Пример #1
0
void BattlegroundKT::PostUpdateImpl(uint32 diff)
{
    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (m_EndTimer <= diff)
        {
            uint32 allianceScore = GetTeamScore(ALLIANCE);
            uint32 hordeScore    = GetTeamScore(HORDE);

            if (allianceScore > hordeScore)
                EndBattleground(ALLIANCE);
            else if (allianceScore < hordeScore)
                EndBattleground(HORDE);
            else
            {
                // if 0 => tie
                EndBattleground(m_LastCapturedOrbTeam);
            }
        }
        else
        {
            uint32 minutesLeftPrev = GetRemainingTimeInMinutes();
            m_EndTimer -= diff;
            uint32 minutesLeft = GetRemainingTimeInMinutes();

            if (minutesLeft != minutesLeftPrev)
                UpdateWorldState(BG_KT_TIME_REMAINING, minutesLeft);
        }

        if (m_UpdatePointsTimer <= diff)
        {
            for (uint8 i = 0; i < MAX_ORBS; ++i)
                if (uint64 guid = m_OrbKeepers[i])
                    if (m_playersZone.find(guid) != m_playersZone.end())
                        if (Player* player = ObjectAccessor::FindPlayer(guid))
                        {
                            AccumulateScore(player->GetTeamId(), m_playersZone[guid]);
                            UpdatePlayerScore(player, SCORE_ORB_SCORE, m_playersZone[guid]);
                        }

            m_UpdatePointsTimer = BG_KT_POINTS_UPDATE_TIME;
        }
        else
            m_UpdatePointsTimer -= diff;
    }
}
Пример #2
0
void BattlegroundKT::PostUpdateImpl(uint32 diff)
{
    if (GetStatus() == STATUS_WAIT_JOIN)
    {
        m_CheatersCheckTimer -= diff;
        if (m_CheatersCheckTimer <= 0)
        {
            for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
            {
                Player * plr = ObjectAccessor::FindPlayer(itr->first);
                if (!plr || !plr->IsInWorld())
                    continue;

                if (plr->GetPositionZ() < 24.0f)
                {
                    if (plr->GetBGTeam() == HORDE)
                        plr->TeleportTo(998, 1781.31f, 1597.76f, 33.61f, plr->GetOrientation(), 0);
                    else
                        plr->TeleportTo(998, 1784.42f, 1072.73f, 29.88f, plr->GetOrientation(), 0);
                }
            }

            m_CheatersCheckTimer = 4000;
        }
    }

    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (m_EndTimer <= diff)
        {
            uint32 allianceScore = GetTeamScore(ALLIANCE);
            uint32 hordeScore    = GetTeamScore(HORDE);

            if (allianceScore > hordeScore)
                EndBattleground(ALLIANCE);
            else if (allianceScore < hordeScore)
                EndBattleground(HORDE);
            else
                EndBattleground(m_LastCapturedOrbTeam); // if 0 => tie
        }
        else
        {
            uint32 minutesLeftPrev = GetRemainingTimeInMinutes();
            m_EndTimer -= diff;
            uint32 minutesLeft = GetRemainingTimeInMinutes();

            if (minutesLeft != minutesLeftPrev)
                UpdateWorldState(BG_KT_TIME_REMAINING, minutesLeft);
        }

        if (m_UpdatePointsTimer <= diff)
        {
            for (uint8 i = 0; i < MAX_ORBS; ++i)
            {
                if (uint64 guid = m_OrbKeepers[i])
                {
                    if (m_playersZone.find(guid) != m_playersZone.end())
                    {
                        if (Player* player = ObjectAccessor::FindPlayer(guid))
                        {
                            AccumulateScore(player->GetBGTeam() == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE, m_playersZone[guid]);
                            UpdatePlayerScore(player, SCORE_ORB_SCORE, m_playersZone[guid]);
                        }
                    }
                }
            }

            m_UpdatePointsTimer = BG_KT_POINTS_UPDATE_TIME;
        }
        else
            m_UpdatePointsTimer -= diff;
    }
}