Exemplo n.º 1
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
    uint64 guid = _player->GetGUID();
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);

    time_t currTime = time(NULL);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance

    std::vector<CalendarInvite*> invites = sCalendarMgr->GetPlayerInvites(guid);
    data << uint32(invites.size());
    for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
    {
        data << uint64((*itr)->GetEventId());
        data << uint64((*itr)->GetInviteId());
        data << uint8((*itr)->GetStatus());
        data << uint8((*itr)->GetRank());

        if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
        {
            data << uint8(calendarEvent->IsGuildEvent());
            data.appendPackGUID(calendarEvent->GetCreatorGUID());
        }
        else
        {
            data << uint8(0);
            data.appendPackGUID((*itr)->GetSenderGUID());
        }
    }

    CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
    data << uint32(playerEvents.size());
    for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
    {
        CalendarEvent* calendarEvent = *itr;

        data << uint64(calendarEvent->GetEventId());
        data << calendarEvent->GetTitle();
        data << uint32(calendarEvent->GetType());
        data.AppendPackedTime(calendarEvent->GetEventTime());
        data << uint32(calendarEvent->GetFlags());
        data << int32(calendarEvent->GetDungeonId());

        Guild* guild = sGuildMgr->GetGuildById(calendarEvent->GetGuildId());
        data << uint64(guild ? guild->GetGUID() : 0);

        data.appendPackGUID(calendarEvent->GetCreatorGUID());
    }

    data << uint32(currTime);                              // server time
    data.AppendPackedTime(currTime);                       // zone time

    ByteBuffer dataBuffer;
    uint32 boundCounter = 0;
    for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
    {
        Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i));
        for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr)
        {
            if (itr->second.perm)
            {
                InstanceSave const* save = itr->second.save;
                dataBuffer << uint32(save->GetMapId());
                dataBuffer << uint32(save->GetDifficulty());
                dataBuffer << uint32(save->GetResetTime() - currTime);
                dataBuffer << uint64(save->GetInstanceId());     // instance save id as unique instance copy id
                ++boundCounter;
            }
        }
    }

    data << uint32(boundCounter);
    data.append(dataBuffer);

    data << uint32(1135753200);                            // Constant date, unk (28.12.2005 07:00)

    // Reuse variables
    boundCounter = 0;
    std::set<uint32> sentMaps;
    dataBuffer.clear();

    ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
    for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
    {
        uint32 mapId = PAIR32_LOPART(itr->first);
        if (sentMaps.find(mapId) != sentMaps.end())
            continue;

        MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
        if (!mapEntry || !mapEntry->IsRaid())
            continue;

        sentMaps.insert(mapId);

        dataBuffer << int32(mapId);
        dataBuffer << int32(itr->second - currTime);
        dataBuffer << int32(0); // Never seen anything else in sniffs - still unknown
        ++boundCounter;
    }

    data << uint32(boundCounter);
    data.append(dataBuffer);

    // TODO: Fix this, how we do know how many and what holidays to send?
    uint32 holidayCount = 0;
    data << uint32(holidayCount);
    for (uint32 i = 0; i < holidayCount; ++i)
    {
        HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666);

        data << uint32(holiday->Id);                        // m_ID
        data << uint32(holiday->Region);                    // m_region, might be looping
        data << uint32(holiday->Looping);                   // m_looping, might be region
        data << uint32(holiday->Priority);                  // m_priority
        data << uint32(holiday->CalendarFilterType);        // m_calendarFilterType

        for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
            data << uint32(holiday->Date[j]);               // 26 * m_date -- WritePackedTime ?

        for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
            data << uint32(holiday->Duration[j]);           // 10 * m_duration

        for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
            data << uint32(holiday->CalendarFlags[j]);      // 10 * m_calendarFlags

        data << holiday->TextureFilename;                   // m_textureFilename (holiday name)
    }

