Exemplo n.º 1
0
bool ShadowUpdateTask::executeTaskInMainThread()
{
	if (!mPageGeometries.empty()) {
		auto pageGeometry = mPageGeometries.back();
		mPageGeometries.pop_back();
		auto& page = pageGeometry->getPage();
		if (page.getSurface()) {
			auto shadow = page.getSurface()->getShadow();
			if (shadow) {
				auto& shadowTextureName = shadow->getShadowTextureName();
				if (!shadowTextureName.empty()) {
					Ogre::TexturePtr texture = Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
					if (texture) {
						Ogre::Image ogreImage;
						shadow->loadIntoImage(ogreImage);

						texture->loadImage(ogreImage);

						//blit the whole image to the hardware buffer
						Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
						//blit for each mipmap
						for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
							Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
							hardwareBuffer->blitFromMemory(sourceBox);
						}
					}
				}
			}
		}
	}
	return mPageGeometries.empty();
}
Exemplo n.º 2
0
	void Material::update() {
		if(!baseMaterial.isNull()) {
			Ogre::ColourValue ambient = baseMaterial->getTechnique(0)->getPass(0)->getAmbient();
			Ogre::ColourValue diffuse = baseMaterial->getTechnique(0)->getPass(0)->getDiffuse();
			Ogre::ColourValue specular = baseMaterial->getTechnique(0)->getPass(0)->getSpecular();
			Ogre::ColourValue emissive = baseMaterial->getTechnique(0)->getPass(0)->getEmissive();
			float shininess = baseMaterial->getTechnique(0)->getPass(0)->getShininess();
			GLuint tex = 0;
			if(baseMaterial->getNumTechniques()!=0 && baseMaterial->getTechnique(0)->getNumPasses()!=0 && baseMaterial->getTechnique(0)->getPass(0)->getNumTextureUnitStates()!=0) {
				Ogre::String texName = baseMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->getTextureName();
				if(Ogre::TextureManager::getSingleton().resourceExists(texName)) {
					Ogre::TexturePtr texPtr = Ogre::TextureManager::getSingleton().getByName(texName);
					Ogre::Image img;
					texPtr->convertToImage(img);
					Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(texPtr->getName()+"_optixformat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, texPtr->getWidth(), texPtr->getHeight(), 0, Ogre::PF_FLOAT32_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
					texture->loadImage(img);
					tex = ((Ogre::GLTexturePtr)texture)->getGLID();
				}
			}
			prepareMaterial(glm::vec3(ambient.r,ambient.g,ambient.b),
							glm::vec3(diffuse.r,diffuse.g,diffuse.b),
							glm::vec3(specular.r,specular.g,specular.b),
							glm::vec3(emissive.r,emissive.g,emissive.b),
							shininess,tex);
		}
	}
Exemplo n.º 3
0
Ogre::TexturePtr Simple::updateShadowTexture(Ogre::MaterialPtr material, const TerrainPageShadow* terrainPageShadow, std::set<std::string>& managedTextures) const
{
	auto shadowTextureName = getShadowTextureName(material);

	Ogre::TexturePtr texture = static_cast<Ogre::TexturePtr>(Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName));
	if (texture.isNull()) {
		texture = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(shadowTextureName, "General", Ogre::TEX_TYPE_2D, mPage.getBlendMapSize(), mPage.getBlendMapSize(), 1, Ogre::PF_L8, Ogre::TU_DYNAMIC_WRITE_ONLY);
		managedTextures.insert(texture->getName());
	}

	Ogre::Image ogreImage;
	terrainPageShadow->loadIntoImage(ogreImage);

	texture->loadImage(ogreImage);

	//blit the whole image to the hardware buffer
	Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
	//blit for each mipmap
	for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
		hardwareBuffer->blitFromMemory(sourceBox);
	}

	return texture;
}
Exemplo n.º 4
0
Ogre::TexturePtr Simple::updateShadowTexture(Ogre::MaterialPtr material, const TerrainPageShadow* terrainPageShadow)
{
	//we need an unique name for our alpha texture
	std::stringstream shadowTextureNameSS;
	shadowTextureNameSS << material->getName() << "_shadow";
	const Ogre::String shadowTextureName(shadowTextureNameSS.str());

