Пример #1
0
int main(int argc, char* argv[])
{
	//WSAData wsaData;
	//WSAStartup(MAKEWORD(2, 2), &wsaData);
	ASockIOInit();
	MsgLoop_Init();
	Async_Init();

	if(OptGetValue(argc-1, &argv[1], "play", NULL)) {
		bReplayMode = true;
		pLoop = MsgLoop_Create();
		pLoop->Playback(CSGGameLoopCallback::GetSingleton(), OptGetValue(argc-1, &argv[1], "play", NULL));
	} else {
		pLoop = MsgLoop_Create();

		pLoop->Start(CSGGameLoopCallback::GetSingleton(), 1000, OptGetValue(argc-1, &argv[1], "record", NULL));

		InitTCPServer(1980);
		getchar();
		FinalTCPServer();

		pLoop->Stop();
		pLoop->Wait();
		CSGGameLoopCallback::Cleanup();
	}

	Async_Final();
	MsgLoop_Final();
	ASockIOFini();
	//WSACleanup();
	return 0;
}
Пример #2
0
	CStressManager::~CStressManager()
	{
		m_mapCases.clear();

		if(m_hTimerQueue)
		{
			DeleteTimerQueue(m_hTimerQueue);
			m_hTimerQueue = NULL;
		}
		
		ASockIOFini();
		A_MUTEX_DESTROY(&m_mtxLocker);
	}
Пример #3
0
		~CAsyncIOInit()
		{
			KillWorkers(m_workers);
			FreeIoBufferPool(m_iopool);
			ASockIOFini();
		}