    SendPacket(&data);
}
Exemplo n.º 2
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
{
    ObjectGuid guid = _player->GetObjectGuid();
    DEBUG_LOG("WORLD: Received opcode CMSG_CALENDAR_GET_CALENDAR [%s]", guid.GetString().c_str());

    time_t currTime = time(nullptr);

    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR);

    CalendarInvitesList invites;
    sCalendarMgr.GetPlayerInvitesList(guid, invites);

    data << uint32(invites.size());
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u invites", uint32(invites.size()));

    for (CalendarInvitesList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
    {
        CalendarEvent const* event = (*itr)->GetCalendarEvent();
        MANGOS_ASSERT(event);                           // TODO: be sure no way to have a null event

        data << uint64(event->EventId);
        data << uint64((*itr)->InviteId);
        data << uint8((*itr)->Status);
        data << uint8((*itr)->Rank);

        data << uint8(event->IsGuildEvent());
        data << event->CreatorGuid.WriteAsPacked();
        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "invite> EventId[" UI64FMTD "], InviteId[" UI64FMTD "], status[%u], rank[%u]",
                         event->EventId, (*itr)->InviteId, uint32((*itr)->Status), uint32((*itr)->Rank));
    }

    CalendarEventsList events;
    sCalendarMgr.GetPlayerEventsList(guid, events);

    data << uint32(events.size());
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u events", uint32(events.size()));

    for (CalendarEventsList::const_iterator itr = events.begin(); itr != events.end(); ++itr)
    {
        CalendarEvent const* event = *itr;

        data << uint64(event->EventId);
        data << event->Title;
        data << uint32(event->Type);
        data << secsToTimeBitFields(event->EventTime);
        data << uint32(event->Flags);
        data << int32(event->DungeonId);
        data << event->CreatorGuid.WriteAsPacked();

        std::string timeStr = TimeToTimestampStr(event->EventTime);
        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Events> EventId[" UI64FMTD "], Title[%s], Time[%s], Type[%u],  Flag[%u], DungeonId[%d], CreatorGuid[%s]",
                         event->EventId, event->Title.c_str(), timeStr.c_str(), uint32(event->Type),
                         uint32(event->Flags), event->DungeonId, event->CreatorGuid.GetString().c_str());
    }

    data << uint32(currTime);                               // server time
    data << secsToTimeBitFields(currTime);                  // zone time ??

    ByteBuffer dataBuffer;
    uint32 boundCounter = 0;
    for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
    {
        Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i));
        for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr)
        {
            if (itr->second.perm)
            {
                DungeonPersistentState const* state = itr->second.state;
                dataBuffer << uint32(state->GetMapId());
                dataBuffer << uint32(state->GetDifficulty());
                dataBuffer << uint32(state->GetResetTime() - currTime);
                dataBuffer << uint64(state->GetInstanceId());   // instance save id as unique instance copy id
                ++boundCounter;
            }
        }
    }

    data << uint32(boundCounter);
    data.append(dataBuffer);

    data << uint32(1135753200);                             // Constant date, unk (28.12.2005 07:00)

    // Reuse variables
    boundCounter = 0;
    std::set<uint32> sentMaps;
    dataBuffer.clear();

    for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapId = PAIR32_LOPART(map_diff_pair);
        MapDifficultyEntry const* mapDiff = itr->second;

        // skip mapDiff without global reset time
        if (!mapDiff->resetTime)
            continue;

        // skip non raid map
        MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
        if (!mapEntry || !mapEntry->IsRaid())
            continue;

        // skip already sent map (not same difficulty?)
        if (sentMaps.find(mapId) != sentMaps.end())
            continue;

        uint32 resetTime = sMapPersistentStateMgr.GetScheduler().GetMaxResetTimeFor(mapDiff);

        sentMaps.insert(mapId);
        dataBuffer << mapId;
        dataBuffer << resetTime;

        DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "MapId [%u] -> Reset Time: %u", mapId, resetTime);
        dataBuffer << int32(0); // showed 68400 on map 509 must investigate more
        ++boundCounter;
    }
    DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Map sent [%u]", boundCounter);

    data << uint32(boundCounter);
    data.append(dataBuffer);

