT);
	UpdateWindow(hwnd);

	// Setup ImGui binding
	ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);

	// Load Fonts
	// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
	//ImGuiIO& io = ImGui::GetIO();
	//io.Fonts->AddFontDefault();
	//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
	//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
	//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
	//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
	//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());

	bool show_test_window = true;
	ImVec4 clear_col = ImColor(114, 144, 154);
	// Main loop
	MSG msg;
	ZeroMemory(&msg, sizeof(msg));

	std::string arduinoMsg;
	std::string arduinoDisplayMsg;
	bool messageEnded = true;

	FMOD::System *fmodSystem;
	FMOD::System_Create(&fmodSystem);

	FMOD::Sound        *sound = 0;
	FMOD::Channel      *channel = 0;
	FMOD::ChannelGroup *mastergroup = 0;

	fmodSystem->init(128, FMOD_INIT_NORMAL, 0);

	fmodSystem->getMasterChannelGroup(&mastergroup);

	fmodSystem->createSound("../DouceurExternal/audio-samples/Yamaha-1.wav", FMOD_LOOP_NORMAL, 0, &sound);

	unsigned int soundLength = 0;
	sound->getLength(&soundLength, FMOD_TIMEUNIT_MS);

	Serial arduino("COM6");
	Board  board(fmodSystem);

	while (msg.message != WM_QUIT)
	{
		fmodSystem->update();

		if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			continue;
		}
		ImGui_ImplDX11_NewFrame();

		static bool first = true;
		static int from = 0;
		static int to = 400;
		static float freq = 1.f;
		static float pan = 0.f;
		static float pitch = 0.f;
		if (!first)
		{
			fmodSystem->playSound(sound, mastergroup, false, &channel);
			first = true;
			to = soundLength;
			channel->getFrequency(&freq);
			channel->getPitch(&pitch);
		}

		{
			ImGui::SetNextWindowPos(ImVec2(10, 10));
			ImGui::Begin("FPS", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings);
			ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
			ImGui::End();
		}

		if (false)
		{
			ImGui::Begin("SoloudTest");

			bool changed = ImGui::SliderInt("from", (int*)&from, 0, soundLength - 1);
			changed |= ImGui::SliderInt("to", (int*)&to, 1, soundLength);
			changed |= ImGui::SliderFloat("freq", &freq, 0, 500000.f);
			changed |= ImGui::SliderFloat("pan", &pan, -1.f, 1.f);
			changed |= ImGui::SliderFloat("pitch", &pitch, 0.f, 10.f);
			if (changed)
			{
				if (from >= to)
				{
					from = to - 1;
				}
				channel->setLoopPoints(from, FMOD_TIMEUNIT_MS, to, FMOD_TIMEUNIT_MS);
				channel->setFrequency(freq);
				channel->setPan(pan);
			}
			ImGui::End();
		}

		if (false)
		{
			ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
			ImGui::ShowTestWindow(nullptr);
		}

		board.updateGui();

		//Arduino test
		{
			if (arduino.IsConnected())
			{
				if (ImGui::Begin("Arduino test"))
				{
					char buffer[2048];
					if (messageEnded)
					{
						arduino.WriteData("A", 1);
						messageEnded = false;
					}
					while (!messageEnded)
					{
						int count = arduino.ReadData(buffer, 2047);
						if (count)
						{
							buffer[count] = '\0';
							if (buffer[count - 1] == '@')
							{
								buffer[count - 1] = '\0';
								messageEnded = true;
							}
							arduinoMsg += buffer;
						}
						else
						{
							break;
						}
					}
					if (messageEnded)
					{
						board.updatePadsVoltage(arduinoMsg);

						arduinoDisplayMsg = arduinoMsg;
						arduinoMsg.clear();
					}
					ImGui::TextWrapped(arduinoDisplayMsg.c_str());
					ImGui::Text("Message size : %i", arduinoDisplayMsg.size());
				}
				ImGui::End();
				board.displayPadsVoltage();
			}
		}

		// Rendering
		g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
		ImGui::Render();
		g_pSwapChain->Present(0, 0);
	}

