void VideoVisual::render(const cv::Mat& image) 
  {

    // Fix image size if necessary
    const cv::Mat* image_ptr = ℑ
    cv::Mat converted_image;
    if (image_ptr->rows != height_ || image_ptr->cols != width_) 
    {
      cv::resize(*image_ptr, converted_image, cv::Size(width_, height_));
      image_ptr = &converted_image;
    }

    // Get the pixel buffer
    Ogre::HardwarePixelBufferSharedPtr pixelBuffer = 
      this->texture_->getBuffer();

    // Lock the pixel buffer and get a pixel box
    pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
    const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
    uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);

    memcpy(pDest, image_ptr->data, height_ * width_ * 4);

    // Unlock the pixel buffer
    pixelBuffer->unlock();
  }
Exemplo n.º 2
0
//------------------------------------------------------------------------------
void OgreVideoTexture::_initTexture(Ogre::TexturePtr _texture)
{
    // Get the pixel buffer
    Ogre::HardwarePixelBufferSharedPtr pixelBuffer = _texture->getBuffer();

    // Lock the pixel buffer and get a pixel box
    pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD!
    const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();

    Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);

    for (size_t j = 0; j < _texture->getHeight(); j++)
        for(size_t i = 0; i < _texture->getWidth() ; i++)
        {

            if (j<480-5 && i<640-5)
            {
                *pDest++ = 255; // B
                *pDest++ = 0; // G
                *pDest++ = 255; // R
            }
            else
            {
                *pDest++ = 255; // B
                *pDest++ = 0;   // G
                *pDest++ = 0; // R
            }
        }
 
        pixelBuffer->unlock();
}
Exemplo n.º 3
0
//------------------------------------------------------------------------------
void OgreVideoTexture::_copyImagePerPixel(const IplImage *_image
                                         ,Ogre::HardwarePixelBufferSharedPtr _pixelBuffer)
{
    // Lock the pixel buffer and get a pixel box
    _pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); // for best performance use HBL_DISCARD!
    const Ogre::PixelBox& pixelBox = _pixelBuffer->getCurrentLock();

    Ogre::uint32* pDest = static_cast<Ogre::uint32*>(pixelBox.data);
    
    size_t w, h, widthStep;
    w = _image->width;
    h = _image->height;
    widthStep = _image->widthStep;

    Ogre::uint32 pixelBGRA;
    for(size_t i=0 ; i < h ; i++)
    {
        size_t offset = i*widthStep;
        for (size_t j=0 ; j < w ; j++)
        {
            memcpy(&pixelBGRA, _image->imageData + offset +j*3, sizeof(Ogre::uint32));            
            pDest[i *1024 + j] = pixelBGRA;            
        }
    }
   
    _pixelBuffer->unlock();
}
Exemplo n.º 4
0
//------------------------------------------------------------------------------
void OgreVideoTexture::_copyImagePerChannel(const IplImage *_image
                                         ,Ogre::HardwarePixelBufferSharedPtr _pixelBuffer)
{

    // Lock the pixel buffer and get a pixel box
    _pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); // for best performance use HBL_DISCARD!
    const Ogre::PixelBox& pixelBox = _pixelBuffer->getCurrentLock();

    
    Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);


    for (size_t j = 0; j < _image->height; j++)
        for(size_t i = 0; i < _image->width ; i++)
        {
            char pixelR = CV_IMAGE_ELEM(_image, char, j, i*3+2 );
            char pixelG = CV_IMAGE_ELEM(_image, char, j, i*3+1);
            char pixelB = CV_IMAGE_ELEM(_image, char, j, i*3 );

            int w = mVideoTexture->getWidth();

            pDest[j*1024*4 + i*4]   = pixelB;
            pDest[j*1024*4 + i*4+1] = pixelG;
            pDest[j*1024*4 + i*4+2] = pixelR;
            //pDest[j*w*4 + i*4+3] = 255;
        }

    _pixelBuffer->unlock();
}
Exemplo n.º 5
0
void RenderHandler::OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type, const RectList &dirtyRects, const void *buffer, int width, int height)
{
    Ogre::HardwarePixelBufferSharedPtr texBuf = m_texture->getBuffer();
    texBuf->lock(Ogre::HardwareBuffer::HBL_DISCARD);
    memcpy(texBuf->getCurrentLock().data, buffer, width*height*4);
    texBuf->unlock();
}
	void DataManager::_updateVolTextureData(Cell ***c, const VolTextureId& TexId, const int& nx, const int& ny, const int& nz)
	{
		Ogre::HardwarePixelBufferSharedPtr buffer = mVolTextures[TexId]->getBuffer(0,0);
		
		buffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
		const Ogre::PixelBox &pb = buffer->getCurrentLock();

		Ogre::uint32 *pbptr = static_cast<Ogre::uint32*>(pb.data);
		size_t x, y, z;

		for (z=pb.front; z<pb.back; z++) 
        {
            for (y=pb.top; y<pb.bottom; y++)
            {
                for (x=pb.left; x<pb.right; x++)
				{
					Ogre::PixelUtil::packColour(c[x][y][z].dens/* TODO!!!! */, c[x][y][z].light, 0, 0, pb.format, &pbptr[x]);
                } 
                pbptr += pb.rowPitch;
            }
            pbptr += pb.getSliceSkip();
        }

		buffer->unlock();
	}
Exemplo n.º 7
0
	bool TextureManager::_updateNormalMap(Image &Image)
	{
		if (!mCreated)
		{
			HydraxLOG("Error in TextureManager::_updateNormalMap, create() does not called.");

			return false;
		}

		if (Image.getType() != Image::TYPE_RGB)
		{
			HydraxLOG("Error in TextureManager::_updateNormalMap, Image type isn't correct.");

			return false;
		}

		Ogre::TexturePtr &Texture = getTexture(TEX_NORMAL_ID);

