void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const {
    if (NULL == dst) {
        return;
    }

    AUTO_RASTERCLIP_VALIDATE(*this);
    
    if (this->isEmpty()) {
        dst->setEmpty();
        return;
    }
    if (0 == (dx | dy)) {
        *dst = *this;
        return;
    }

    dst->fIsBW = fIsBW;
    if (fIsBW) {
        fBW.translate(dx, dy, &dst->fBW);
        dst->fAA.setEmpty();
    } else {
        fAA.translate(dx, dy, &dst->fAA);
        dst->fBW.setEmpty();
    }
}
bool SkRasterClip::setRect(const SkIRect& rect) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    fIsBW = true;
    fAA.setEmpty();
    return fBW.setRect(rect);
}
void SkRasterClip::convertToAA() {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    SkASSERT(fIsBW);
    fAA.setRegion(fBW);
    fIsBW = false;
}
Пример #4
0
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& bounds,
                      SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fForceConservativeRects) {
        SkIRect ir;
        switch (mutate_conservative_op(&op, path.isInverseFillType())) {
            case kDoNothing_MutateResult:
                return !this->isEmpty();
            case kReplaceClippedAgainstGlobalBounds_MutateResult:
                ir = bounds;
                break;
            case kContinue_MutateResult: {
                SkRect bounds = path.getBounds();
                matrix.mapRect(&bounds);
                ir = bounds.roundOut();
                break;
            }
        }
        return this->op(ir, op);
    }

    // base is used to limit the size (and therefore memory allocation) of the
    // region that results from scan converting devPath.
    SkRegion base;

    SkPath devPath;
    if (matrix.isIdentity()) {
        devPath = path;
    } else {
        path.transform(matrix, &devPath);
        devPath.setIsVolatile(true);
    }
    if (SkRegion::kIntersect_Op == op) {
        // since we are intersect, we can do better (tighter) with currRgn's
        // bounds, than just using the device. However, if currRgn is complex,
        // our region blitter may hork, so we do that case in two steps.
        if (this->isRect()) {
            // FIXME: we should also be able to do this when this->isBW(),
            // but relaxing the test above triggers GM asserts in
            // SkRgnBuilder::blitH(). We need to investigate what's going on.
            return this->setPath(devPath, this->bwRgn(), doAA);
        } else {
            base.setRect(this->getBounds());
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    } else {
        base.setRect(bounds);

        if (SkRegion::kReplace_Op == op) {
            return this->setPath(devPath, base, doAA);
        } else {
            SkRasterClip clip(fForceConservativeRects);
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    }
}
const SkRegion& SkRasterClip::forceGetBW() {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    if (!fIsBW) {
        fBW.setRect(fAA.getBounds());
    }
    return fBW;
}
bool SkRasterClip::setEmpty() {
    AUTO_RASTERCLIP_VALIDATE(*this);

    fIsBW = true;
    fBW.setEmpty();
    fAA.setEmpty();
    return false;
}
SkRasterClip::SkRasterClip(const SkRasterClip& src) {
    AUTO_RASTERCLIP_VALIDATE(src);
    
    fIsBW = src.fIsBW;
    if (fIsBW) {
        fBW = src.fBW;
    } else {
        fAA = src.fAA;
    }
}
bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    if (fIsBW) {
        return fBW.op(rgn, op);
    } else {
        SkAAClip tmp;
        tmp.setRegion(rgn);
        return fAA.op(tmp, op);
    }
}
Пример #9
0
void SkRasterClip::convertToAA() {
    AUTO_RASTERCLIP_VALIDATE(*this);

    SkASSERT(fIsBW);
    fAA.setRegion(fBW);
    fIsBW = false;
    
    // since we are being explicitly asked to convert-to-aa, we pass false so we don't "optimize"
    // ourselves back to BW.
    (void)this->updateCacheAndReturnNonEmpty(false);
}
Пример #10
0
bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fIsBW) {
        (void)fBW.op(rgn, op);
    } else {
        SkAAClip tmp;
        tmp.setRegion(rgn);
        (void)fAA.op(tmp, op);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #11
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bool SkRasterClip::op(const SkRect& localRect, const SkMatrix& matrix, const SkIRect& bounds,
                      SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    SkRect devRect;

