void SerialCommunicationApp::setup()
{

	lastString = "";
    bTextureComplete = false;
    
	//SERIAL SETUP
	const vector<Serial::Device> &devices( Serial::getDevices() );
	for( vector<Serial::Device>::const_iterator deviceIt = devices.begin(); deviceIt != devices.end(); ++deviceIt ) {
		console() << "Device: " << deviceIt->getName() << endl;
	}
	
	try {
		Serial::Device dev = Serial::findDeviceByNameContains("tty.usbmodem");
		serial = Serial( dev, 9600);
	}
	catch( ... ) {
		console() << "There was an error initializing the serial device!" << std::endl;
		exit( -1 );
	}
	contact = 0;
	serial.flush();
    
    //OSC SETUP
    port = 12346;
    host = "127.0.0.1";
    sender.setup( host, port, true );

    
    
    
}
Exemplo n.º 2
0
void MilluminApp::setup()
{
	listener.setup(5001);
	host = "127.0.0.1";
	port = 5000;
	sender.setup(host, port);
    
    
	mTex = gl::Texture(200, 100); //create our texture to publish
	mSurface = Surface8u(200, 100, false); //create a surface to manipulate
	randomizeSurface(&mSurface); //randomize our surface
	mTex.update(mSurface); //tell the texture about our changes
	
	archimedes.set(100.f, 0.6f); //set up and calculate our spiral
	archimedes.calc();
	mRot = 0.f;
	
	mScreenSyphon.setName("Cinder Screen"); // set a name for each item to be published
	mTextureSyphon.setName("Cinder Texture");
	
	mClientSyphon.setup();
    
	// in order for this to work, you must run simple server from the testapps directory
	// any other syphon item you create would work as well, just change the name
    mClientSyphon.setApplicationName("Simple Server");
    mClientSyphon.setServerName("");
	
	mClientSyphon.bind();
}
void ShimmerInterfaceApp::setup()
{
	showWin32Console();

	/*
	* Start the MATLAB engine
	*/
	if (!(ep = engOpen(NULL))) {
//		MessageBox((HWND)NULL, L"Can't start MATLAB engine",
//			L"Engwindemo.c", MB_OK);
//		exit(-1);
		cout << "Unable to start MATLAB engine... \n";
	}
	else cout << "MATLAB engine started! WUT.\n";

	//create a Shimmer wrapper to interface with the sensor
	shimmer = new ShimmerWrapper(ep, 0);

	sender.setup(SHIMMER_IPADDR, SHIMMER_PORT);
	serverSender.setup(SHIMMER_IPADDR, SC_SERVER_PORT);
}
void GesichtertauschApp::setup() {
    
    console() << "+++ Gesichtertausch (PID " << getpid() << ")." << endl;
    
    mTime = 0.0;
    mSerialID = 0;
    FACE_COLOR_UNO = ColorA(0, 1, 1, 1);
    FACE_COLOR_DUO = ColorA(1, 0, 0, 1);
    BACKGROUND_IMAGE_COLOR = ColorA(1, 1, 1, 1);
    
    /* watchdog */
    mWatchdogHost = "localhost";
	mWatchdogPort = 8080;
	mWatchdogSender.setup(mWatchdogHost, mWatchdogPort);
    mWatchdogCounter = 0.0;
    mWatchdogInterval = 2.5;
    
    /* shader */
    try {
		mShader = gl::GlslProg( loadResource( RES_PASSTHRU_VERT ), loadResource( RES_BLUR_FRAG ) );
	}
	catch( gl::GlslProgCompileExc &exc ) {
		console() << "Shader compile error: " << std::endl;
		console() << exc.what();
	}
	catch( ... ) {
		console() << "Unable to load shader" << std::endl;
	}
    
    /* settings */
    mGui = new SimpleGUI(this);
    mGui->addParam("WINDOW_WIDTH", &WINDOW_WIDTH, 0, 2048, 640);
    mGui->addParam("WINDOW_HEIGHT", &WINDOW_HEIGHT, 0, 2048, 480);
    mGui->addParam("CAMERA_WIDTH", &CAMERA_WIDTH, 0, 2048, 640);
    mGui->addParam("CAMERA_HEIGHT", &CAMERA_HEIGHT, 0, 2048, 480);
    mGui->addParam("DETECTION_WIDTH", &DETECTION_WIDTH, 0, 2048, 320);
    mGui->addParam("DETECTION_HEIGHT", &DETECTION_HEIGHT, 0, 2048, 240);
    mGui->addParam("FULLSCREEN", &FULLSCREEN, false, 0);
    mGui->addParam("TRACKING", &TRACKING, 0, 1, 0);
    //
    mGui->addParam("FRAME_RATE", &FRAME_RATE, 1, 120, 30);
    mGui->addParam("MIN_TRACKING_DISTANCE", &MIN_TRACKING_DISTANCE, 1, 100, 50);
    mGui->addParam("TIME_BEFOR_IDLE_DEATH", &TIME_BEFOR_IDLE_DEATH, 0, 10, 0.5);
    mGui->addParam("MIN_LIFETIME_TO_VIEW", &MIN_LIFETIME_TO_VIEW, 0, 10, 1.0);
    mGui->addParam("ENABLE_SHADER", &ENABLE_SHADER, 0, 1, 0);
    mGui->addParam("FACE_COLOR_UNO", &FACE_COLOR_UNO, ColorA(0, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("FACE_COLOR_DUO", &FACE_COLOR_DUO, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("BACKGROUND_IMAGE_COLOR", &BACKGROUND_IMAGE_COLOR, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("FACE_BORDER_SCALE", &FACE_BORDER_SCALE, 0, 3, 0.7);
    mGui->addParam("FACE_FADE_BORDER_SCALE", &FACE_FADE_BORDER_SCALE, 1, 2, 1.4);
            