	Ogre::TexturePtr texture = static_cast<Ogre::TexturePtr> (Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(shadowTextureName));
	if (texture.isNull()) {
		texture = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(shadowTextureName, "General", Ogre::TEX_TYPE_2D, mPage.getAlphaTextureSize(), mPage.getAlphaTextureSize(), 1, Ogre::PF_L8, Ogre::TU_DYNAMIC_WRITE_ONLY);
	}

	Ogre::Image ogreImage;
	terrainPageShadow->loadIntoImage(ogreImage);

	texture->loadImage(ogreImage);

	//blit the whole image to the hardware buffer
	Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
	//blit for each mipmap
	for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
		hardwareBuffer->blitFromMemory(sourceBox);
	}

	return texture;
}
Exemplo n.º 5
0
void EMBOgre::createOgreTexture(EMBFile *file, size_t index) {
    string ogre_emb_name = name + "_";
    string emb_texture_name = file->getName();

    if (emb_texture_name.size()) {
        ogre_emb_name += emb_texture_name;
    }
    else {
        ogre_emb_name += ToString(index);
    }

    Ogre::DataStreamPtr data_stream(new EMBOgreDataStream(file));
    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createResource(ogre_emb_name, XENOVIEWER_RESOURCE_GROUP).staticCast<Ogre::Texture>();
    Ogre::Image image;
    image.load(data_stream, "DDS");
    texture->loadImage(image);

    ogre_textures[index] = texture;
}
Exemplo n.º 6
0
void Simple::addLightingPass(Ogre::Technique* technique, std::set<std::string>& managedTextures) const
{
	Ogre::Pass* lightingPass = technique->createPass();

	lightingPass->setSceneBlending(Ogre::SBT_MODULATE);
	lightingPass->setLightingEnabled(false);

	Ogre::TextureUnitState * textureUnitStateSplat = lightingPass->createTextureUnitState();

	//we need an unique name for our alpha texture
	std::stringstream lightingTextureNameSS;
	lightingTextureNameSS << technique->getParent()->getName() << "_lighting";
	const Ogre::String lightingTextureName(lightingTextureNameSS.str());

	Ogre::TexturePtr texture = static_cast<Ogre::TexturePtr>(Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(lightingTextureName));
	if (texture.isNull()) {
		texture = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(lightingTextureName, "General", Ogre::TEX_TYPE_2D, mPage.getBlendMapSize(), mPage.getBlendMapSize(), 1, Ogre::PF_L8, Ogre::TU_DYNAMIC_WRITE_ONLY);
		managedTextures.insert(texture->getName());
	}

	Ogre::Image ogreImage;
	ogreImage.loadDynamicImage(const_cast<unsigned char*>(mLightingImage->getData()), mLightingImage->getResolution(), mLightingImage->getResolution(), 1, Ogre::PF_L8);

	texture->loadImage(ogreImage);

	//blit the whole image to the hardware buffer
	Ogre::PixelBox sourceBox(ogreImage.getPixelBox());
	//blit for each mipmap
	for (unsigned int i = 0; i <= texture->getNumMipmaps(); ++i) {
		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(texture->getBuffer(0, i));
		hardwareBuffer->blitFromMemory(sourceBox);
	}

	textureUnitStateSplat->setTextureName(texture->getName());

	textureUnitStateSplat->setTextureCoordSet(0);
	textureUnitStateSplat->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
	textureUnitStateSplat->setTextureFiltering(Ogre::TFO_ANISOTROPIC);

}
Exemplo n.º 7
0
    void GlobalMap::read(ESM::GlobalMap& map)
    {
        const ESM::GlobalMap::Bounds& bounds = map.mBounds;

        if (bounds.mMaxX-bounds.mMinX < 0)
            return;
        if (bounds.mMaxY-bounds.mMinY < 0)
            return;

        if (bounds.mMinX > bounds.mMaxX
                || bounds.mMinY > bounds.mMaxY)
            throw std::runtime_error("invalid map bounds");