    if (fForceConservativeRects) {
        SkIRect ir;
        switch (mutate_conservative_op(&op, false)) {
            case kDoNothing_MutateResult:
                return !this->isEmpty();
            case kReplaceClippedAgainstGlobalBounds_MutateResult:
                ir = bounds;
                break;
            case kContinue_MutateResult:
                matrix.mapRect(&devRect, localRect);
                ir = devRect.roundOut();
                break;
        }
        return this->op(ir, op);
    }
    const bool isScaleTrans = matrix.isScaleTranslate();
    if (!isScaleTrans) {
        SkPath path;
        path.addRect(localRect);
        path.setIsVolatile(true);
        return this->op(path, matrix, bounds, op, doAA);
    }

    matrix.mapRect(&devRect, localRect);

    if (fIsBW && doAA) {
        // check that the rect really needs aa, or is it close enought to
        // integer boundaries that we can just treat it as a BW rect?
        if (nearly_integral(devRect.fLeft) && nearly_integral(devRect.fTop) &&
            nearly_integral(devRect.fRight) && nearly_integral(devRect.fBottom)) {
            doAA = false;
        }
    }

    if (fIsBW && !doAA) {
        SkIRect ir;
        devRect.round(&ir);
        (void)fBW.op(ir, op);
    } else {
        if (fIsBW) {
            this->convertToAA();
        }
        (void)fAA.op(devRect, op, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #12
0
SkRasterClip::SkRasterClip(const SkRasterClip& src) {
    AUTO_RASTERCLIP_VALIDATE(src);

    fIsBW = src.fIsBW;
    if (fIsBW) {
        fBW = src.fBW;
    } else {
        fAA = src.fAA;
    }

    fIsEmpty = src.isEmpty();
    fIsRect = src.isRect();
    SkDEBUGCODE(this->validate();)
}
Пример #13
0
bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (this->isBW() && !doAA) {
        return fBW.setPath(path, clip);
    } else {
        // TODO: since we are going to over-write fAA completely (aren't we?)
        // we should just clear our BW data (if any) and set fIsAA=true
        if (this->isBW()) {
            this->convertToAA();
        }
        return fAA.setPath(path, &clip, doAA);
    }
}
Пример #14
0
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& devBounds,
                      SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    SkIRect bounds(devBounds);
    this->applyClipRestriction(op, &bounds);

    // base is used to limit the size (and therefore memory allocation) of the
    // region that results from scan converting devPath.
    SkRegion base;

    SkPath devPath;
    if (matrix.isIdentity()) {
        devPath = path;
    } else {
        path.transform(matrix, &devPath);
        devPath.setIsVolatile(true);
    }
    if (SkRegion::kIntersect_Op == op) {
        // since we are intersect, we can do better (tighter) with currRgn's
        // bounds, than just using the device. However, if currRgn is complex,
        // our region blitter may hork, so we do that case in two steps.
        if (this->isRect()) {
            // FIXME: we should also be able to do this when this->isBW(),
            // but relaxing the test above triggers GM asserts in
            // SkRgnBuilder::blitH(). We need to investigate what's going on.
            return this->setPath(devPath, this->bwRgn(), doAA);
        } else {
            base.setRect(this->getBounds());
            SkRasterClip clip;
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    } else {
        base.setRect(bounds);

        if (SkRegion::kReplace_Op == op) {
            return this->setPath(devPath, base, doAA);
        } else {
            SkRasterClip clip;
            clip.setPath(devPath, base, doAA);
            return this->op(clip, op);
        }
    }
}
Пример #15
0
bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fForceConservativeRects) {
        return this->setConservativeRect(path.getBounds(), clip.getBounds(), path.isInverseFillType());
    }

    if (this->isBW() && !doAA) {
        (void)fBW.setPath(path, clip);
    } else {
        // TODO: since we are going to over-write fAA completely (aren't we?)
        // we should just clear our BW data (if any) and set fIsAA=true
        if (this->isBW()) {
            this->convertToAA();
        }
        (void)fAA.setPath(path, &clip, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #16
0
bool SkRasterClip::op(const SkRect& r, const SkISize& size, SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fForceConservativeRects) {
        SkIRect ir;
        switch (mutate_conservative_op(&op, false)) {
            case kDoNothing_MutateResult:
                return !this->isEmpty();
            case kReplaceClippedAgainstGlobalBounds_MutateResult:
                ir = SkIRect::MakeSize(size);
                break;
            case kContinue_MutateResult:
                ir = r.roundOut();
                break;
        }
        return this->op(ir, op);
    }
    
