Exemplo n.º 1
0
void
Map::removeModelLayer( ModelLayer* layer )
{
    if ( layer )
    {
        //Take a reference to the layer since we will be deleting it
        osg::ref_ptr< ModelLayer > layerRef = layer;

        Revision newRevision;
        {
            Threading::ScopedWriteLock lock( _mapDataMutex );
            for( ModelLayerVector::iterator i = _modelLayers.begin(); i != _modelLayers.end(); ++i )
            {
                if ( i->get() == layer )
                {
                    _modelLayers.erase( i );
                    newRevision = ++_dataModelRevision;
                    break;
                }
            }
        }

        for( MapCallbackList::iterator i = _mapCallbacks.begin(); i != _mapCallbacks.end(); ++i )
        {
            i->get()->onMapModelChanged( MapModelChange(
                MapModelChange::REMOVE_MODEL_LAYER, newRevision, layerRef.get()) );
        }
    }
}
Exemplo n.º 2
0
void
Map::removeModelLayer( ModelLayer* layer )
{
    if ( layer )
    {
        Revision newRevision;
        {
            Threading::ScopedWriteLock lock( _mapDataMutex );
            for( ModelLayerVector::iterator i = _modelLayers.begin(); i != _modelLayers.end(); ++i )
            {
                if ( i->get() == layer )
                {
                    _modelLayers.erase( i );
                    newRevision = ++_dataModelRevision;
                    break;
                }
            }
        }

        for( MapCallbackList::iterator i = _mapCallbacks.begin(); i != _mapCallbacks.end(); ++i )
        {
            i->get()->onMapModelChanged( MapModelChange(
                MapModelChange::REMOVE_MODEL_LAYER, newRevision, layer) );
        }
    }
}
Exemplo n.º 3
0
void
Map::clear()
{
    ImageLayerVector     imageLayersRemoved;
    ElevationLayerVector elevLayersRemoved;
    ModelLayerVector     modelLayersRemoved;
    MaskLayerVector      maskLayersRemoved;

    Revision newRevision;
    {
        Threading::ScopedWriteLock lock( _mapDataMutex );

        imageLayersRemoved.swap( _imageLayers );
        elevLayersRemoved.swap ( _elevationLayers );
        modelLayersRemoved.swap( _modelLayers );

        // calculate a new revision.
        newRevision = ++_dataModelRevision;
    }
    
    // a separate block b/c we don't need the mutex   
    for( MapCallbackList::iterator i = _mapCallbacks.begin(); i != _mapCallbacks.end(); i++ )
    {
        for( ImageLayerVector::iterator k = imageLayersRemoved.begin(); k != imageLayersRemoved.end(); ++k )
            i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_IMAGE_LAYER, newRevision, k->get()) );
        for( ElevationLayerVector::iterator k = elevLayersRemoved.begin(); k != elevLayersRemoved.end(); ++k )
            i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_ELEVATION_LAYER, newRevision, k->get()) );
        for( ModelLayerVector::iterator k = modelLayersRemoved.begin(); k != modelLayersRemoved.end(); ++k )
            i->get()->onMapModelChanged( MapModelChange(MapModelChange::REMOVE_MODEL_LAYER, newRevision, k->get()) );
    }
}
Exemplo n.º 4
0
void
Map::moveModelLayer( ModelLayer* layer, unsigned int newIndex )
{
    unsigned int oldIndex = 0;
    unsigned int actualIndex = 0;
    Revision newRevision;

    if ( layer )
    {
        Threading::ScopedWriteLock lock( _mapDataMutex );

        // preserve the layer with a ref:
        osg::ref_ptr<ModelLayer> layerToMove = layer;

        // find it:
        ModelLayerVector::iterator i_oldIndex = _modelLayers.end();
        for( ModelLayerVector::iterator i = _modelLayers.begin(); i != _modelLayers.end(); i++, actualIndex++ )
        {
            if ( i->get() == layer )
            {
                i_oldIndex = i;
                oldIndex = actualIndex;
                break;
            }
        }

        if ( i_oldIndex == _modelLayers.end() )
            return; // layer not found in list

        // erase the old one and insert the new one.
        _modelLayers.erase( i_oldIndex );
        _modelLayers.insert( _modelLayers.begin() + newIndex, layerToMove.get() );

        newRevision = ++_dataModelRevision;
    }

    // a separate block b/c we don't need the mutex
    if ( layer )
    {
        for( MapCallbackList::iterator i = _mapCallbacks.begin(); i != _mapCallbacks.end(); i++ )
        {
            i->get()->onMapModelChanged( MapModelChange(
                MapModelChange::MOVE_MODEL_LAYER, newRevision, layer, oldIndex, newIndex) );
        }
    }
}
Exemplo n.º 5
0
void
Map::setLayersFromMap( const Map* map )
{
    this->clear();

    if ( map )
    {
        ImageLayerVector newImages;
        map->getImageLayers( newImages );
        for( ImageLayerVector::iterator i = newImages.begin(); i != newImages.end(); ++i )
            addImageLayer( i->get() );

        ElevationLayerVector newElev;
        map->getElevationLayers( newElev );
        for( ElevationLayerVector::iterator i = newElev.begin(); i != newElev.end(); ++i )
            addElevationLayer( i->get() );

        ModelLayerVector newModels;
        map->getModelLayers( newModels );
        for( ModelLayerVector::iterator i = newModels.begin(); i != newModels.end(); ++i )
            addModelLayer( i->get() );
    }
}