        Ogre::Image image;
        Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&map.mImageData[0], map.mImageData.size()));
        image.load(stream, "png");

        int xLength = (bounds.mMaxX-bounds.mMinX+1);
        int yLength = (bounds.mMaxY-bounds.mMinY+1);

        // Size of one cell in image space
        int cellImageSizeSrc = image.getWidth() / xLength;
        if (int(image.getHeight() / yLength) != cellImageSizeSrc)
            throw std::runtime_error("cell size must be quadratic");

        // If cell bounds of the currently loaded content and the loaded savegame do not match,
        // we need to resize source/dest boxes to accommodate
        // This means nonexisting cells will be dropped silently
        int cellImageSizeDst = mCellSize;

        // Completely off-screen? -> no need to blit anything
        if (bounds.mMaxX < mMinX
                || bounds.mMaxY < mMinY
                || bounds.mMinX > mMaxX
                || bounds.mMinY > mMaxY)
            return;

        int leftDiff = (mMinX - bounds.mMinX);
        int topDiff = (bounds.mMaxY - mMaxY);
        int rightDiff = (bounds.mMaxX - mMaxX);
        int bottomDiff =  (mMinY - bounds.mMinY);
        Ogre::Image::Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
                                  std::max(0, topDiff * cellImageSizeSrc),
                                  std::min(image.getWidth(), image.getWidth() - rightDiff * cellImageSizeSrc),
                                  std::min(image.getHeight(), image.getHeight() - bottomDiff * cellImageSizeSrc));

        Ogre::Image::Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
                                   std::max(0, -topDiff * cellImageSizeDst),
                                   std::min(mOverlayTexture->getWidth(), mOverlayTexture->getWidth() + rightDiff * cellImageSizeDst),
                                   std::min(mOverlayTexture->getHeight(), mOverlayTexture->getHeight() + bottomDiff * cellImageSizeDst));

        // Looks like there is no interface for blitting from memory with src/dst boxes.
        // So we create a temporary texture for blitting.
        Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual("@temp",
            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, image.getWidth(),
                                                                                 image.getHeight(), 0, Ogre::PF_A8B8G8R8);
        tex->loadImage(image);

        mOverlayTexture->load();
        mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);

        if (srcBox.left == destBox.left && srcBox.right == destBox.right
                && srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
                && int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
            mOverlayImage = image;
        else
            mOverlayTexture->convertToImage(mOverlayImage);

        Ogre::TextureManager::getSingleton().remove("@temp");
    }
Exemplo n.º 8
0
void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
{
    if (pos == MyGUI::ITEM_NONE)
    {
        mCurrentSlot = NULL;
        mInfoText->setCaption("");
        mScreenshot->setImageTexture("");
        return;
    }

    if (mSaving)
        mSaveNameEdit->setCaption(sender->getItemNameAt(pos));

    mCurrentSlot = NULL;
    unsigned int i=0;
    for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i)
    {
        if (i == pos)
            mCurrentSlot = &*it;
    }
    assert(mCurrentSlot && "Can't find selected slot");

    std::stringstream text;
    time_t time = mCurrentSlot->mTimeStamp;
    struct tm* timeinfo;
    timeinfo = localtime(&time);

    // Use system/environment locale settings for datetime formatting
    setlocale(LC_TIME, "");

    const int size=1024;
    char buffer[size];
    if (std::strftime(buffer, size, "%x %X", timeinfo) > 0)
        text << buffer << "\n";
    text << "Level " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
    text << mCurrentSlot->mProfile.mPlayerCell << "\n";
    // text << "Time played: " << slot->mProfile.mTimePlayed << "\n";

    int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour);
    bool pm = hour >= 12;
    if (hour >= 13) hour -= 12;
    if (hour == 0) hour = 12;

    text
            << mCurrentSlot->mProfile.mInGameTime.mDay << " "
            << MWBase::Environment::get().getWorld()->getMonthName(mCurrentSlot->mProfile.mInGameTime.mMonth)
            <<  " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");

    mInfoText->setCaptionWithReplacing(text.str());

