/* --------------------------------------------------------------------------- * rotates the contents of the pastebuffer */ void RotateBuffer (BufferType *Buffer, BYTE Number) { /* rotate vias */ VIA_LOOP (Buffer->Data); { r_delete_entry (Buffer->Data->via_tree, (BoxType *)via); ROTATE_VIA_LOWLEVEL (via, Buffer->X, Buffer->Y, Number); SetPinBoundingBox (via); r_insert_entry (Buffer->Data->via_tree, (BoxType *)via, 0); } END_LOOP; /* elements */ ELEMENT_LOOP (Buffer->Data); { RotateElementLowLevel (Buffer->Data, element, Buffer->X, Buffer->Y, Number); } END_LOOP; /* all layer related objects */ ALLLINE_LOOP (Buffer->Data); { r_delete_entry (layer->line_tree, (BoxType *)line); RotateLineLowLevel (line, Buffer->X, Buffer->Y, Number); r_insert_entry (layer->line_tree, (BoxType *)line, 0); } ENDALL_LOOP; ALLARC_LOOP (Buffer->Data); { r_delete_entry (layer->arc_tree, (BoxType *)arc); RotateArcLowLevel (arc, Buffer->X, Buffer->Y, Number); r_insert_entry (layer->arc_tree, (BoxType *)arc, 0); } ENDALL_LOOP; ALLTEXT_LOOP (Buffer->Data); { r_delete_entry (layer->text_tree, (BoxType *)text); RotateTextLowLevel (text, Buffer->X, Buffer->Y, Number); r_insert_entry (layer->text_tree, (BoxType *)text, 0); } ENDALL_LOOP; ALLPOLYGON_LOOP (Buffer->Data); { r_delete_entry (layer->polygon_tree, (BoxType *)polygon); RotatePolygonLowLevel (polygon, Buffer->X, Buffer->Y, Number); r_insert_entry (layer->polygon_tree, (BoxType *)polygon, 0); } ENDALL_LOOP; /* finally the origin and the bounding box */ ROTATE (Buffer->X, Buffer->Y, Buffer->X, Buffer->Y, Number); RotateBoxLowLevel (&Buffer->BoundingBox, Buffer->X, Buffer->Y, Number); SetCrosshairRangeToBuffer (); }
/*! * \brief Move everything. * * Call our own 'MyMove*LowLevel' where they don't exist in move.c. * This gets very slow if there are large polygons present, since every * element move re-clears the poly, followed by the polys moving and * re-clearing everything again. */ static void MoveAll(Coord dx, Coord dy) { ELEMENT_LOOP (PCB->Data); { MoveElementLowLevel (PCB->Data, element, dx, dy); AddObjectToMoveUndoList (ELEMENT_TYPE, NULL, NULL, element, dx, dy); } END_LOOP; VIA_LOOP (PCB->Data); { MyMoveViaLowLevel (PCB->Data, via, dx, dy); AddObjectToMoveUndoList (VIA_TYPE, NULL, NULL, via, dx, dy); } END_LOOP; ALLLINE_LOOP (PCB->Data); { MyMoveLineLowLevel (PCB->Data, layer, line, dx, dy); AddObjectToMoveUndoList (LINE_TYPE, NULL, NULL, line, dx, dy); } ENDALL_LOOP; ALLARC_LOOP (PCB->Data); { MyMoveArcLowLevel (PCB->Data, layer, arc, dx, dy); AddObjectToMoveUndoList (ARC_TYPE, NULL, NULL, arc, dx, dy); } ENDALL_LOOP; ALLTEXT_LOOP (PCB->Data); { MyMoveTextLowLevel (layer, text, dx, dy); AddObjectToMoveUndoList (TEXT_TYPE, NULL, NULL, text, dx, dy); } ENDALL_LOOP; ALLPOLYGON_LOOP (PCB->Data); { /* * XXX MovePolygonLowLevel does not mean "no gui" like * XXX MoveElementLowLevel, it doesn't even handle layer * XXX tree activity. */ MyMovePolygonLowLevel (PCB->Data, layer, polygon, dx, dy); AddObjectToMoveUndoList (POLYGON_TYPE, NULL, NULL, polygon, dx, dy); } ENDALL_LOOP; }
