void osd_stop_audio_stream(void) { #ifdef USE_SEAL int i; #endif if (Machine->sample_rate == 0) return; #ifdef USE_SEAL /* stop and release voices */ for (i = 0;i < SOUND_CHANNELS;i++) { if (lpWave[i]) { AStopVoice(hVoice[i]); ADestroyAudioData(lpWave[i]); free(lpWave[i]); lpWave[i] = 0; ADestroyAudioVoice(hVoice[i]); } } #endif #ifdef USE_ALLEGRO voice_stop(myvoice); deallocate_voice(myvoice); destroy_sample(mysample); mysample = 0; #endif stream_playing = 0; }
void msdos_shutdown_sound(void) { if (seal_sample_rate != 0) { int n; /* stop and release voices */ for (n = 0; n < NUMVOICES; n++) { AStopVoice(hVoice[n]); ADestroyAudioVoice(hVoice[n]); if (lpWave[n]) { ADestroyAudioData(lpWave[n]); free(lpWave[n]); lpWave[n] = 0; } } ACloseVoices(); ACloseAudio(); } }
int msdos_init_sound(int *rate, int card) { int i; seal_sample_rate = *rate; seal_sound_card = card; if (AInitialize() != AUDIO_ERROR_NONE) return 1; /* Ask the user if no sound card was chosen */ if (seal_sound_card == -1) { unsigned int k; printf("\n SELECT YOUR AUDIO DEVICE :\n\n" " AWE32/64 playback requires onboard DRAM,\n" " Sound Blaster playback is the most compatible & better for emulation\n\n"); for (k = 0;k < AGetAudioNumDevs();k++) { if (AGetAudioDevCaps(k,&caps) == AUDIO_ERROR_NONE) printf(" %2d. %s\n",k,caps.szProductName); } printf("\n"); if (k < 10) { i = getch(); seal_sound_card = i - '0'; } else scanf("%d",&seal_sound_card); } /* initialize SEAL audio library */ if (seal_sound_card == 0) /* silence */ { /* update the Machine structure to show that sound is disabled */ seal_sample_rate = 0; exit(0); return 0; } /* open audio device */ /* info.nDeviceId = AUDIO_DEVICE_MAPPER;*/ info.nDeviceId = seal_sound_card; /* always use 16 bit mixing if possible - better quality and same speed of 8 bit */ info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO | AUDIO_FORMAT_RAW_SAMPLE; info.nSampleRate = seal_sample_rate; if (AOpenAudio(&info) != AUDIO_ERROR_NONE) { return (1); } AGetAudioDevCaps(info.nDeviceId,&caps); printf("Using `%s' at %d-bit %s %u Hz\n", caps.szProductName, info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8, info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono", info.nSampleRate); /* open and allocate voices, allocate waveforms */ if (AOpenVoices(NUMVOICES) != AUDIO_ERROR_NONE) { printf("voices initialization failed\n"); return 1; } for (i = 0; i < NUMVOICES; i++) { if (ACreateAudioVoice(&hVoice[i]) != AUDIO_ERROR_NONE) { printf("voice #%d creation failed\n",i); return 1; } ASetVoicePanning(hVoice[i],128); lpWave[i] = 0; } /* update the Machine structure to reflect the actual sample rate */ *rate = seal_sample_rate = info.nSampleRate; { uclock_t a,b; LONG start,end; if ((lpWave[0] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0) return 1; lpWave[0]->wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO; lpWave[0]->nSampleRate = seal_sample_rate; lpWave[0]->dwLength = 3*seal_sample_rate; lpWave[0]->dwLoopStart = 0; lpWave[0]->dwLoopEnd = 3*seal_sample_rate; if (ACreateAudioData(lpWave[0]) != AUDIO_ERROR_NONE) { free(lpWave[0]); lpWave[0] = 0; return 1; } memset(lpWave[0]->lpData,0,3*seal_sample_rate); /* upload the data to the audio DRAM local memory */ AWriteAudioData(lpWave[0],0,3*seal_sample_rate); APrimeVoice(hVoice[0],lpWave[0]); ASetVoiceFrequency(hVoice[0],seal_sample_rate); ASetVoiceVolume(hVoice[0],0); AStartVoice(hVoice[0]); a = uclock(); /* wait some time to let everything stabilize */ do { osd_update_audio(); b = uclock(); } while (b-a < UCLOCKS_PER_SEC/10); a = uclock(); AGetVoicePosition(hVoice[0],&start); do { osd_update_audio(); b = uclock(); } while (b-a < UCLOCKS_PER_SEC); AGetVoicePosition(hVoice[0],&end); nominal_sample_rate = seal_sample_rate; seal_sample_rate = end - start; AStopVoice(hVoice[0]); ADestroyAudioData(lpWave[0]); free(lpWave[0]); lpWave[0] = 0; } osd_set_mastervolume(0); /* start at maximum volume */ return 0; }