	ImGui_ImplDX11_Shutdown();
	CleanupDeviceD3D();
	UnregisterClass(_T("Douceur"), wc.hInstance);

	return EXIT_SUCCESS;
}
Exemplo n.º 5
0
	void FMOD_System::ResumePlayback()
	{
		FMOD::ChannelGroup *masterGroup;
		system->getMasterChannelGroup( &masterGroup );
		masterGroup->setPaused( false );
	}
Exemplo n.º 6
0
int main(int argc, char *argv[])
{
    FMOD::System     *system;
    FMOD::Sound      *sound;
    FMOD::Channel    *channel = 0;
    FMOD_RESULT       result;
    int               key;
    unsigned int      version;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(1, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->createStream("../media/wave.mp3", FMOD_HARDWARE | FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
    ERRCHECK(result);

    printf("====================================================================\n");
    printf("PlayStream Example.  Copyright (c) Firelight Technologies 2004-2011.\n");
    printf("====================================================================\n");
    printf("\n");
    printf("Press space to pause, Esc to quit\n");
    printf("\n");

    /*
        Play the sound.
    */

    result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        if (_kbhit())
        {
            key = _getch();

            switch (key)
            {
                case ' ' :
                {
                    bool paused;
                    channel->getPaused(&paused);
                    channel->setPaused(!paused);
                    break;
                }
                case 'p' : 
                { 
                    FMOD::ChannelGroup* masterGroup = NULL; 
                    system->getMasterChannelGroup(&masterGroup); 
                    if (masterGroup) 
                    { 
                        bool paused; 
                        masterGroup->getPaused(&paused); 
                        masterGroup->setPaused(!paused); 
                    } 
                    break; 
                }
            }
        }

        system->update();

        if (channel)
        {
            unsigned int ms;
            unsigned int lenms;
            bool         playing;
            bool         paused;

            result = channel->isPlaying(&playing);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
            {
                ERRCHECK(result);
            }

            result = channel->getPaused(&paused);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
            {
                ERRCHECK(result);
            }

            result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
            {
                ERRCHECK(result);
            }

            result = sound->getLength(&lenms, FMOD_TIMEUNIT_MS);
            if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
            {
                ERRCHECK(result);
            }

            printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
        }

        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound->release();
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}
int FMOD_Main()
{
    FMOD::System       *system;
    FMOD::Sound        *sound[6];
    FMOD::Channel      *channel[6];
    FMOD::ChannelGroup *groupA, *groupB, *masterGroup;
    FMOD_RESULT         result;
    int                 count;
    unsigned int        version;
    void               *extradriverdata = 0;

    Common_Init(&extradriverdata);

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION);
    }

    result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
    ERRCHECK(result);

    result = system->createSound(Common_MediaPath("drumloop.wav"), FMOD_LOOP_NORMAL, 0, &sound[0]);
    ERRCHECK(result);
    result = system->createSound(Common_MediaPath("jaguar.wav"), FMOD_LOOP_NORMAL, 0, &sound[1]);
    ERRCHECK(result);
    result = system->createSound(Common_MediaPath("swish.wav"), FMOD_LOOP_NORMAL, 0, &sound[2]);
    ERRCHECK(result);
    result = system->createSound(Common_MediaPath("c.ogg"), FMOD_LOOP_NORMAL, 0, &sound[3]);
    ERRCHECK(result);
    result = system->createSound(Common_MediaPath("d.ogg"), FMOD_LOOP_NORMAL, 0, &sound[4]);
    ERRCHECK(result);
    result = system->createSound(Common_MediaPath("e.ogg"), FMOD_LOOP_NORMAL, 0, &sound[5]);
    ERRCHECK(result);

    result = system->createChannelGroup("Group A", &groupA);
    ERRCHECK(result);
    result = system->createChannelGroup("Group B", &groupB);
    ERRCHECK(result);

    result = system->getMasterChannelGroup(&masterGroup);
    ERRCHECK(result);