    // Decode screenshot
    std::vector<char> data = mCurrentSlot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
    Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
    Ogre::Image image;
    image.load(stream, "jpg");

    const std::string textureName = "@savegame_screenshot";
    Ogre::TexturePtr texture;
    texture = Ogre::TextureManager::getSingleton().getByName(textureName);
    mScreenshot->setImageTexture("");
    if (texture.isNull())
    {
        texture = Ogre::TextureManager::getSingleton().createManual(textureName,
                  Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                  Ogre::TEX_TYPE_2D,
                  image.getWidth(), image.getHeight(), 0, Ogre::PF_BYTE_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY);
    }
    texture->unload();
    texture->setWidth(image.getWidth());
    texture->setHeight(image.getHeight());
    texture->loadImage(image);

    mScreenshot->setImageTexture(textureName);
}
Exemplo n.º 9
0
    void FontLoader::loadFont(const std::string &fileName, bool exportToFile)
    {
        Ogre::DataStreamPtr file = Ogre::ResourceGroupManager::getSingleton().openResource(fileName);

        float fontSize;
        int one;
        file->read(&fontSize, sizeof(fontSize));

        file->read(&one, sizeof(int));
        assert(one == 1);
        file->read(&one, sizeof(int));
        assert(one == 1);

        char name_[284];
        file->read(name_, sizeof(name_));
        std::string name(name_);

        GlyphInfo data[256];
        file->read(data, sizeof(data));
        file->close();

        // Create the font texture
        std::string bitmapFilename = "Fonts/" + std::string(name) + ".tex";
        Ogre::DataStreamPtr bitmapFile = Ogre::ResourceGroupManager::getSingleton().openResource(bitmapFilename);

        int width, height;
        bitmapFile->read(&width, sizeof(int));
        bitmapFile->read(&height, sizeof(int));

        std::vector<Ogre::uchar> textureData;
        textureData.resize(width*height*4);
        bitmapFile->read(&textureData[0], width*height*4);
        bitmapFile->close();

        std::string resourceName;
        if (name.size() >= 5 && Misc::StringUtils::ciEqual(name.substr(0, 5), "magic"))
            resourceName = "Magic Cards";
        else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "century"))
            resourceName = "Century Gothic";
        else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "daedric"))
            resourceName = "Daedric";
        else
            return; // no point in loading it, since there is no way of using additional fonts

        std::string textureName = name;
        Ogre::Image image;
        image.loadDynamicImage(&textureData[0], width, height, Ogre::PF_BYTE_RGBA);
        Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(textureName,
            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
            Ogre::TEX_TYPE_2D,
            width, height, 0, Ogre::PF_BYTE_RGBA);
        texture->loadImage(image);

        if (exportToFile)
            image.save(resourceName + ".png");

        // Register the font with MyGUI
        MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
                    MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));

        // We need to emulate loading from XML because the data members are private as of mygui 3.2.0
        MyGUI::xml::Document xmlDocument;
        MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
        root->addAttribute("name", resourceName);

        MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
        defaultHeight->addAttribute("key", "DefaultHeight");
        defaultHeight->addAttribute("value", fontSize);
        MyGUI::xml::ElementPtr source = root->createChild("Property");
        source->addAttribute("key", "Source");
        source->addAttribute("value", std::string(textureName));
        MyGUI::xml::ElementPtr codes = root->createChild("Codes");

        for(int i = 0; i < 256; i++)
        {
            float x1 = data[i].top_left.x*width;
            float y1 = data[i].top_left.y*height;
            float w  = data[i].top_right.x*width - x1;
            float h  = data[i].bottom_left.y*height - y1;

            ToUTF8::Utf8Encoder encoder(mEncoding);
            unsigned long unicodeVal = utf8ToUnicode(getUtf8(i, encoder, mEncoding));

