Exemplo n.º 1
0
int Landusemap::loadConfig(Ogre::String filename)
{
	Vector3 mapsize = gEnv->terrainManager->getMaxTerrainSize();
	std::map<unsigned int, String> usemap;
	String textureFilename = "";

	LOG("Parsing landuse config: '"+filename+"'");

	String group = "";
	try
	{
		group = ResourceGroupManager::getSingleton().findGroupContainingResource(filename);
	}catch(...)
	{
		// we wont catch anything, since the path could be absolute as well, then the group is not found
	}

	Ogre::ConfigFile cfg;
	try
	{
		// try to load directly otherwise via resource group
		if (group == "")
			cfg.loadDirect(filename);
		else
			cfg.loadFromResourceSystem(filename, group, "\x09:=", true);
	} catch(Ogre::Exception& e)
	{
		ErrorUtils::ShowError(_L("Error while loading landuse config"), e.getFullDescription());
		return 1;
	}

	Ogre::ConfigFile::SectionIterator seci = cfg.getSectionIterator();
	Ogre::String secName, kname, kvalue;
	while (seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;
		for (i = settings->begin(); i != settings->end(); ++i)
		{
			kname = i->first;
			kvalue = i->second;
			// we got all the data available now, processing now
			if (secName == "general" || secName == "config")
			{
				// set some class properties accoring to the information in this section
				if (kname == "texture")
					textureFilename = kvalue;
				else if (kname == "frictionconfig" || kname == "loadGroundModelsConfig")
					gEnv->collisions->loadGroundModelsConfigFile(kvalue);
				else if (kname == "defaultuse")
					default_ground_model = gEnv->collisions->getGroundModelByString(kvalue);

			} else if (secName == "use-map")
			{
				if (kname.size() != 10)
				{
					LOG("invalid color in landuse line in " + filename);
					continue;
				}
				char *ptr; //not used
				unsigned int color = strtoul(kname.c_str(), &ptr, 16);
				usemap[color] = kvalue;
			}
		}
	}

#ifdef USE_PAGED
	// process the config data and load the buffers finally
	try
	{
		Forests::ColorMap *colourMap = Forests::ColorMap::load(textureFilename, Forests::CHANNEL_COLOR);
		colourMap->setFilter(Forests::MAPFILTER_NONE);

		/*
		// debug things below
		printf("found ground use definitions:\n");
		for (std::map < uint32, String >::iterator it=usemap.begin(); it!=usemap.end(); it++)
		{
			printf(" 0x%Lx : %s\n", it->first, it->second.c_str());
		}
		*/

		bool bgr = colourMap->getPixelBox().format == PF_A8B8G8R8;

		Ogre::TRect<Ogre::Real> bounds = Forests::TBounds(0, 0, mapsize.x, mapsize.z);

		// now allocate the data buffer to hold pointers to ground models
		data = new ground_model_t*[(int)(mapsize.x * mapsize.z)];
		ground_model_t **ptr = data;
		//std::map < String, int > counters;
		for (int z=0; z<mapsize.z; z++)
		{
			for (int x=0; x<mapsize.x; x++)
			{
				unsigned int col = colourMap->getColorAt(x, z, bounds);
				if (bgr)
				{
					// Swap red and blue values
					unsigned int cols = col & 0xFF00FF00;
					cols |= (col & 0xFF) << 16;
					cols |= (col & 0xFF0000) >> 16;
					col = cols;
				}
				String use = usemap[col];
				//if (use!="")
				//	counters[use]++;