    if (fIsBW && doAA) {
        // check that the rect really needs aa, or is it close enought to
        // integer boundaries that we can just treat it as a BW rect?
        if (nearly_integral(r.fLeft) && nearly_integral(r.fTop) &&
            nearly_integral(r.fRight) && nearly_integral(r.fBottom)) {
            doAA = false;
        }
    }

    if (fIsBW && !doAA) {
        SkIRect ir;
        r.round(&ir);
        (void)fBW.op(ir, op);
    } else {
        if (fIsBW) {
            this->convertToAA();
        }
        (void)fAA.op(r, op, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #17
0
bool SkRasterClip::op(const SkRect& r, SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    if (doAA) {
        // check that the rect really needs aa
        if (is_integral(r.fLeft) && is_integral(r.fTop) &&
            is_integral(r.fRight) && is_integral(r.fBottom)) {
            doAA = false;
        }
    }

    if (fIsBW && !doAA) {
        SkIRect ir;
        r.round(&ir);
        return fBW.op(ir, op);
    } else {
        if (fIsBW) {
            this->convertToAA();
        }
        return fAA.op(r, op, doAA);
    }
}
Пример #18
0
bool SkRasterClip::op(const SkRasterClip& clip, SkRegion::Op op) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    clip.validate();

    if (this->isBW() && clip.isBW()) {
        return fBW.op(clip.fBW, op);
    } else {
        SkAAClip tmp;
        const SkAAClip* other;

        if (this->isBW()) {
            this->convertToAA();
        }
        if (clip.isBW()) {
            tmp.setRegion(clip.bwRgn());
            other = &tmp;
        } else {
            other = &clip.aaRgn();
        }
        return fAA.op(*other, op);
    }
}
Пример #19
0
bool SkRasterClip::op(const SkRect& localRect, const SkMatrix& matrix, const SkIRect& devBounds,
                      SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    SkRect devRect;

    const bool isScaleTrans = matrix.isScaleTranslate();
    if (!isScaleTrans) {
        SkPath path;
        path.addRect(localRect);
        path.setIsVolatile(true);
        return this->op(path, matrix, devBounds, op, doAA);
    }

    matrix.mapRect(&devRect, localRect);

    if (fIsBW && doAA) {
        // check that the rect really needs aa, or is it close enought to
        // integer boundaries that we can just treat it as a BW rect?
        if (nearly_integral(devRect.fLeft) && nearly_integral(devRect.fTop) &&
            nearly_integral(devRect.fRight) && nearly_integral(devRect.fBottom)) {
            doAA = false;
        }
    }

    if (fIsBW && !doAA) {
        SkIRect ir;
        devRect.round(&ir);
        this->applyClipRestriction(op, &ir);
        (void)fBW.op(ir, op);
    } else {
        if (fIsBW) {
            this->convertToAA();
        }
        this->applyClipRestriction(op, &devRect);
        (void)fAA.op(devRect, op, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #20
0
bool SkRasterClip::op(const SkRect& r, SkRegion::Op op, bool doAA) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    if (fIsBW && doAA) {
        // check that the rect really needs aa, or is it close enought to
        // integer boundaries that we can just treat it as a BW rect?
        if (nearly_integral(r.fLeft) && nearly_integral(r.fTop) &&
            nearly_integral(r.fRight) && nearly_integral(r.fBottom)) {
            doAA = false;
        }
    }

    if (fIsBW && !doAA) {
        SkIRect ir;
        r.round(&ir);
        (void)fBW.op(ir, op);
    } else {
        if (fIsBW) {
            this->convertToAA();
        }
        (void)fAA.op(r, op, doAA);
    }
    return this->updateCacheAndReturnNonEmpty();
}
Пример #21
0
bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) {
    AUTO_RASTERCLIP_VALIDATE(*this);
    
    return fIsBW ? fBW.op(rect, op) : fAA.op(rect, op);
}
Пример #22
0
SkRasterClip::~SkRasterClip() {
    AUTO_RASTERCLIP_VALIDATE(*this);
}
Пример #23
0
bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) {
    AUTO_RASTERCLIP_VALIDATE(*this);

    fIsBW ? fBW.op(rect, op) : fAA.op(rect, op);
    return this->updateCacheAndReturnNonEmpty();
}