Пример #1
0
bool_t
Json_spew_json(Obj *dump, Folder *folder, const CharBuf *filename)
{
    return (bool_t)Host_callback_i(&JSON, "spew_json", 3, 
        ARG_OBJ("dump", dump), ARG_OBJ("folder", folder), 
        ARG_STR("filename", filename));
}
Пример #2
0
static QScriptValue js_bind(QScriptContext *context, QScriptEngine *engine)
{
	ARG_COUNT_VAR(2, 3);
	ARG_STRING(0);
	ARG_OBJ(1);
	// TBD implement it for testing
	return QScriptValue();
}
Пример #3
0
static QScriptValue js_orderDroidObj(QScriptContext *context, QScriptEngine *)
{
	ARG_COUNT_EXACT(3);
	ARG_DROID(0);
	ARG_ORDER(1);
	ARG_OBJ(2);
	return QScriptValue(true);
}
Пример #4
0
static QScriptValue js_removeObject(QScriptContext *context, QScriptEngine *)
{
	ARG_COUNT_VAR(1, 2);
	ARG_OBJ(0);
	if (context->argumentCount() > 1)
	{
		ARG_BOOL(1);
	}
	return QScriptValue(true);
}
Пример #5
0
/// Special scripting function that registers a object-specific timer event. Note: Functions must be passed
/// quoted, otherwise they will be inlined!
static QScriptValue js_queue(QScriptContext *context, QScriptEngine *engine)
{
	ARG_COUNT_VAR(1, 3);
	ARG_STRING(0);
	if (context->argumentCount() > 1) ARG_NUMBER(1);
	if (context->argumentCount() == 3) ARG_OBJ(2);
	QString funcName = context->argument(0).toString();
	// TODO - check that a function by that name exists
	// TODO - object argument
	int player = engine->globalObject().property("me").toInt32();
	timerNode node(engine, funcName, player);
	timers.push_back(node);
	return QScriptValue();
}
Пример #6
0
CharBuf*
Json_to_json(Obj *dump)
{
    return Host_callback_str(&JSON, "to_json", 1,
        ARG_OBJ("dump", dump));
}
Пример #7
0
Obj*
Json_slurp_json(Folder *folder, const CharBuf *filename)
{
    return Host_callback_obj(&JSON, "slurp_json", 2, 
        ARG_OBJ("folder", folder), ARG_STR("filename", filename));
}