void playstreamedsample(int channel,signed char *data,int len,int freq,int volume,int pan,int bits) { static int playing[NUMVOICES]; static int c[NUMVOICES]; /* backwards compatibility with old 0-255 volume range */ if (volume > 100) volume = volume * 25 / 255; if (seal_sample_rate == 0 || channel >= NUMVOICES) return; if (!playing[channel]) { if (lpWave[channel]) { AStopVoice(hVoice[channel]); ADestroyAudioData(lpWave[channel]); free(lpWave[channel]); lpWave[channel] = 0; } if ((lpWave[channel] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0) return; lpWave[channel]->wFormat = (bits == 8 ? AUDIO_FORMAT_8BITS : AUDIO_FORMAT_16BITS) | AUDIO_FORMAT_MONO | AUDIO_FORMAT_LOOP; lpWave[channel]->nSampleRate = nominal_sample_rate; lpWave[channel]->dwLength = 3*len; lpWave[channel]->dwLoopStart = 0; lpWave[channel]->dwLoopEnd = 3*len; if (ACreateAudioData(lpWave[channel]) != AUDIO_ERROR_NONE) { free(lpWave[channel]); lpWave[channel] = 0; return; } memset(lpWave[channel]->lpData,0,3*len); memcpy(lpWave[channel]->lpData,data,len); /* upload the data to the audio DRAM local memory */ AWriteAudioData(lpWave[channel],0,3*len); APrimeVoice(hVoice[channel],lpWave[channel]); /* need to cast to double because freq*nominal_sample_rate can exceed the size of an int */ ASetVoiceFrequency(hVoice[channel],(double)freq*nominal_sample_rate/seal_sample_rate); AStartVoice(hVoice[channel]); playing[channel] = 1; c[channel] = 1; } else { LONG pos; for(;;) { AGetVoicePosition(hVoice[channel],&pos); if (c[channel] == 0 && pos >= len) break; if (c[channel] == 1 && (pos < len || pos >= 2*len)) break; if (c[channel] == 2 && pos < 2*len) break; osd_update_audio(); } memcpy(&lpWave[channel]->lpData[len * c[channel]],data,len); AWriteAudioData(lpWave[channel],len*c[channel],len); c[channel]++; if (c[channel] == 3) c[channel] = 0; } ASetVoiceVolume(hVoice[channel],volume * 64 / 100); ASetVoicePanning(hVoice[channel],(pan + 100) * 255 / 200); }
int msdos_init_sound(void) { #ifdef USE_SEAL int i; /* Ask the user if no soundcard was chosen */ if (soundcard == -1) { unsigned int k; printf("\nSelect the audio device:\n"); for (k = 0;k < AGetAudioNumDevs();k++) { /* don't show the AWE32, it's too slow, users must choose Sound Blaster */ if (AGetAudioDevCaps(k,&caps) == AUDIO_ERROR_NONE && strcmp(caps.szProductName,"Sound Blaster AWE32")) printf(" %2d. %s\n",k,caps.szProductName); } printf("\n"); if (k < 10) { i = getch(); soundcard = i - '0'; } else scanf("%d",&soundcard); } /* initialize SEAL audio library */ if (soundcard == 0) /* silence */ { /* update the Machine structure to show that sound is disabled */ Machine->sample_rate = 0; return 0; } /* open audio device */ /* info.nDeviceId = AUDIO_DEVICE_MAPPER;*/ info.nDeviceId = soundcard; /* always use 16 bit mixing if possible - better quality and same speed of 8 bit */ info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_MONO | AUDIO_FORMAT_RAW_SAMPLE; /* use stereo output if supported */ if (usestereo) { if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) info.wFormat = AUDIO_FORMAT_16BITS | AUDIO_FORMAT_STEREO | AUDIO_FORMAT_RAW_SAMPLE; } info.nSampleRate = Machine->sample_rate; if (AOpenAudio(&info) != AUDIO_ERROR_NONE) { printf("audio initialization failed\n"); return 1; } AGetAudioDevCaps(info.nDeviceId,&caps); logerror("Using %s at %d-bit %s %u Hz\n", caps.szProductName, info.wFormat & AUDIO_FORMAT_16BITS ? 