/* --------------------------------------------------------------------------- * searches for a object by it's unique ID. It doesn't matter if * the object is visible or not. The search is performed on a PCB, a * buffer or on the remove list. * The calling routine passes two pointers to allocated memory for storing * the results. * A type value is returned too which is NO_TYPE if no objects has been found. */ int SearchObjectByID (DataTypePtr Base, void **Result1, void **Result2, void **Result3, int ID, int type) { if (type == LINE_TYPE || type == LINEPOINT_TYPE) { ALLLINE_LOOP (Base); { if (line->ID == ID) { *Result1 = (void *) layer; *Result2 = *Result3 = (void *) line; return (LINE_TYPE); } if (line->Point1.ID == ID) { *Result1 = (void *) layer; *Result2 = (void *) line; *Result3 = (void *) &line->Point1; return (LINEPOINT_TYPE); } if (line->Point2.ID == ID) { *Result1 = (void *) layer; *Result2 = (void *) line; *Result3 = (void *) &line->Point2; return (LINEPOINT_TYPE); } } ENDALL_LOOP; } if (type == ARC_TYPE) { ALLARC_LOOP (Base); { if (arc->ID == ID) { *Result1 = (void *) layer; *Result2 = *Result3 = (void *) arc; return (ARC_TYPE); } } ENDALL_LOOP; } if (type == TEXT_TYPE) { ALLTEXT_LOOP (Base); { if (text->ID == ID) { *Result1 = (void *) layer; *Result2 = *Result3 = (void *) text; return (TEXT_TYPE); } } ENDALL_LOOP; } if (type == POLYGON_TYPE || type == POLYGONPOINT_TYPE) { ALLPOLYGON_LOOP (Base); { if (polygon->ID == ID) { *Result1 = (void *) layer; *Result2 = *Result3 = (void *) polygon; return (POLYGON_TYPE); } if (type == POLYGONPOINT_TYPE) POLYGONPOINT_LOOP (polygon); { if (point->ID == ID) { *Result1 = (void *) layer; *Result2 = (void *) polygon; *Result3 = (void *) point; return (POLYGONPOINT_TYPE); } } END_LOOP; } ENDALL_LOOP; } if (type == VIA_TYPE) { VIA_LOOP (Base); { if (via->ID == ID) { *Result1 = *Result2 = *Result3 = (void *) via; return (VIA_TYPE); } } END_LOOP; } if (type == RATLINE_TYPE || type == LINEPOINT_TYPE) { RAT_LOOP (Base); { if (line->ID == ID) { *Result1 = *Result2 = *Result3 = (void *) line; return (RATLINE_TYPE); } if (line->Point1.ID == ID) { *Result1 = (void *) NULL; *Result2 = (void *) line; *Result3 = (void *) &line->Point1; return (LINEPOINT_TYPE); } if (line->Point2.ID == ID) { *Result1 = (void *) NULL; *Result2 = (void *) line; *Result3 = (void *) &line->Point2; return (LINEPOINT_TYPE); } } END_LOOP; } if (type == ELEMENT_TYPE || type == PAD_TYPE || type == PIN_TYPE || type == ELEMENTLINE_TYPE || type == ELEMENTNAME_TYPE || type == ELEMENTARC_TYPE) /* check pins and elementnames too */ ELEMENT_LOOP (Base); { if (element->ID == ID) { *Result1 = *Result2 = *Result3 = (void *) element; return (ELEMENT_TYPE); } if (type == ELEMENTLINE_TYPE) ELEMENTLINE_LOOP (element); { if (line->ID == ID) { *Result1 = (void *) element; *Result2 = *Result3 = (void *) line; return (ELEMENTLINE_TYPE); } } END_LOOP; if (type == ELEMENTARC_TYPE) ARC_LOOP (element); { if (arc->ID == ID) { *Result1 = (void *) element; *Result2 = *Result3 = (void *) arc; return (ELEMENTARC_TYPE); } } END_LOOP; if (type == ELEMENTNAME_TYPE) ELEMENTTEXT_LOOP (element); { if (text->ID == ID) { *Result1 = (void *) element; *Result2 = *Result3 = (void *) text; return (ELEMENTNAME_TYPE); } } END_LOOP; if (type == PIN_TYPE) PIN_LOOP (element); { if (pin->ID == ID) { *Result1 = (void *) element; *Result2 = *Result3 = (void *) pin; return (PIN_TYPE); } } END_LOOP; if (type == PAD_TYPE) PAD_LOOP (element); { if (pad->ID == ID) { *Result1 = (void *) element; *Result2 = *Result3 = (void *) pad; return (PAD_TYPE); } } END_LOOP; } END_LOOP; Message ("hace: Internal error, search for ID %d failed\n", ID); return (NO_TYPE); }
/* * AlignText(X, [Lefts/Rights/Centers, [First/Last/Crosshair/Average[, Gridless]]]) * AlignText(Y, [Tops/Bottoms/Centers, [First/Last/Crosshair/Average[, Gridless]]]) * * X or Y - Select which axis will move, other is untouched * Lefts, Rights, * Tops, Bottoms, * Centers - Pick alignment point within each element. * NB: text objects have no Mark * First, Last, * Crosshair, * Average - Alignment reference, First=Topmost/Leftmost, * Last=Bottommost/Rightmost, Average or Crosshair point * Gridless - Do not force results to align to prevailing grid * * Defaults are Lefts/Tops, First */ static int aligntext(int argc, char **argv, Coord x, Coord y) { int dir; int point; int reference; int gridless; Coord q; Coord p, dp, dx, dy; int changed = 0; if (argc < 1 || argc > 4) { AFAIL(aligntext); } /* parse direction arg */ switch ((dir = keyword(ARG(0)))) { case K_X: case K_Y: break; default: AFAIL(aligntext); } /* parse point (within each element) which will be aligned */ switch ((point = keyword(ARG(1)))) { case K_Centers: break; case K_Lefts: case K_Rights: if (dir == K_Y) { AFAIL(aligntext); } break; case K_Tops: case K_Bottoms: if (dir == K_X) { AFAIL(aligntext); } break; case K_none: /* default value */ if (dir == K_X) { point = K_Lefts; } else { point = K_Tops; } break; default: AFAIL(aligntext); } /* parse reference which will determine alignment coordinates */ switch ((reference = keyword(ARG(2)))) { case K_First: case K_Last: case K_Average: case K_Crosshair: break; case K_none: reference = K_First; /* default value */ break; default: AFAIL(aligntext); } /* optionally work off the grid (solar cells!) */ switch (keyword(ARG(3))) { case K_Gridless: gridless = 1; break; case K_none: gridless = 0; break; default: AFAIL(aligntext); } SaveUndoSerialNumber(); /* find the final alignment coordinate using the above options */ q = reference_coord(K_aligntext, Crosshair.X, Crosshair.Y, dir, point, reference); /* move all selected elements to the new coordinate */ /* selected text part of an element */ ELEMENT_LOOP(PCB->Data); { TextType *text; text = &(element)->Name[NAME_INDEX(PCB)]; if (! TEST_FLAG (SELECTEDFLAG, text)) continue; /* find delta from reference point to reference point */ p = coord(text, dir, point); dp = q - p; /* ...but if we're gridful, keep the mark on the grid */ /* TODO re-enable for text, need textcoord() if (! gridless) { dp -= (coord(text, dir, K_Marks) + dp) % (long) (PCB->Grid); } */ if (dp) { /* move from generic to X or Y */ dx = dy = dp; if (dir == K_X) dy = 0; else dx = 0; MoveObject(ELEMENTNAME_TYPE, element, text, text, dx, dy); changed = 