		Size ImageSize = Image.getSize();
		
		if (Texture->getWidth()  != ImageSize.Width ||
			Texture->getHeight() != ImageSize.Height)
		{
			HydraxLOG("Error in TextureManager::update, Update size doesn't correspond to " + getTextureName(TEX_NORMAL_ID) + " texture size");

			return false;
		}

		Ogre::HardwarePixelBufferSharedPtr pixelBuffer = Texture->getBuffer();

        pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
        const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();

        Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);

        int x, y;

        for (x = 0; x < ImageSize.Width; x++)
        {
            for (y = 0; y < ImageSize.Height; y++)
            {
                *pDest++ =   Image.getValue(x,y,2); // B
                *pDest++ =   Image.getValue(x,y,1); // G
                *pDest++ =   Image.getValue(x,y,0); // R
				*pDest++ =   255;                   // A
            }
        }

        pixelBuffer->unlock();

		return true;
	}
Exemplo n.º 8
0
	void UiManager::renderIntoTexture(const Ogre::TexturePtr &aTexture)
	{
		assert(!aTexture.isNull());
		assert(isViewSizeMatching(aTexture));
		
		Ogre::HardwarePixelBufferSharedPtr hwBuffer = aTexture->getBuffer(0, 0);
		hwBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
		
		const Ogre::PixelBox &pb = hwBuffer->getCurrentLock();
		
		// render into texture buffer
		QImage textureImg((uchar *)pb.data, pb.getWidth(), pb.getHeight(), QImage::Format_ARGB32);
		textureImg.fill(0);
		
		QPainter painter(&textureImg);
		mWidgetView->render(&painter, QRect(QPoint(0, 0), mWidgetView->size()), QRect(QPoint(0, 0), mWidgetView->size()));
		
		hwBuffer->unlock();
	}
Exemplo n.º 9
0
//------------------------------------------------------------------------------
void OgreVideoTexture::_copyImagePerLine(const IplImage *_image
                                        ,Ogre::HardwarePixelBufferSharedPtr _pixelBuffer)
{

    // Lock the pixel buffer and get a pixel box
    _pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); // for best performance use HBL_DISCARD!
    const Ogre::PixelBox& pixelBox = _pixelBuffer->getCurrentLock();

    //Ogre::uint32* pDest = static_cast<Ogre::uint32*>(pixelBox.data);
    Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);

    for (size_t i = 0 ; i < _image->height ; i++)
    {
    memcpy(pDest + i*1024*4
          , (_image->imageData) +   i*_image->width * 3
          , _image->width * 3);
    }

    _pixelBuffer->unlock();
}
Exemplo n.º 10
0
    void DirectShowMovieTexture::cleanTextureContents()
    {
        unsigned int idx;
        int x, y;
 
        // OGRE TEXTURE LOCK
        // get the texture pixel buffer
        int texw=mTexture->getWidth();
        int texh=mTexture->getHeight();
        Ogre::HardwarePixelBufferSharedPtr pixelBuffer = mTexture->getBuffer();
 
        // lock the pixel buffer and get a pixel box
        pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
 
        Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
 
        // FILL!
        for (x=0, y=0; y<texh; ){
            idx=(x*4)+y*pixelBox.rowPitch*4;
 
            // paint
            pDest[idx]=0;//b
            pDest[idx+1]=0;//g
            pDest[idx+2]=0;//r
            pDest[idx+3]=255;//a
 
            x++;
            if (x>=texw)
            {
                x=0;
                y++;
            }
        }
 
        // UNLOCK EVERYTHING!
        // unlock the pixel buffer
        pixelBuffer->unlock();
        // OGRE END
    }
	//-----------------------------------------------------------------------
	CoherentUIView::CoherentUIView(Ogre::CoherentUIViewListener* listener, int width, int height, bool enableDepthWrite)
		: mView(NULL)
	{
		mViewListener = OGRE_NEW CoherentUIViewListenerBridge(this, listener);

		static int _textureCounter = 0;
		Ogre::StringStream ss;
		ss << "CoherentDynamicTexture" << ++_textureCounter;
		Ogre::String textureName = ss.str();
		ss << "_Mat";
		Ogre::String materialName = ss.str();

		// Create a texture
		mTexture = TextureManager::getSingleton().createManual(
			textureName,
			ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
			TEX_TYPE_2D,
			width,
			height,
			1,
			PF_BYTE_BGRA,
			TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);

		// Clear the texture
		Ogre::HardwarePixelBufferSharedPtr pixelBuffer = mTexture->getBuffer();
		pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
		const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
		Ogre::uint32* dest = static_cast<Ogre::uint32*>(pixelBox.data);
		std::memset(dest, 0, (width * 4 + pixelBox.getRowSkip()) * height);
		pixelBuffer->unlock();

		// Create a material using the texture
		mTextureMaterial = MaterialManager::getSingleton().create(
			materialName,
			ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

		mTextureMaterial->getTechnique(0)->getPass(0)->createTextureUnitState(textureName);
		mTextureMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBF_ONE, SBF_ONE_MINUS_SOURCE_ALPHA);
		mTextureMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(enableDepthWrite);
	}
Exemplo n.º 12
0
void test(const std::vector<std::vector<TxzFileSerializer::rgba>>& data)
{
    //Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().load("clf_l.png.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);


    // kWorldResourceGroup

    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual("BackgroundTex",
                                                                                 Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                                                                                 Ogre::TEX_TYPE_2D,
                                                                                 640, 256, 0,
                                                                                 Ogre::PF_B8G8R8, Ogre:: TU_DYNAMIC);

    Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create("BackgroundMat",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

    material->getTechnique(0)->getPass(0)->createTextureUnitState("BackgroundTex");



    //material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_COLOUR);


    Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
    pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
    const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
    Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
    for(size_t i=0; i < 256; i++)
    {
       for(size_t j=0; j < 640; j++)
       {
          *pDest++ = data[i][j].b;
          *pDest++ = data[i][j].g;
          *pDest++ = data[i][j].r;
          *pDest++ = 0;
       }
    }

    pixelBuffer->unlock();
}
Exemplo n.º 13
0
/*!
  Get the result of the rendering loop.

