Пример #1
0
// constructor / destructor:
Processor::Processor()
    : Trace(0)
{
    Accumulator(0);
    setInstructionCounter(0);
    InstructionRegister(0);
    setOperationCode(0);
    setOperand(0); // this is an address of cell in the current command
}
Пример #2
0
int main(void)
{

  const int inSize = 384;

  int *a = malloc(sizeof(int) * inSize);
  float *b = malloc(sizeof(float) * inSize);

  int *expected_int = malloc(sizeof(int) * inSize);
  float *fix_exp = malloc(sizeof(float) * inSize);

  int *out = malloc(sizeof(int) * inSize);
  float *fix_out = malloc(sizeof(int) * inSize);

  memset(out, 0, sizeof(int) * inSize);
  memset(fix_out, 0, sizeof(int) * inSize);
  memset(expected_int, 0, sizeof(int) * inSize);
  for(int i = 0; i < inSize; ++i) {
    a[i] = i + 1;
    b[i] = i + 1.5;
    expected_int[i] = a[i] + (i > 0 ? expected_int[i - 1] : 0);
    fix_exp[i] = b[i] + (i > 0 ? fix_exp[i - 1] : 0.0);
  }

  printf("Running on DFE.\n");
  Accumulator(inSize, b, a, fix_out, out);

  for (int i = 0; i < inSize; i++)
    if (out[i] != expected_int[i]) {
      printf("Output from DFE did not match CPU: %d : %d != %d\n",
        i, out[i], expected_int[i]);
      return 1;
    }

  for (int i = 0; i < inSize; i++)
    if (fix_out[i] != fix_exp[i]) {
      printf("Output from DFE did not match CPU: %d : %f != %f\n",
        i, fix_out[i], fix_exp[i]);
      return 1;
    }

  printf("Test passed!\n");
  return 0;
}
void AntColonyOptimizationAlgorithm::doIteration()
{
	VertexIterator it, it_end;
	boost::tie(it, it_end) = boost::vertices(g_);
	
	// list of vertices on the map
	VertexVector vertices(it, it_end);
	
	// index stands for ant id
	// VertexVector places the ant has already visited
	std::vector<VertexVector> travels;
	travels.reserve(vertices.size());

	// at the very beggining suppose that ant has visited one city -
	// the one it is located at the moment
	std::for_each(vertices.begin(), vertices.end(), VertexAdder(travels));

	std::vector<VertexVector>::iterator 
		first(travels.begin()), 
		last(travels.end());

	for (; first != last; ++first)
	{
		//for every ant lets do travel
		VertexVector& tabu = *first;
		
		//we have not visited all the cities yet
		if (tabu.size() < vertices.size())
		{
			// current city, the ant is located at
			const VertexDescriptor source = tabu.back();
			
			VertexProbabilityMap probability_map;
					
			// investigate all the possible paths, which we have not visited yet
			// and find which is the best
			OutEdgeIterator begin, end;
			boost::tie(begin, end) = boost::out_edges(source, g_);

			for (; begin != end; ++begin)
			{
				const EdgeDescriptor edge = *begin;
				const VertexDescriptor target = boost::target(edge, g_);

				// check whether we have already visited the target
				if (tabu.end() == std::find(tabu.begin(), tabu.end(), target))
				{
					//we have not visited it, so let's do calculation

					double pheromone_amount = pheromone_amount_map_[edge]; 
					pheromone_amount = pow(pheromone_amount, alpha_);

					const double distance = edge_weight_map_[edge];
							
					double desirability = 1 / distance;
					desirability = pow(desirability, beta_);

					probability_map.insert(std::make_pair(target, pheromone_amount * desirability));	
				}
				// we have checked whether we are through we that target
			}
			// fine, we have checked through all the pathes
			// now we need to choose the best according to probability values
			const double total_probability = 
				std::for_each(probability_map.begin(), probability_map.end(), Accumulator(0.0)).value();
			
			VertexProbabilityMap::const_iterator
				probability_it(probability_map.begin()),
				probability_it_end(probability_map.end());

			VertexDescriptor target = probability_it->first;
			double probability = probability_it->second / total_probability;
			++probability_it;

			for (; probability_it != probability_it_end; ++probability_it)
			{
				double current_probability = probability_it->second / total_probability;
				if (current_probability > probability)
				{
					target = probability_it->first;
					probability = current_probability;
				}
			}
			// target is the best vertex to go from source
			// lets go there
			tabu.push_back(target);
		}
		// we have done one step for one ant
	} 
	// wow, we have visited all the cities by all the ants
	// and came to the initial beggining city

	// update the rate of pheromone on the edges
	
	// find total length every ant has gone
	std::vector<double> distances;
	distances.reserve(travels.size()); 
	std::transform(travels.begin(), travels.end(), std::back_inserter(distances), DistanceCalculator(g_, edge_weight_map_));
	// we have found total distance of every ant

	std::vector<double>::iterator min_it = 
		std::min_element(distances.begin(), distances.end());
	
	if (minimal_distance_ < 0 || minimal_distance_ > *min_it)
	{
		std::iterator_traits<std::vector<double>::iterator>::difference_type
			location = std::distance(distances.begin(), min_it);
		
		solution_ = travels[location];
		minimal_distance_ = *min_it;
	}
	
	// find the left pheromone after each of ant
	PheromoneAmountMap left_pheromone_amount;
	const int Q = 100;

	typedef std::vector<VertexVector>::size_type size_type;
	for (size_type index = 0; index < travels.size(); ++index)
	{
		const double distance = distances[index];
		const VertexVector& visited = travels[index];
		
		VertexVector::const_iterator 
			begin(visited.begin()), 
			end(visited.end());
		--end;
		
		EdgeDescriptor edge;
		bool found = false;

		for (; begin != end; ++begin)
		{
			boost::tie(edge, found) = boost::edge(*it, *boost::next(it), g_);
			left_pheromone_amount[edge] += (Q / distance);
		}
		boost::tie(edge, found) = boost::edge(vertices.back(), vertices.front(), g_);
		left_pheromone_amount[edge] += (Q / distance);
	}
    
    ++current_iteration_;
	
	//left pheromone values have been found
	std::for_each(pheromone_amount_map_.begin(), pheromone_amount_map_.end(), 
		PheromoneAmountMapUpdater(rho_, left_pheromone_amount));
        
    if (current_iteration_ >= iteration_number_)
    {
        is_finished_ = true;
    }
        
    report_data_.algorithmName = "Ant colony optimization"; 
    report_data_.numIterations = current_iteration_; 
    report_data_.optimalDistance = minimal_distance_;
    report_data_.result = solution_; 
}