    // TODO: Fix this, how we do know how many and what holidays to send?
    uint32 holidayCount = 0;
    data << uint32(holidayCount);
    /*for (uint32 i = 0; i < holidayCount; ++i)
    {
        HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666);

        data << uint32(holiday->Id);                        // m_ID
        data << uint32(holiday->Region);                    // m_region, might be looping
        data << uint32(holiday->Looping);                   // m_looping, might be region
        data << uint32(holiday->Priority);                  // m_priority
        data << uint32(holiday->CalendarFilterType);        // m_calendarFilterType

        for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
            data << uint32(holiday->Date[j]);               // 26 * m_date -- WritePackedTime ?

        for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
            data << uint32(holiday->Duration[j]);           // 10 * m_duration

        for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
            data << uint32(holiday->CalendarFlags[j]);      // 10 * m_calendarFlags

        data << holiday->TextureFilename;                   // m_textureFilename (holiday name)
    }*/

    SendPacket(&data);
}
Exemplo n.º 3
0
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
    uint64 guid = _player->GetGUID();
    TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);

    time_t currTime = time(NULL);
    uint32 counter = 0;
    CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
    CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
    ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();

    ByteBuffer lockoutInfoBuffer;
    ByteBuffer invitesInfoBuffer;
    ByteBuffer eventsInfoBuffer;
    WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
    size_t resetPos = data.bitwpos();
    data.WriteBits(0, 20);  // Reset placeholder
    data.WriteBits(0, 16);  // Holidays -> f**k that shit... Necessary to find out when this should be sent
    size_t lockoutPos = data.bitwpos();
    data.WriteBits(0, 20);  // Lockout placeholder

    for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
    {
        Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i));
        for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr)
        {
            if (itr->second.perm)
            {
                InstanceSave const* save = itr->second.save;
                ObjectGuid guid = save->GetInstanceId();
                data.WriteBit(guid[6]);
                data.WriteBit(guid[7]);
                data.WriteBit(guid[2]);
                data.WriteBit(guid[1]);
                data.WriteBit(guid[5]);
                data.WriteBit(guid[4]);
                data.WriteBit(guid[0]);
                data.WriteBit(guid[3]);

                lockoutInfoBuffer << uint32(save->GetDifficulty());
                lockoutInfoBuffer.WriteByteSeq(guid[3]);
                lockoutInfoBuffer.WriteByteSeq(guid[0]);
                lockoutInfoBuffer.WriteByteSeq(guid[1]);
                lockoutInfoBuffer.WriteByteSeq(guid[5]);
                lockoutInfoBuffer << uint32(save->GetResetTime() - currTime);
                lockoutInfoBuffer << uint32(save->GetMapId());
                lockoutInfoBuffer.WriteByteSeq(guid[2]);
                lockoutInfoBuffer.WriteByteSeq(guid[7]);
                lockoutInfoBuffer.WriteByteSeq(guid[6]);
                lockoutInfoBuffer.WriteByteSeq(guid[4]);

                ++counter;
            }
        }
    }

    data.WriteBits(invites.size(), 19);
    for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
    {
        CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId());
        ObjectGuid guid = (*itr)->GetSenderGUID();
        data.WriteBit(guid[1]);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[6]);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[3]);
        data.WriteBit(guid[0]);
        data.WriteBit(guid[4]);
        data.WriteBit(guid[5]);

        invitesInfoBuffer.WriteByteSeq(guid[2]);
        invitesInfoBuffer << uint64((*itr)->GetInviteId());
        invitesInfoBuffer << uint8((*itr)->GetStatus());
        invitesInfoBuffer.WriteByteSeq(guid[6]);
        invitesInfoBuffer.WriteByteSeq(guid[3]);
        invitesInfoBuffer.WriteByteSeq(guid[4]);
        invitesInfoBuffer.WriteByteSeq(guid[1]);
        invitesInfoBuffer.WriteByteSeq(guid[0]);
        invitesInfoBuffer << uint64((*itr)->GetEventId());
        invitesInfoBuffer.WriteByteSeq(guid[7]);
        invitesInfoBuffer.WriteByteSeq(guid[5]);