            MyGUI::xml::ElementPtr code = codes->createChild("Code");
            code->addAttribute("index", unicodeVal);
            code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
                                        + MyGUI::utility::toString(y1) + " "
                                        + MyGUI::utility::toString(w) + " "
                                        + MyGUI::utility::toString(h));
            code->addAttribute("advance", data[i].width);
            code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
                               + MyGUI::utility::toString((fontSize-data[i].ascent)));
            code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));

            // More hacks! The french game uses several win1252 characters that are not included
            // in the cp437 encoding of the font. Fall back to similar available characters.
            if (mEncoding == ToUTF8::CP437)
            {
                std::multimap<int, int> additional; // <cp437, unicode>
                additional.insert(std::make_pair(39, 0x2019)); // apostrophe
                additional.insert(std::make_pair(45, 0x2013)); // dash
                additional.insert(std::make_pair(45, 0x2014)); // dash
                additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
                additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
                additional.insert(std::make_pair(44, 0x201A));
                additional.insert(std::make_pair(44, 0x201E));
                additional.insert(std::make_pair(43, 0x2020));
                additional.insert(std::make_pair(94, 0x02C6));
                additional.insert(std::make_pair(37, 0x2030));
                additional.insert(std::make_pair(83, 0x0160));
                additional.insert(std::make_pair(60, 0x2039));
                additional.insert(std::make_pair(79, 0x0152));
                additional.insert(std::make_pair(90, 0x017D));
                additional.insert(std::make_pair(39, 0x2019));
                additional.insert(std::make_pair(126, 0x02DC));
                additional.insert(std::make_pair(84, 0x2122));
                additional.insert(std::make_pair(83, 0x0161));
                additional.insert(std::make_pair(62, 0x203A));
                additional.insert(std::make_pair(111, 0x0153));
                additional.insert(std::make_pair(122, 0x017E));
                additional.insert(std::make_pair(89, 0x0178));
                additional.insert(std::make_pair(156, 0x00A2));
                additional.insert(std::make_pair(46, 0x2026));

                for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
                {
                    if (it->first != i)
                        continue;

                    MyGUI::xml::ElementPtr code = codes->createChild("Code");
                    code->addAttribute("index", it->second);
                    code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
                                                + MyGUI::utility::toString(y1) + " "
                                                + MyGUI::utility::toString(w) + " "
                                                + MyGUI::utility::toString(h));
                    code->addAttribute("advance", data[i].width);
                    code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
                                       + MyGUI::utility::toString((fontSize-data[i].ascent)));
                    code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
                }
            }

            // ASCII vertical bar, use this as text input cursor
            if (i == 124)
            {
                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
                cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
                cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
                                            + MyGUI::utility::toString(y1) + " "
                                            + MyGUI::utility::toString(w) + " "
                                            + MyGUI::utility::toString(h));
                cursorCode->addAttribute("advance", data[i].width);
                cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
                                   + MyGUI::utility::toString((fontSize-data[i].ascent)));
                cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
            }

            // Question mark, use for NotDefined marker (used for glyphs not existing in the font)
            if (i == 63)
            {
                MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
                cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
                cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
                                            + MyGUI::utility::toString(y1) + " "
                                            + MyGUI::utility::toString(w) + " "
                                            + MyGUI::utility::toString(h));
                cursorCode->addAttribute("advance", data[i].width);
                cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
                                   + MyGUI::utility::toString((fontSize-data[i].ascent)));
                cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
            }
        }

        // These are required as well, but the fonts don't provide them
        for (int i=0; i<2; ++i)
        {
            MyGUI::FontCodeType::Enum type;
            if(i == 0)
                type = MyGUI::FontCodeType::Selected;
            else if (i == 1)
                type = MyGUI::FontCodeType::SelectedBack;

            MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
            cursorCode->addAttribute("index", type);
            cursorCode->addAttribute("coord", "0 0 0 0");
            cursorCode->addAttribute("advance", "0");
            cursorCode->addAttribute("bearing", "0 0");
            cursorCode->addAttribute("size", "0 0");
        }

        if (exportToFile)
        {
            xmlDocument.createDeclaration();
            xmlDocument.save(resourceName + ".xml");
        }

        font->deserialization(root, MyGUI::Version(3,2,0));