    /*
        Instead of being independent, set the group A and B to be children of the master group.
    */
    result = masterGroup->addGroup(groupA);
    ERRCHECK(result);

    result = masterGroup->addGroup(groupB);
    ERRCHECK(result);

    /*
        Start all the sounds.
    */
    for (count = 0; count < 6; count++)
    {
        result = system->playSound(sound[count], 0, true, &channel[count]);
        ERRCHECK(result);
        
        result = channel[count]->setChannelGroup((count < 3) ? groupA : groupB);
        ERRCHECK(result);
        
        result = channel[count]->setPaused(false);
        ERRCHECK(result);
    }   

    /*
        Change the volume of each group, just because we can! (reduce overall noise).
    */
    result = groupA->setVolume(0.5f);
    ERRCHECK(result);
    result = groupB->setVolume(0.5f);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        Common_Update();

        if (Common_BtnPress(BTN_ACTION1))
        {
            bool mute = true;
            groupA->getMute(&mute);
            groupA->setMute(!mute);
        }

        if (Common_BtnPress(BTN_ACTION2))
        {
            bool mute = true;
            groupB->getMute(&mute);
            groupB->setMute(!mute);
        }

        if (Common_BtnPress(BTN_ACTION3))
        {
            bool mute = true;
            masterGroup->getMute(&mute);
            masterGroup->setMute(!mute);
        }

        result = system->update();
        ERRCHECK(result);

        {
            int channelsplaying = 0;

            result = system->getChannelsPlaying(&channelsplaying);
            ERRCHECK(result);

            Common_Draw("==================================================");
            Common_Draw("Channel Groups Example.");
            Common_Draw("Copyright (c) Firelight Technologies 2004-2014.");
            Common_Draw("==================================================");
            Common_Draw("");
            Common_Draw("Group A : drumloop.wav, jaguar.wav, swish.wav");
            Common_Draw("Group B : c.ogg, d.ogg, e.ogg");
            Common_Draw("");
            Common_Draw("Press %s to mute/unmute group A", Common_BtnStr(BTN_ACTION1));
            Common_Draw("Press %s to mute/unmute group B", Common_BtnStr(BTN_ACTION2));
            Common_Draw("Press %s to mute/unmute master group", Common_BtnStr(BTN_ACTION3));
            Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
            Common_Draw("");
            Common_Draw("Channels playing %d", channelsplaying);
        }

        Common_Sleep(50);
    } while (!Common_BtnPress(BTN_QUIT));


    /*
        A little fade out over 2 seconds.
    */
    {
        float pitch = 1.0f;
        float vol = 1.0f;

        for (count = 0; count < 200; count++)
        {
            masterGroup->setPitch(pitch);
            masterGroup->setVolume(vol);

            vol   -= (1.0f / 200.0f);
            pitch -= (0.5f / 200.0f);

            Common_Sleep(10);
        }
    }

    /*
        Shut down.
    */
    for (count = 0; count < 6; count++)
    {
        result = sound[count]->release();
        ERRCHECK(result);
    }

    result = groupA->release();
    ERRCHECK(result);
    result = groupB->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    Common_Close();

    return 0;
}
Exemplo n.º 8
0
int main(int argc, char *argv[])
{
    FMOD::System       *system;
    FMOD::Sound        *sound[5];
    FMOD::Channel      *channel[5];
    FMOD::ChannelGroup *groupA, *groupB, *masterGroup;
    FMOD::DSP          *dspreverb, *dspflange, *dsplowpass;
    FMOD_RESULT         result;
    int                 key, count;
    unsigned int        version;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(32, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]);
    ERRCHECK(result);
    result = system->createSound("../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]);
    ERRCHECK(result);
    result = system->createSound("../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]);
    ERRCHECK(result);
    result = system->createSound("../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]);
    ERRCHECK(result);
    result = system->createSound("../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]);
    ERRCHECK(result);

    result = system->createChannelGroup("Group A", &groupA);
    ERRCHECK(result);

    result = system->createChannelGroup("Group B", &groupB);
    ERRCHECK(result);

    result = system->getMasterChannelGroup(&masterGroup);
    ERRCHECK(result);