				// store the pointer to the ground model in the data slot
				*ptr = gEnv->collisions->getGroundModelByString(use);
				ptr++;
			}
		}
	} catch (...)
	{
		Log("Landuse: Failed to load texture: " + textureFilename);
	}	
#endif // USE_PAGED

	return 0;
}
Exemplo n.º 2
0
// -------------------------------------------------------------------------
void Terrain_Demo::init(Ogre::Root *root, Ogre::RenderWindow *win, OgreBulletApplication *application)
{
    mCameraMove = 1;

    mHelpKeys.clear();
    mHelpKeys.push_back(BASIC_HELP_INFO0);
    mHelpKeys.push_back(BASIC_HELP_INFO1);
    mHelpKeys.push_back(BASIC_HELP_INFO2);
    mHelpKeys.push_back(BASIC_HELP_INFO3);
    mHelpKeys.push_back(BASIC_HELP_INFO4);
    mHelpKeys.push_back(BASIC_HELP_INFO5);
    mHelpKeys.push_back(BASIC_HELP_INFO6);
    mHelpKeys.push_back("Use Arrow Key to move Car.");

// reset
    for (int i = 0; i < 4; i++)
    {
        mWheelsEngine[i] = 0;
        mWheelsSteerable[i] = 0;
    }
    mWheelsEngineCount = 2;
    mWheelsEngine[0] = 0;
    mWheelsEngine[1] = 1;
    mWheelsEngine[2] = 2;
    mWheelsEngine[3] = 3;

    mWheelsSteerableCount = 2;
    mWheelsSteerable[0] = 0;
    mWheelsSteerable[1] = 1;
    //mWheelsSteerable[2] = 2;
    //mWheelsSteerable[3] = 3;

    mWheelEngineStyle = 0;
    mWheelSteeringStyle = 0;

    mSteeringLeft = false;
    mSteeringRight = false;

    mEngineForce = 0;
    mSteering = 0;

    // ------------------------
    // Start OgreScene
    mSceneMgr = root->createSceneManager("TerrainSceneManager", "BulletTerrain");

    mCamera = mSceneMgr->createCamera("Cam");
    //mCamera->setFOVy(Degree(90));
    mCamera->setNearClipDistance(0.1);
    mCamera->setFarClipDistance(1000);
    Viewport *vp = win->addViewport(mCamera);
    vp->setBackgroundColour(ColourValue(0,0,0));
    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
        Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
    mCamera->setPosition(CameraStart + terrain_Shift);
    mCamera->lookAt(CarPosition + terrain_Shift);


    // Create a terrain
    std::string terrain_cfg("terrain.cfg");
    mSceneMgr->setWorldGeometry(terrain_cfg);

    OgreBulletListener::init(root, win, application);

    // ------------------------
    // add lights
    setBasicLight();

    // ------------------------
    // Add the Gui
    setPhysicGUI();
    // ------------------------
    // Start Bullet
    initWorld();

    // ------------------------
    // Add the ground

    // 0.1, 0.8
    //addStaticPlane(0.3, 0.8);

    {
        Ogre::ConfigFile config;

        config.loadFromResourceSystem(terrain_cfg, ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME, "=", true);

        unsigned page_size = Ogre::StringConverter::parseUnsignedInt(config.getSetting("PageSize"));

        Ogre::Vector3 terrainScale(Ogre::StringConverter::parseReal(config.getSetting("PageWorldX")) / (page_size - 1),
                                   Ogre::StringConverter::parseReal(config.getSetting("MaxHeight")),
                                   Ogre::StringConverter::parseReal(config.getSetting("PageWorldZ")) / (page_size - 1));

        Ogre::String terrainfileName = config.getSetting("Heightmap.image");

        float *heights = new float[page_size*page_size];

        Ogre::Image terrainHeightMap;
        terrainHeightMap.load(terrainfileName, Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);

        for (unsigned y = 0; y < page_size; ++y)
        {
            for (unsigned x = 0; x < page_size; ++x)
            {
                Ogre::ColourValue color = terrainHeightMap.getColourAt(x, y, 0);
                heights[x + y * page_size] = color.r;
            }
        }

        mTerrainShape = new HeightmapCollisionShape(page_size,
                page_size,
                terrainScale,
                heights,
                true);