        MyGUI::ResourceManager::getInstance().removeByName(font->getResourceName());
        MyGUI::ResourceManager::getInstance().addResource(font);
    }
Exemplo n.º 10
0
// void TerrainPageSurfaceCompiler::addTextureUnitsToPass(Ogre::Pass* pass, const Ogre::String& splatTextureName) {
//
// 	if (getMaxTextureUnits() - pass->getNumTextureUnitStates() < 2 || pass->getParent()->getNumPasses() > 1)  {
// 		addPassToTechnique(pass->getParent(), splatTextureName);
// // 		S_LOG_WARNING("Trying to add texture units to pass with too few available texture unit states.");
// 		return;
// 	}
//
// 	S_LOG_VERBOSE("Adding new texture unit (detailtexture: " << mTextureName << " alphatexture: " << splatTextureName << ") to pass nr " << pass->getIndex() << " in technique for material " << pass->getParent()->getParent()->getName());
//
// /*	pass->setSelfIllumination(Ogre::ColourValue(1,1,1));
// 	pass->setAmbient(Ogre::ColourValue(1,1,1));
// 	pass->setDiffuse(Ogre::ColourValue(1,1,1));
// 	pass->setLightingEnabled(true);*/
// 	Ogre::TextureUnitState * textureUnitStateSplat = pass->createTextureUnitState();
//     textureUnitStateSplat->setTextureName(splatTextureName);
//
//     textureUnitStateSplat->setTextureCoordSet(0);
// 	textureUnitStateSplat->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
// 	textureUnitStateSplat->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_TEXTURE, Ogre::LBS_TEXTURE);
// 	textureUnitStateSplat->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_CURRENT, Ogre::LBS_CURRENT);
//     textureUnitStateSplat->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
// // 	textureUnitStateSplat->setColourOperationEx(Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE);
// //	textureUnitStateSplat->setColourOperationEx(Ogre::LBX_BLEND_TEXTURE_ALPHA, Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE);
//
// 	Ogre::TextureUnitState * textureUnitState = pass->createTextureUnitState();
//     textureUnitState->setTextureName(mTextureName);
//     textureUnitState->setTextureAddressingMode(Ogre::TextureUnitState::TAM_WRAP);
// /*	textureUnitState->setTextureCoordSet(0);*/
// 	textureUnitState->setTextureScale(0.025, 0.025);
// 	textureUnitState->setColourOperationEx(Ogre::LBX_BLEND_CURRENT_ALPHA, Ogre::LBS_TEXTURE, Ogre::LBS_CURRENT);
//
// /*	Ogre::TextureUnitState * alphaTextureState= pass->createTextureUnitState();
//     alphaTextureState->setTextureName(mTextureName);
// //     alphaTextureState->setTextureName(splatTextureName);
//     alphaTextureState->setTextureCoordSet(0);
// 	alphaTextureState->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
//     alphaTextureState->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
//  	alphaTextureState->setColourOperationEx(Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE);
//
//
//
// // 	detailTextureState->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_TEXTURE, Ogre::LBS_TEXTURE);
// // 	detailTextureState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_CURRENT, Ogre::LBS_CURRENT);
//
// 	Ogre::TextureUnitState * detailTextureState  = pass->createTextureUnitState();
//     detailTextureState ->setTextureName(splatTextureName);
// //     detailTextureState ->setTextureName(mTextureName);
//     detailTextureState ->setTextureAddressingMode(Ogre::TextureUnitState::TAM_WRAP);
// 	detailTextureState ->setTextureCoordSet(0);
// 	detailTextureState ->setTextureScale(0.01, 0.01);
// 	//detailTextureState ->setColourOperationEx(Ogre::LBX_BLEND_CURRENT_ALPHA, Ogre::LBS_TEXTURE, Ogre::LBS_CURRENT);*/
//
// }
//
Ogre::Pass* Simple::addPassToTechnique(const TerrainPageGeometry& geometry, Ogre::Technique* technique, const Layer& layer, std::set<std::string>& managedTextures) const
{
	//check if we instead can reuse the existing pass
	// 	if (technique->getNumPasses() != 0) {
	// 		Ogre::Pass* pass = technique->getPass(technique->getNumPasses() - 1);
	// 		if (4 - pass->getNumTextureUnitStates() >= 2) {
	// 			//there's more than two texture units available, use those instead of creating a new pass
	// 			S_LOG_VERBOSE("Reusing existing pass. ("<< pass->getNumTextureUnitStates() << " of "<< mNumberOfTextureUnitsOnCard << " texture unit used)");
	// 			addTextureUnitsToPass(pass, splatTextureName);
	// 			return pass;
	// 		}
	//
	// 	}