        invitesInfoBuffer << uint8((*itr)->GetRank());
        invitesInfoBuffer << uint8((calendarEvent && calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == _player->GetGuildId()) ? 1 : 0);
    }

    data.WriteBits(playerEvents.size(), 19);
    for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
    {
        CalendarEvent* calendarEvent = *itr;
        Guild* guild = sGuildMgr->GetGuildById(calendarEvent->GetGuildId());
        ObjectGuid guildGuid = guild ? guild->GetGUID() : 0;
        ObjectGuid creatorGuid = calendarEvent->GetCreatorGUID();

        data.WriteBit(creatorGuid[2]);
        data.WriteBit(guildGuid[1]);
        data.WriteBit(guildGuid[7]);
        data.WriteBit(creatorGuid[4]);
        data.WriteBit(guildGuid[5]);
        data.WriteBit(guildGuid[6]);
        data.WriteBit(guildGuid[3]);
        data.WriteBit(guildGuid[4]);
        data.WriteBit(creatorGuid[7]);
        data.WriteBits(calendarEvent->GetTitle().size(), 8);
        data.WriteBit(creatorGuid[1]);
        data.WriteBit(guildGuid[2]);
        data.WriteBit(guildGuid[0]);
        data.WriteBit(creatorGuid[0]);
        data.WriteBit(creatorGuid[3]);
        data.WriteBit(creatorGuid[6]);
        data.WriteBit(creatorGuid[5]);

        eventsInfoBuffer.WriteByteSeq(creatorGuid[5]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[3]);
        eventsInfoBuffer.WriteString(calendarEvent->GetTitle());
        eventsInfoBuffer.WriteByteSeq(guildGuid[7]);
        eventsInfoBuffer << int32(calendarEvent->GetDungeonId());
        eventsInfoBuffer.WriteByteSeq(creatorGuid[0]);
        eventsInfoBuffer.WriteByteSeq(creatorGuid[4]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[2]);
        eventsInfoBuffer.WriteByteSeq(creatorGuid[7]);
        eventsInfoBuffer.WriteByteSeq(creatorGuid[2]);
        eventsInfoBuffer.AppendPackedTime(calendarEvent->GetEventTime());
        eventsInfoBuffer.WriteByteSeq(creatorGuid[3]);
        eventsInfoBuffer.WriteByteSeq(creatorGuid[1]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[6]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[1]);
        eventsInfoBuffer.WriteByteSeq(creatorGuid[6]);
        eventsInfoBuffer << uint32(calendarEvent->GetFlags());
        eventsInfoBuffer.WriteByteSeq(guildGuid[4]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[5]);
        eventsInfoBuffer.WriteByteSeq(guildGuid[0]);
        eventsInfoBuffer << uint64(calendarEvent->GetEventId());
        eventsInfoBuffer << uint8(calendarEvent->GetType());
    }

    data.FlushBits();
    data.PutBits(lockoutPos, counter, 20);
    data.append(eventsInfoBuffer);
    data.append(lockoutInfoBuffer);
    data.append(invitesInfoBuffer);
    data.AppendPackedTime(currTime);                       // zone time

    counter = 0;
    std::set<uint32> sentMaps;
    for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
    {
        uint32 mapId = PAIR32_LOPART(itr->first);
        if (sentMaps.find(mapId) != sentMaps.end())
            continue;

        MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
        if (!mapEntry || !mapEntry->IsRaid())
            continue;

        sentMaps.insert(mapId);

        data << int32(mapId);
        data << int32(itr->second - currTime);
        data << int32(0); // offset => found it different only once
        counter++;
    }

    data.PutBits(resetPos, counter, 20);
    data << uint32(1135753200); // Constant date, unk (28.12.2005 07:00)
    data << uint32(currTime);   // server time

    SendPacket(&data);
}