  \param I : The image on which to copy the result of the rendering loop.
  \param cMo : The desired camera pose.
*/
void vpAROgre::getRenderingOutput(vpImage<vpRGBa> &I, const vpHomogeneousMatrix &cMo)
{
    updateCameraParameters(cMo);
    Ogre::TexturePtr dynTexPtr = Ogre::TextureManager::getSingleton().getByName("rtf");
//#if ( OGRE_VERSION >= (1 << 16 | 9 << 8 | 0) )
//        .dynamicCast<Ogre::Texture>();
//#else
//        ;
//#endif
    Ogre::RenderTexture* RTarget = dynTexPtr->getBuffer()->getRenderTarget();
    mWindow->update();
    RTarget->update();
    if(I.getHeight() != mWindow->getHeight() || I.getWidth() != mWindow->getWidth()){
       I.resize(mWindow->getHeight(), mWindow->getWidth());
    }
    Ogre::HardwarePixelBufferSharedPtr mPixelBuffer = dynTexPtr->getBuffer();
    mPixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
    const Ogre::PixelBox& pixelBox = mPixelBuffer->getCurrentLock();
    dynTexPtr->getBuffer()->blitToMemory(pixelBox);
    Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
#if 1 // if texture in BGRa format
    for(unsigned int i=0; i<I.getHeight(); i++){
      for(unsigned int j=0; j<I.getWidth(); j++){
	// Color Image
	I[i][j].B = *pDest++; // Blue component
	I[i][j].G = *pDest++; // Green component
	I[i][j].R = *pDest++; // Red component
	I[i][j].A = *pDest++; // Alpha component
      }
    }
#else // if texture in RGBa format which is the format of the input image
    memcpy(I.bitmap, pDest, I.getHeight()*I.getWidth()*sizeof(vpRGBa));
#endif

    // Unlock the pixel buffer
    mPixelBuffer->unlock();

}
Exemplo n.º 14
0
    void DirectShowMovieTexture::updateMovieTexture()
    {
        HRESULT hr;
        unsigned int i, idx;
        int x, y;
        BYTE* bmpTmp;
 
        // only do this if there is a graph that has been set up
        if (!dsdata->pGraph)
            return;
 
        // Find the required buffer size.
        long cbBuffer = 0;
        hr = dsdata->pGrabber->GetCurrentBuffer(&cbBuffer, NULL);
        if (cbBuffer<=0)
        {
            // nothing to do here yet
            return;
        }
 
        char *pBuffer = new char[cbBuffer];
        if (!pBuffer) 
        {
            // out of memory!
            throw("[DSHOW] Out of memory or empty buffer");
        }
        hr = dsdata->pGrabber->GetCurrentBuffer(&cbBuffer, (long*)pBuffer);
        if (hr==E_INVALIDARG || hr==VFW_E_NOT_CONNECTED || hr==VFW_E_WRONG_STATE)
        {
            // we aren't buffering samples yet, do nothing
            delete[] pBuffer;
            return;
        }
        if (FAILED(hr)) throw("[DSHOW] Failed at GetCurrentBuffer!");
 
        // OGRE BEGIN
        // OGRE TEXTURE LOCK
        // get the texture pixel buffer
        int texw=mTexture->getWidth();
        int texh=mTexture->getHeight();
        Ogre::HardwarePixelBufferSharedPtr pixelBuffer = mTexture->getBuffer();
        bmpTmp=(BYTE*)pBuffer;
 
        // lock the pixel buffer and get a pixel box
        pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
 
        Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
 
        // FILL!
        // check for mirroring...
        bool shouldBeMirrored=mHorizontalMirroring;
        if (shouldBeMirrored){
            x=dsdata->videoWidth-1; y=dsdata->videoHeight-1;
        }else{
            x=0; y=dsdata->videoHeight-1;
        }
 
        // go set all bits...
        for (i=0; i<(dsdata->videoWidth*dsdata->videoHeight*3); i+=3){
            idx=(x*4)+y*pixelBox.rowPitch*4;
 
            // paint
            pDest[idx]=bmpTmp[i];//b
            pDest[idx+1]=bmpTmp[i+1];//g
            pDest[idx+2]=bmpTmp[i+2];//r
            pDest[idx+3]=255;//a
 
            if (shouldBeMirrored){
                x--;
                if (x<0){
                    x=dsdata->videoWidth-1;
                    y--; if (y<0) y=0;
                }
            }else{
                x++;
                if (x>=dsdata->videoWidth){
                    x=0;
                    y--; if (y<0) y=0;
                }
            }
        }
 
        // UNLOCK EVERYTHING!
        // unlock the pixel buffer
        pixelBuffer->unlock();
        // OGRE END
 
        // bye
        delete[] pBuffer;
    }
Exemplo n.º 15
0
int
main( int argc, char *argv[] )
{
    Ogre::Root*         root;
    Ogre::RenderWindow* window;

    root = new Ogre::Root( "", "" );
#ifndef _DEBUG
    root->loadPlugin( "RenderSystem_GL.dll" );
#else
    root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
    root->setRenderSystem( root->getAvailableRenderers()[ 0 ] );
    root->initialise( false );
    Ogre::NameValuePairList misc;
    misc[ "title" ] = "FFVII Exporter";
    window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc );



    FILESYSTEM = new FileSystem();
    LOGGER = new Logger( "game.log" );

    state = GAME;