    /* clean up controller window */
    mGui->getControlByName("WINDOW_WIDTH")->active=false;
    mGui->getControlByName("WINDOW_HEIGHT")->active=false;
    mGui->getControlByName("CAMERA_WIDTH")->active=false;
    mGui->getControlByName("CAMERA_HEIGHT")->active=false;
    mGui->getControlByName("DETECTION_WIDTH")->active=false;
    mGui->getControlByName("DETECTION_HEIGHT")->active=false;
    mGui->getControlByName("FULLSCREEN")->active=false;
    mGui->getControlByName("TRACKING")->active=false;
    mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
    mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
    
    mGui->load(getResourcePath(RES_SETTINGS));
    mGui->setEnabled(false);
    
    setWindowSize( WINDOW_WIDTH, WINDOW_HEIGHT );
    setFullScreen( FULLSCREEN );
    if (FULLSCREEN) {
        hideCursor();
//        switch_resolution (WINDOW_WIDTH, WINDOW_HEIGHT, 60.0);
    }
    
    mFont = Font(loadResource("pf_tempesta_seven.ttf"), 8);

    /* setting up capture device */
    mCameraTexture = gl::Texture(CAMERA_WIDTH, CAMERA_HEIGHT);
    switch (TRACKING) {
        case 0:
            mFaceDetection = new FeatureDetectionCinder();
            break;
#ifdef COMPILE_CAPTURE_FIREFLY
        case 1:
            mFaceDetection = new FeatureDetectionFireFly();
            break;
#endif
#ifdef COMPILE_CAPTURE_OPENCV
        case 2:
            mFaceDetection = new FeatureDetectionOpenCV();
            break;
#endif
        default:
            console() << "### choosing default tracking method." << endl;
            mFaceDetection = new FeatureDetectionCinder();
            break;
    }

    mGui->addParam("DETECT_FLAGS",&(mFaceDetection->DETECT_FLAGS), CV_HAAR_DO_CANNY_PRUNING, CV_HAAR_DO_ROUGH_SEARCH, CV_HAAR_DO_CANNY_PRUNING);
    mGui->addParam("DETECT_SCALE_FACTOR",&(mFaceDetection->DETECT_SCALE_FACTOR), 1.1, 5, 1.2);
    mGui->addParam("DETECT_MIN_NEIGHBORS",&(mFaceDetection->DETECT_MIN_NEIGHBORS), 1, 20, 2);

    mGui->addParam("CAMERA_EXPOSURE", &(mFaceDetection->CAMERA_EXPOSURE), 0, 255, 20);
    mGui->addParam("CAMERA_SHUTTER", &(mFaceDetection->CAMERA_SHUTTER), 0, 255, 200);
    mGui->addParam("CAMERA_BRIGHTNESS", &(mFaceDetection->CAMERA_BRIGHTNESS), 0, 255, 166);
    mGui->addParam("CAMERA_GAIN", &(mFaceDetection->CAMERA_GAIN), 0, 255, 17);

    mGui->load(getResourcePath(RES_SETTINGS)); // HACK this is quite stupid, but we have a catch 22 here ...
    mFaceDetection->setup(CAMERA_WIDTH, 
                          CAMERA_HEIGHT, 
                          DETECTION_WIDTH, 
                          DETECTION_HEIGHT,
                          0);
    mGui->dump();
    
    mGui->addSeparator();
    mFaceOut = mGui->addLabel("");
    mFPSOut = mGui->addLabel("");
}
Exemplo n.º 5
0
void RogalarmApp::setup()
{
	mFullscreen = false;
	mUser		= false;
	mNoUserMessage    = false;
	setFullScreen(mFullscreen);
	mUserPos = 0;
	mDebug = false;	
	mKonnect = loadImage(loadResource("konnect-kinect.jpg") );
	
	try {
		mKinect = Kinect( Kinect::Device() );
		mKinectConected = true;
		
	} catch( ... ){
		mKinectConected = false;
	}
    
    
    mConfigPath = getResourcePath().c_str();
    mConfigPath += "settings.sgui.txt";
   
	
    
	mStopedTime = getElapsedSeconds();
	
	
	mTargetPosition = Vec3f::zero();
	
	mContourTexture = gl::Texture(getWindowWidth(), getWindowHeight());
	mDepthTexture = gl::Texture(getWindowWidth(), getWindowHeight());
	
	mGui = new SimpleGUI(this);
	mGui->lightColor = ColorA(1, 1, 0, 1);
	
	mGui->addLabel("CONTROLS");
	mGui->addParam("Depth Threshold", &mThreshold, 0, 255, 70);
	mGui->addParam("Min Contour Area", &mBlobMin, 10, 100, 30);
	mGui->addParam("Max Contour Area", &mBlobMax, 100, 500, 200);
	mGui->addSeparator();
	mGui->addParam("Reflection Top", &mReflectionTop, 0, 480, 0);
	mGui->addParam("Reflection Bottom", &mReflectionBottom, 0, 480, 0);
	mGui->addSeparator();
	mGui->addLabel("OPTIONS");
	mGui->addParam("Fullscreen (f)", &mFullscreen, false);
	mGui->addButton("Save Configuration")->registerClick(this, &RogalarmApp::openSaveConfigClick);
	mGui->addColumn(142, 7);
	mGui->addLabel("Contour Image");
	mGui->addParam("Contour Texture", &mContourTexture); 
	mGui->addLabel("Depth Image");
	mGui->addParam("Depth Texture", &mDepthTexture);
	
	mGui->load(mConfigPath);
	
	mHost = "10.0.1.137";
	mPort = 7110;
	mSender.setup(mHost, mPort);



}