        RigidBody *defaultTerrainBody = new RigidBody("Terrain",
                mWorld);

        const float terrainBodyRestitution = 0.1f;
        const float terrainBodyFriction    = 0.8f;

        Ogre::Vector3 terrainShiftPos( (terrainScale.x * (page_size - 1) / 2), \
                                       0,
                                       (terrainScale.z * (page_size - 1) / 2));

        terrainShiftPos.y = terrainScale.y / 2 * terrainScale.y;

        Ogre::SceneNode* pTerrainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
        defaultTerrainBody->setStaticShape (pTerrainNode, mTerrainShape, terrainBodyRestitution, terrainBodyFriction, terrainShiftPos);

        mBodies.push_back(defaultTerrainBody);
        mShapes.push_back(mTerrainShape);
    }




    // create obstacle in front of car
    addCube("obstacle", Ogre::Vector3(13,  -5.25, -5) + terrain_Shift ,  Quaternion(Radian(Degree(22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(15,  -5.25, -5) + terrain_Shift ,  Quaternion(Radian(Degree(22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(17,  -5.25, -5) + terrain_Shift ,  Quaternion(Radian(Degree(22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);

    addCube("obstacle", Ogre::Vector3(13,  -5.25, -10) + terrain_Shift , Quaternion(Radian(Degree(-22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(15,  -5.25, -10) + terrain_Shift , Quaternion(Radian(Degree(-22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(17,  -5.25, -10) + terrain_Shift , Quaternion(Radian(Degree(-22.5)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);

    // create obstacle a bit aside
    addCube("obstacle", Ogre::Vector3(-2,  0, -5) + terrain_Shift ,  Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(0,  0, -5) + terrain_Shift ,   Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(2,  0, -5) + terrain_Shift ,   Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);

    addCube("obstacle", Ogre::Vector3(-2,  0, -10) + terrain_Shift , Quaternion(Radian(Degree(-45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(0,  0, -10) + terrain_Shift ,  Quaternion(Radian(Degree(-45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(2,  0, -10) + terrain_Shift ,  Quaternion(Radian(Degree(-45.0)), Ogre::Vector3::UNIT_X), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);

    // create obstacle just for fun
    addCube("obstacle", Ogre::Vector3(25, -10, -25) + terrain_Shift , Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_Z), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(25, -10, -27) + terrain_Shift , Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_Z), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);
    addCube("obstacle", Ogre::Vector3(25, -10, -29) + terrain_Shift , Quaternion(Radian(Degree(45.0)), Ogre::Vector3::UNIT_Z), Ogre::Vector3(1, 1, 1), 0.3, 0.8, 0);




    /// create vehicle
    {
        const Ogre::Vector3 chassisShift(0, 1.0, 0);
        float connectionHeight = 0.7f;

        mChassis = mSceneMgr->createEntity(
                       "chassis" + StringConverter::toString(mNumEntitiesInstanced++),
                       "chassis.mesh");

        SceneNode *node = mSceneMgr->getRootSceneNode ()->createChildSceneNode ();

        SceneNode *chassisnode = node->createChildSceneNode ();
        chassisnode->attachObject (mChassis);
        chassisnode->setPosition (chassisShift);


        mChassis->setQueryFlags (GEOMETRY_QUERY_MASK);
#if (OGRE_VERSION < ((1 << 16) | (5 << 8) | 0)) // only applicable before shoggoth (1.5.0)
        mChassis->setNormaliseNormals(true);
#endif
        mChassis->setCastShadows(true);



        CompoundCollisionShape* compound = new CompoundCollisionShape();