    {
        BinGZipFile* file = new BinGZipFile( "data/en/WINDOW.BIN" );
        File* font_graf    = file->ExtractGZip( 1 );
        File* font_padding = file->ExtractGZip( 2 );
        FontFile font( font_padding );
        font.Export( "export_en/ui/fonts/ffvii_en.xml", true );
        //font_graf->WriteFile( "font.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( font_graf, 0, vram );
        //vram->Save( "text" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
        const Ogre::PixelBox& pb = buffer->getCurrentLock();
        CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
        Ogre::Image image;
        image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 );
        image.save( "export_en/ui/fonts/ffvii_en.png" );
        buffer->unlock();

        delete vram;
        delete file;
    }

    {
        BinGZipFile* file = new BinGZipFile( "data/jp/WINDOW.BIN" );
        File* font_graf    = file->ExtractGZip( 1 );
        File* font_graf2   = file->ExtractGZip( 2 );
        File* font_padding = file->ExtractGZip( 3 );
        font_padding->WriteFile( "font_padding.dat" );
        FontFile font( font_padding );
        font.Export( "export_jp/ui/fonts/ffvii_jp.xml", false );
        font_graf->WriteFile( "font.tim" );
        font_graf2->WriteFile( "font2.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( font_graf, 0, vram );
        LoadTimFileToVram( font_graf2, 0, vram );
        //vram->Save( "text" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 512, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
        const Ogre::PixelBox& pb = buffer->getCurrentLock();
        CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
        CreateTextureFromVram( pb, vram, 256, 0, 0x90, 0x1f7, 0x380, 0x100, BPP_4 , false );
        Ogre::Image image;
        image.loadDynamicImage( ( Ogre::uchar* )pb.data, 512, 256, Ogre::PF_R8G8B8A8 );
        image.save( "export_jp/ui/fonts/ffvii_jp.png" );
        buffer->unlock();

        delete vram;
        delete file;
    }

    {
        File sword( "sword.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( &sword, 0, vram );
        //vram->Save( "sword" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
        const Ogre::PixelBox& pb = buffer->getCurrentLock();
        CreateTextureFromVram( pb, vram, 0, 0, 0x0, 0x1e0, 0x0, 0x0, BPP_8 , false );

        Ogre::Image image;
        image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 );
        image.save( "sword.png" );
        buffer->unlock();

        delete vram;
    }

    LOGGER->Log("===================== Stop the game!!!");



    delete FILESYSTEM;
    delete LOGGER;



    delete root;

    return 0;
}
Exemplo n.º 16
0
void SourceTexture::DrawImageFlipY(const unsigned char *pSrcImg, int x, int y, int width, int height, int sx, int sy, int src_width, int src_height)
{

	if(x < 0)
	{
		width += x;
		sx -= x;
		x = 0;
	}
	if(y < 0)
	{
		height += y;
		sy -= y;
		y = 0;
	}
	if(x + width > m_nWidth)
		width = m_nWidth - x;
	if(sx + width > src_width)
		width = src_width - sx;
	if(y + height > m_nHeight)
		height = m_nHeight-y;
	if(sy + height > src_height)
		height = src_height - sy;

	Ogre::HardwarePixelBufferSharedPtr pixelBuffer = m_spTexture->getBuffer();
	pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
	const Ogre::PixelBox& pixelbox = pixelBuffer->getCurrentLock();

	/*unsigned int dstBpp = Ogre::PixelUtil::getNumElemBytes(pixelbox.format);
	unsigned int dstPitch = pixelbox.rowPitch * dstBpp;*/

	unsigned char *pDstImg = static_cast<unsigned char*>(pixelbox.data);

	memset(pDstImg, 0, m_nWidth*m_nHeight*4);

	if(x + width > m_nWidth)
		width = m_nWidth - x;
	if(y + height > m_nHeight)
		height = m_nHeight - y;

	//	nothing to draw
	if(width <= 0 || height <= 0)
		return;
#if 1
	for(int i = 0; i < height; i++)
	{
		unsigned char *pDstTmp = (pDstImg + (x + (y + i) * m_nWidth) * 4);
		const unsigned char *pSrcTmp = (pSrcImg + (sx + (src_height - sy - i -1) * src_width) * 4);
		for(int j = 0 ; j < width ; j++)
		{
			if( pSrcTmp[0] || pSrcTmp[1] || pSrcTmp[2] )
			{
				pDstTmp[0] = pSrcTmp[0];
				pDstTmp[1] = pSrcTmp[1];
				pDstTmp[2] = pSrcTmp[2];
				pDstTmp[3] = 0xff;
			}
			pDstTmp += 4;
			pSrcTmp += 4;
		}
	}
#else
	for( int i = 0 ; i < height*width ; i++ )
	{
		*(pDstImg + i*4 + 0 ) = ((i+(i/width))%2)*255;
		*(pDstImg + i*4 + 1 ) = ((i+(i/width))%2)*255;
		*(pDstImg + i*4 + 2 ) = ((i+(i/width))%2)*255;
		*(pDstImg + i*4 + 3 ) = 255;
	}
#endif
	pixelBuffer->unlock();
	//m_spImageData->SetFlag(NxImageData::UPDATE_PIXEL);
}
Exemplo n.º 17
0
void
CompoundCloudSystem::update(int renderTime, int) {

//auto start = std::chrono::high_resolution_clock::now();

    // Get the player's position.
    playerNode = static_cast<OgreSceneNodeComponent*>(gameState->entityManager().getComponent(
        Entity(gameState->engine().playerData().playerName(), gameState).id(),
        OgreSceneNodeComponent::TYPE_ID));


    // If the player moves out of the current grid, move the grid.
    if (playerNode->m_transform.position.x > offsetX + width/3*gridSize/2  ||
        playerNode->m_transform.position.y > offsetY + height/3*gridSize/2 ||
        playerNode->m_transform.position.x < offsetX - width/3*gridSize/2  ||
        playerNode->m_transform.position.y < offsetY - height/3*gridSize/2)
    {
        if (playerNode->m_transform.position.x > offsetX + width/3*gridSize/2 ) offsetX += width/3*gridSize;
        if (playerNode->m_transform.position.y > offsetY + height/3*gridSize/2) offsetY += height/3*gridSize;
        if (playerNode->m_transform.position.x < offsetX - width/3*gridSize/2 ) offsetX -= width/3*gridSize;
        if (playerNode->m_transform.position.y < offsetY - height/3*gridSize/2) offsetY -= height/3*gridSize;

        compoundCloudsPlane->getParentSceneNode()->setPosition(offsetX, offsetY, -1.0);
    }