1; } } END_LOOP; /* Selected bare text objects */ ALLTEXT_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, text)) { /* find delta from reference point to reference point */ p = coord(text, dir, point); dp = q - p; /* ...but if we're gridful, keep the mark on the grid */ /* TODO re-enable for text, need textcoord() if (! gridless) { dp -= (coord(text, dir, K_Marks) + dp) % (long) (PCB->Grid); } */ if (dp) { /* move from generic to X or Y */ dx = dy = dp; if (dir == K_X) dy = 0; else dx = 0; MoveObject(TEXT_TYPE, layer, text, text, dx, dy); changed = 1; } } } ENDALL_LOOP; if (changed) { RestoreUndoSerialNumber(); IncrementUndoSerialNumber(); Redraw(); SetChangedFlag(true); } free_texts_by_pos(); return 0; }
/* * Find all selected text objects, then order them in order by coordinate in * the 'dir' axis. This is used to find the "First" and "Last" elements * and also to choose the distribution order. * * For alignment, first and last are in the orthogonal axis (imagine if * you were lining up letters in a sentence, aligning *vertically* to the * first letter means selecting the first letter *horizontally*). * * For distribution, first and last are in the distribution axis. */ static int sort_texts_by_pos(int op, int dir, int point) { int nsel = 0; if (ntexts_by_pos) return ntexts_by_pos; if (op == K_aligntext) dir = dir == K_X ? K_Y : K_X; /* see above */ ELEMENT_LOOP(PCB->Data); { TextType *text; text = &(element)->Name[NAME_INDEX(PCB)]; if (! TEST_FLAG (SELECTEDFLAG, text)) continue; nsel++; } END_LOOP; ALLTEXT_LOOP (PCB->Data); { if (! TEST_FLAG (SELECTEDFLAG, text)) continue; nsel++; } ENDALL_LOOP; if (! nsel) return 0; texts_by_pos = malloc(nsel * sizeof(*texts_by_pos)); ntexts_by_pos = nsel; nsel = 0; ELEMENT_LOOP(PCB->Data); { TextType *text; text = &(element)->Name[NAME_INDEX(PCB)]; if (! TEST_FLAG (SELECTEDFLAG, text)) continue; texts_by_pos[nsel].text = text; texts_by_pos[nsel].type = ELEMENTNAME_TYPE; texts_by_pos[nsel++].pos = coord(text, dir, point); } END_LOOP; ALLTEXT_LOOP (PCB->Data); { if (! TEST_FLAG (SELECTEDFLAG, text)) continue; texts_by_pos[nsel].text = text; texts_by_pos[nsel].type = TEXT_TYPE; texts_by_pos[nsel++].pos = coord(text, dir, point); } ENDALL_LOOP; qsort(texts_by_pos, ntexts_by_pos, sizeof(*texts_by_pos), cmp_tbp); return ntexts_by_pos; }
/* --------------------------------------------------------------------------- * flip components/tracks from one side to the other */ static void SwapBuffer (BufferType *Buffer) { int j, k; Cardinal sgroup, cgroup; LayerType swap; ELEMENT_LOOP (Buffer->Data); { r_delete_element (Buffer->Data, element); MirrorElementCoordinates (Buffer->Data, element, 0); } END_LOOP; /* set buffer offset to 'mark' position */ Buffer->X = SWAP_X (Buffer->X); Buffer->Y = SWAP_Y (Buffer->Y); VIA_LOOP (Buffer->Data); { r_delete_entry (Buffer->Data->via_tree, (BoxType *)via); via->X = SWAP_X (via->X); via->Y = SWAP_Y (via->Y); SetPinBoundingBox (via); r_insert_entry (Buffer->Data->via_tree, (BoxType *)via, 0); } END_LOOP; ALLLINE_LOOP (Buffer->Data); { r_delete_entry (layer->line_tree, (BoxType *)line); line->Point1.X = SWAP_X (line->Point1.X); line->Point1.Y = SWAP_Y (line->Point1.Y); line->Point2.X = SWAP_X (line->Point2.X); line->Point2.Y = SWAP_Y (line->Point2.Y); SetLineBoundingBox (line); r_insert_entry (layer->line_tree, (BoxType *)line, 0); } ENDALL_LOOP; ALLARC_LOOP (Buffer->Data); { r_delete_entry (layer->arc_tree, (BoxType *)arc); arc->X = SWAP_X (arc->X); arc->Y = SWAP_Y (arc->Y); arc->StartAngle = SWAP_ANGLE (arc->StartAngle); arc->Delta = SWAP_DELTA (arc->Delta); SetArcBoundingBox (arc); r_insert_entry (layer->arc_tree, (BoxType *)arc, 0); } ENDALL_LOOP; ALLPOLYGON_LOOP (Buffer->Data); { r_delete_entry (layer->polygon_tree, (BoxType *)polygon); POLYGONPOINT_LOOP (polygon); { point->X = SWAP_X (point->X); point->Y = SWAP_Y (point->Y); } END_LOOP; SetPolygonBoundingBox (polygon); r_insert_entry (layer->polygon_tree, (BoxType *)polygon, 0); /* hmmm, how to handle clip */ } ENDALL_LOOP; ALLTEXT_LOOP (Buffer->Data); { r_delete_entry (layer->text_tree, (BoxType *)text); text->X = SWAP_X (text->X); text->Y = SWAP_Y (text->Y); TOGGLE_FLAG (ONSOLDERFLAG, text); SetTextBoundingBox (&PCB->Font, text); r_insert_entry (layer->text_tree, (BoxType *)text, 0); } ENDALL_LOOP; /* swap silkscreen layers */ swap = Buffer->Data->Layer[solder_silk_layer]; Buffer->Data->Layer[solder_silk_layer] = Buffer->Data->Layer[component_silk_layer]; Buffer->Data->Layer[component_silk_layer] = swap; /* swap layer groups when balanced */ sgroup = GetLayerGroupNumberByNumber (solder_silk_layer); cgroup = GetLayerGroupNumberByNumber (component_silk_layer); if (PCB->LayerGroups.Number[cgroup] == PCB->LayerGroups.Number[sgroup]) { for (j = k = 0; j < PCB->LayerGroups.Number[sgroup]; j++) { int t1, t2; Cardinal cnumber = PCB->LayerGroups.Entries[cgroup][k]; Cardinal snumber = PCB->LayerGroups.Entries[sgroup][j]; if (snumber >= max_copper_layer) continue; swap = Buffer->Data->Layer[snumber]; while (cnumber >= max_copper_layer) { k++; cnumber = PCB->LayerGroups.Entries[cgroup][k]; } Buffer->Data->Layer[snumber] = Buffer->Data->Layer[cnumber]; Buffer->Data->Layer[cnumber] = swap; k++; /* move the thermal flags with the layers */ ALLPIN_LOOP (Buffer->Data); { t1 = TEST_THERM (snumber, pin); t2 = TEST_THERM (cnumber, pin); ASSIGN_THERM (snumber, t2, pin); ASSIGN_THERM (cnumber, t1, pin); } ENDALL_LOOP; VIA_LOOP (Buffer->Data); { t1 = TEST_THERM (snumber, via); t2 = TEST_THERM (cnumber, via); ASSIGN_THERM (snumber, t2, via); ASSIGN_THERM (cnumber, t1, via); } END_LOOP; } } SetBufferBoundingBox (Buffer); SetCrosshairRangeToBuffer (); }
bool SelectObjectByName (int Type, char *Pattern, bool Flag) { bool changed = false; #if defined(HAVE_REGCOMP) #define REGEXEC(arg) (regexec_match_all(&compiled, (arg))) int result; regex_t compiled; /* compile the regular expression */ result = regcomp (&compiled, Pattern, REG_EXTENDED | REG_ICASE); if (result) { char errorstring[128]; regerror (result, &compiled, errorstring, 128); Message (_("regexp error: %s\n"), errorstring); regfree (&compiled); return (false); } #else #define REGEXEC(arg) (re_exec((arg)) == 1) char *compiled; /* compile the regular expression */ if ((compiled = re_comp (Pattern)) != NULL) { Message (_("re_comp error: %s\n"), compiled); return (false); } #endif /* loop over all visible objects with names */ if (Type & TEXT_TYPE) ALLTEXT_LOOP (PCB->Data); { if (!TEST_FLAG (LOCKFLAG, text) && TEXT_IS_VISIBLE (PCB, layer, text) && text->TextString && REGEXEC (text->TextString) && TEST_FLAG (SELECTEDFLAG, text) != Flag) { AddObjectToFlagUndoList (TEXT_TYPE, layer, text, text); ASSIGN_FLAG (SELECTEDFLAG, Flag, text); DrawText (layer, text, 0); changed = true; } } ENDALL_LOOP; if (PCB->ElementOn && (Type & ELEMENT_TYPE)) ELEMENT_LOOP (PCB->Data); { if (!TEST_FLAG (LOCKFLAG, element) && ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT || PCB->InvisibleObjectsOn) && TEST_FLAG (SELECTEDFLAG, element) != Flag) { String name = ELEMENT_NAME (PCB, element); if (name && REGEXEC (name)) { AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element); ASSIGN_FLAG (SELECTEDFLAG, Flag, element); PIN_LOOP (element); { AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin); ASSIGN_FLAG (SELECTEDFLAG, Flag, pin); } END_LOOP; PAD_LOOP (element); { AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad); ASSIGN_FLAG (SELECTEDFLAG, Flag, pad); } END_LOOP; ELEMENTTEXT_LOOP (element); { AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text); ASSIGN_FLAG (SELECTEDFLAG, Flag, text); } END_LOOP; DrawElementName (element, 0); DrawElement (element, 0); changed = true; } } } END_LOOP; if (PCB->PinOn && (Type & PIN_TYPE)) ALLPIN_LOOP (PCB->Data); { if (!TEST_FLAG (LOCKFLAG, element) && pin->Name && REGEXEC (pin->Name) && TEST_FLAG (SELECTEDFLAG, pin) != Flag) { AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin); ASSIGN_FLAG (SELECTEDFLAG, Flag, pin); DrawPin (pin, 0); changed = true; } } ENDALL_LOOP; if (PCB->PinOn && (Type & PAD_TYPE)) ALLPAD_LOOP (PCB->Data); { if (!TEST_FLAG (LOCKFLAG, element) && ((TEST_FLAG (ONSOLDERFLAG, pad) != 0) == SWAP_IDENT || PCB->InvisibleObjectsOn) && TEST_FLAG (SELECTEDFLAG, pad) != Flag) if (pad->Name && REGEXEC (pad->Name)) { AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad); ASSIGN_FLAG (SELECTEDFLAG, Flag, pad); DrawPad (pad, 0); changed = true; } } ENDALL_LOOP; if (PCB->ViaOn && (Type & VIA_TYPE)) VIA_LOOP (PCB->Data); { if (!TEST_FLAG (LOCKFLAG, via) && via->Name && REGEXEC (via->Name) && TEST_FLAG (SELECTEDFLAG, via) != Flag) { AddObjectToFlagUndoList (VIA_TYPE, via, via, via); ASSIGN_FLAG (SELECTEDFLAG, Flag, via); DrawVia (via, 0); changed = true; } } END_LOOP; #if defined(HAVE_REGCOMP) #if !defined(sgi) regfree (&compiled); #endif #endif if (changed) { IncrementUndoSerialNumber (); Draw (); } return (changed); }
