Exemplo n.º 1
0
int main() {
	sgb::Chip8 chip8;
	chip8.loadGame("PONG2");

	back.create(64, 32, sf::Color::Black);
	backshape.setPosition(0, 0);
	backtext.loadFromImage(back);
	backshape.setTexture(&backtext);

	while(window.isOpen()){
		sf::Event event;
		while (window.pollEvent(event)) {
			if (event.type == sf::Event::Closed)
				window.close();
		}

		// emulate one cycle
		chip8.emulateCycle();

		// if drawflag is set, update screen;
		if (chip8.drawFlag)
			updateGraphics(chip8);

		//query keys
		chip8.setKeys();
		sf::sleep(sf::seconds(1.0f/500.0f));
	}

	return 0;
}
Exemplo n.º 2
0
//This is the primary graphics loop
int graphicsLoop(const terrain* map) {
    image.create(map->h_map[0].size(), map->h_map.size());
    sf::Texture texture;
    texture.loadFromImage(image);
    sf::Sprite sprite(texture);
    Event event;
    bool drag = false;
    Vector2f refCrsrCoords(-1, -1);
    
    image = renderMap(map, image);
    texture.loadFromImage(image);
    
    while (window.isOpen()) {
            
        while (window.pollEvent(event)) {
            if (event.type == Event::Closed)
                return closeWindow();
            
            if (event.type == Event::KeyReleased && event.key.code == sf::Keyboard::Key::Q)
                return closeWindow();
                   
            if (event.type == Event::KeyReleased && event.key.code == sf::Keyboard::Key::Space)
                return 2;
            
            keyMove(event);
            mouseMove(event, drag, refCrsrCoords);
                      
        }

        window.clear(sf::Color::Black);
        window.draw(sprite);
        window.display();
    }
    return 0;
}
Exemplo n.º 3
0
int main() {
    sf::RenderWindow App(sf::VideoMode(imageWidth, imageHeight), 
        "SFML Graphics",sf::Style::Fullscreen);
    // This is the SFML application initialization with the app's parameters
    cx[0] = 255; cx[1] = 0; cx[2] = 0;
    // The initial colors for the shifting
    kradius = 0.1;
    imagen.create(imageWidth,imageHeight);
    mandtex.create(imageWidth,imageHeight);
    // The scaling factor, defined by the ranges in Real and Imaginary axis,
    // divided by the respective axis real length.
    mandelb.setOrigin(imageWidth/2,imageHeight/2);
    mandelb.setPosition(640,400);
    mandelb.scale(1.5,1.5);
    // Set the image positioning, centering and scaling.
    k.real = 0;
    k.imag = 0;
    // Original K seed values.
    dir = false;
    // Direction of scan over the complex plane
    mandel = false;
    // false if painting Julia Set, true if Mandelbrot Set.
    draw = true;
    // To tell the application to pause or continue drawing, its switched by
    // pressing the right click.
    while (App.isOpen()) {
        sf::Event Event;
        while (App.pollEvent(Event)) {
           // SFML works with an event loop
            if (Event.type == sf::Event::Closed){
            // If the window is closed, close the application
                App.close();
            }
            if( Event.type == Event.MouseButtonReleased
                && Event.mouseButton.button == sf::Mouse::Left){
            // If the left mouse is pressed and released, close the application
                App.close();
            }
            if( Event.type == Event.MouseButtonReleased
                && Event.mouseButton.button == sf::Mouse::Right){
            // If the right mouse is pressed and released, toggle randomness.
                draw = !draw;
            }
        }
        App.clear();
        if(!draw) continue;
        // If false, then stop animating and freeze in the last generated frame.
        resolve();
        //radialScan();
        horizontalScan();
        mandelb.setColor(sf::Color(cx[0], cx[1], cx[2]));
        // Shift the image hue.
        App.draw(mandelb);
        App.display();
    }
    return EXIT_SUCCESS;
}
Exemplo n.º 4
0
	//initialize muparser and graphics 
	void init() {
		p.DefineVar("theta", &t);
		p.DefineConst("pi", pi);
		graph.create(size,size,sf::Color::Transparent);
		graphTx.loadFromImage(graph);
		graphSpr.setTexture(graphTx);

		//center on screen
		graphSpr.setOrigin(size/2,size/2);
		graphSpr.setPosition(windowsize.x/2, windowsize.y/2);
	}
Exemplo n.º 5
0
    void configure( const std::string& jsonPath ) {
      mappings.clear();

      std::ifstream schemaFile;
      // std::ifstream::failure
      schemaFile.exceptions( std::ios::failbit | std::ios::badbit );
      schemaFile.open( jsonPath );

      Json::Value schema;
      Json::Reader reader;

      if( !reader.parse( schemaFile, schema ) ) {
        throw CannotLoadFileException();
      }

      // Create a base image on which to overlay existing images
      Json::Value baseProps = schema[ "base" ];
      Json::Value components = schema[ "mappings" ];

      // Dispose of any old image
      base = sf::Image();
      if( baseProps[ "image" ].isString() ) {
        if( !base.loadFromFile( baseProps[ "image" ].asString() ) ) {
          throw CannotLoadFileException();
        }
      } else {
        base.create( baseProps[ "width" ].asInt(), baseProps[ "height" ].asInt() );
      }

      // Load all components into mappings
      for( Json::Value::iterator jsonIterator = components.begin(); jsonIterator != components.end(); ++jsonIterator ) {
        std::string key = jsonIterator.key().asString();
        Json::Value value = *jsonIterator;

        mappings[ key ] = AtlasMapping{
          ( unsigned int ) value[ "x" ].asInt(),
          ( unsigned int ) value[ "y" ].asInt(),
          ( unsigned int ) value[ "width" ].asInt(),
          ( unsigned int ) value[ "height" ].asInt(),
          ""
        };
      }
    }
Exemplo n.º 6
0
void FractalVis::drawFrame(sf::Texture& screen) {
    frame.create(256, 256, &(*colors1DUint8)); //set the Image frame to the known display array
    frame.setPixel(128, 128, sf::Color::Yellow); //put a dot in the center
    screen.loadFromImage(frame); //display the image
};
Exemplo n.º 7
0
 Tile() : map_x(0), map_y(0)
 {
   image.create(Tile::WIDTH, Tile::HEIGHT);
   texture.create(Tile::WIDTH, Tile::HEIGHT);
   sprite.setTexture(texture);
 }