    // For all newly created entities, initialize their parameters.
    for (auto& value : m_impl->m_compounds.addedEntities()) {
        CompoundCloudComponent* compoundCloud = std::get<0>(value.second);

        // Set the size of each grid tile and its position.
        compoundCloud->width = width;
        compoundCloud->height = height;
        compoundCloud->offsetX = offsetX;
        compoundCloud->offsetY = offsetY;
        compoundCloud->gridSize = gridSize;

        compoundCloud->density.resize(width, std::vector<float>(height, 0));
        compoundCloud->oldDens.resize(width, std::vector<float>(height, 0));

        // Modifies the material to draw this compound cloud in addition to the others.
        Ogre::MaterialPtr materialPtr = Ogre::MaterialManager::getSingleton().getByName("CompoundClouds", "General");
        Ogre::Pass* pass = materialPtr->getTechnique(0)->createPass();
        pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
        pass->setVertexProgram("CompoundCloud_VS");
        pass->setFragmentProgram("CompoundCloud_PS");
        //Ogre::TexturePtr texturePtr = Ogre::TextureManager::getSingleton().load(compoundCloud->compound + ".bmp", "General");
        Ogre::TexturePtr texturePtr = Ogre::TextureManager::getSingleton().createManual(CompoundRegistry::getCompoundInternalName(compoundCloud->m_compoundId), "General", Ogre::TEX_TYPE_2D, width, height,
                                                                                        0, Ogre::PF_BYTE_BGRA, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
        Ogre::HardwarePixelBufferSharedPtr cloud;
        cloud = texturePtr->getBuffer();
        cloud->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        const Ogre::PixelBox& pixelBox = cloud->getCurrentLock();
        uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
        // Fill in some pixel data. This will give a semi-transparent blue,
        // but this is of course dependent on the chosen pixel format.
        for (int i = 0; i < width; i++)
        {
            for(int j = 0; j < height; j++)
            {
                // Set the colors in Blue, Green, Red, Alpha format.
                *pDest++ = compoundCloud->color.b;
                *pDest++ = compoundCloud->color.g;
                *pDest++ = compoundCloud->color.r;
                *pDest++ = 0;
            }
            pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
        }
        // Unlock the pixel buffer
        cloud->unlock();
        pass->createTextureUnitState(CompoundRegistry::getCompoundInternalName(compoundCloud->m_compoundId));

        texturePtr = Ogre::TextureManager::getSingleton().load("PerlinNoise.jpg", "General");
        pass->createTextureUnitState()->setTexture(texturePtr);

        compoundCloudsPlane->getSubEntity(0)->setCustomParameter(1, Ogre::Vector4(0.0f, 0.0f, 0.0f, 0.0f));
    }
    // Clear the list of newly added entities so that we don't reinitialize them next frame.
    m_impl->m_compounds.clearChanges();

    // For all types of compound clouds...
    for (auto& value : m_impl->m_compounds)
    {
        CompoundCloudComponent* compoundCloud = std::get<0>(value.second);
        // If the offset of the compound cloud is different from the fluid systems offset,
        // then the player must have moved, so we need to adjust the texture.
        if (compoundCloud->offsetX != offsetX || compoundCloud->offsetY != offsetY)
        {
            // If we moved up.
            if (compoundCloud->offsetX == offsetX && compoundCloud->offsetY < offsetY)
            {
                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height/3; y++)
                    {
                        compoundCloud->density[x][y] = compoundCloud->density[x][y+height/3];
                        compoundCloud->density[x][y+height/3] = compoundCloud->density[x][y+height*2/3];
                        compoundCloud->density[x][y+height*2/3] = 0.0;
                    }
                }
                Ogre::Vector4 offset = compoundCloudsPlane->getSubEntity(0)->getCustomParameter(1);
                compoundCloudsPlane->getSubEntity(0)->setCustomParameter(1, Ogre::Vector4(offset.x, offset.y-1.0f/3, 0.0f, 0.0f));
            }
            // If we moved right.
            else if (compoundCloud->offsetX < offsetX && compoundCloud->offsetY == offsetY)
            {
                for (int x = 0; x < width/3; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        compoundCloud->density[x][y] = compoundCloud->density[x+height/3][y];
                        compoundCloud->density[x+height/3][y] = compoundCloud->density[x+height*2/3][y];
                        compoundCloud->density[x+height*2/3][y] = 0.0;
                    }
                }
                Ogre::Vector4 offset = compoundCloudsPlane->getSubEntity(0)->getCustomParameter(1);
                compoundCloudsPlane->getSubEntity(0)->setCustomParameter(1, Ogre::Vector4(offset.x-1.0f/3, offset.y, 0.0f, 0.0f));
            }
            // If we moved left.
            else if (compoundCloud->offsetX > offsetX && compoundCloud->offsetY == offsetY)
            {
                for (int x = 0; x < width/3; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        compoundCloud->density[x+height*2/3][y] = compoundCloud->density[x+height/3][y];
                        compoundCloud->density[x+height/3][y] = compoundCloud->density[x][y];
                        compoundCloud->density[x][y] = 0.0;
                    }
                }
                Ogre::Vector4 offset = compoundCloudsPlane->getSubEntity(0)->getCustomParameter(1);
                compoundCloudsPlane->getSubEntity(0)->setCustomParameter(1, Ogre::Vector4(offset.x+1.0f/3, offset.y, 0.0f, 0.0f));
            }
            // If we moved downwards.
            else if (compoundCloud->offsetX == offsetX && compoundCloud->offsetY > offsetY)
            {
                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height/3; y++)
                    {
                        compoundCloud->density[x][y+height*2/3] = compoundCloud->density[x][y+height/3];
                        compoundCloud->density[x][y+height/3] = compoundCloud->density[x][y];
                        compoundCloud->density[x][y] = 0.0;
                    }
                }
                Ogre::Vector4 offset = compoundCloudsPlane->getSubEntity(0)->getCustomParameter(1);
                compoundCloudsPlane->getSubEntity(0)->setCustomParameter(1, Ogre::Vector4(offset.x, offset.y+1.0f/3, 0.0f, 0.0f));
            }
            compoundCloud->offsetX = offsetX;
            compoundCloud->offsetY = offsetY;
        }
        // Compound clouds move from area of high concentration to area of low.
        diffuse(.01, compoundCloud->oldDens, compoundCloud->density, renderTime);
        // Move the compound clouds about the velocity field.
        advect(compoundCloud->oldDens, compoundCloud->density, renderTime);