/* ---------------------------------------------------------------------- * performs several operations on selected objects which are also visible * The lowlevel procedures are passed together with additional information * resets the selected flag if requested * returns true if anything has changed */ bool SelectedOperation (ObjectFunctionTypePtr F, bool Reset, int type) { bool changed = false; /* check lines */ if (type & LINE_TYPE && F->Line) VISIBLELINE_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, line)) { if (Reset) { AddObjectToFlagUndoList (LINE_TYPE, layer, line, line); CLEAR_FLAG (SELECTEDFLAG, line); } F->Line (layer, line); changed = true; } } ENDALL_LOOP; /* check arcs */ if (type & ARC_TYPE && F->Arc) VISIBLEARC_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, arc)) { if (Reset) { AddObjectToFlagUndoList (ARC_TYPE, layer, arc, arc); CLEAR_FLAG (SELECTEDFLAG, arc); } F->Arc (layer, arc); changed = true; } } ENDALL_LOOP; /* check text */ if (type & TEXT_TYPE && F->Text) ALLTEXT_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, text) && TEXT_IS_VISIBLE (PCB, layer, text)) { if (Reset) { AddObjectToFlagUndoList (TEXT_TYPE, layer, text, text); CLEAR_FLAG (SELECTEDFLAG, text); } F->Text (layer, text); changed = true; } } ENDALL_LOOP; /* check polygons */ if (type & POLYGON_TYPE && F->Polygon) VISIBLEPOLYGON_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, polygon)) { if (Reset) { AddObjectToFlagUndoList (POLYGON_TYPE, layer, polygon, polygon); CLEAR_FLAG (SELECTEDFLAG, polygon); } F->Polygon (layer, polygon); changed = true; } } ENDALL_LOOP; /* elements silkscreen */ if (type & ELEMENT_TYPE && PCB->ElementOn && F->Element) ELEMENT_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, element)) { if (Reset) { AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element); CLEAR_FLAG (SELECTEDFLAG, element); } F->Element (element); changed = true; } } END_LOOP; if (type & ELEMENTNAME_TYPE && PCB->ElementOn && F->ElementName) ELEMENT_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, &ELEMENT_TEXT (PCB, element))) { if (Reset) { AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, &ELEMENT_TEXT (PCB, element), &ELEMENT_TEXT (PCB, element)); CLEAR_FLAG (SELECTEDFLAG, &ELEMENT_TEXT (PCB, element)); } F->ElementName (element); changed = true; } } END_LOOP; if (type & PIN_TYPE && PCB->PinOn && F->Pin) ELEMENT_LOOP (PCB->Data); { PIN_LOOP (element); { if (TEST_FLAG (SELECTEDFLAG, pin)) { if (Reset) { AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin); CLEAR_FLAG (SELECTEDFLAG, pin); } F->Pin (element, pin); changed = true; } } END_LOOP; } END_LOOP; if (type & PAD_TYPE && PCB->PinOn && F->Pad) ELEMENT_LOOP (PCB->Data); { PAD_LOOP (element); { if (TEST_FLAG (SELECTEDFLAG, pad)) { if (Reset) { AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad); CLEAR_FLAG (SELECTEDFLAG, pad); } F->Pad (element, pad); changed = true; } } END_LOOP; } END_LOOP; /* process vias */ if (type & VIA_TYPE && PCB->ViaOn && F->Via) VIA_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, via)) { if (Reset) { AddObjectToFlagUndoList (VIA_TYPE, via, via, via); CLEAR_FLAG (SELECTEDFLAG, via); } F->Via (via); changed = true; } } END_LOOP; /* and rat-lines */ if (type & RATLINE_TYPE && PCB->RatOn && F->Rat) RAT_LOOP (PCB->Data); { if (TEST_FLAG (SELECTEDFLAG, line)) { if (Reset) { AddObjectToFlagUndoList (RATLINE_TYPE, line, line, line); CLEAR_FLAG (SELECTEDFLAG, line); } F->Rat (line); changed = true; } } END_LOOP; if (Reset && changed) IncrementUndoSerialNumber (); return (changed); }