Exemplo n.º 1
0
Arquivo: core.cpp Projeto: sgedev/sge
static void commit_uniforms(void)
{
	// float
	for (int i = 0; i < UNIFORM_FLOAT_MAX; ++i) {
		if (s_uniform_float_loc[i] >= 0)
			s_program.Uniform(s_uniform_float_loc[i], s_uniform_float[i]);
	}

	// mat4
	for (int i = 0; i < UNIFORM_MAT4_MAX; ++i) {
		if (s_uniform_mat4_loc[i] >= 0)
			s_program.Uniform(s_uniform_mat4_loc[i], 1, false, &s_uniform_mat4[i]);
	}
}
Exemplo n.º 2
0
Arquivo: core.cpp Projeto: sgedev/sge
static void draw_test(void)
{
	float x, y, z;
	float size = 80.0f;
	float step = 4.0f;
	glm::mat4 m;

	glBindVertexArray(s_test_vertex_array.Id());

	for (x = 0.0f; x < size; x += step) {
		for (y = 0.0f; y < size; y += step) {
			for (z = 0.0f; z < size; z += step) {
				m = glm::translate(glm::vec3(x, y, z));
				s_program.Uniform(s_uniform_mat4_loc[UNIFORM_MODEL_MATRIX], 1, false, &m);
				glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_INT, 0);
			}
		}
	}

	glBindVertexArray(0);
}