        // Store the pixel data in a hardware buffer for quick access.
        Ogre::HardwarePixelBufferSharedPtr cloud;
        cloud = Ogre::TextureManager::getSingleton().getByName(CompoundRegistry::getCompoundInternalName(compoundCloud->m_compoundId), "General")->getBuffer();
        cloud->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        const Ogre::PixelBox& pixelBox = cloud->getCurrentLock();
        uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
        pDest+=3;

        // Copy the density vector into the buffer.
        for (int j = 0; j < height; j++)
        {
            for(int i = 0; i < width; i++)
            {
                int intensity = static_cast<int>(compoundCloud->density[i][height-j-1]);

                if (intensity < 0)
                {
                    intensity = 0;
                }
                else if (intensity > 255)
                {
                    intensity = 255;
                }
                *pDest = intensity; // Alpha value of texture.
                pDest+=4;
            }
            pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
        }
        // Unlock the pixel buffer.
        cloud->unlock();
    }


//auto end = std::chrono::high_resolution_clock::now();

//std::cout << "total: " << std::to_string(std::chrono::duration_cast<std::chrono::microseconds>(end-start).count()) << std::endl;
}
Exemplo n.º 18
0
	//------------------------------------------------------
	void TextureAtlas::build() {
		if (!mIsDirty)
			return;

		bool fitted;

		size_t area = 0;

		// build the fonts (if this didn't happen already)
		// so we'll be sure the glyphs are there to be atlassed
		FontSet::iterator fit = mMyFonts.begin();

		while (fit != mMyFonts.end()) {
			FontDrawSource* fdsp = *fit++;

			if (!fdsp->isBuilt())
				fdsp->build();
		}

		// First, we sort by size of the DrawSource
		mMyDrawSources.sort(DrawSourceLess());

		// now try to allocate all the draw sources. If we fail, grow and try again
		do {
			fitted = true;
			area = 0;

			// try to fit
			DrawSourceList::iterator it = mMyDrawSources.begin();

			while (it != mMyDrawSources.end()) {
				
				const DrawSourcePtr& ds = *it++;

				const PixelSize& ps = ds->getPixelSize();
				area += ps.getPixelArea();
				
				LOG_VERBOSE("TextureAtlas: (%s) Trying to place %d x %d (%d -> %d)", mAtlasName.c_str(), ps.width, ps.height, ps.getPixelArea(), area);

				// try to allocate
				FreeSpaceInfo* fsi = mAtlasAllocation->allocate(ps.width, ps.height);

				if (fsi) {
					ds->setPlacementPtr(fsi);
				} else {
					fitted = false;
					break;
				}
			}
			// fitted?

			if (!fitted) // nope - Enlarge!
				enlarge(area);
		} while (!fitted);
		
		LOG_INFO("TextureAtlas: (%s) Creating atlas with dimensions %d x %d", mAtlasName.c_str(), mAtlasSize.width, mAtlasSize.height);

		if (mTexture.isNull())
			prepareResources();
		// TODO: Reallocate the texture here if needed!
		
		Ogre::HardwarePixelBufferSharedPtr pixelBuffer = mTexture->getBuffer();
		pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
		
		const Ogre::PixelBox& targetBox = pixelBuffer->getCurrentLock();
		
		size_t pixelsize = Ogre::PixelUtil::getNumElemBytes(targetBox.format);
		size_t rowsize = targetBox.rowPitch * pixelsize;

		Ogre::uint8* dstData = static_cast<Ogre::uint8*>(targetBox.data);

		// We'll iterate over all draw sources, painting the pixels onto the allocated space
		DrawSourceList::iterator it = mMyDrawSources.begin();

		while (it != mMyDrawSources.end()) {
			const DrawSourcePtr& ds = *it++;

			// render all pixels into the right place
			FreeSpaceInfo* fsi = reinterpret_cast<FreeSpaceInfo*>(ds->getPlacementPtr());
			
			assert(fsi);

			// render into the specified place
			unsigned char* conversionBuf = NULL;
			

			const PixelSize& dps = ds->getPixelSize();
			Ogre::Image* img = ds->getImage();
			Ogre::PixelBox srcPixels = img->getPixelBox();
			
			// convert if the source data don't match
			if(img->getFormat() != Ogre::PF_BYTE_BGRA) {
					conversionBuf = new unsigned char[img->getWidth() * img->getHeight() * pixelsize];
					Ogre::PixelBox convPixels(Ogre::Box(0, 0, dps.width, dps.height), Ogre::PF_BYTE_BGRA, conversionBuf);
					Ogre::PixelUtil::bulkPixelConversion(srcPixels, convPixels);
					srcPixels = convPixels;
			}

			size_t srcrowsize = srcPixels.rowPitch * pixelsize;

			Ogre::uint8* srcData = static_cast<Ogre::uint8*>(srcPixels.data);
			
			// TODO: we're always handling 32bit data, so we could as well transfer 4 bytes each iteration instead of one (speedup)
			for(size_t row = 0; row < dps.height; row++) {
					for(size_t col = 0; col < srcrowsize; col++) {
							dstData[((row + fsi->y) * rowsize) + (fsi->x * pixelsize) + col] =
								srcData[(row * srcrowsize) + col];
					}
			}

			delete[] conversionBuf;
			