    result = masterGroup->addGroup(groupA);
    ERRCHECK(result);

    result = masterGroup->addGroup(groupB);
    ERRCHECK(result);

    printf("======================================================================\n");
    printf("Sub-mixing example.  Copyright (c) Firelight Technologies 2004-2014.\n");
    printf("======================================================================\n");
    printf("                                                       (drumloop.wav) \n");
    printf("                                                      /               \n");
    printf("                                              (groupA)                \n");
    printf("                                     (reverb)/        \\               \n");
    printf("                                    /                  (jaguar.wav)   \n");
    printf("(soundcard)--(lowpass)--(mastergroup)                                  \n");
    printf("                                    \\                  (c.ogg)        \n");
    printf("                                     (flange)         /                \n");
    printf("                                             \\(groupB)--(d.ogg)       \n");
    printf("                                                      \\               \n");
    printf("                                                       (e.ogg)        \n");
    printf("Press 'A' to mute/unmute group A\n");
    printf("Press 'B' to mute/unmute group B\n");
    printf("\n");
    printf("Press 'R' to place reverb on group A\n");
    printf("Press 'F' to place flange on group B\n");
    printf("Press 'L' to place lowpass on master group (everything)\n");
    printf("Press 'Esc' to quit\n");
    printf("\n");

    /*
        Start all the sounds!
    */
    for (count = 0; count < 5; count++)
    {
        result = system->playSound(FMOD_CHANNEL_FREE, sound[count], true, &channel[count]);
        ERRCHECK(result);
        if (count < 2)
        {
            result = channel[count]->setChannelGroup(groupA);
        }
        else
        {
            result = channel[count]->setChannelGroup(groupB);
        }
        ERRCHECK(result);
        result = channel[count]->setPaused(false);
        ERRCHECK(result);
    }

    /*
        Create the DSP effects we want to apply to our submixes.
    */
    result = system->createDSPByType(FMOD_DSP_TYPE_SFXREVERB, &dspreverb);
    ERRCHECK(result);

    result = system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspflange);
    ERRCHECK(result);
    result = dspflange->setParameter(FMOD_DSP_FLANGE_RATE, 1.0f);
    ERRCHECK(result);

    result = system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
    ERRCHECK(result);
    result = dsplowpass->setParameter(FMOD_DSP_LOWPASS_CUTOFF, 500.0f);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
            case 'a' :
            case 'A' :
            {
                static bool mute = true;

                groupA->setMute(mute);

                mute = !mute;
                break;
            }
            case 'b' :
            case 'B' :
            {
                static bool mute = true;

                groupB->setMute(mute);

                mute = !mute;
                break;
            }
            case 'r' :
            case 'R' :
            {
                static bool reverb = true;

                if (reverb)
                {
                    groupA->addDSP(dspreverb, 0);
                }
                else
                {
                    dspreverb->remove();
                }

                reverb = !reverb;
                break;
            }
            case 'f' :
            case 'F' :
            {
                static bool flange = true;

                if (flange)
                {
                    groupB->addDSP(dspflange, 0);
                }
                else
                {
                    dspflange->remove();
                }

                flange = !flange;
                break;
            }
            case 'l' :
            case 'L' :
            {
                static bool lowpass = true;

                if (lowpass)
                {
                    masterGroup->addDSP(dsplowpass, 0);
                }
                else
                {
                    dsplowpass->remove();
                }

                lowpass = !lowpass;
                break;
            }
            }
        }

        system->update();

        {
            int  channelsplaying = 0;

            system->getChannelsPlaying(&channelsplaying);

            printf("Channels Playing %2d\r", channelsplaying);
        }

        fflush(stdout);
        Sleep(10);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    for (count = 0; count < 5; count++)
    {
        result = sound[count]->release();
        ERRCHECK(result);
    }

    result = dspreverb->release();
    ERRCHECK(result);
    result = dspflange->release();
    ERRCHECK(result);
    result = dsplowpass->release();
    ERRCHECK(result);

    result = groupA->release();
    ERRCHECK(result);
    result = groupB->release();
    ERRCHECK(result);

    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}