        BoxCollisionShape* chassisShape = new BoxCollisionShape(Ogre::Vector3(1.f,0.75f,2.1f));
        compound->addChildShape(chassisShape, chassisShift);

        mCarChassis = new WheeledRigidBody("carChassis", mWorld);

        mCarChassis->setShape(node,
                              compound,
                              0.6, //restitution
                              0.6, //friction
                              800, //bodyMass
                              CarPosition + terrain_Shift,
                              Quaternion::IDENTITY);

        mCarChassis->setDamping(0.2, 0.2);

        mCarChassis->disableDeactivation();
        mTuning = new VehicleTuning(gSuspensionStiffness,
                                    gSuspensionCompression,
                                    gSuspensionDamping,
                                    gMaxSuspensionTravelCm,
                                    gMaxSuspensionForce,
                                    gFrictionSlip);

        mVehicleRayCaster = new VehicleRayCaster(mWorld);
        mVehicle = new RaycastVehicle(mCarChassis, mTuning, mVehicleRayCaster);

        {
            int rightIndex = 0;
            int upIndex = 1;
            int forwardIndex = 2;

            mVehicle->setCoordinateSystem(rightIndex, upIndex, forwardIndex);

            Ogre::Vector3 wheelDirectionCS0(0,-1,0);
            Ogre::Vector3 wheelAxleCS(-1,0,0);

            for (size_t i = 0; i < 4; i++)
            {
                mWheels[i] = mSceneMgr->createEntity(
                                 "wheel" + StringConverter::toString(mNumEntitiesInstanced++),
                                 "wheel.mesh");

                mWheels[i]->setQueryFlags (GEOMETRY_QUERY_MASK);
#if (OGRE_VERSION < ((1 << 16) | (5 << 8) | 0)) // only applicable before shoggoth (1.5.0)
                mWheels[i]->setNormaliseNormals(true);
#endif
                mWheels[i]->setCastShadows(true);

                mWheelNodes[i] = mSceneMgr->getRootSceneNode ()->createChildSceneNode ();
                mWheelNodes[i]->attachObject (mWheels[i]);

            }

            {
                bool isFrontWheel = true;

                Ogre::Vector3 connectionPointCS0 (
                    CUBE_HALF_EXTENTS-(0.3*gWheelWidth),
                    connectionHeight,
                    2*CUBE_HALF_EXTENTS-gWheelRadius);


                mVehicle->addWheel(
                    mWheelNodes[0],
                    connectionPointCS0,
                    wheelDirectionCS0,
                    wheelAxleCS,
                    gSuspensionRestLength,
                    gWheelRadius,
                    isFrontWheel, gWheelFriction, gRollInfluence);

                connectionPointCS0 = Ogre::Vector3(
                                         -CUBE_HALF_EXTENTS+(0.3*gWheelWidth),
                                         connectionHeight,
                                         2*CUBE_HALF_EXTENTS-gWheelRadius);


                mVehicle->addWheel(
                    mWheelNodes[1],
                    connectionPointCS0,
                    wheelDirectionCS0,
                    wheelAxleCS,
                    gSuspensionRestLength,
                    gWheelRadius,
                    isFrontWheel, gWheelFriction, gRollInfluence);


                connectionPointCS0 = Ogre::Vector3(
                                         -CUBE_HALF_EXTENTS+(0.3*gWheelWidth),
                                         connectionHeight,
                                         -2*CUBE_HALF_EXTENTS+gWheelRadius);

                isFrontWheel = false;
                mVehicle->addWheel(
                    mWheelNodes[2],
                    connectionPointCS0,
                    wheelDirectionCS0,
                    wheelAxleCS,
                    gSuspensionRestLength,
                    gWheelRadius,
                    isFrontWheel, gWheelFriction, gRollInfluence);

                connectionPointCS0 = Ogre::Vector3(
                                         CUBE_HALF_EXTENTS-(0.3*gWheelWidth),
                                         connectionHeight,
                                         -2*CUBE_HALF_EXTENTS+gWheelRadius);

                mVehicle->addWheel(
                    mWheelNodes[3],
                    connectionPointCS0,
                    wheelDirectionCS0,
                    wheelAxleCS,
                    gSuspensionRestLength,
                    gWheelRadius,
                    isFrontWheel, gWheelFriction, gRollInfluence);

                //mVehicle->setWheelsAttached();

            }

        }
    }

}