			// Convert the full draw source pixel coordinates to the atlas contained ones (initializes the texturing coordinates transform)
			ds->atlas(mMaterial, fsi->x, fsi->y, mAtlasSize.width, mAtlasSize.height);
		}

		 // for debug, write the texture to a file
		/*unsigned char *readrefdata = static_cast<unsigned char*>(targetBox.data);		
				     
		Ogre::Image img;
		img = img.loadDynamicImage (readrefdata, mTexture->getWidth(),
		    mTexture->getHeight(), mTexture->getFormat());	
		img.save(mAtlasName + ".png");*/

		// and close the pixel buffer of the atlas at the end
		pixelBuffer->unlock();
		mIsDirty = false;
	}
Exemplo n.º 19
0
Surface*
FontFile::GetSurface(void)
{
    int width    = 512;
    int height   = 4096;
    int chars    = 0;
    int char_num = 6165;
    Surface* ret = CreateSurface(width, height);

    int x_16 = 0;
    int y_16 = 0;

    struct ClutColor
    {
        u8 r;                 /**< @brief red color in CLUT */
        u8 g;                 /**< @brief green color in CLUT */
        u8 b;                 /**< @brief blue color in CLUT */
        u8 a;                 /**< @brief alpha in CLUT */
    };

    ClutColor color;
    color.r = 0;
    color.g = 0;
    color.b = 0;
    color.a = 255;

    u8 data = 0;


    for (int chars = 0; chars < char_num; ++chars)
    {
        Surface* glyth = CreateSurface(16, 16);

        for (int y = 0; y < 16; ++y)
        {
            data = (y < 11) ? GetU8(0xE + chars * 22 + y * 2 + 0) : 0;
            //LOGGER->Log(LOGGER_INFO, "%x, %02x", y, data);
            int j = 0;
            for (int i = 7; i >= 0; --i)
            {
                color.r = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.g = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.b = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.a = ((data >> i) & 0x01 == 1) ? 255 : 255;
                memcpy(glyth->pixels + 64 * y + j, &color, sizeof(ClutColor));
                j += 4;
            }

            data = (y < 11) ? GetU8(0xE + chars * 22 + y * 2 + 1) : 0;
            //LOGGER->Log(LOGGER_INFO, "%02x", data);
            for (int i = 7; i >= 0; --i)
            {
                color.r = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.g = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.b = ((data >> i) & 0x01 == 1) ? 0 : 255;
                color.a = ((data >> i) & 0x01 == 1) ? 255 : 255;
                memcpy(glyth->pixels + 64 * y + j, &color, sizeof(ClutColor));
                j += 4;
            }
        }

        CopyToSurface(ret, x_16, y_16, glyth);
        delete glyth;
        x_16 += 16;
        if (x_16 == ret->width)
        {
            y_16 += 16;
            x_16 = 0;
        }
    }



    Ogre::TexturePtr ptex;
    Ogre::HardwarePixelBufferSharedPtr buffer;
    ptex = Ogre::TextureManager::getSingleton().createManual("DynaTex", "General", Ogre::TEX_TYPE_2D, ret->width, ret->height, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC);
    buffer = ptex->getBuffer(0, 0);
    buffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
    const Ogre::PixelBox& pb = buffer->getCurrentLock();

    for (Uint32 y = 0; y < ret->height; ++y)
    {
        Uint32* data = static_cast<Uint32*>(pb.data) + y * pb.rowPitch;

        for (Uint32 x = 0; x < ret->width; ++x)
        {
            Uint32 clut = ret->pixels[y * ret->width * 4 + x * 4 + 3] | (ret->pixels[y * ret->width * 4 + x * 4 + 2] << 8) | (ret->pixels[y * ret->width * 4 + x * 4 + 1] << 16) | (ret->pixels[y * ret->width * 4 + x * 4 + 0] << 24);
            data[x] = clut;
        }
    }

    Ogre::Image image;
    image.loadDynamicImage((Ogre::uchar*)pb.data, ret->width, ret->height, Ogre::PF_R8G8B8A8);
    image.save("font.png");
    buffer->unlock();
    Ogre::TextureManager::getSingleton().remove("DynaTex");



    return ret;
}
Exemplo n.º 20
0
  void  _makeScene()
  {
   mCamera->setNearClipDistance(1);
   mCamera->setFarClipDistance(1000);
   // Create the texture
   Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(
       "DynamicTexture", // name
       Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
       Ogre::TEX_TYPE_2D,      // type
       128, 128,         // width & height
       0,                // number of mipmaps
       Ogre::PF_BYTE_BGRA,     // pixel format
       Ogre::TU_DEFAULT);      // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
                         // textures updated very often (e.g. each frame)
    
   // Get the pixel buffer
   Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
    
   // Lock the pixel buffer and get a pixel box
   pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD!
   const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
    
   Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
    
   // Fill in some pixel data. This will give a semi-transparent blue,
   // but this is of course dependent on the chosen pixel format.
   for (size_t j = 0; j < 128; j++)
       for(size_t i = 0; i < 128; i++)
       {
        *pDest++ = 82  + (Ogre::Math::Sin(i) + Ogre::Math::Cos(j) * 10.5);
        *pDest++ = 45  + (Ogre::Math::Cos(i) + Ogre::Math::Sin(j) * 10.5);
        *pDest++ = 128 + (Ogre::Math::Tan(i) + Ogre::Math::Cos(j) * 10.5);
        *pDest++ = 255; // A
       }
    
   // Unlock the pixel buffer
   pixelBuffer->unlock();
    
   // Create a material using the texture
   Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(
       "DynamicTextureMaterial", // name
       Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    
   Ogre::TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState("DynamicTexture");
   tus->setScrollAnimation(0.005f, 0.0025f);
   tus->setRotateAnimation(0.009f);
   material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
   
   Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0);
   
