Exemplo n.º 1
0
//
// P_ArchivePlayers
//
void P_SerializePlayers (FArchive &arc)
{
	if (arc.IsStoring ())
	{
		for (Players::const_iterator it = players.begin();it != players.end();++it)
			arc << (int)(it->playerstate);
	}
	else
	{
		int playerstate = (playerstate_t)0;
		for (Players::iterator it = players.begin();it != players.end();++it)
		{
			arc >> playerstate;
			it->playerstate = (playerstate_t)playerstate;
		}
	}

	for (Players::iterator it = players.begin();it != players.end();++it)
	{
		if (it->ingame())
			it->Serialize(arc);
	}
}