Пример #1
0
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
    sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );

    uint64 petguid;
    uint8  count;

    recv_data >> petguid;

    // FIXME: charmed case
    //Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
    if(ObjectAccessor::FindPlayer(petguid))
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
        return;
    }

    // pet can have action bar disabled
    if(pet->isPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for(uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        //ignore invalid position
        if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count ==2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if(act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for(uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if(act_state == ACT_ENABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if(act_state == ACT_DISABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
        }
    }
}
Пример #2
0
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+4+2+2);

    sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );

    uint64 petguid;
    uint32 position;
    uint16 spell_id;
    uint16 act_state;
    uint8  count;

    recv_data >> petguid;

    // FIXME: charmed case
    //Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
    if(ObjectAccessor::FindPlayer(petguid))
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;
    for(uint8 i = 0; i < count; ++i)
    {
        recv_data >> position;
        recv_data >> spell_id;
        recv_data >> act_state;

        sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, act_state);

        //ignore invalid position
        if(position >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if(act_state == ACT_ENABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if(act_state == ACT_DISABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
        }
    }
}
Пример #3
0
void WorldSession::HandlePetSetAction(WorldPacket& recvData)
{
    sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION");

    uint64 petguid;
    uint8  count;

    recvData >> petguid;

    Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);

    if (!pet || pet != _player->GetFirstControlled())
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
        return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recvData.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for (uint8 i = 0; i < count; ++i)
    {
        recvData >> position[i];
        recvData >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        //ignore invalid position
        if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count == 2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X",
            _player->GetName().c_str(), position[i], spell_id, uint32(act_state));

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
            {
                //sign for autocast
                if (act_state == ACT_ENABLED)
                {
                    if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                        ((Pet*)pet)->ToggleAutocast(spellInfo, true);
                    else
                        for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                            if ((*itr)->GetEntry() == pet->GetEntry())
                                (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
                }
                //sign for no/turn off autocast
                else if (act_state == ACT_DISABLED)
                {
                    if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                        ((Pet*)pet)->ToggleAutocast(spellInfo, false);
                    else
                        for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                            if ((*itr)->GetEntry() == pet->GetEntry())
                                (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
                }
            }

            charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
        }
    }
}
Пример #4
0
void WorldSession::HandlePetSetAction(WorldPacket & recvData)
{
    TC_LOG_INFO("network", "HandlePetSetAction. CMSG_PET_SET_ACTION");

    ObjectGuid petguid;
    uint32 position;
    uint32 data;

    recvData >> data >> position;
    recvData.ReadBitSeq<1, 7, 3, 5, 2, 6, 4, 0>(petguid);
    recvData.ReadByteSeq<0, 1, 2, 3, 7, 4, 6, 5>(petguid);

    Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);

    if (!pet || pet != _player->GetFirstControlled())
    {
        TC_LOG_ERROR("network", "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
        return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        TC_LOG_ERROR("network", "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);

    //ignore invalid position
    if (position >= MAX_UNIT_ACTION_BAR_INDEX)
        return;

    uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data);
    if ((act_state_0 == ACT_COMMAND && UNIT_ACTION_BUTTON_ACTION(data) != COMMAND_MOVE_TO) || act_state_0 == ACT_REACTION)
    {
        uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data);
        UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position);
        if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
            act_state_0 != actionEntry_1->GetType())
            return;
    }

    uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
    //uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);

    TC_LOG_INFO("network", "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X",
                _player->GetName().c_str(), position, spell_id, uint32(act_state));

    //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
    if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
    {
        if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
        {
            //sign for autocast
            if (act_state == ACT_ENABLED)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spellInfo, true);
                else
                    for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                        if ((*itr)->GetEntry() == pet->GetEntry())
                            (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
            }
            //sign for no/turn off autocast
            else if (act_state == ACT_DISABLED)
            {
                if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
                    ((Pet*)pet)->ToggleAutocast(spellInfo, false);
                else
                    for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
                        if ((*itr)->GetEntry() == pet->GetEntry())
                            (*itr)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
            }
        }

        charmInfo->SetActionBar(position, spell_id, ActiveStates(act_state));
    }
}