// // ICListSlider::Activate // // Activate the control // Bool ICListSlider::Activate() { // Activate the ICSlider component first, this will initialise the client rect if (ICSlider::Activate()) { // Check and setup the vars for (List<ListBoxWatcher>::Iterator i(&listBoxes); *i; i++) { ListBoxWatcher *ptr = *i; ActivateVar(ptr->count, VarSys::VI_INTEGER); ActivateVar(ptr->top , VarSys::VI_INTEGER); ActivateVar(ptr->vis , VarSys::VI_INTEGER); } // Force recalculation of knob size knobPct = -1.0F; resizeKnob = TRUE; // Set up initial values GetSliderValue(); return (TRUE); } else { return (FALSE); } }
// // MapObj::Activate // Bool MapObj::Activate() { if (IControl::Activate()) { ActivateVar(hitPoints); ActivateVar(armour); return (TRUE); } else { return (FALSE); } }
// // Activate // // Activate this control // Bool Mission::Activate() { if (ICWindow::Activate()) { ActivateVar(defaultRule); ActivateVar(fixedRule); // Find required controls ruleList = IFace::Find<ICDropList>("RuleList", this, TRUE)->GetListBox(); ruleList->DeleteAllItems(); // Add the 'no rule' option ruleList->AddTextItem("None", NULL); // Get all rule sets if (const NBinTree<Mods::Mod> *rules = Mods::GetMods(Mods::Types::RuleSet)) { // Add each one to the list for (NBinTree<Mods::Mod>::Iterator r(rules); *r; ++r) { ruleList->AddTextItem((*r)->GetName().str, TRANSLATE(((*r)->GetDescription().str))); } } addonList = IFace::Find<ICListBox>("AddonList", this, TRUE); addonList->DeleteAllItems(); // Get all addons if (const NBinTree<Mods::Mod> *addons = Mods::GetMods(Mods::Types::Addon)) { // Add each on to the list for (NBinTree<Mods::Mod>::Iterator a(addons); *a; ++a) { addonList->AddTextItem((*a)->GetName().str, TRANSLATE(((*a)->GetDescription().str))); } } // Download the settings from the mission Download(); return (TRUE); } return (FALSE); }
// // Activate // // Activate this control // Bool Login::Activate() { if (ICWindow::Activate()) { // Activate the vars ActivateVar(user); ActivateVar(newUser); // Find the list of users userList = IFace::Find<ICListBox>("UserList", this, TRUE); // Build the list of users BuildUserList(); return (TRUE); } return (FALSE); }
// // ColorButton::Activate // Bool ColorButton::Activate() { if (ICButton::Activate()) { // Check and setup the var ActivateVar(var, VarSys::VI_INTEGER); return (TRUE); } return (FALSE); }
// // Activate // // Activate this control // Bool TeamList::Activate() { if (ICWindow::Activate()) { // Find all the important controls teamList = IFace::Find<ICListBox>("TeamList", this); if (!teamList.Alive()) { ERR_CONFIG(("Could not find 'TeamList' in the TeamList")) } // Build the list of teams BuildList(); // Activate vars ActivateVar(currentTeam); ActivateVar(createTeam); return (TRUE); } return (FALSE); }
// // HandleEvent // // Pass any events to the registered handler // U32 Color::HandleEvent(Event &e) { if (e.type == ::Input::EventID()) { // Input events switch (e.subType) { case ::Input::MOUSEBUTTONDOWN: case ::Input::MOUSEBUTTONDBLCLK: { if (e.input.code == ::Input::LeftButtonCode()) { Point<S32> mouse(e.input.mouseX, e.input.mouseY); if (InClient(mouse)) { // Figure out which day (if any) was clicked on mouse = ScreenToClient(mouse); colorSelected->SetIntegerValue(mouse.x / GetSize().y); } } break; } } } else if (e.type == IFace::EventID()) { switch (e.subType) { case IFace::NOTIFY: { // Do specific handling switch (e.iface.p1) { case IControlNotify::Activating: { // Activate vars ActivateVar(colorCurrent); ActivateVar(colorSelected); break; } case IControlNotify::Deactivated: { // Deactivate vars colorCurrent->Deactivate(); colorSelected->Deactivate(); break; } case ContextMsg::SetTeam: { teamId = e.iface.p2; break; } case ContextMsg::ClearTeam: { teamId = U32_MAX; break; } } } } } return (IControl::HandleEvent(e)); }