	const OgreImage& ogreImage = *layer.blendMap;
	Ogre::Image image;

	image.loadDynamicImage(const_cast<unsigned char*>(ogreImage.getData()), ogreImage.getResolution(), ogreImage.getResolution(), 1, Ogre::PF_A8);

	std::stringstream splatTextureNameSS;
	splatTextureNameSS << "terrain_" << mPage.getWFPosition().x() << "_" << mPage.getWFPosition().y() << "_" << technique->getNumPasses();
	const Ogre::String splatTextureName(splatTextureNameSS.str());
	Ogre::TexturePtr blendMapTexture;
	if (Ogre::Root::getSingletonPtr()->getTextureManager()->resourceExists(splatTextureName)) {
		blendMapTexture = static_cast<Ogre::TexturePtr>(Ogre::Root::getSingletonPtr()->getTextureManager()->getByName(splatTextureName));
		blendMapTexture->loadImage(image);

		Ogre::HardwarePixelBufferSharedPtr hardwareBuffer(blendMapTexture->getBuffer());
		//blit the whole image to the hardware buffer
		Ogre::PixelBox sourceBox(image.getPixelBox());
		hardwareBuffer->blitFromMemory(sourceBox);
	} else {
		blendMapTexture = Ogre::Root::getSingletonPtr()->getTextureManager()->loadImage(splatTextureName, "General", image, Ogre::TEX_TYPE_2D, 0);
		managedTextures.insert(blendMapTexture->getName());
	}

	//we need to create the image, update it and then destroy it again (to keep the memory usage down)
	//	if (layer->getBlendMapTextureName() == "") {
	//		//no texture yet; let's create one
	//		layer->createBlendMapImage();
	//		layer->updateBlendMapImage(geometry);
	//		layer->createTexture();
	//	} else {
	//		//a texture exists, so we just need to update the image
	//		layer->updateBlendMapImage(geometry); //calling this will also update the texture since the method will blit the image onto it
	//	}

	Ogre::Pass* pass = technique->createPass();

	pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
	pass->setAmbient(1, 1, 1);
	pass->setDiffuse(1, 1, 1, 1);
	pass->setLightingEnabled(false);

	Ogre::TextureUnitState * textureUnitState = pass->createTextureUnitState();
	textureUnitState->setTextureName(layer.surfaceLayer.getDiffuseTextureName());
	textureUnitState->setTextureAddressingMode(Ogre::TextureUnitState::TAM_WRAP);
	textureUnitState->setTextureCoordSet(0);
	textureUnitState->setTextureScale(1.0f / layer.surfaceLayer.getScale(), 1.0f / layer.surfaceLayer.getScale());

	Ogre::TextureUnitState * textureUnitStateSplat = pass->createTextureUnitState();
	textureUnitStateSplat->setTextureName(blendMapTexture->getName());

	textureUnitStateSplat->setTextureCoordSet(0);
	textureUnitStateSplat->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
	textureUnitStateSplat->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
	//	textureUnitStateSplat->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_TEXTURE, Ogre::LBS_TEXTURE);
	textureUnitStateSplat->setAlphaOperation(Ogre::LBX_BLEND_DIFFUSE_COLOUR, Ogre::LBS_TEXTURE, Ogre::LBS_CURRENT);
	textureUnitStateSplat->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_CURRENT, Ogre::LBS_CURRENT);
	return pass;

}