16 : 8, info.wFormat & AUDIO_FORMAT_STEREO ? "stereo" : "mono", info.nSampleRate); /* open and allocate voices, allocate waveforms */ if (AOpenVoices(SOUND_CHANNELS) != AUDIO_ERROR_NONE) { printf("voices initialization failed\n"); return 1; } for (i = 0; i < SOUND_CHANNELS; i++) { lpWave[i] = 0; } stream_playing = 0; stream_cache_data = 0; stream_cache_len = 0; stream_cache_stereo = 0; /* update the Machine structure to reflect the actual sample rate */ Machine->sample_rate = info.nSampleRate; logerror("set sample rate: %d\n",Machine->sample_rate); if (sampleratedetect) { TICKER a,b; LONG start,end; if (ACreateAudioVoice(&hVoice[0]) != AUDIO_ERROR_NONE) return 1; if ((lpWave[0] = (LPAUDIOWAVE)malloc(sizeof(AUDIOWAVE))) == 0) { ADestroyAudioVoice(hVoice[0]); return 1; } lpWave[0]->wFormat = AUDIO_FORMAT_8BITS | AUDIO_FORMAT_MONO; lpWave[0]->nSampleRate = Machine->sample_rate; lpWave[0]->dwLength = 3*Machine->sample_rate; lpWave[0]->dwLoopStart = 0; lpWave[0]->dwLoopEnd = 3*Machine->sample_rate; if (ACreateAudioData(lpWave[0]) != AUDIO_ERROR_NONE) { free(lpWave[0]); lpWave[0] = 0; return 1; } memset(lpWave[0]->lpData,0,3*Machine->sample_rate); /* upload the data to the audio DRAM local memory */ AWriteAudioData(lpWave[0],0,3*Machine->sample_rate); APrimeVoice(hVoice[0],lpWave[0]); ASetVoiceFrequency(hVoice[0],Machine->sample_rate); ASetVoiceVolume(hVoice[0],0); AStartVoice(hVoice[0]); a = ticker(); /* wait some time to let everything stabilize */ do { AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second); b = ticker(); } while (b-a < TICKS_PER_SEC/10); a = ticker(); AGetVoicePosition(hVoice[0],&start); do { AUpdateAudioEx(Machine->sample_rate / Machine->drv->frames_per_second); b = ticker(); } while (b-a < TICKS_PER_SEC); AGetVoicePosition(hVoice[0],&end); nominal_sample_rate = Machine->sample_rate; Machine->sample_rate = end - start; logerror("actual sample rate: %d\n",Machine->sample_rate); AStopVoice(hVoice[0]); ADestroyAudioData(lpWave[0]); free(lpWave[0]); lpWave[0] = 0; ADestroyAudioVoice(hVoice[0]); } else nominal_sample_rate = Machine->sample_rate; #if 0 { char *blaster_env; /* Get Soundblaster base address from environment variabler BLASTER */ /* Soundblaster OPL base port, at some compatibles this must be 0x388 */ if(!getenv("BLASTER")) { printf("\nBLASTER variable not found, disabling fm sound!\n"); No_OPL = options.no_fm = 1; } else { blaster_env = getenv("BLASTER"); BaseSb = i = 0; while ((blaster_env[i] & 0x5f) != 0x41) i++; /* Look for 'A' char */ while (blaster_env[++i] != 0x20) { BaseSb = (BaseSb << 4) + (blaster_env[i]-0x30); } } } #endif #endif #ifdef USE_ALLEGRO reserve_voices(1,0); if (install_sound(DIGI_AUTODETECT,MIDI_NONE,0) != 0) { logerror("Allegro install_sound error: %s\n",allegro_error); return 1; } nominal_sample_rate = Machine->sample_rate; #endif num_used_opl = 0; osd_set_mastervolume(attenuation); /* set the startup volume */ return 0; }