    Ogre::MeshManager::getSingleton().createPlane("ground", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
        plane, 1500, 1500, 1, 1, true, 1, 1, 1, Ogre::Vector3::UNIT_Z);
    
    Ogre::Entity* entGround = mSceneMgr->createEntity("GroundEntity", "ground");
    mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entGround);
    
    entGround->setMaterialName("DynamicTextureMaterial");
    entGround->setCastShadows(false);

   mCamera->setPosition(25,100,30);
   mCamera->lookAt(0,0,0);
  }
Exemplo n.º 21
0
void TestGame::DrawPlanetMap(Logic::PlanetJustGenerateEvent *evnt){

	std::map<Logic::BaseCountry*,std::vector<Logic::CountryTile>>::iterator CntrItr;
	std::vector<Logic::CountryTile>::iterator TileItr;
	int tilesize=TILESIZE;
	bool why;
	Ogre::Vector3 tempVect;
	int maxX = (int)Logic::BaseAsset::GetSigleton("MAP_X"),maxY=(int)Logic::BaseAsset::GetSigleton("MAP_Y");
	Ogre::SceneNode* node,*capitalNode,*mapnode =mSceneMgr->getRootSceneNode()->createChildSceneNode("Map");
	mapnode->translate(-maxX/2*tilesize,-maxY/2*tilesize,0);

	Ogre::Entity* entNinja = 0;

	
	Ogre::FontPtr font = Ogre::FontManager::getSingleton().getResourceIterator().begin()->second; 

	// Make sure the texture is not WRITE_ONLY, we need to read the buffer to do the blending with the font (get the alpha for example)




	int j =0;
	for(CntrItr=evnt->allTiles.begin();CntrItr!=evnt->allTiles.end(); CntrItr++){

		Ogre::ManualObject* manual = mSceneMgr->createManualObject("CountryObject"+CntrItr->first->mName);

		Ogre::Texture* texture = Ogre::TextureManager::getSingleton().createManual("CountryText"+CntrItr->first->mName,"General",Ogre::TEX_TYPE_2D,512, 512, 0, Ogre::PF_FLOAT32_RGBA , Ogre::TU_DEFAULT).getPointer();
		Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create("CountryMaterial"+CntrItr->first->mName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		//Draw the background to the new texture
		Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();

		// Lock the pixel buffer and get a pixel box
		pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD!
		const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();

		float *pDest = static_cast<float*>(pixelBox.data);
		Ogre::ColourValue *temp = &CntrItr->first->mColor;
		// Fill in some pixel data. This will give a semi-transparent blue,
		// but this is of course dependent on the chosen pixel format.
		
		for (size_t k = 0; k < 512; k++)
			for(size_t q = 0; q < 512; q++)
			{
				*pDest++ =temp->b; // B
				*pDest++ = temp->g;
				*pDest++ =temp->r;
				*pDest++ = 0; // A*/
				
				/* *pDest++ = 255; // B
        *pDest++ =   0; // G
        *pDest++ =   0; // R
        *pDest++ = 127; // A*/
			}

			// Unlock the pixel buffer
			pixelBuffer->unlock();






			///WriteToTexture(Logic::LogicStd::IntToString(j),Ogre::TexturePtr(texture),Ogre::Image::Box(25,275,370,500),font,Ogre::ColourValue(1.0,1.0,1.0,1.0),'c');
			 mat->getTechnique(0)->getPass(0)->createTextureUnitState("CountryText"+CntrItr->first->mName);
			// mat->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
			j++;
			// specify the material (by name) and rendering type
			manual->begin("CountryMaterial"+CntrItr->first->mName, Ogre::RenderOperation::OT_TRIANGLE_LIST);
			int i=0;
			for(TileItr= CntrItr->second.begin();TileItr!= CntrItr->second.end();TileItr++){
				
				tempVect = calculateActualPointFromCenter(CntrItr->first->mCapital.mPosition,(*TileItr).mPosition);
				tempVect =tempVect*tilesize;
				manual->position(tempVect.x-tilesize/2,tempVect.y+tilesize/2,tempVect.z);
				//manual->colour(CntrItr->first->mColor);
				manual->position(tempVect.x+tilesize/2,tempVect.y+tilesize/2,tempVect.z);
				//manual->colour(CntrItr->first->mColor);
				manual->position(tempVect.x+tilesize/2,tempVect.y-tilesize/2,tempVect.z);
				//manual->colour(CntrItr->first->mColor);
				manual->position(tempVect.x-tilesize/2,tempVect.y-tilesize/2,tempVect.z);
				//manual->colour(CntrItr->first->mColor);
				manual->triangle(i*4+0,i*4+2,i*4+1);
				manual->triangle(i*4+0,i*4+3,i*4+2);

				//manual->quad(i*4+0,i*4+2,i*4+3,i*4+1);
				i++;
			}


			// tell Ogre, your definition has finished
			manual->end();

			// add ManualObject to the RootSceneNode (so it will be visible)
			node =mapnode->createChildSceneNode();
			entNinja= mSceneMgr->createEntity("Capital/"+CntrItr->first->mName, "capital.mesh");
			entNinja->setCastShadows(true);
			entNinja->setMaterialName("CountryMaterial"+CntrItr->first->mName);
			Control::ClickHelper* helpr = 	new Control::ClickHelper(Logic::CHT_COUNTRY);
			helpr->target = CntrItr->first;
			entNinja->setUserAny(Ogre::Any(helpr));
			CntrItr->first->mNode = node;
			capitalNode = node->createChildSceneNode();
			capitalNode->attachObject(entNinja);
			capitalNode->pitch(Ogre::Degree(90));
			node->attachObject(manual);
			// I move the SceneNode so that it is visible to the camera.
			tempVect = 	Ogre::Vector3(CntrItr->first->mCapital.mPosition.x*tilesize,CntrItr->first->mCapital.mPosition.y*tilesize,-10);
			node->translate(tempVect);


	} 
	mapnode->pitch(Ogre::Degree(-45));


}