Пример #1
0
/// Deadzone Damped Pseudoinverse
void aa_la_dzdpinv( size_t m, size_t n, double s2_min, const double *A, double *A_star ) {
    // A^T (AA^T + kI)^{-1}
    // A is m*n
    // x = Aq, x is m, q is n

    const int mi = (int)m;
    const int ni = (int)n;

    // This method uses the SVD
    double *W = (double*)aa_mem_region_local_alloc( sizeof(double) *
                                                (m*m + n*n + AA_MIN(m,n)) );
    double *U = W;        // size m*m
    double *Vt = U + m*m; // size n*n
    double *S = Vt + n*n; // size min(m,n)

    // A = U S V^T
    aa_la_svd(m,n,A,U,S,Vt);

    memset( A_star, 0, sizeof(double)*m*n );
    // \sum s_i/(s_i**2+k) * v_i * u_i^T
    for( size_t i = 0; i < AA_MIN(m,n); i ++ ) {
        double s2 = AA_MAX( (S[i]*S[i]), s2_min );
        cblas_dger( CblasColMajor, ni, mi, S[i] / s2,
                Vt + i, ni,
                U + m*i, 1,
                A_star, ni
                );
    }
    aa_mem_region_local_pop( W );
}
Пример #2
0
AA_API void
aa_rx_sg_sub_center_configs( const struct aa_rx_sg_sub *ssg,
                             size_t n, double *q )
{
    size_t n_qs = aa_rx_sg_sub_config_count(ssg);
    size_t n_min = AA_MIN(n,n_qs);
    for( size_t i = 0; i < n_min; i ++ ) {
        double min=0 ,max=0;
        aa_rx_config_id config_id = aa_rx_sg_sub_config(ssg, i);
        int r = aa_rx_sg_get_limit_pos( ssg->scenegraph, config_id, &min, &max );
        if( 0 == r ) {
            q[i] = (max + min) / 2;
        } else {
            q[i] = 0;
        }
    }
}
Пример #3
0
double aa_la_min( size_t n, const double *x ) {
    double v = HUGE_VAL;
    for( size_t i = 0; i < n; i++ )
        v = AA_MIN(v,x[i]);
    return v;
}